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    [求助]PATHS命令输出的意义? [复制链接]

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    离线fang0705
     
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    只看楼主 倒序阅读 楼主  发表于: 2008-08-09
    C4|79UG>s  
    --- PATHS !T}R=;)e h  
                                                 OBJECTS 9v7}[`^  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... cWI7];/d;  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 Cn>t"#zs!~  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 /8P7L'Rb  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 c2d1'l]n  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 ETfoL.d$(  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 xI~c~KC  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 |lVi* 4za%  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 |Lc.XxBkc  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 <_4'So>  
    在这个输出中,hit表示和物体接触过几次吗?后面几个又是什么意思,知道的能告诉我一声,或告诉我到哪里去找这些的意思.谢谢啦!
     
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    离线xpwj
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    只看该作者 1楼 发表于: 2008-08-10
    到ASAP中文入门里有
    离线fang0705
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    只看该作者 2楼 发表于: 2008-08-14
    中文入门里没找到呀,其它几个的都有。能告诉我具体什么地方能找到么,谢谢啦!
    离线hemet
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    只看该作者 3楼 发表于: 2008-08-14
    在example中的PATHS例子中 ;oRgg'k<  
    p1,.f&(f  
    !!++  .+-7 'ux  
    !! PATHS02.INR gq)uv`3  
    !! Title: Typical PATHS Output }kk[lvhJ  
    !! Category: Isolated Command QQUZneIDp  
    !! Keywords: PATHS, Tracing, stray, ghost e{*z4q1  
    !! Description: Typical output from the PATHS m>'#664q1  
    !! command for all currently defined rays. This !]#;'  
    !! output shows the default LONG form and listing ?O/!pUAu  
    !! according to total flux. kJ B u7  
    !! Notes: |TuFx=~5v  
    !! 1)  Negative 'Hits' indicate incident rays that a.SxMF  
    !! either got absorbed by the Current object (typical) ?;p45y~n%  
    !! or did not go through or interact with current 8jgamG  
    !! object (such as with STEP -1). |f+fG=a67V  
    !! 2)  The default LONG form provides for decimal places d?=r:TBU  
    !! under Current and Previous headings. This allows c)17[9"  
    !! for further breakout of paths according to specific `w% Qs)2  
    !! facets for edge-based objects. P".rm0@R  
    !! 3)  Negative 'Split/Scatter' numbers indicate scatter O4,? C)  
    !! rays from that object number. Otherwise, they are *g 2N&U  
    !! specular split rays. They are traced back to the source Mog!pmc{  
    !! from left to right (up to 10 levels possible). Refer to Qx77%L4  
    !! chart under PATHS command description for decimal number <7J\8JR&=  
    !! meanings. /U"3LX  
    !! Edit History (latest first) 2sT\+C&H  
    !! 10/10/2000 - cp - modified format; added description BE," lX  
    !! 01/01/1996 - bro - creation ^1[u'DW4  
    !!-- 4NmLbM&C8  
    ?) VBkA5j  
    --- PATHS nnMRp7LQ-  
                                                 OBJECTS 7gT^ZL  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... O@,9a~Ghd  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 /??nO Vvt  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 (rjv3=9\3  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 MH_3nN  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 6 Y}Bza  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 GP=&S|hi  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 ~*ll,<L:  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 YW^sf,zQ  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 s;YuB#Z  
    -------------------- lNqF@eCT9  
       8  1356 3.57E+01 LT) G"U~  
     8=j_~&*  
        177 ray flags changed 0uf)6(f  
       3397 rays now selected
    离线hemet
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    只看该作者 4楼 发表于: 2008-08-14
    在加上HELP文档里的说明 @ykM98K  
    1st Digit    Definition    2nd/3rd Digits    Definition dzyp:\&9  
    0    Random Scatter    0 0    Hemispherical w;KNS'   
    0    Random Scatter    # #    TOWARDS number ;TG<$4N  
    1    Ordinary Reflection    # #    DIFFRACT number /FA0(< -}  
    2    Ordinary Transmission    # #    DIFFRACT number WY" `wM  
    3    Deterministic Scatter    0 0    Retro-reflected wx)Yl1 C  
    3    Deterministic Scatter    0 1    Near Reflected Kv-4VWh  
    3    Deterministic Scatter    0 2    Near Transmitted OO`-{HKt  
    4    Extraordinary Reflection    # #    DIFFRACT number uvj`r5ei  
    5    Extraordinary Transmission    ##    DIFFRACT number X\'+);Z  
    6    Volume Scatter    # #    MEDIA number TClgywL  
    (uskVK>L  
    !!Copyright ?1998-2003 Breault Research Organization, Inc. All rights reserved
    离线fang0705
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    只看该作者 5楼 发表于: 2008-08-14
    谢谢,我再看看.......