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    [求助]PATHS命令输出的意义? [复制链接]

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    离线fang0705
     
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    只看楼主 倒序阅读 楼主  发表于: 2008-08-09
    D";clP05K  
    --- PATHS ~,xso0  
                                                 OBJECTS /q'-.-bo  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... S-</(,E}|  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 V)ag ss w?  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 FP*kA_z$  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 J(= y$8xje  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 ^uVPN1}b^@  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 V{x[^+w7X~  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 _5$L`&  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 i*A_Po  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 9|OOT[  
    在这个输出中,hit表示和物体接触过几次吗?后面几个又是什么意思,知道的能告诉我一声,或告诉我到哪里去找这些的意思.谢谢啦!
     
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    离线xpwj
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    只看该作者 1楼 发表于: 2008-08-10
    到ASAP中文入门里有
    离线fang0705
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    只看该作者 2楼 发表于: 2008-08-14
    中文入门里没找到呀,其它几个的都有。能告诉我具体什么地方能找到么,谢谢啦!
    离线hemet
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    只看该作者 3楼 发表于: 2008-08-14
    在example中的PATHS例子中 y>d`cRy  
    B+pLW/4l  
    !!++ X gtn}7N.  
    !! PATHS02.INR F"3'~ 6  
    !! Title: Typical PATHS Output '0&HkM{ D  
    !! Category: Isolated Command 7| j rk  
    !! Keywords: PATHS, Tracing, stray, ghost SxcE@WM  
    !! Description: Typical output from the PATHS ;sz_W%-;@  
    !! command for all currently defined rays. This L%-ENk  
    !! output shows the default LONG form and listing 4E1j0ARQQ  
    !! according to total flux. R"\(a  
    !! Notes: Ub4)x  
    !! 1)  Negative 'Hits' indicate incident rays that !X-ThKEq  
    !! either got absorbed by the Current object (typical) 'AmA3x)9u  
    !! or did not go through or interact with current bBGg4{  
    !! object (such as with STEP -1). 'GO *6$/  
    !! 2)  The default LONG form provides for decimal places E33x)CP  
    !! under Current and Previous headings. This allows |W&K@g$  
    !! for further breakout of paths according to specific rL?{+S]&^)  
    !! facets for edge-based objects. n3 Rf:j^R  
    !! 3)  Negative 'Split/Scatter' numbers indicate scatter !<b+7 A  
    !! rays from that object number. Otherwise, they are bQI.Qk  
    !! specular split rays. They are traced back to the source 4! F$nmG)  
    !! from left to right (up to 10 levels possible). Refer to /sPa$D  
    !! chart under PATHS command description for decimal number {>TAnb?n  
    !! meanings. _)4zm  
    !! Edit History (latest first) %>y!N!.F  
    !! 10/10/2000 - cp - modified format; added description O(_f&a  
    !! 01/01/1996 - bro - creation mJH4M9WJ]  
    !!-- qQ,(O5$|  
    vy>(?[  
    --- PATHS 9C5F#(uY  
                                                 OBJECTS '] _7Xa'  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... U<'z, Px6  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 &b2@+/ F  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 GSH,;cY  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 n^l5M^.  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 .cmhi3o4  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 #sbW^Q'I  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 )5o6*(Y  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 (dV7N  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 %(s2{$3  
    -------------------- 3jto$_3'w  
       8  1356 3.57E+01  Lu[Hz8  
    9,"gXsvx(  
        177 ray flags changed ]2|KG3t  
       3397 rays now selected
    离线hemet
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    只看该作者 4楼 发表于: 2008-08-14
    在加上HELP文档里的说明 \fYPz }wt  
    1st Digit    Definition    2nd/3rd Digits    Definition >}u#KBedE  
    0    Random Scatter    0 0    Hemispherical 2%`8  
    0    Random Scatter    # #    TOWARDS number OXX D}-t  
    1    Ordinary Reflection    # #    DIFFRACT number !&v"+ K3lU  
    2    Ordinary Transmission    # #    DIFFRACT number ?b(DDQMf  
    3    Deterministic Scatter    0 0    Retro-reflected R m2M  
    3    Deterministic Scatter    0 1    Near Reflected l[nf"'  
    3    Deterministic Scatter    0 2    Near Transmitted Y$qjQ1jF+  
    4    Extraordinary Reflection    # #    DIFFRACT number YC*`n3D|'  
    5    Extraordinary Transmission    ##    DIFFRACT number Jr>Nc}!U  
    6    Volume Scatter    # #    MEDIA number NG4@L1f%  
    X'2%'z<  
    !!Copyright ?1998-2003 Breault Research Organization, Inc. All rights reserved
    离线fang0705
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    只看该作者 5楼 发表于: 2008-08-14
    谢谢,我再看看.......