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    [求助]PATHS命令输出的意义? [复制链接]

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    离线fang0705
     
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    只看楼主 倒序阅读 楼主  发表于: 2008-08-09
    `kJ)E;v;3  
    --- PATHS "9r$*\wOf  
                                                 OBJECTS m5iCvOP  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... E a&NJ]& g  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 6`7tTn?n  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 %VFoK-a  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 YHO}z}f[!  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 ?$K-f:?c  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 *1Bq>h:  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 %'ah,2a%  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 zzhZ1;\  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 u 3#+fn_  
    在这个输出中,hit表示和物体接触过几次吗?后面几个又是什么意思,知道的能告诉我一声,或告诉我到哪里去找这些的意思.谢谢啦!
     
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    离线xpwj
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    只看该作者 1楼 发表于: 2008-08-10
    到ASAP中文入门里有
    离线fang0705
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    只看该作者 2楼 发表于: 2008-08-14
    中文入门里没找到呀,其它几个的都有。能告诉我具体什么地方能找到么,谢谢啦!
    离线hemet
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    只看该作者 3楼 发表于: 2008-08-14
    在example中的PATHS例子中 TG}owG]]  
    ?).;cG:<  
    !!++ mFF4qbe  
    !! PATHS02.INR >Xk42zvqn  
    !! Title: Typical PATHS Output ##6\~!P  
    !! Category: Isolated Command 3~T ~Bs  
    !! Keywords: PATHS, Tracing, stray, ghost m;~}}~&vQ  
    !! Description: Typical output from the PATHS >^~^#MT  
    !! command for all currently defined rays. This ):'wxIVGI  
    !! output shows the default LONG form and listing 4`Ud\Jm[s  
    !! according to total flux. llP V{  
    !! Notes: gZ4' w`4r  
    !! 1)  Negative 'Hits' indicate incident rays that RFL * qd4  
    !! either got absorbed by the Current object (typical) -}%J3j|R:  
    !! or did not go through or interact with current VkFh(Br<{  
    !! object (such as with STEP -1). Ob/)f)!!  
    !! 2)  The default LONG form provides for decimal places BDI@h%tJb:  
    !! under Current and Previous headings. This allows uC;_?Bve  
    !! for further breakout of paths according to specific BQ0?B*yqd  
    !! facets for edge-based objects. ?9()ya-TE  
    !! 3)  Negative 'Split/Scatter' numbers indicate scatter QCW4gIp  
    !! rays from that object number. Otherwise, they are 9s^$tgH  
    !! specular split rays. They are traced back to the source  9!jPZn  
    !! from left to right (up to 10 levels possible). Refer to ;|WUbc6&g  
    !! chart under PATHS command description for decimal number iSCkV2  
    !! meanings. QT,T5Q%JP:  
    !! Edit History (latest first) #"4ioTL2  
    !! 10/10/2000 - cp - modified format; added description + f67y  
    !! 01/01/1996 - bro - creation \Ip)Lm0  
    !!-- Cjf[]aNJe`  
    'hjEd.  
    --- PATHS L*Z.T^h  
                                                 OBJECTS fB3Jp~$  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... Ma|4nLC}  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 `[sFh%:  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 ]?4;Lw  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 `f>!/Zm%9  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 @3?>[R  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 =:&xdphZ+  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 ,,{;G'R|  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 /xk7Z q  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 P~trxp=k  
    -------------------- DEZww9T2Qs  
       8  1356 3.57E+01 =IC.FT}  
    S[F06.(1  
        177 ray flags changed ~(V\.hq  
       3397 rays now selected
    离线hemet
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    只看该作者 4楼 发表于: 2008-08-14
    在加上HELP文档里的说明 M1kA-Xr  
    1st Digit    Definition    2nd/3rd Digits    Definition |'?vlUCd  
    0    Random Scatter    0 0    Hemispherical (!nkv^]  
    0    Random Scatter    # #    TOWARDS number cj[b^Wv:  
    1    Ordinary Reflection    # #    DIFFRACT number .H)H9cmf  
    2    Ordinary Transmission    # #    DIFFRACT number 3IMvtg  
    3    Deterministic Scatter    0 0    Retro-reflected >_?i)%+)  
    3    Deterministic Scatter    0 1    Near Reflected i5}Zk r  
    3    Deterministic Scatter    0 2    Near Transmitted <K[y~9u  
    4    Extraordinary Reflection    # #    DIFFRACT number U>PZ3  
    5    Extraordinary Transmission    ##    DIFFRACT number V9oBSP'kt  
    6    Volume Scatter    # #    MEDIA number sC-o'13  
    N1~bp?$1  
    !!Copyright ?1998-2003 Breault Research Organization, Inc. All rights reserved
    离线fang0705
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    只看该作者 5楼 发表于: 2008-08-14
    谢谢,我再看看.......