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    [求助]PATHS命令输出的意义? [复制链接]

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    离线fang0705
     
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    只看楼主 倒序阅读 楼主  发表于: 2008-08-09
    =SLJkw&w6  
    --- PATHS ;:' A{&0N  
                                                 OBJECTS -KO E2f  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... ucB<  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00  E#ti  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 Y$% Ze]~  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 , gz:2UY#  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 &4p:2,|r9  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 j63w(Jv/  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 UJlKw `4  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 <!4'?K-N  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 3<?(1kSo>>  
    在这个输出中,hit表示和物体接触过几次吗?后面几个又是什么意思,知道的能告诉我一声,或告诉我到哪里去找这些的意思.谢谢啦!
     
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    离线xpwj
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    只看该作者 1楼 发表于: 2008-08-10
    到ASAP中文入门里有
    离线fang0705
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    只看该作者 2楼 发表于: 2008-08-14
    中文入门里没找到呀,其它几个的都有。能告诉我具体什么地方能找到么,谢谢啦!
    离线hemet
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    只看该作者 3楼 发表于: 2008-08-14
    在example中的PATHS例子中 mI9~\k&9  
    +qDudGI  
    !!++ _q+H>1. &9  
    !! PATHS02.INR n: Ka@  
    !! Title: Typical PATHS Output Ws.F=kS>h  
    !! Category: Isolated Command _Su$oOy(Ea  
    !! Keywords: PATHS, Tracing, stray, ghost M|7xI  
    !! Description: Typical output from the PATHS ')+'m1N  
    !! command for all currently defined rays. This x4R[Q&:M  
    !! output shows the default LONG form and listing ^Jsx^?  
    !! according to total flux. d5UdRX]*  
    !! Notes: bp;b;f>  
    !! 1)  Negative 'Hits' indicate incident rays that ^JJ*pT:  
    !! either got absorbed by the Current object (typical) .@.O*n#K  
    !! or did not go through or interact with current ?0Z?Z3)%w4  
    !! object (such as with STEP -1). D3|y|Dr  
    !! 2)  The default LONG form provides for decimal places {!Jw+LPv$$  
    !! under Current and Previous headings. This allows .G4(Ryh  
    !! for further breakout of paths according to specific .Hc]?R ]  
    !! facets for edge-based objects. *oKc4S+  
    !! 3)  Negative 'Split/Scatter' numbers indicate scatter xW!2[.O5H  
    !! rays from that object number. Otherwise, they are 2LEf"FH0~  
    !! specular split rays. They are traced back to the source gW$X8ECX  
    !! from left to right (up to 10 levels possible). Refer to tNG0ft%a  
    !! chart under PATHS command description for decimal number ,J!G-?:@n  
    !! meanings. josc  
    !! Edit History (latest first) @y2{LUJe  
    !! 10/10/2000 - cp - modified format; added description Mx4 <F "9  
    !! 01/01/1996 - bro - creation R>BnUIu  
    !!-- >01&3-r  
    CcG{+-= H)  
    --- PATHS Uf 1i "VY  
                                                 OBJECTS iQ~;to;Y  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... ~bf-uHx  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 9l+'V0?`  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 QcU&G*   
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 PsjSL8]  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 BRi\&&<4  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 T;-&3  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 iqRk\yq<  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 [>U'P1@ql  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 ^M0e0  
    -------------------- o cotO  
       8  1356 3.57E+01 G\@ uj>Z  
    G0Eqo$W)S  
        177 ray flags changed %scSp&X  
       3397 rays now selected
    离线hemet
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    只看该作者 4楼 发表于: 2008-08-14
    在加上HELP文档里的说明 3x@t7B  
    1st Digit    Definition    2nd/3rd Digits    Definition e* {'A  
    0    Random Scatter    0 0    Hemispherical P|`pJYe  
    0    Random Scatter    # #    TOWARDS number yr8 b?m.x  
    1    Ordinary Reflection    # #    DIFFRACT number ,UNCBnv1  
    2    Ordinary Transmission    # #    DIFFRACT number <$7HX/P  
    3    Deterministic Scatter    0 0    Retro-reflected =4+Wx8ZeW  
    3    Deterministic Scatter    0 1    Near Reflected 2K[Y|.u8>q  
    3    Deterministic Scatter    0 2    Near Transmitted #fk#RNt  
    4    Extraordinary Reflection    # #    DIFFRACT number l6] :Zcd0  
    5    Extraordinary Transmission    ##    DIFFRACT number Cak `}J 2  
    6    Volume Scatter    # #    MEDIA number {]-AuC2E/0  
    *DfwTbg|  
    !!Copyright ?1998-2003 Breault Research Organization, Inc. All rights reserved
    离线fang0705
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    只看该作者 5楼 发表于: 2008-08-14
    谢谢,我再看看.......