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    [求助]PATHS命令输出的意义? [复制链接]

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    离线fang0705
     
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    只看楼主 倒序阅读 楼主  发表于: 2008-08-09
    !22yvT.;[  
    --- PATHS Ir5WN_EaS  
                                                 OBJECTS RPVT*`o  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... b.b@bq$1  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 UfO7+_2  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 D==Mb~  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 3o*FPO7?  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 H6gU?9%  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 I^D0<lHl~  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 RsW9:*R  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 BYi)j6"  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 p~2UUm V  
    在这个输出中,hit表示和物体接触过几次吗?后面几个又是什么意思,知道的能告诉我一声,或告诉我到哪里去找这些的意思.谢谢啦!
     
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    离线xpwj
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    只看该作者 1楼 发表于: 2008-08-10
    到ASAP中文入门里有
    离线fang0705
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    只看该作者 2楼 发表于: 2008-08-14
    中文入门里没找到呀,其它几个的都有。能告诉我具体什么地方能找到么,谢谢啦!
    离线hemet
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    只看该作者 3楼 发表于: 2008-08-14
    在example中的PATHS例子中 .>pgU{C`!  
    Vp}^NNYf  
    !!++ @kFu*"  
    !! PATHS02.INR hWo=;#B*  
    !! Title: Typical PATHS Output Z5(enTy-  
    !! Category: Isolated Command >TjJA #  
    !! Keywords: PATHS, Tracing, stray, ghost B[5r|d'  
    !! Description: Typical output from the PATHS S/[E 8T"  
    !! command for all currently defined rays. This %ZP+zh n}  
    !! output shows the default LONG form and listing /mM2M-  
    !! according to total flux. 7^*"O&y_al  
    !! Notes: otJ!UfpR8  
    !! 1)  Negative 'Hits' indicate incident rays that q<#>HjC  
    !! either got absorbed by the Current object (typical) J#2!ZQE 3  
    !! or did not go through or interact with current w}R~C   
    !! object (such as with STEP -1). 5 BtX63  
    !! 2)  The default LONG form provides for decimal places oslJC$cy'  
    !! under Current and Previous headings. This allows SP]IUdE\  
    !! for further breakout of paths according to specific wJ<Oo@snm  
    !! facets for edge-based objects. m~hoE8C$  
    !! 3)  Negative 'Split/Scatter' numbers indicate scatter JUAS$Y  
    !! rays from that object number. Otherwise, they are CjIu[S1%  
    !! specular split rays. They are traced back to the source U`|0 jJ  
    !! from left to right (up to 10 levels possible). Refer to cbYLU\!  
    !! chart under PATHS command description for decimal number f.B>&%JRZ  
    !! meanings. ra N)8w}-  
    !! Edit History (latest first) A'&n5)tb  
    !! 10/10/2000 - cp - modified format; added description 9Z5D\yv?H  
    !! 01/01/1996 - bro - creation mqff]m  
    !!-- @4$\ 5 %j  
    +>~?m*$  
    --- PATHS 0c^>eq]  
                                                 OBJECTS 7Q w|!  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... 4)>FS'=  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 s@hRqGd:  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 P^`duZ{T  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 OS|>t./U  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 YW@#91.  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 A5'NGt  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 r7]zQIE  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 vIl+#9L0  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00  7R#+Le)  
    -------------------- (+<1*5BEkT  
       8  1356 3.57E+01 )Or  .;  
    *'Y@3vKE  
        177 ray flags changed %ek'~  
       3397 rays now selected
    离线hemet
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    只看该作者 4楼 发表于: 2008-08-14
    在加上HELP文档里的说明 uXDq~`S  
    1st Digit    Definition    2nd/3rd Digits    Definition 'Jf^`ZT}  
    0    Random Scatter    0 0    Hemispherical "<_0A f]  
    0    Random Scatter    # #    TOWARDS number l\M_-:I+4  
    1    Ordinary Reflection    # #    DIFFRACT number @_:]J1jw7  
    2    Ordinary Transmission    # #    DIFFRACT number ?m$a6'2-,J  
    3    Deterministic Scatter    0 0    Retro-reflected ~8"8w(CG*I  
    3    Deterministic Scatter    0 1    Near Reflected [gy*`@w  
    3    Deterministic Scatter    0 2    Near Transmitted X|0R= n]  
    4    Extraordinary Reflection    # #    DIFFRACT number {~|OE -X][  
    5    Extraordinary Transmission    ##    DIFFRACT number jdE5~a+  
    6    Volume Scatter    # #    MEDIA number X U/QA [K  
    w.,Q1\*rPp  
    !!Copyright ?1998-2003 Breault Research Organization, Inc. All rights reserved
    离线fang0705
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    只看该作者 5楼 发表于: 2008-08-14
    谢谢,我再看看.......