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    [求助]PATHS命令输出的意义? [复制链接]

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    离线fang0705
     
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    只看楼主 倒序阅读 楼主  发表于: 2008-08-09
    XfE0P(sE  
    --- PATHS RWv4/=}(G  
                                                 OBJECTS ]+Lr'HF  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... =s!0EwDH3  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 ~bkO8tn  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 oc)`hg2=  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 9HO9>^  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 h&K$(}X  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 B!pz0K*uG  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 \t)va:y  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 +r'&6Me!  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 b 9rQQS  
    在这个输出中,hit表示和物体接触过几次吗?后面几个又是什么意思,知道的能告诉我一声,或告诉我到哪里去找这些的意思.谢谢啦!
     
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    离线xpwj
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    只看该作者 1楼 发表于: 2008-08-10
    到ASAP中文入门里有
    离线fang0705
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    只看该作者 2楼 发表于: 2008-08-14
    中文入门里没找到呀,其它几个的都有。能告诉我具体什么地方能找到么,谢谢啦!
    离线hemet
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    只看该作者 3楼 发表于: 2008-08-14
    在example中的PATHS例子中 h"+7cc@  
    dscah0T  
    !!++ K7`6G[RMb  
    !! PATHS02.INR JrOx nxd^  
    !! Title: Typical PATHS Output -B#1+rUW  
    !! Category: Isolated Command tgKr*8t{  
    !! Keywords: PATHS, Tracing, stray, ghost $,@}%NlHc  
    !! Description: Typical output from the PATHS "W"^0To  
    !! command for all currently defined rays. This UgAp9$=z  
    !! output shows the default LONG form and listing iGhvQmd(/*  
    !! according to total flux. AMjr[!44 @  
    !! Notes: D<69xT,  
    !! 1)  Negative 'Hits' indicate incident rays that Is4,QnY_[  
    !! either got absorbed by the Current object (typical) Qz(2Iu{E]  
    !! or did not go through or interact with current @ &N  
    !! object (such as with STEP -1). #epbc K  
    !! 2)  The default LONG form provides for decimal places ':pDlUA  
    !! under Current and Previous headings. This allows nQmHYOF%  
    !! for further breakout of paths according to specific #4mRMsW5"  
    !! facets for edge-based objects. ?)-6~p 4N  
    !! 3)  Negative 'Split/Scatter' numbers indicate scatter ]S4"JcM  
    !! rays from that object number. Otherwise, they are lo>9 \ Po  
    !! specular split rays. They are traced back to the source N_NN0  
    !! from left to right (up to 10 levels possible). Refer to Y M:9m)  
    !! chart under PATHS command description for decimal number Q&:)D7m\)S  
    !! meanings. 5(ZOm|3ix  
    !! Edit History (latest first) qm!cv;}c1  
    !! 10/10/2000 - cp - modified format; added description w\GJ,e  
    !! 01/01/1996 - bro - creation )iw-l~y;  
    !!-- yF(9=z"?  
    <VhmtT%7  
    --- PATHS 7FoX)54"  
                                                 OBJECTS k)-+ZmMOh  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... y!gPBkG&3n  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 QIMd`c  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 { .$7g8]I  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 UDr 1t n  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 9JP:wE~y  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 0a89<yX  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 `f}s<At  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 bK%F_v3'  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 m8F$h-  
    -------------------- MS;^:t1`  
       8  1356 3.57E+01 n{!{,s  
    HSNj  
        177 ray flags changed =h4u N,  
       3397 rays now selected
    离线hemet
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    只看该作者 4楼 发表于: 2008-08-14
    在加上HELP文档里的说明 [Ix6ArY  
    1st Digit    Definition    2nd/3rd Digits    Definition s U`#hL6;  
    0    Random Scatter    0 0    Hemispherical n R,QG8  
    0    Random Scatter    # #    TOWARDS number NW6;7nWb  
    1    Ordinary Reflection    # #    DIFFRACT number (E0WZ $f}  
    2    Ordinary Transmission    # #    DIFFRACT number h>!h|Ma  
    3    Deterministic Scatter    0 0    Retro-reflected :;Z/$M16B  
    3    Deterministic Scatter    0 1    Near Reflected esTL3 l{[  
    3    Deterministic Scatter    0 2    Near Transmitted Q.$8>)  
    4    Extraordinary Reflection    # #    DIFFRACT number L-E &m*%  
    5    Extraordinary Transmission    ##    DIFFRACT number [!%5(Ro_  
    6    Volume Scatter    # #    MEDIA number /E<Q_/'Z  
    ThX3@o  
    !!Copyright ?1998-2003 Breault Research Organization, Inc. All rights reserved
    离线fang0705
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    只看该作者 5楼 发表于: 2008-08-14
    谢谢,我再看看.......