切换到宽版
  • 广告投放
  • 稿件投递
  • 繁體中文
    • 4810阅读
    • 5回复

    [求助]PATHS命令输出的意义? [复制链接]

    上一主题 下一主题
    离线fang0705
     
    发帖
    143
    光币
    150
    光券
    0
    只看楼主 倒序阅读 楼主  发表于: 2008-08-09
    dyWp'vCQs\  
    --- PATHS MMFwT(l<1  
                                                 OBJECTS YK3>M"58  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... C!5A,|DX  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 +r8bGS]ki  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 eTx9fx w  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 +Ua|0>?  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 %)JEYH7Z  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 Wgls+<l8  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 l:V R8g[  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00  lln"c  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 Sf,z  
    在这个输出中,hit表示和物体接触过几次吗?后面几个又是什么意思,知道的能告诉我一声,或告诉我到哪里去找这些的意思.谢谢啦!
     
    分享到
    离线xpwj
    发帖
    405
    光币
    2118
    光券
    0
    只看该作者 1楼 发表于: 2008-08-10
    到ASAP中文入门里有
    离线fang0705
    发帖
    143
    光币
    150
    光券
    0
    只看该作者 2楼 发表于: 2008-08-14
    中文入门里没找到呀,其它几个的都有。能告诉我具体什么地方能找到么,谢谢啦!
    离线hemet
    发帖
    134
    光币
    419
    光券
    0
    只看该作者 3楼 发表于: 2008-08-14
    在example中的PATHS例子中 Hy.u6Jt*/  
    &K9;GZS?  
    !!++ ?Z#N9Z~\  
    !! PATHS02.INR } !m43x/&  
    !! Title: Typical PATHS Output Z,).)y#B  
    !! Category: Isolated Command 6 R6Ub 0  
    !! Keywords: PATHS, Tracing, stray, ghost \H] |5fp*  
    !! Description: Typical output from the PATHS 7OV^>"S  
    !! command for all currently defined rays. This a1cX+{W  
    !! output shows the default LONG form and listing v ccH(T  
    !! according to total flux. hLO)-ueb  
    !! Notes: o PSPb(.  
    !! 1)  Negative 'Hits' indicate incident rays that ;.>*O oe&  
    !! either got absorbed by the Current object (typical) f@OH~4FG  
    !! or did not go through or interact with current H5K Fm#  
    !! object (such as with STEP -1). Nm*(?1  
    !! 2)  The default LONG form provides for decimal places BPY7O  
    !! under Current and Previous headings. This allows zwfft  
    !! for further breakout of paths according to specific VdHT3r  
    !! facets for edge-based objects. NdXHpq;  
    !! 3)  Negative 'Split/Scatter' numbers indicate scatter DSrU7#  
    !! rays from that object number. Otherwise, they are  U4!bW  
    !! specular split rays. They are traced back to the source gX}'b\zxC  
    !! from left to right (up to 10 levels possible). Refer to mrTf[ "K  
    !! chart under PATHS command description for decimal number e+[*4)Qfy  
    !! meanings. jl,gqMn"V  
    !! Edit History (latest first) n ay\)  
    !! 10/10/2000 - cp - modified format; added description 6$`<Y?  
    !! 01/01/1996 - bro - creation t 7Q$  
    !!-- 7>Scf  
    q7B5#kb  
    --- PATHS /Ew()>Y  
                                                 OBJECTS Fy=GU<&AI  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... uzd7v,  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 QiPq N$n  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 eD>b|U=/  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 A2'i~_e  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 Ua1&eC Zi  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 Rh'z;Gyr  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 +:KZEFY?<  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 T^A(v(^D  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 s9?mX@>h  
    -------------------- LO`0^r  
       8  1356 3.57E+01 =E-x0sr?  
    d^v#x[1msZ  
        177 ray flags changed +25}X{r$_  
       3397 rays now selected
    离线hemet
    发帖
    134
    光币
    419
    光券
    0
    只看该作者 4楼 发表于: 2008-08-14
    在加上HELP文档里的说明 </I%VHP,[f  
    1st Digit    Definition    2nd/3rd Digits    Definition bmT%?it  
    0    Random Scatter    0 0    Hemispherical  5wK==hZ  
    0    Random Scatter    # #    TOWARDS number N_%@_$3G]  
    1    Ordinary Reflection    # #    DIFFRACT number 4H8r[  
    2    Ordinary Transmission    # #    DIFFRACT number }&v}S6T  
    3    Deterministic Scatter    0 0    Retro-reflected *bK=<{d1P  
    3    Deterministic Scatter    0 1    Near Reflected [v1$L p  
    3    Deterministic Scatter    0 2    Near Transmitted @nH3nn  
    4    Extraordinary Reflection    # #    DIFFRACT number q;K]NP-_p  
    5    Extraordinary Transmission    ##    DIFFRACT number 1jC85^1Taq  
    6    Volume Scatter    # #    MEDIA number )<x9t@$  
    F8%^Ed~@  
    !!Copyright ?1998-2003 Breault Research Organization, Inc. All rights reserved
    离线fang0705
    发帖
    143
    光币
    150
    光券
    0
    只看该作者 5楼 发表于: 2008-08-14
    谢谢,我再看看.......