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    [求助]PATHS命令输出的意义? [复制链接]

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    离线fang0705
     
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    只看楼主 倒序阅读 楼主  发表于: 2008-08-09
    o5DT1>h  
    --- PATHS l&U$L N$*e  
                                                 OBJECTS Qkx*T9W   
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... ej&.tNvq  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 3en6 7l  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 S`zu.8%5  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 Nc{&AV8Y_v  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 VrP{U-`  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 cnQ2/ZZp~  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 5R~M@   
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 :??W3ROn  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 .BBJhXtrdu  
    在这个输出中,hit表示和物体接触过几次吗?后面几个又是什么意思,知道的能告诉我一声,或告诉我到哪里去找这些的意思.谢谢啦!
     
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    离线xpwj
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    只看该作者 1楼 发表于: 2008-08-10
    到ASAP中文入门里有
    离线fang0705
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    只看该作者 2楼 发表于: 2008-08-14
    中文入门里没找到呀,其它几个的都有。能告诉我具体什么地方能找到么,谢谢啦!
    离线hemet
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    只看该作者 3楼 发表于: 2008-08-14
    在example中的PATHS例子中 ,m?V3xvq  
    ~&T U  
    !!++ Oj_]`  
    !! PATHS02.INR "X2'k@s`  
    !! Title: Typical PATHS Output V.*M;T\i  
    !! Category: Isolated Command _3 oo%?}  
    !! Keywords: PATHS, Tracing, stray, ghost =O0A(ca"g  
    !! Description: Typical output from the PATHS l9Ol|Cb&  
    !! command for all currently defined rays. This ;xz_H$g  
    !! output shows the default LONG form and listing sU&v B:]~  
    !! according to total flux. q#mL-3OQ  
    !! Notes: Z8bg5%  
    !! 1)  Negative 'Hits' indicate incident rays that "kFH*I+v  
    !! either got absorbed by the Current object (typical) o^X3YaS)  
    !! or did not go through or interact with current Xzg >/w 8J  
    !! object (such as with STEP -1). I1':&l^O  
    !! 2)  The default LONG form provides for decimal places P:.jb!ZU  
    !! under Current and Previous headings. This allows bHRn}K+<}c  
    !! for further breakout of paths according to specific 9MZ)-  
    !! facets for edge-based objects. i'H]N8,A  
    !! 3)  Negative 'Split/Scatter' numbers indicate scatter 96~y\X@x  
    !! rays from that object number. Otherwise, they are dL% *;   
    !! specular split rays. They are traced back to the source }g-w[w 7p  
    !! from left to right (up to 10 levels possible). Refer to iQ:eR]7X  
    !! chart under PATHS command description for decimal number `9[n5-t  
    !! meanings. [HWVS  
    !! Edit History (latest first) ef '?O  
    !! 10/10/2000 - cp - modified format; added description F<p`)?  
    !! 01/01/1996 - bro - creation Ro9:kEG$  
    !!-- Ot-P J i  
    EIQ3vOq6  
    --- PATHS W[Q<# Ju  
                                                 OBJECTS ;-~E !_$  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... PVlC j  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 oX:&;KA  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 V{oFig 6  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 e16H @  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 "Tser*i )  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 /+%aSPQ  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 tkk8b6%h?p  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 sS ?A<D  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 q1u$Sm  
    -------------------- V~KWy@7  
       8  1356 3.57E+01 su=MMr>  
    Yh1nXkA!V  
        177 ray flags changed {f`Y\_r$@  
       3397 rays now selected
    离线hemet
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    只看该作者 4楼 发表于: 2008-08-14
    在加上HELP文档里的说明 | 8mWR=9fs  
    1st Digit    Definition    2nd/3rd Digits    Definition P ah@d!%A  
    0    Random Scatter    0 0    Hemispherical WcSvw  
    0    Random Scatter    # #    TOWARDS number PZ6R+n8  
    1    Ordinary Reflection    # #    DIFFRACT number }[z7V  
    2    Ordinary Transmission    # #    DIFFRACT number "$(D7yFO  
    3    Deterministic Scatter    0 0    Retro-reflected ^"|q~2  
    3    Deterministic Scatter    0 1    Near Reflected V1M|p!  
    3    Deterministic Scatter    0 2    Near Transmitted #n+u>x.O  
    4    Extraordinary Reflection    # #    DIFFRACT number ]>[TF'pIAx  
    5    Extraordinary Transmission    ##    DIFFRACT number b`+yNf  
    6    Volume Scatter    # #    MEDIA number 7c(j1:Ku-  
    AcnY6:3Y|  
    !!Copyright ?1998-2003 Breault Research Organization, Inc. All rights reserved
    离线fang0705
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    只看该作者 5楼 发表于: 2008-08-14
    谢谢,我再看看.......