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    [求助]PATHS命令输出的意义? [复制链接]

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    离线fang0705
     
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    只看楼主 倒序阅读 楼主  发表于: 2008-08-09
    rlds-j''  
    --- PATHS 0$UE|yDs>  
                                                 OBJECTS # OJD<=")  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... ?e BN_a,r6  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 / og'W j  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 ci$o~b6V  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 \Wo,^qR  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 L.8-nTg"y  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 4g6d6~098;  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 lAoH@+dyA+  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 2nw P-i  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 y :457R2F  
    在这个输出中,hit表示和物体接触过几次吗?后面几个又是什么意思,知道的能告诉我一声,或告诉我到哪里去找这些的意思.谢谢啦!
     
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    离线xpwj
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    只看该作者 1楼 发表于: 2008-08-10
    到ASAP中文入门里有
    离线fang0705
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    只看该作者 2楼 发表于: 2008-08-14
    中文入门里没找到呀,其它几个的都有。能告诉我具体什么地方能找到么,谢谢啦!
    离线hemet
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    只看该作者 3楼 发表于: 2008-08-14
    在example中的PATHS例子中 F(mm0:lT  
    >8EIm  
    !!++ b1_HDC(  
    !! PATHS02.INR 8n NRn[oS  
    !! Title: Typical PATHS Output ?oP<sGp  
    !! Category: Isolated Command iFpJ /L  
    !! Keywords: PATHS, Tracing, stray, ghost D/{hLp{  
    !! Description: Typical output from the PATHS #p Ld';  
    !! command for all currently defined rays. This { "=d7i  
    !! output shows the default LONG form and listing ?9.SwIxU&  
    !! according to total flux. 1^$ vmULj  
    !! Notes: E{|j  
    !! 1)  Negative 'Hits' indicate incident rays that p"3_u;cN  
    !! either got absorbed by the Current object (typical) /dj r_T  
    !! or did not go through or interact with current cjp H hoW  
    !! object (such as with STEP -1). fp u^  
    !! 2)  The default LONG form provides for decimal places 6f(K'v  
    !! under Current and Previous headings. This allows &E0P`F,GQA  
    !! for further breakout of paths according to specific Yq}(O<ol  
    !! facets for edge-based objects. ,~>A>J  
    !! 3)  Negative 'Split/Scatter' numbers indicate scatter 7ZqC1  
    !! rays from that object number. Otherwise, they are CB:G4VqOT  
    !! specular split rays. They are traced back to the source 8 Zhx&  
    !! from left to right (up to 10 levels possible). Refer to } U\n:@:2B  
    !! chart under PATHS command description for decimal number v?vm-e  
    !! meanings. '+JU(x{CCl  
    !! Edit History (latest first) [HLXWu3  
    !! 10/10/2000 - cp - modified format; added description @WEDXB  
    !! 01/01/1996 - bro - creation 5Ay\s:hb[u  
    !!-- #Fm,mO$v  
    %dw@;IZ#8{  
    --- PATHS  ]Vuq)#  
                                                 OBJECTS wak_^8x  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... 3]$qY_|7  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 kzcl   
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 R,>LUa*u  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 XmJu{RbS  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 2Sz?r d,0f  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 iK%%  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 kLtm_  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 g 67;O(3  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 OXAr..  
    -------------------- { )=h  
       8  1356 3.57E+01 jbZ%Y0km%  
    `o4alK\  
        177 ray flags changed cdY|z]B  
       3397 rays now selected
    离线hemet
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    只看该作者 4楼 发表于: 2008-08-14
    在加上HELP文档里的说明 AYb-BaIc  
    1st Digit    Definition    2nd/3rd Digits    Definition KFZ2%:6>  
    0    Random Scatter    0 0    Hemispherical Pr|BhX  
    0    Random Scatter    # #    TOWARDS number ^V,?n@c!  
    1    Ordinary Reflection    # #    DIFFRACT number 'ONCz  
    2    Ordinary Transmission    # #    DIFFRACT number *5T^wZpj)  
    3    Deterministic Scatter    0 0    Retro-reflected 2nz^%pLT  
    3    Deterministic Scatter    0 1    Near Reflected 0;6eSmF  
    3    Deterministic Scatter    0 2    Near Transmitted !79eF)  
    4    Extraordinary Reflection    # #    DIFFRACT number + xYU$e6Z  
    5    Extraordinary Transmission    ##    DIFFRACT number d%?$UnQ  
    6    Volume Scatter    # #    MEDIA number N5K\h}'%  
    - ,YoVB!T  
    !!Copyright ?1998-2003 Breault Research Organization, Inc. All rights reserved
    离线fang0705
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    只看该作者 5楼 发表于: 2008-08-14
    谢谢,我再看看.......