切换到宽版
  • 广告投放
  • 稿件投递
  • 繁體中文
    • 5042阅读
    • 5回复

    [求助]PATHS命令输出的意义? [复制链接]

    上一主题 下一主题
    离线fang0705
     
    发帖
    143
    光币
    150
    光券
    0
    只看楼主 正序阅读 楼主  发表于: 2008-08-09
    q%i-`S]}qL  
    --- PATHS fuMJdAuY7d  
                                                 OBJECTS /.1. MssQM  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... }t%W1UJ  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 4a''Mi`u  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 U*)m' ,  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 JSr$-C fH  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 Ii &7rdoxe  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 -7{ $ Vj  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 yZ kyC'/  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 :O= \<t  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 !EIjN  
    在这个输出中,hit表示和物体接触过几次吗?后面几个又是什么意思,知道的能告诉我一声,或告诉我到哪里去找这些的意思.谢谢啦!
     
    分享到
    离线fang0705
    发帖
    143
    光币
    150
    光券
    0
    只看该作者 5楼 发表于: 2008-08-14
    谢谢,我再看看.......
    离线hemet
    发帖
    134
    光币
    413
    光券
    0
    只看该作者 4楼 发表于: 2008-08-14
    在加上HELP文档里的说明 4m)OR  
    1st Digit    Definition    2nd/3rd Digits    Definition k%]=!5F  
    0    Random Scatter    0 0    Hemispherical ',^+bgs5  
    0    Random Scatter    # #    TOWARDS number Y!J>U  
    1    Ordinary Reflection    # #    DIFFRACT number ,#?uJTLH  
    2    Ordinary Transmission    # #    DIFFRACT number j hbonuV_  
    3    Deterministic Scatter    0 0    Retro-reflected $37 g]ZD  
    3    Deterministic Scatter    0 1    Near Reflected '6y}ZE[  
    3    Deterministic Scatter    0 2    Near Transmitted ?L&|Uw+  
    4    Extraordinary Reflection    # #    DIFFRACT number rgmF:C  
    5    Extraordinary Transmission    ##    DIFFRACT number Xce0~\_ A  
    6    Volume Scatter    # #    MEDIA number qt%D'  
    N- H^lqD  
    !!Copyright ?1998-2003 Breault Research Organization, Inc. All rights reserved
    离线hemet
    发帖
    134
    光币
    413
    光券
    0
    只看该作者 3楼 发表于: 2008-08-14
    在example中的PATHS例子中 D(-yjY8aG  
    <Rh6r}f  
    !!++ 6`vC1PK^  
    !! PATHS02.INR )XcOl7XLN  
    !! Title: Typical PATHS Output 5%sE] Y#  
    !! Category: Isolated Command _4^R9Bt  
    !! Keywords: PATHS, Tracing, stray, ghost EF3Cdu{]P  
    !! Description: Typical output from the PATHS b)(?qfXWP  
    !! command for all currently defined rays. This !*6CWV0  
    !! output shows the default LONG form and listing 7qTE('zt  
    !! according to total flux. L|bwZ,M=}?  
    !! Notes: mU}F!J#6  
    !! 1)  Negative 'Hits' indicate incident rays that !,V{zTR  
    !! either got absorbed by the Current object (typical) cuy1DDl  
    !! or did not go through or interact with current rV08ad  
    !! object (such as with STEP -1). _uc hU=  
    !! 2)  The default LONG form provides for decimal places !uQPc   
    !! under Current and Previous headings. This allows .9Y)AtJTS  
    !! for further breakout of paths according to specific B,,D7cQC  
    !! facets for edge-based objects. &gzCteS  
    !! 3)  Negative 'Split/Scatter' numbers indicate scatter o,|[GhtHqs  
    !! rays from that object number. Otherwise, they are lz1 wO5%h  
    !! specular split rays. They are traced back to the source ~ vqa7~}m  
    !! from left to right (up to 10 levels possible). Refer to OS8q( 2z?s  
    !! chart under PATHS command description for decimal number 4:gRr   
    !! meanings. W`c'=c  
    !! Edit History (latest first) /0Ax*919j  
    !! 10/10/2000 - cp - modified format; added description {nLjY|*  
    !! 01/01/1996 - bro - creation BcI |:qv|  
    !!-- {%_L=2n6  
    bw\@W{a%q  
    --- PATHS (<^yqH?  
                                                 OBJECTS / X1 x  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... B(M6@1m_  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 Ol!ntNhXm  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 F_CYYGZ  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 Yk=PS[f  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 M![J2=  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 CHz+814  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 hP15qKy  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 YpqrZWvh  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 H)n9O/u  
    -------------------- s_mS^`P7  
       8  1356 3.57E+01 EY tQw(!Q  
    M3q|l7|9  
        177 ray flags changed z*-2.}&U<  
       3397 rays now selected
    离线fang0705
    发帖
    143
    光币
    150
    光券
    0
    只看该作者 2楼 发表于: 2008-08-14
    中文入门里没找到呀,其它几个的都有。能告诉我具体什么地方能找到么,谢谢啦!
    离线xpwj
    发帖
    406
    光币
    2112
    光券
    0
    只看该作者 1楼 发表于: 2008-08-10
    到ASAP中文入门里有