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    [求助]PATHS命令输出的意义? [复制链接]

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    离线fang0705
     
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    只看楼主 倒序阅读 楼主  发表于: 2008-08-09
    a6h+?Q7uF  
    --- PATHS B)DuikV.D  
                                                 OBJECTS EY)?hJS,  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... c]k+ Sx&}  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 EFtn !T  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 ^ux'-/  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 N@X6Z!EO  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 @`B_Q v@  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 >f&L7@  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 TEer>gD:v  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 { **W7\h  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 &%(Dd  
    在这个输出中,hit表示和物体接触过几次吗?后面几个又是什么意思,知道的能告诉我一声,或告诉我到哪里去找这些的意思.谢谢啦!
     
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    离线xpwj
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    只看该作者 1楼 发表于: 2008-08-10
    到ASAP中文入门里有
    离线fang0705
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    只看该作者 2楼 发表于: 2008-08-14
    中文入门里没找到呀,其它几个的都有。能告诉我具体什么地方能找到么,谢谢啦!
    离线hemet
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    只看该作者 3楼 发表于: 2008-08-14
    在example中的PATHS例子中 H<nA*Zf2@R  
    #Rs5W  
    !!++  Ks^wX  
    !! PATHS02.INR =l] lwA -  
    !! Title: Typical PATHS Output kQ2WdpZ/  
    !! Category: Isolated Command {5ehm  
    !! Keywords: PATHS, Tracing, stray, ghost 5V/]7>b1  
    !! Description: Typical output from the PATHS e:N;Jx#  
    !! command for all currently defined rays. This uB6Mj dp6  
    !! output shows the default LONG form and listing +4qR5(W  
    !! according to total flux. |h/{ qpsu  
    !! Notes: # eFdu  
    !! 1)  Negative 'Hits' indicate incident rays that ~(Q#G" t  
    !! either got absorbed by the Current object (typical) tK#/S+l  
    !! or did not go through or interact with current -~_|ZnuM9  
    !! object (such as with STEP -1). -i91nMi]  
    !! 2)  The default LONG form provides for decimal places ,E%O_:}R  
    !! under Current and Previous headings. This allows b8%TwYp  
    !! for further breakout of paths according to specific k1P'Q&Na  
    !! facets for edge-based objects. P_p\OK*l]o  
    !! 3)  Negative 'Split/Scatter' numbers indicate scatter Ll#W:~  
    !! rays from that object number. Otherwise, they are 4}*.0'Hz  
    !! specular split rays. They are traced back to the source +.rOqkxJ  
    !! from left to right (up to 10 levels possible). Refer to L0{ [L  
    !! chart under PATHS command description for decimal number >xF&>SDC  
    !! meanings. nHZhP4W  
    !! Edit History (latest first) !`W0;0'Zg  
    !! 10/10/2000 - cp - modified format; added description ![I|hB  
    !! 01/01/1996 - bro - creation [yc7F0Aw  
    !!-- el2<W=^M  
    oe<@mz/  
    --- PATHS w7q6v>  
                                                 OBJECTS xDS]k]/(T  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... mxpw4  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 xBf->o S?  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 D=.Ob<m`Z  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 Ty7 `&  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 s bR*[2  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00  #3RElI  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 sint":1FC  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 MpJ\4D5G  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 \;Q!}_ K  
    -------------------- 5'`DrTOA  
       8  1356 3.57E+01 *.D{d0A  
    .*W7Z8!e  
        177 ray flags changed !\Cu J5U  
       3397 rays now selected
    离线hemet
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    只看该作者 4楼 发表于: 2008-08-14
    在加上HELP文档里的说明 B| M@o^Tf  
    1st Digit    Definition    2nd/3rd Digits    Definition QvOl-Lfc  
    0    Random Scatter    0 0    Hemispherical 0=40}n&`  
    0    Random Scatter    # #    TOWARDS number kK:Wr&X0H  
    1    Ordinary Reflection    # #    DIFFRACT number w`M`F<_\:  
    2    Ordinary Transmission    # #    DIFFRACT number JP^x]t:  
    3    Deterministic Scatter    0 0    Retro-reflected W?ghG  
    3    Deterministic Scatter    0 1    Near Reflected WYcZD_  
    3    Deterministic Scatter    0 2    Near Transmitted z 9WeOs  
    4    Extraordinary Reflection    # #    DIFFRACT number vkG%w;  
    5    Extraordinary Transmission    ##    DIFFRACT number ^4Se=Hr z2  
    6    Volume Scatter    # #    MEDIA number $DnR[V}rR!  
    $?[pcgv  
    !!Copyright ?1998-2003 Breault Research Organization, Inc. All rights reserved
    离线fang0705
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    只看该作者 5楼 发表于: 2008-08-14
    谢谢,我再看看.......