切换到宽版
  • 广告投放
  • 稿件投递
  • 繁體中文
    • 5467阅读
    • 5回复

    [求助]PATHS命令输出的意义? [复制链接]

    上一主题 下一主题
    离线fang0705
     
    发帖
    143
    光币
    150
    光券
    0
    只看楼主 倒序阅读 楼主  发表于: 2008-08-09
    zrk/}b0j  
    --- PATHS /]%,C   
                                                 OBJECTS VaC#9Tp2X  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... ~J?O~p`&  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 uA=6 HpDB  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 nV38Mj2U  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 EquNg@25W  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 zMs]9o  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 C>7Mx{!H  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 t+}@J}b  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 (y|{^@  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 [W=%L:Ea  
    在这个输出中,hit表示和物体接触过几次吗?后面几个又是什么意思,知道的能告诉我一声,或告诉我到哪里去找这些的意思.谢谢啦!
     
    分享到
    离线xpwj
    发帖
    409
    光币
    2110
    光券
    0
    只看该作者 1楼 发表于: 2008-08-10
    到ASAP中文入门里有
    离线fang0705
    发帖
    143
    光币
    150
    光券
    0
    只看该作者 2楼 发表于: 2008-08-14
    中文入门里没找到呀,其它几个的都有。能告诉我具体什么地方能找到么,谢谢啦!
    离线hemet
    发帖
    134
    光币
    413
    光券
    0
    只看该作者 3楼 发表于: 2008-08-14
    在example中的PATHS例子中 JeMhiY}  
    TC U |k ,  
    !!++ c}Jy'F7&f  
    !! PATHS02.INR dDW],d}B;  
    !! Title: Typical PATHS Output hw_7N)}  
    !! Category: Isolated Command 0LoA-c<Ay  
    !! Keywords: PATHS, Tracing, stray, ghost Mp75L5  
    !! Description: Typical output from the PATHS Wr`=P,  
    !! command for all currently defined rays. This #:T5_9p  
    !! output shows the default LONG form and listing l*_b)&CH  
    !! according to total flux. L"zOa90ig  
    !! Notes: ; 5my(J*b  
    !! 1)  Negative 'Hits' indicate incident rays that /.'1i4Xa1P  
    !! either got absorbed by the Current object (typical) gtJ^8khME  
    !! or did not go through or interact with current OI %v>ns  
    !! object (such as with STEP -1). sC ]&Qr_  
    !! 2)  The default LONG form provides for decimal places j='Ne5X1  
    !! under Current and Previous headings. This allows \_@u"+,$W  
    !! for further breakout of paths according to specific `]5XY8^kI  
    !! facets for edge-based objects. Ul@ZCv+  
    !! 3)  Negative 'Split/Scatter' numbers indicate scatter 9foQ0#R  
    !! rays from that object number. Otherwise, they are 'BAe>r_Pn  
    !! specular split rays. They are traced back to the source _<;#=l  
    !! from left to right (up to 10 levels possible). Refer to Uvf-h4^J]:  
    !! chart under PATHS command description for decimal number ~SM2W%  
    !! meanings. ( 4ow0}1  
    !! Edit History (latest first) a9QaFs"  
    !! 10/10/2000 - cp - modified format; added description PG<N\  
    !! 01/01/1996 - bro - creation :KX/`   
    !!-- 1Od: I}@  
    .%->   
    --- PATHS U@& <5'  
                                                 OBJECTS Km+29  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... m{%_5nW  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 5*g@;aR1  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 V2, .@j#  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 rUlpo|B  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 !}1n?~]`  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 [n74&EH  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 <@*mFq0,  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 2d.I3z:[  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 MM'<uy  
    -------------------- H:[z#f|t  
       8  1356 3.57E+01 bL0+v@(r  
    D>G&aQ  
        177 ray flags changed ^~BJu#uVyy  
       3397 rays now selected
    离线hemet
    发帖
    134
    光币
    413
    光券
    0
    只看该作者 4楼 发表于: 2008-08-14
    在加上HELP文档里的说明 Ce_Z &?  
    1st Digit    Definition    2nd/3rd Digits    Definition >F-J}P  
    0    Random Scatter    0 0    Hemispherical IZ2#jSDn  
    0    Random Scatter    # #    TOWARDS number :A[bqRqe  
    1    Ordinary Reflection    # #    DIFFRACT number n]j(tP  
    2    Ordinary Transmission    # #    DIFFRACT number RhQOl9  
    3    Deterministic Scatter    0 0    Retro-reflected A<TJ3Jp]  
    3    Deterministic Scatter    0 1    Near Reflected e#zGLxa  
    3    Deterministic Scatter    0 2    Near Transmitted AOWI`  
    4    Extraordinary Reflection    # #    DIFFRACT number n Isi  
    5    Extraordinary Transmission    ##    DIFFRACT number fA 3  
    6    Volume Scatter    # #    MEDIA number fi?[ e?|c@  
    3c9[FZ@ya  
    !!Copyright ?1998-2003 Breault Research Organization, Inc. All rights reserved
    离线fang0705
    发帖
    143
    光币
    150
    光券
    0
    只看该作者 5楼 发表于: 2008-08-14
    谢谢,我再看看.......