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    [求助]PATHS命令输出的意义? [复制链接]

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    离线fang0705
     
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    只看楼主 倒序阅读 楼主  发表于: 2008-08-09
    , .F+x}  
    --- PATHS wf$ JuHPt  
                                                 OBJECTS L(S.  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... D|#(zjl@  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 :e vc  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 qiJ{X{lI  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 <L#r6y~H  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 _I5+o\;1  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 o-Arfc3Q  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 x"De 9SB  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 .1lc'gu5y  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 # TF  
    在这个输出中,hit表示和物体接触过几次吗?后面几个又是什么意思,知道的能告诉我一声,或告诉我到哪里去找这些的意思.谢谢啦!
     
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    离线xpwj
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    只看该作者 1楼 发表于: 2008-08-10
    到ASAP中文入门里有
    离线fang0705
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    只看该作者 2楼 发表于: 2008-08-14
    中文入门里没找到呀,其它几个的都有。能告诉我具体什么地方能找到么,谢谢啦!
    离线hemet
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    只看该作者 3楼 发表于: 2008-08-14
    在example中的PATHS例子中 dI|/Xm>  
    krU2S-  
    !!++ V" 73^  
    !! PATHS02.INR _Qas+8NW  
    !! Title: Typical PATHS Output ]f?LQCTq<b  
    !! Category: Isolated Command ^bGi_YC  
    !! Keywords: PATHS, Tracing, stray, ghost =c'LG   
    !! Description: Typical output from the PATHS /2 N%Z  
    !! command for all currently defined rays. This zFIKB9NUn  
    !! output shows the default LONG form and listing 2$=HDwv  
    !! according to total flux. gE~31:a^  
    !! Notes: GS%Dn^l  
    !! 1)  Negative 'Hits' indicate incident rays that k=[R o  
    !! either got absorbed by the Current object (typical) 0:EiCKb)ol  
    !! or did not go through or interact with current 0M p>X  
    !! object (such as with STEP -1). duCm+4,.  
    !! 2)  The default LONG form provides for decimal places %iv'/B8  
    !! under Current and Previous headings. This allows G$b4`wt  
    !! for further breakout of paths according to specific {[+gM?  
    !! facets for edge-based objects. \ZB;K~BV&  
    !! 3)  Negative 'Split/Scatter' numbers indicate scatter OoNAW<  
    !! rays from that object number. Otherwise, they are r{_'2Z_i  
    !! specular split rays. They are traced back to the source XA68H!I  
    !! from left to right (up to 10 levels possible). Refer to gUcE,L  
    !! chart under PATHS command description for decimal number |%}?*|-  
    !! meanings. qsp,Usu/  
    !! Edit History (latest first) "yumc5kt  
    !! 10/10/2000 - cp - modified format; added description (@Bm2gH  
    !! 01/01/1996 - bro - creation Gex^\gf  
    !!-- =zKp(_[D  
    TH-^tw  
    --- PATHS \Ip<bbB0  
                                                 OBJECTS \?Z dUY  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... 6dh PqL  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 7~&Y"&  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 g=.5*'Xlp  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 Dcf`+?3  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 }|d:(*  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 ?#'qY6 ^  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 BI s!  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 tXx9N_/  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 \ gN) GR  
    -------------------- -:QyWw/d  
       8  1356 3.57E+01 *QVE>{  
    2-~oNJqX  
        177 ray flags changed  >Pu*MD;  
       3397 rays now selected
    离线hemet
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    只看该作者 4楼 发表于: 2008-08-14
    在加上HELP文档里的说明 G~PP1sf  
    1st Digit    Definition    2nd/3rd Digits    Definition ;Cwn1N9S  
    0    Random Scatter    0 0    Hemispherical 86Rit!ih  
    0    Random Scatter    # #    TOWARDS number U;31}'b  
    1    Ordinary Reflection    # #    DIFFRACT number YW5E |z  
    2    Ordinary Transmission    # #    DIFFRACT number ms$o,[  
    3    Deterministic Scatter    0 0    Retro-reflected ps]6,@uyB  
    3    Deterministic Scatter    0 1    Near Reflected xqr`T0!&  
    3    Deterministic Scatter    0 2    Near Transmitted Fri5_rxLl  
    4    Extraordinary Reflection    # #    DIFFRACT number +0OQ"2^&  
    5    Extraordinary Transmission    ##    DIFFRACT number xU&rUk/L  
    6    Volume Scatter    # #    MEDIA number _eF*8 /z  
    kB 2bT}  
    !!Copyright ?1998-2003 Breault Research Organization, Inc. All rights reserved
    离线fang0705
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    只看该作者 5楼 发表于: 2008-08-14
    谢谢,我再看看.......