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    [求助]PATHS命令输出的意义? [复制链接]

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    离线fang0705
     
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    只看楼主 倒序阅读 楼主  发表于: 2008-08-09
    4<`Qyul-  
    --- PATHS 3Z,J &d`[  
                                                 OBJECTS f?KHp|  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... +w'"N  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 }b$?t7Q)  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 {_#~&IQ  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 Z )Imj&;  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 qN5 ru2  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 <Mdyz!  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 0?DD!H)&w  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 r>!$eqX_  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 />wM#)o2  
    在这个输出中,hit表示和物体接触过几次吗?后面几个又是什么意思,知道的能告诉我一声,或告诉我到哪里去找这些的意思.谢谢啦!
     
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    离线xpwj
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    只看该作者 1楼 发表于: 2008-08-10
    到ASAP中文入门里有
    离线fang0705
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    只看该作者 2楼 发表于: 2008-08-14
    中文入门里没找到呀,其它几个的都有。能告诉我具体什么地方能找到么,谢谢啦!
    离线hemet
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    只看该作者 3楼 发表于: 2008-08-14
    在example中的PATHS例子中 3"*tP+H  
    e_<'zH_1  
    !!++ \ oY/hT_  
    !! PATHS02.INR &oz^dlw  
    !! Title: Typical PATHS Output uW%(ySbq  
    !! Category: Isolated Command Li'>pQ+  
    !! Keywords: PATHS, Tracing, stray, ghost s6U$]9 `  
    !! Description: Typical output from the PATHS P{bRRn4Z  
    !! command for all currently defined rays. This ^"\3dfzKM  
    !! output shows the default LONG form and listing |)Q#U$ m  
    !! according to total flux. Oc6_x46S4  
    !! Notes: |w{}h6 a  
    !! 1)  Negative 'Hits' indicate incident rays that }Wk^7[Y  
    !! either got absorbed by the Current object (typical) 8Q{"W"]O7  
    !! or did not go through or interact with current tj' xjX  
    !! object (such as with STEP -1). J1s~w`,  
    !! 2)  The default LONG form provides for decimal places >U~{WM$"Y  
    !! under Current and Previous headings. This allows 5 O't-'  
    !! for further breakout of paths according to specific 2l4*6rYa(  
    !! facets for edge-based objects. { R`"Nk  
    !! 3)  Negative 'Split/Scatter' numbers indicate scatter \&6^c=2=  
    !! rays from that object number. Otherwise, they are PeX^aEc  
    !! specular split rays. They are traced back to the source eP?=tUB!S  
    !! from left to right (up to 10 levels possible). Refer to 8opd0'SNaB  
    !! chart under PATHS command description for decimal number (u{?aG~  
    !! meanings. } SNZl`>  
    !! Edit History (latest first) !y$:}W?_  
    !! 10/10/2000 - cp - modified format; added description nF)b4`Nd  
    !! 01/01/1996 - bro - creation |zkZF|-  
    !!-- up@I,9C/  
    Irc(5rD7   
    --- PATHS l%_r3W  
                                                 OBJECTS tl=H9w&@  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... >p`ZcFNs"  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 R<L<kChg  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 @ Y&UP  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 R1/h<I:  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 W"v"mjYud  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 sGp]jqX2,m  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 lEYAq'=  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 W{i s2s  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 +F4SU(T  
    -------------------- (-[73v-w  
       8  1356 3.57E+01 \C}_l+nY  
    lVYrP|#  
        177 ray flags changed 8#{DBWU  
       3397 rays now selected
    离线hemet
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    只看该作者 4楼 发表于: 2008-08-14
    在加上HELP文档里的说明 @OGHS}-\  
    1st Digit    Definition    2nd/3rd Digits    Definition rizWaw5E!8  
    0    Random Scatter    0 0    Hemispherical 'JRYf;9c  
    0    Random Scatter    # #    TOWARDS number *~\R0ddz  
    1    Ordinary Reflection    # #    DIFFRACT number \0fk^  
    2    Ordinary Transmission    # #    DIFFRACT number u Wxl\+_i  
    3    Deterministic Scatter    0 0    Retro-reflected M~ku4ZP  
    3    Deterministic Scatter    0 1    Near Reflected \\)9QP?  
    3    Deterministic Scatter    0 2    Near Transmitted ["1Iz{  
    4    Extraordinary Reflection    # #    DIFFRACT number )Y &RMYy  
    5    Extraordinary Transmission    ##    DIFFRACT number asZ(Hz%  
    6    Volume Scatter    # #    MEDIA number P^57a?[`  
    d` X1cG  
    !!Copyright ?1998-2003 Breault Research Organization, Inc. All rights reserved
    离线fang0705
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    只看该作者 5楼 发表于: 2008-08-14
    谢谢,我再看看.......