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    [求助]PATHS命令输出的意义? [复制链接]

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    离线fang0705
     
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    只看楼主 倒序阅读 楼主  发表于: 2008-08-09
    ]4en |Aq  
    --- PATHS @;P ;iI  
                                                 OBJECTS adX"Yg!`{c  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... HdI)Z<Krp  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 `>)Ge](oN  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 62qjU<Z  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 o!":mJy  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 -LszaMR}  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 qE8aX*A1/  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 *1<kYrB  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 &t AYF_}  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 +|,4g_(j  
    在这个输出中,hit表示和物体接触过几次吗?后面几个又是什么意思,知道的能告诉我一声,或告诉我到哪里去找这些的意思.谢谢啦!
     
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    离线xpwj
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    只看该作者 1楼 发表于: 2008-08-10
    到ASAP中文入门里有
    离线fang0705
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    只看该作者 2楼 发表于: 2008-08-14
    中文入门里没找到呀,其它几个的都有。能告诉我具体什么地方能找到么,谢谢啦!
    离线hemet
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    只看该作者 3楼 发表于: 2008-08-14
    在example中的PATHS例子中 Ec@n<KK#  
    7t:RQ`$:  
    !!++ M}V!;o<t^  
    !! PATHS02.INR MxIa,M <  
    !! Title: Typical PATHS Output QkdcW>:a7  
    !! Category: Isolated Command 6(f 'P_*  
    !! Keywords: PATHS, Tracing, stray, ghost "^n,(l*4x  
    !! Description: Typical output from the PATHS E=p+z"Ui  
    !! command for all currently defined rays. This \:WWrY8&  
    !! output shows the default LONG form and listing sI!H=bp-8  
    !! according to total flux. R}M ;, G  
    !! Notes: o[Jzx2A<  
    !! 1)  Negative 'Hits' indicate incident rays that KkA)p/  
    !! either got absorbed by the Current object (typical) &3[oM)-V  
    !! or did not go through or interact with current -Lh7!d  
    !! object (such as with STEP -1). TJO$r6&  
    !! 2)  The default LONG form provides for decimal places h^yqrDyJ  
    !! under Current and Previous headings. This allows pa[/6(  
    !! for further breakout of paths according to specific qUkM No3  
    !! facets for edge-based objects. =1l6( pJ  
    !! 3)  Negative 'Split/Scatter' numbers indicate scatter bP&QFc  
    !! rays from that object number. Otherwise, they are H4w\e#|  
    !! specular split rays. They are traced back to the source ?FQ#I~'<  
    !! from left to right (up to 10 levels possible). Refer to !mmMAsd,  
    !! chart under PATHS command description for decimal number {arqcILr  
    !! meanings. 4N,mcV  
    !! Edit History (latest first) r!mRUw'u  
    !! 10/10/2000 - cp - modified format; added description JL1ajlm~  
    !! 01/01/1996 - bro - creation hJ}i+[~be  
    !!-- F)LbH& Kn  
    "?I#!t%'  
    --- PATHS 1`&`y%c?B  
                                                 OBJECTS 69g{oo  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... YX0ysE*V:&  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 5I622d  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 ]%' AZ`8  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 P=QxfX0B  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 2*|T)OA`m,  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 hH8&g%{2  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 E7:xPNU  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 %;,fI'M  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 ^,>w`8  
    -------------------- !GqFX+!Ju  
       8  1356 3.57E+01 i})s4%a  
    Jj"{C]  
        177 ray flags changed 4ba*Nc*Yc  
       3397 rays now selected
    离线hemet
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    只看该作者 4楼 发表于: 2008-08-14
    在加上HELP文档里的说明 utlr|m Xc  
    1st Digit    Definition    2nd/3rd Digits    Definition v ,8;: sD  
    0    Random Scatter    0 0    Hemispherical c|&3e84U  
    0    Random Scatter    # #    TOWARDS number r;#"j%z  
    1    Ordinary Reflection    # #    DIFFRACT number mptFd  
    2    Ordinary Transmission    # #    DIFFRACT number Re$h6sh  
    3    Deterministic Scatter    0 0    Retro-reflected bdg6B7%Q  
    3    Deterministic Scatter    0 1    Near Reflected PsC")JS  
    3    Deterministic Scatter    0 2    Near Transmitted L:$4o  
    4    Extraordinary Reflection    # #    DIFFRACT number uUH4vUa  
    5    Extraordinary Transmission    ##    DIFFRACT number U'fP  
    6    Volume Scatter    # #    MEDIA number )9]a  
    M.W X&;>  
    !!Copyright ?1998-2003 Breault Research Organization, Inc. All rights reserved
    离线fang0705
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    只看该作者 5楼 发表于: 2008-08-14
    谢谢,我再看看.......