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    [求助]PATHS命令输出的意义? [复制链接]

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    离线fang0705
     
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    只看楼主 倒序阅读 楼主  发表于: 2008-08-09
    g&O!w!T  
    --- PATHS e@L?jBj8m  
                                                 OBJECTS yOE N*^6  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... ,e+S7 YX  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 Z'_EX7r  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 v,Yz\onB^  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 !KLY*bt6  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 \g:Bg%43h  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 HfA@tZ5q|U  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 s3oQ( wC %  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 |1UJKJwX  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 Rs53R$PIR  
    在这个输出中,hit表示和物体接触过几次吗?后面几个又是什么意思,知道的能告诉我一声,或告诉我到哪里去找这些的意思.谢谢啦!
     
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    离线xpwj
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    只看该作者 1楼 发表于: 2008-08-10
    到ASAP中文入门里有
    离线fang0705
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    只看该作者 2楼 发表于: 2008-08-14
    中文入门里没找到呀,其它几个的都有。能告诉我具体什么地方能找到么,谢谢啦!
    离线hemet
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    只看该作者 3楼 发表于: 2008-08-14
    在example中的PATHS例子中 $D~vuA7  
    Z)RV6@(  
    !!++ QHbjZJ N  
    !! PATHS02.INR +BkmI\  
    !! Title: Typical PATHS Output o 9{~F`{p  
    !! Category: Isolated Command ~"i4"Op&  
    !! Keywords: PATHS, Tracing, stray, ghost ^y3snuLtE  
    !! Description: Typical output from the PATHS uz[5h0c  
    !! command for all currently defined rays. This GB` G(a  
    !! output shows the default LONG form and listing 1bpjj'2%x  
    !! according to total flux. `T~~yM)q  
    !! Notes: qn#f:xltu  
    !! 1)  Negative 'Hits' indicate incident rays that VXIB9 /*i  
    !! either got absorbed by the Current object (typical) Yp8GW1@  
    !! or did not go through or interact with current J?84WS  
    !! object (such as with STEP -1). /Q2{w >^DK  
    !! 2)  The default LONG form provides for decimal places Q*l_QnfG  
    !! under Current and Previous headings. This allows ,[|4{qli\  
    !! for further breakout of paths according to specific .lIkJQ3d  
    !! facets for edge-based objects. +N>&b%  
    !! 3)  Negative 'Split/Scatter' numbers indicate scatter zIh`Vw,t0  
    !! rays from that object number. Otherwise, they are %Astfn(U{4  
    !! specular split rays. They are traced back to the source o%$'-N  
    !! from left to right (up to 10 levels possible). Refer to rT{+ h}vO  
    !! chart under PATHS command description for decimal number Tq`rc"&7u  
    !! meanings. _!?iiO  
    !! Edit History (latest first) Uh8c!CA8:\  
    !! 10/10/2000 - cp - modified format; added description eBxOa  
    !! 01/01/1996 - bro - creation w} 1~  
    !!-- {G(N vf,K]  
    'n0u6hCSb  
    --- PATHS D}6~2j  
                                                 OBJECTS H3qM8_GUA  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... 2'5%EQW;0y  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 t&L+]I'P3  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 |XoW Z,K  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 k\`~v$R3  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 `dK%I  U  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 EG3?C  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 8^ezqd`  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 <zhN7="  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 QocR)aN=+  
    -------------------- v35=4>Y  
       8  1356 3.57E+01 '+*{u]\  
    Kzz]ZO*3  
        177 ray flags changed [ #1<W`95  
       3397 rays now selected
    离线hemet
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    只看该作者 4楼 发表于: 2008-08-14
    在加上HELP文档里的说明 v"N%w1`.e  
    1st Digit    Definition    2nd/3rd Digits    Definition \OX;ZVb?5  
    0    Random Scatter    0 0    Hemispherical F ;;\I  
    0    Random Scatter    # #    TOWARDS number T0=%RID%=  
    1    Ordinary Reflection    # #    DIFFRACT number XlGDv*d:#d  
    2    Ordinary Transmission    # #    DIFFRACT number LIZsDTU  
    3    Deterministic Scatter    0 0    Retro-reflected p a)2TL/@  
    3    Deterministic Scatter    0 1    Near Reflected iR(jCD?) Y  
    3    Deterministic Scatter    0 2    Near Transmitted !w }cKm  
    4    Extraordinary Reflection    # #    DIFFRACT number /a:sWmxMT  
    5    Extraordinary Transmission    ##    DIFFRACT number _BP!{~&;  
    6    Volume Scatter    # #    MEDIA number WfF~\DlrD  
     8%W(",nd  
    !!Copyright ?1998-2003 Breault Research Organization, Inc. All rights reserved
    离线fang0705
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    只看该作者 5楼 发表于: 2008-08-14
    谢谢,我再看看.......