切换到宽版
  • 广告投放
  • 稿件投递
  • 繁體中文
    • 4943阅读
    • 5回复

    [求助]PATHS命令输出的意义? [复制链接]

    上一主题 下一主题
    离线fang0705
     
    发帖
    143
    光币
    150
    光券
    0
    只看楼主 倒序阅读 楼主  发表于: 2008-08-09
    s;9Du|0f^  
    --- PATHS .g*N +T6O  
                                                 OBJECTS 6i[Ts0H%<!  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... !{.CGpS ]  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 D8wf`RUt  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 pNb2t/8%%  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 6/8K2_UeoW  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 xc#t8`  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 x8rg/y  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 ;bB#P g  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 9O3#d  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 o4kLgY !Q  
    在这个输出中,hit表示和物体接触过几次吗?后面几个又是什么意思,知道的能告诉我一声,或告诉我到哪里去找这些的意思.谢谢啦!
     
    分享到
    离线xpwj
    发帖
    406
    光币
    2112
    光券
    0
    只看该作者 1楼 发表于: 2008-08-10
    到ASAP中文入门里有
    离线fang0705
    发帖
    143
    光币
    150
    光券
    0
    只看该作者 2楼 发表于: 2008-08-14
    中文入门里没找到呀,其它几个的都有。能告诉我具体什么地方能找到么,谢谢啦!
    离线hemet
    发帖
    134
    光币
    419
    光券
    0
    只看该作者 3楼 发表于: 2008-08-14
    在example中的PATHS例子中 WoZU} T-  
    RK!9(^Ja  
    !!++ 5 b} w  
    !! PATHS02.INR S oeoUI]m  
    !! Title: Typical PATHS Output .2E/(VM  
    !! Category: Isolated Command g5nJ0=9  
    !! Keywords: PATHS, Tracing, stray, ghost |c/=9Bb  
    !! Description: Typical output from the PATHS F$a s#.7FF  
    !! command for all currently defined rays. This D m0)%#  
    !! output shows the default LONG form and listing :|W=2( >  
    !! according to total flux. nc;e NB  
    !! Notes: ,m#  
    !! 1)  Negative 'Hits' indicate incident rays that B5z'Tq1  
    !! either got absorbed by the Current object (typical) t.9s49P  
    !! or did not go through or interact with current  +|LM"  
    !! object (such as with STEP -1). '.bf88D  
    !! 2)  The default LONG form provides for decimal places s:tX3X  
    !! under Current and Previous headings. This allows wo0j/4o  
    !! for further breakout of paths according to specific EQ$k^Y8 "  
    !! facets for edge-based objects. R 0RxcB tG  
    !! 3)  Negative 'Split/Scatter' numbers indicate scatter 7%  D4  
    !! rays from that object number. Otherwise, they are ^`kwSC  
    !! specular split rays. They are traced back to the source OE@[a  
    !! from left to right (up to 10 levels possible). Refer to %'iJVFF  
    !! chart under PATHS command description for decimal number JUr t %2  
    !! meanings. y u'-'{%  
    !! Edit History (latest first) MrR`jXz  
    !! 10/10/2000 - cp - modified format; added description qLCNANWnd  
    !! 01/01/1996 - bro - creation F{ %*(U  
    !!-- <<0sv9qw1  
    "TA0--6  
    --- PATHS CV @P +  
                                                 OBJECTS @}4aF|  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... nFQuoU]ux  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 q-`&C  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 d1cp=RbC  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 fxd+0R;f  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 3mHzOs\jU  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 9G/!18 X?f  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 N9!L8BBaK  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 _qa]T'8  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 q!c=f!U?\l  
    -------------------- Jc#D4e1#  
       8  1356 3.57E+01 $Lp [i <O]  
    =^KgNQ   
        177 ray flags changed 1Vu#:6%  
       3397 rays now selected
    离线hemet
    发帖
    134
    光币
    419
    光券
    0
    只看该作者 4楼 发表于: 2008-08-14
    在加上HELP文档里的说明 qnp}#BZ  
    1st Digit    Definition    2nd/3rd Digits    Definition UH MJ(.Wa-  
    0    Random Scatter    0 0    Hemispherical ?0; 2ct  
    0    Random Scatter    # #    TOWARDS number ?h[HC"V/2  
    1    Ordinary Reflection    # #    DIFFRACT number a^%)6E.[,  
    2    Ordinary Transmission    # #    DIFFRACT number  WwB_L.{  
    3    Deterministic Scatter    0 0    Retro-reflected _Ay^v#a  
    3    Deterministic Scatter    0 1    Near Reflected `E$vWZq}  
    3    Deterministic Scatter    0 2    Near Transmitted ;].X;Ky <  
    4    Extraordinary Reflection    # #    DIFFRACT number X]=eC6M}:V  
    5    Extraordinary Transmission    ##    DIFFRACT number vclc%ws  
    6    Volume Scatter    # #    MEDIA number 2K9X (th1  
    xE 8?%N U  
    !!Copyright ?1998-2003 Breault Research Organization, Inc. All rights reserved
    离线fang0705
    发帖
    143
    光币
    150
    光券
    0
    只看该作者 5楼 发表于: 2008-08-14
    谢谢,我再看看.......