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    [求助]PATHS命令输出的意义? [复制链接]

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    离线fang0705
     
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    只看楼主 倒序阅读 楼主  发表于: 2008-08-09
    8C I\NR{x8  
    --- PATHS q%XjJ -s:  
                                                 OBJECTS ]@l;;Sp  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... _?XR;2 ]  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 0 n|>/i  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 k~JTQh*,w  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 ]Bz.6OR  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 'Xasd3*Py  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 >Hd!o"I  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 "~"=e  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 k?Njge6@  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 jTqE V(  
    在这个输出中,hit表示和物体接触过几次吗?后面几个又是什么意思,知道的能告诉我一声,或告诉我到哪里去找这些的意思.谢谢啦!
     
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    离线xpwj
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    只看该作者 1楼 发表于: 2008-08-10
    到ASAP中文入门里有
    离线fang0705
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    只看该作者 2楼 发表于: 2008-08-14
    中文入门里没找到呀,其它几个的都有。能告诉我具体什么地方能找到么,谢谢啦!
    离线hemet
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    只看该作者 3楼 发表于: 2008-08-14
    在example中的PATHS例子中 S|m|ulB  
    QGnUPiD^  
    !!++ lXutZ<S[  
    !! PATHS02.INR 4!-/m7%eF  
    !! Title: Typical PATHS Output +*wo iSD  
    !! Category: Isolated Command HHT8_c'CC#  
    !! Keywords: PATHS, Tracing, stray, ghost $Q=S`z=  
    !! Description: Typical output from the PATHS .cr<.Ov  
    !! command for all currently defined rays. This {gB9EGY  
    !! output shows the default LONG form and listing 6U1_Wk?   
    !! according to total flux. ~eXI}KhBw6  
    !! Notes: {v2[x W  
    !! 1)  Negative 'Hits' indicate incident rays that `KieN/d%  
    !! either got absorbed by the Current object (typical) X#ud_+6x  
    !! or did not go through or interact with current 8k^1:gt^  
    !! object (such as with STEP -1). r<DPh5ReY  
    !! 2)  The default LONG form provides for decimal places |W5lhx0U  
    !! under Current and Previous headings. This allows pV$A?b"?*  
    !! for further breakout of paths according to specific N,&bBp  
    !! facets for edge-based objects. )qRE['M  
    !! 3)  Negative 'Split/Scatter' numbers indicate scatter UryHte  
    !! rays from that object number. Otherwise, they are ,hCbx #h  
    !! specular split rays. They are traced back to the source "||' -(0  
    !! from left to right (up to 10 levels possible). Refer to %U9f`qE  
    !! chart under PATHS command description for decimal number l7(p~+o?h>  
    !! meanings. vg5fMH9ZZ  
    !! Edit History (latest first) 07>D G#  
    !! 10/10/2000 - cp - modified format; added description Q}1qt4xy*  
    !! 01/01/1996 - bro - creation |wyua@2  
    !!-- }s.\B    
    H:mcex  
    --- PATHS b\H,+|i K  
                                                 OBJECTS xj JoWB  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... SU(J  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 fbkAu  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 .~|[* q\  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 od*#)   
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 8Y;2.Z`Rz  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 |wuN`;gc"  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 0bjZwC4J  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 H^g&e$d0  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 <SRo2rjRa  
    -------------------- ^CB@4$!   
       8  1356 3.57E+01 tD]vx`0>  
    5?TX.h9B4  
        177 ray flags changed G_xql_QR  
       3397 rays now selected
    离线hemet
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    只看该作者 4楼 发表于: 2008-08-14
    在加上HELP文档里的说明 _w7yfZLv+  
    1st Digit    Definition    2nd/3rd Digits    Definition D+7[2$:z  
    0    Random Scatter    0 0    Hemispherical 'acCnn'  
    0    Random Scatter    # #    TOWARDS number vh^?M#\  
    1    Ordinary Reflection    # #    DIFFRACT number H WFnIUv  
    2    Ordinary Transmission    # #    DIFFRACT number >FL%H=]  
    3    Deterministic Scatter    0 0    Retro-reflected "4.A@XsY  
    3    Deterministic Scatter    0 1    Near Reflected ephvvj~zW4  
    3    Deterministic Scatter    0 2    Near Transmitted ^h"@OEga?  
    4    Extraordinary Reflection    # #    DIFFRACT number VRUA<x  
    5    Extraordinary Transmission    ##    DIFFRACT number l)Mi?B~N  
    6    Volume Scatter    # #    MEDIA number `=2p6<#z  
    D~ 7W  
    !!Copyright ?1998-2003 Breault Research Organization, Inc. All rights reserved
    离线fang0705
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    只看该作者 5楼 发表于: 2008-08-14
    谢谢,我再看看.......