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    [求助]PATHS命令输出的意义? [复制链接]

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    离线fang0705
     
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    只看楼主 倒序阅读 楼主  发表于: 2008-08-09
    eeuTf  
    --- PATHS T j7i#o  
                                                 OBJECTS Og`6>?>97  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... Y9TaU]7]  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 T(<C8  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 +_8*;k@F'  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 4Lx#5}P  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 *8zn\No<,  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 VP$`.y  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 f$x\~y<[  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 9HlRf6S  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 Fz_SID  
    在这个输出中,hit表示和物体接触过几次吗?后面几个又是什么意思,知道的能告诉我一声,或告诉我到哪里去找这些的意思.谢谢啦!
     
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    离线xpwj
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    只看该作者 1楼 发表于: 2008-08-10
    到ASAP中文入门里有
    离线fang0705
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    只看该作者 2楼 发表于: 2008-08-14
    中文入门里没找到呀,其它几个的都有。能告诉我具体什么地方能找到么,谢谢啦!
    离线hemet
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    只看该作者 3楼 发表于: 2008-08-14
    在example中的PATHS例子中 Kd8V,teH  
    kAbRXID  
    !!++ <N11$t&_  
    !! PATHS02.INR ^w.x~#zI  
    !! Title: Typical PATHS Output PW"G]G,  
    !! Category: Isolated Command q1sK:)Hu+  
    !! Keywords: PATHS, Tracing, stray, ghost  $9dm2#0d  
    !! Description: Typical output from the PATHS N\?%944R  
    !! command for all currently defined rays. This $d M: 5y  
    !! output shows the default LONG form and listing 9"g=it2Rh6  
    !! according to total flux. m!3L/UZ  
    !! Notes: E.]sX_X?  
    !! 1)  Negative 'Hits' indicate incident rays that "ZDc$v:Qa  
    !! either got absorbed by the Current object (typical) 0x!XE|7I  
    !! or did not go through or interact with current >cEc##:5  
    !! object (such as with STEP -1). sw{,l"]<  
    !! 2)  The default LONG form provides for decimal places \TS t  
    !! under Current and Previous headings. This allows +2!J3{[J  
    !! for further breakout of paths according to specific w?6"`Mo  
    !! facets for edge-based objects. ;/#E!Ja/ u  
    !! 3)  Negative 'Split/Scatter' numbers indicate scatter <>`+" O}  
    !! rays from that object number. Otherwise, they are uM,bO*/f  
    !! specular split rays. They are traced back to the source &K5wCNX1  
    !! from left to right (up to 10 levels possible). Refer to jy`jxOoG~Z  
    !! chart under PATHS command description for decimal number TSXa#SKp  
    !! meanings. e0%?;w-TL  
    !! Edit History (latest first) vh3Xd\N  
    !! 10/10/2000 - cp - modified format; added description keNPlK%>  
    !! 01/01/1996 - bro - creation 5inmFT?9Z  
    !!-- w4U]lg<}E  
    (.a:jL$  
    --- PATHS n<6p0w  
                                                 OBJECTS K2,oP )0.Y  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... Mp*")N,  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 9E^IEwq'  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 #W,BUN}  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 }:C4T*|  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 )NJD+yQ%  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 ;o]'7qGb  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 L6yRN>5aE  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 Szrr`.']  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 *(@(9]B~  
    -------------------- [{e[3b*M|  
       8  1356 3.57E+01 Um 9Gjd  
    |i'V\" hW  
        177 ray flags changed 0qXd?z$  
       3397 rays now selected
    离线hemet
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    只看该作者 4楼 发表于: 2008-08-14
    在加上HELP文档里的说明 Cw]& B  
    1st Digit    Definition    2nd/3rd Digits    Definition :RR<-N5+  
    0    Random Scatter    0 0    Hemispherical mw)KyU#l,:  
    0    Random Scatter    # #    TOWARDS number [<P(S~J  
    1    Ordinary Reflection    # #    DIFFRACT number S'qEBz  
    2    Ordinary Transmission    # #    DIFFRACT number h}fz`ti U  
    3    Deterministic Scatter    0 0    Retro-reflected {#N](yUm  
    3    Deterministic Scatter    0 1    Near Reflected "1>I/CM  
    3    Deterministic Scatter    0 2    Near Transmitted q y73  
    4    Extraordinary Reflection    # #    DIFFRACT number @G< J+pm  
    5    Extraordinary Transmission    ##    DIFFRACT number wjW>#DE  
    6    Volume Scatter    # #    MEDIA number p Ux ~  
    3a #2 }  
    !!Copyright ?1998-2003 Breault Research Organization, Inc. All rights reserved
    离线fang0705
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    只看该作者 5楼 发表于: 2008-08-14
    谢谢,我再看看.......