切换到宽版
  • 广告投放
  • 稿件投递
  • 繁體中文
    • 5019阅读
    • 5回复

    [求助]PATHS命令输出的意义? [复制链接]

    上一主题 下一主题
    离线fang0705
     
    发帖
    143
    光币
    150
    光券
    0
    只看楼主 正序阅读 楼主  发表于: 2008-08-09
    *; Jb=  
    --- PATHS Z[oF4 z   
                                                 OBJECTS +1ICX  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... b2m={q(s  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 4l$OO;B  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 cm< #zu3~S  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 utlr|m Xc  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 \Z[1m[{  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 _%w680b'  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 ;M:AcQZ|_  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 5R7x%3@L  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 j / 5  
    在这个输出中,hit表示和物体接触过几次吗?后面几个又是什么意思,知道的能告诉我一声,或告诉我到哪里去找这些的意思.谢谢啦!
     
    分享到
    离线fang0705
    发帖
    143
    光币
    150
    光券
    0
    只看该作者 5楼 发表于: 2008-08-14
    谢谢,我再看看.......
    离线hemet
    发帖
    134
    光币
    413
    光券
    0
    只看该作者 4楼 发表于: 2008-08-14
    在加上HELP文档里的说明 J=g)rd[`  
    1st Digit    Definition    2nd/3rd Digits    Definition M(%H  
    0    Random Scatter    0 0    Hemispherical FK%b@/7s~  
    0    Random Scatter    # #    TOWARDS number slQn  
    1    Ordinary Reflection    # #    DIFFRACT number |xO*!NR  
    2    Ordinary Transmission    # #    DIFFRACT number WtT;y|W  
    3    Deterministic Scatter    0 0    Retro-reflected 5ZCu6 A  
    3    Deterministic Scatter    0 1    Near Reflected w,UE0i9I  
    3    Deterministic Scatter    0 2    Near Transmitted AO#9XDEM  
    4    Extraordinary Reflection    # #    DIFFRACT number 6(n0{A  
    5    Extraordinary Transmission    ##    DIFFRACT number 6u[fCGi%  
    6    Volume Scatter    # #    MEDIA number BU`X_Z1)  
    7=^{~5#  
    !!Copyright ?1998-2003 Breault Research Organization, Inc. All rights reserved
    离线hemet
    发帖
    134
    光币
    413
    光券
    0
    只看该作者 3楼 发表于: 2008-08-14
    在example中的PATHS例子中 X8C7d6ca  
    &:&'70Ya  
    !!++ fzsy<Vl",  
    !! PATHS02.INR y|`-)fY  
    !! Title: Typical PATHS Output D|uvgu2  
    !! Category: Isolated Command {j2V k)\[i  
    !! Keywords: PATHS, Tracing, stray, ghost MAh1tYs4D  
    !! Description: Typical output from the PATHS 7KC>?F  
    !! command for all currently defined rays. This pMfb(D"  
    !! output shows the default LONG form and listing hD6BP  
    !! according to total flux. 4XkI? l  
    !! Notes: VfU"%0x  
    !! 1)  Negative 'Hits' indicate incident rays that T#!>mL|9|  
    !! either got absorbed by the Current object (typical) ^rWg:fb  
    !! or did not go through or interact with current X[BP0:`t  
    !! object (such as with STEP -1). R1];P*>%gZ  
    !! 2)  The default LONG form provides for decimal places Ho &Q }<(  
    !! under Current and Previous headings. This allows br I;}m  
    !! for further breakout of paths according to specific  .NOAp  
    !! facets for edge-based objects. #p}GWS)  
    !! 3)  Negative 'Split/Scatter' numbers indicate scatter zxR]+9Zh  
    !! rays from that object number. Otherwise, they are o1AbB?%=  
    !! specular split rays. They are traced back to the source 2<D| {  
    !! from left to right (up to 10 levels possible). Refer to +_GS@)L`%  
    !! chart under PATHS command description for decimal number ^Jp T8B}  
    !! meanings. q G%Y& P  
    !! Edit History (latest first) ]]j^  
    !! 10/10/2000 - cp - modified format; added description a?[[F{X9^  
    !! 01/01/1996 - bro - creation bP18w0>,  
    !!-- !se1W5ke#  
    *Fy6 -CC1  
    --- PATHS .a4,Lr#q.  
                                                 OBJECTS J[ZHAnmPH  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... sq|\!T  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 X1#Ar)  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 N/tcW  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 .S//T/3O]Q  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 $nt&'Xnv  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 ]?6wU-a  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 Rqe. =+Qs  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 Kd:l8%+  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 Wga2).j6  
    -------------------- O#)1 zD}  
       8  1356 3.57E+01 N@d~gE&^  
    Fb{N>*l.  
        177 ray flags changed ]0UYxv%]  
       3397 rays now selected
    离线fang0705
    发帖
    143
    光币
    150
    光券
    0
    只看该作者 2楼 发表于: 2008-08-14
    中文入门里没找到呀,其它几个的都有。能告诉我具体什么地方能找到么,谢谢啦!
    离线xpwj
    发帖
    406
    光币
    2112
    光券
    0
    只看该作者 1楼 发表于: 2008-08-10
    到ASAP中文入门里有