切换到宽版
  • 广告投放
  • 稿件投递
  • 繁體中文
    • 5131阅读
    • 5回复

    [求助]PATHS命令输出的意义? [复制链接]

    上一主题 下一主题
    离线fang0705
     
    发帖
    143
    光币
    150
    光券
    0
    只看楼主 倒序阅读 楼主  发表于: 2008-08-09
    w1A&p  
    --- PATHS 1[`l`Truz  
                                                 OBJECTS p|%Y\!  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... oB Bdk@  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 a( {`<F  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 J>Rt2K  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 qXW2a'~  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 /[#{#:lo2  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 Y=rW.yK8  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 CM's6qhQnn  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 LRd,7P  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 z8"=W,2  
    在这个输出中,hit表示和物体接触过几次吗?后面几个又是什么意思,知道的能告诉我一声,或告诉我到哪里去找这些的意思.谢谢啦!
     
    分享到
    离线xpwj
    发帖
    406
    光币
    2112
    光券
    0
    只看该作者 1楼 发表于: 2008-08-10
    到ASAP中文入门里有
    离线fang0705
    发帖
    143
    光币
    150
    光券
    0
    只看该作者 2楼 发表于: 2008-08-14
    中文入门里没找到呀,其它几个的都有。能告诉我具体什么地方能找到么,谢谢啦!
    离线hemet
    发帖
    134
    光币
    413
    光券
    0
    只看该作者 3楼 发表于: 2008-08-14
    在example中的PATHS例子中 I !<v$  
    c_a$g  
    !!++ h{xER IV1u  
    !! PATHS02.INR 5)o IPHXw  
    !! Title: Typical PATHS Output o%QQ7S3 P  
    !! Category: Isolated Command yK7>^p}V  
    !! Keywords: PATHS, Tracing, stray, ghost *f#4S_ws`  
    !! Description: Typical output from the PATHS {n{}Y.  
    !! command for all currently defined rays. This G\p; bUF  
    !! output shows the default LONG form and listing k51s*U6=  
    !! according to total flux. n1/lE)  
    !! Notes: G([vy#p  
    !! 1)  Negative 'Hits' indicate incident rays that eztk$o  
    !! either got absorbed by the Current object (typical) zB$6e!fc  
    !! or did not go through or interact with current rWs5s!l,  
    !! object (such as with STEP -1). VfcQibm  
    !! 2)  The default LONG form provides for decimal places _Usg`ax-  
    !! under Current and Previous headings. This allows GDB>!ukg  
    !! for further breakout of paths according to specific S+y2eP G  
    !! facets for edge-based objects. ,;-*q}U  
    !! 3)  Negative 'Split/Scatter' numbers indicate scatter y&Hh8|'mC  
    !! rays from that object number. Otherwise, they are YcV~S#b  
    !! specular split rays. They are traced back to the source LI<5;oE;  
    !! from left to right (up to 10 levels possible). Refer to Xh/av[Q  
    !! chart under PATHS command description for decimal number fx-*')  
    !! meanings. 5l}h8So4  
    !! Edit History (latest first) bN&da [K  
    !! 10/10/2000 - cp - modified format; added description K)@}Ok"#\4  
    !! 01/01/1996 - bro - creation iP%=Wo.  
    !!-- rw2|1_AF  
    w$ {  
    --- PATHS 6v#G'M#r  
                                                 OBJECTS R7{hoqI2  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... G]1pGA;  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 i?/?{p$#a-  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 UG_0Y8$  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 [AzN&yACE  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 \(FDR  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 K-u/q6ufK  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 3T/j5m}+!  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 2AW{qwk7  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 WCu%@hh=h  
    -------------------- <6~;-ZQY  
       8  1356 3.57E+01 bVHi3=0{  
    3@?YTez#  
        177 ray flags changed ?&m]du#6  
       3397 rays now selected
    离线hemet
    发帖
    134
    光币
    413
    光券
    0
    只看该作者 4楼 发表于: 2008-08-14
    在加上HELP文档里的说明 I7^X;Q F  
    1st Digit    Definition    2nd/3rd Digits    Definition ]?`p_G3O  
    0    Random Scatter    0 0    Hemispherical )>5k'1  
    0    Random Scatter    # #    TOWARDS number 5qSZ>DZ  
    1    Ordinary Reflection    # #    DIFFRACT number SYPMoE!U:  
    2    Ordinary Transmission    # #    DIFFRACT number am+mXb  
    3    Deterministic Scatter    0 0    Retro-reflected XSjelA?  
    3    Deterministic Scatter    0 1    Near Reflected ~J{[]wi  
    3    Deterministic Scatter    0 2    Near Transmitted a3O_#l-Z  
    4    Extraordinary Reflection    # #    DIFFRACT number  ja- ~`  
    5    Extraordinary Transmission    ##    DIFFRACT number f94jMzH9z  
    6    Volume Scatter    # #    MEDIA number D])YP0|}  
    gdE`UZ\  
    !!Copyright ?1998-2003 Breault Research Organization, Inc. All rights reserved
    离线fang0705
    发帖
    143
    光币
    150
    光券
    0
    只看该作者 5楼 发表于: 2008-08-14
    谢谢,我再看看.......