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    [求助]PATHS命令输出的意义? [复制链接]

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    离线fang0705
     
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    只看楼主 倒序阅读 楼主  发表于: 2008-08-09
    12Fnv/[n'K  
    --- PATHS fJe5 i6`(  
                                                 OBJECTS v?n# C  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... 735l&(3A\  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 o@C|*TXN  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 u#Bj#y!  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 Ak$9\Sl  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 xn)F(P 0kv  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 +?{LLD*2e  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 =\\rk,F  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 Bx.hFEL  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 =5:kV/p  
    在这个输出中,hit表示和物体接触过几次吗?后面几个又是什么意思,知道的能告诉我一声,或告诉我到哪里去找这些的意思.谢谢啦!
     
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    离线xpwj
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    只看该作者 1楼 发表于: 2008-08-10
    到ASAP中文入门里有
    离线fang0705
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    只看该作者 2楼 发表于: 2008-08-14
    中文入门里没找到呀,其它几个的都有。能告诉我具体什么地方能找到么,谢谢啦!
    离线hemet
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    只看该作者 3楼 发表于: 2008-08-14
    在example中的PATHS例子中 BL%&n*&  
    "kucFf f  
    !!++ ' |M} 3sL  
    !! PATHS02.INR DYe w6B-  
    !! Title: Typical PATHS Output ,3)JZM  
    !! Category: Isolated Command jASK!3pY  
    !! Keywords: PATHS, Tracing, stray, ghost H/*i-%]v+(  
    !! Description: Typical output from the PATHS P#;pQC  
    !! command for all currently defined rays. This J>nta?/,X  
    !! output shows the default LONG form and listing h}S2b@e|  
    !! according to total flux. Q1H.2JXr  
    !! Notes: 5F :\U  
    !! 1)  Negative 'Hits' indicate incident rays that XD[9wd5w8  
    !! either got absorbed by the Current object (typical) dp3TJZ+U  
    !! or did not go through or interact with current [ .3Gb}B  
    !! object (such as with STEP -1). #!rH}A>n+  
    !! 2)  The default LONG form provides for decimal places cc"<H}g>`  
    !! under Current and Previous headings. This allows 48!F!v,j)x  
    !! for further breakout of paths according to specific $=C ` V  
    !! facets for edge-based objects. U:$`M,762Z  
    !! 3)  Negative 'Split/Scatter' numbers indicate scatter ~{6}SXp4U  
    !! rays from that object number. Otherwise, they are h@s i)5"  
    !! specular split rays. They are traced back to the source T{BGg  
    !! from left to right (up to 10 levels possible). Refer to bnE&-N*  
    !! chart under PATHS command description for decimal number s2nZW pIy  
    !! meanings. u#->?  
    !! Edit History (latest first) EE qlsH  
    !! 10/10/2000 - cp - modified format; added description fo I:`]2"*  
    !! 01/01/1996 - bro - creation [c99m:*+  
    !!-- g~OG~g@  
    ;[|+tO_  
    --- PATHS *Ym+xu_5  
                                                 OBJECTS hi Ws:Yq  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... % <h2^H\O  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 t4-0mNBZt$  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 2$gFiZ  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 %\%&1  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 pf3-  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 HZ\=NDz  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 W7IAW7w8U  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 X)8Edw[?N3  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 >DW%i\k1V~  
    -------------------- #|Je%t}~  
       8  1356 3.57E+01 14y>~~3C4  
    BkDq9>  
        177 ray flags changed L-e6^%eU  
       3397 rays now selected
    离线hemet
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    只看该作者 4楼 发表于: 2008-08-14
    在加上HELP文档里的说明 N&u(9Fxn  
    1st Digit    Definition    2nd/3rd Digits    Definition 5)M#hx%]#  
    0    Random Scatter    0 0    Hemispherical "+BuFhSLf  
    0    Random Scatter    # #    TOWARDS number `iwGPG!  
    1    Ordinary Reflection    # #    DIFFRACT number yIS&ZtBA  
    2    Ordinary Transmission    # #    DIFFRACT number 1sfs!b&E  
    3    Deterministic Scatter    0 0    Retro-reflected NbUibxJ  
    3    Deterministic Scatter    0 1    Near Reflected =Flr05}m  
    3    Deterministic Scatter    0 2    Near Transmitted 83{v_M  
    4    Extraordinary Reflection    # #    DIFFRACT number 4Y@q.QP  
    5    Extraordinary Transmission    ##    DIFFRACT number d,t'e?  
    6    Volume Scatter    # #    MEDIA number v<?k$ e5  
    zc>LwX}<  
    !!Copyright ?1998-2003 Breault Research Organization, Inc. All rights reserved
    离线fang0705
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    只看该作者 5楼 发表于: 2008-08-14
    谢谢,我再看看.......