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    [求助]PATHS命令输出的意义? [复制链接]

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    离线fang0705
     
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    只看楼主 倒序阅读 楼主  发表于: 2008-08-09
    Zf%6U[{ T  
    --- PATHS gKGM|0u|r  
                                                 OBJECTS )q+9_KU q  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... NP*M#3$[  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 ,ZLg=  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 U 4@W{P02  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 _GK3]F0  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 Qv@Z#  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 s8<)lO<SV.  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 i%)Nn^a;T  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 "?Cx4<nsM  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 "m:4e`_dz  
    在这个输出中,hit表示和物体接触过几次吗?后面几个又是什么意思,知道的能告诉我一声,或告诉我到哪里去找这些的意思.谢谢啦!
     
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    离线xpwj
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    只看该作者 1楼 发表于: 2008-08-10
    到ASAP中文入门里有
    离线fang0705
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    只看该作者 2楼 发表于: 2008-08-14
    中文入门里没找到呀,其它几个的都有。能告诉我具体什么地方能找到么,谢谢啦!
    离线hemet
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    只看该作者 3楼 发表于: 2008-08-14
    在example中的PATHS例子中 >k?/'R  
    ?N,'1I  
    !!++ vRLkz4z   
    !! PATHS02.INR oA kF  
    !! Title: Typical PATHS Output < }3c%Q1  
    !! Category: Isolated Command 64^dy V,;  
    !! Keywords: PATHS, Tracing, stray, ghost wR?M2*ri  
    !! Description: Typical output from the PATHS  h7-!q@  
    !! command for all currently defined rays. This lMX 2O2 o  
    !! output shows the default LONG form and listing $C UmRi{T  
    !! according to total flux. Hb3+$vJ^  
    !! Notes: Eg"DiI)7  
    !! 1)  Negative 'Hits' indicate incident rays that q9RCXo>Y+1  
    !! either got absorbed by the Current object (typical) 28;D>6c  
    !! or did not go through or interact with current Vs~^r>  
    !! object (such as with STEP -1). B8^tIq  
    !! 2)  The default LONG form provides for decimal places 5O Ob(  
    !! under Current and Previous headings. This allows p1Q[c0NMK  
    !! for further breakout of paths according to specific iAX\F`  
    !! facets for edge-based objects. U n#7@8,  
    !! 3)  Negative 'Split/Scatter' numbers indicate scatter 6rEt!v #K[  
    !! rays from that object number. Otherwise, they are @+ VvZc2Y  
    !! specular split rays. They are traced back to the source 2roPZj  
    !! from left to right (up to 10 levels possible). Refer to nu] k<^I5|  
    !! chart under PATHS command description for decimal number \#[W8k<Z  
    !! meanings. r3l}I 6  
    !! Edit History (latest first) Z1FO.[FV  
    !! 10/10/2000 - cp - modified format; added description "3{xa;c  
    !! 01/01/1996 - bro - creation z[DUktZl  
    !!-- PXcpROg56  
    eB78z@  
    --- PATHS TR,,=3n  
                                                 OBJECTS JbG\Ywi0]  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... oh`I$  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 (}fbs/8\p  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 ~4[2{M.0>@  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 U`JzE"ps]  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 e0HG"z4  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 R0;c'W)  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 $EbxV"b+  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 *$x/(!UE  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 +vkqig  
    -------------------- H*3f8A&@s  
       8  1356 3.57E+01 d3T|N\(DL  
    >U^AIaW  
        177 ray flags changed {nT !|S)$  
       3397 rays now selected
    离线hemet
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    只看该作者 4楼 发表于: 2008-08-14
    在加上HELP文档里的说明 ^aDos9SyV  
    1st Digit    Definition    2nd/3rd Digits    Definition YL&$cT]1  
    0    Random Scatter    0 0    Hemispherical :7IL|bA<  
    0    Random Scatter    # #    TOWARDS number C/e`O|G  
    1    Ordinary Reflection    # #    DIFFRACT number a=gTGG"9  
    2    Ordinary Transmission    # #    DIFFRACT number g?UG6mFbE  
    3    Deterministic Scatter    0 0    Retro-reflected q|om^:n.  
    3    Deterministic Scatter    0 1    Near Reflected e%N\Pshgv  
    3    Deterministic Scatter    0 2    Near Transmitted "j3Yu4_ks  
    4    Extraordinary Reflection    # #    DIFFRACT number kjN9(&D  
    5    Extraordinary Transmission    ##    DIFFRACT number YWM$%   
    6    Volume Scatter    # #    MEDIA number ;=hl!CB  
    wCeSs=[  
    !!Copyright ?1998-2003 Breault Research Organization, Inc. All rights reserved
    离线fang0705
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    只看该作者 5楼 发表于: 2008-08-14
    谢谢,我再看看.......