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    [求助]PATHS命令输出的意义? [复制链接]

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    离线fang0705
     
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    只看楼主 倒序阅读 楼主  发表于: 2008-08-09
    BTqS'NuT  
    --- PATHS kJ'!r  
                                                 OBJECTS ysQ_[ ]/  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... '.IW.{;$  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 oR)Jznmi}  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 .F98G/s  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 ` 06;   
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 uw>Ba %5  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 u@W|gLT1  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 d[@X%  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 E:UW#S%A f  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 cM(:xv  
    在这个输出中,hit表示和物体接触过几次吗?后面几个又是什么意思,知道的能告诉我一声,或告诉我到哪里去找这些的意思.谢谢啦!
     
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    离线xpwj
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    只看该作者 1楼 发表于: 2008-08-10
    到ASAP中文入门里有
    离线fang0705
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    只看该作者 2楼 发表于: 2008-08-14
    中文入门里没找到呀,其它几个的都有。能告诉我具体什么地方能找到么,谢谢啦!
    离线hemet
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    只看该作者 3楼 发表于: 2008-08-14
    在example中的PATHS例子中 66g9l9wm(  
    }s7$7  
    !!++ Y xr>"KH6a  
    !! PATHS02.INR Tm~" IB*  
    !! Title: Typical PATHS Output T;Lkaxsn  
    !! Category: Isolated Command 0!4Ts3qn1  
    !! Keywords: PATHS, Tracing, stray, ghost ;"a=gr  
    !! Description: Typical output from the PATHS 3atBX5  
    !! command for all currently defined rays. This *z5.vtfu!  
    !! output shows the default LONG form and listing U\g/2dM  
    !! according to total flux. "IZa!eUW  
    !! Notes: xs{3pkTYD  
    !! 1)  Negative 'Hits' indicate incident rays that ()Y~Q(5ji  
    !! either got absorbed by the Current object (typical) NxkGOAOE  
    !! or did not go through or interact with current `LrHKb aP  
    !! object (such as with STEP -1). dcDyK!zz"  
    !! 2)  The default LONG form provides for decimal places j_qbAP  
    !! under Current and Previous headings. This allows aZH:#lUlj  
    !! for further breakout of paths according to specific (of#(I[m7  
    !! facets for edge-based objects. ]Z>}6!  
    !! 3)  Negative 'Split/Scatter' numbers indicate scatter TJ2=m 9Z  
    !! rays from that object number. Otherwise, they are w^\52  
    !! specular split rays. They are traced back to the source  |tKsgj  
    !! from left to right (up to 10 levels possible). Refer to ]3D0R;  
    !! chart under PATHS command description for decimal number BGvre'67  
    !! meanings. B7VH<;Z  
    !! Edit History (latest first) =rMUov h  
    !! 10/10/2000 - cp - modified format; added description pd:WEI ,  
    !! 01/01/1996 - bro - creation hwPw]Ln/  
    !!-- `{f}3bO7C  
    >"??!|XG^  
    --- PATHS Jf{*PgP  
                                                 OBJECTS Lz |? ek7Q  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... NG=@ -eu  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 h\$$JeSV]  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 j@AIK+0Qc  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 6]&OrS[  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 &u]8IEv}u  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 OTvPUkp*  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 )cX*I gO  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 oTEL?hw5  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 j5(Z_dm'  
    -------------------- Q3XpHnufu+  
       8  1356 3.57E+01 7!$Q;A  
    TtK[nP  
        177 ray flags changed o8 IL $:  
       3397 rays now selected
    离线hemet
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    只看该作者 4楼 发表于: 2008-08-14
    在加上HELP文档里的说明 ,L|%"K]yM  
    1st Digit    Definition    2nd/3rd Digits    Definition kYM~d07 V  
    0    Random Scatter    0 0    Hemispherical 5^}\4.eXo  
    0    Random Scatter    # #    TOWARDS number I )~GZ  
    1    Ordinary Reflection    # #    DIFFRACT number w0[6t#$F  
    2    Ordinary Transmission    # #    DIFFRACT number N,<uf@LQ  
    3    Deterministic Scatter    0 0    Retro-reflected h! M  
    3    Deterministic Scatter    0 1    Near Reflected T"(&b~m2b4  
    3    Deterministic Scatter    0 2    Near Transmitted 3RigzT3  
    4    Extraordinary Reflection    # #    DIFFRACT number a Fl;BhM  
    5    Extraordinary Transmission    ##    DIFFRACT number L\37xJo  
    6    Volume Scatter    # #    MEDIA number '<gI8W</  
    k)i3   
    !!Copyright ?1998-2003 Breault Research Organization, Inc. All rights reserved
    离线fang0705
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    只看该作者 5楼 发表于: 2008-08-14
    谢谢,我再看看.......