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    [求助]PATHS命令输出的意义? [复制链接]

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    离线fang0705
     
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    只看楼主 倒序阅读 楼主  发表于: 2008-08-09
    ~{^A&#P  
    --- PATHS `(Q58wR}  
                                                 OBJECTS h@{@OAu?  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... 'kH#QO\(e"  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 D cus-,u~  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 ;Jx ^  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 g:[&]o} :9  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 ~@'|R%jJ  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 ZN1QTb  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 cLR8U1k'  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 UwE^ij  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 uUc[s"\  
    在这个输出中,hit表示和物体接触过几次吗?后面几个又是什么意思,知道的能告诉我一声,或告诉我到哪里去找这些的意思.谢谢啦!
     
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    离线xpwj
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    只看该作者 1楼 发表于: 2008-08-10
    到ASAP中文入门里有
    离线fang0705
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    只看该作者 2楼 发表于: 2008-08-14
    中文入门里没找到呀,其它几个的都有。能告诉我具体什么地方能找到么,谢谢啦!
    离线hemet
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    只看该作者 3楼 发表于: 2008-08-14
    在example中的PATHS例子中 ?^"S%Vb  
    {?m',sG;&  
    !!++ }>0UaK  
    !! PATHS02.INR P}VD}lEyO  
    !! Title: Typical PATHS Output Eydk64 5:3  
    !! Category: Isolated Command ;$%+TN  
    !! Keywords: PATHS, Tracing, stray, ghost .5I1wRN49  
    !! Description: Typical output from the PATHS ]]7s9PCN  
    !! command for all currently defined rays. This p1|@F^Q  
    !! output shows the default LONG form and listing vkt)!hl `  
    !! according to total flux. +:Y6O'h.  
    !! Notes: Zmp ^!|=X!  
    !! 1)  Negative 'Hits' indicate incident rays that F`3 8sq  
    !! either got absorbed by the Current object (typical) sF<4uy  
    !! or did not go through or interact with current 3b[_0  
    !! object (such as with STEP -1). xknP `T  
    !! 2)  The default LONG form provides for decimal places ?VzST }  
    !! under Current and Previous headings. This allows Ur@'X-  
    !! for further breakout of paths according to specific }2h~o~  
    !! facets for edge-based objects. ZAiQofQ:2  
    !! 3)  Negative 'Split/Scatter' numbers indicate scatter J7l1-  
    !! rays from that object number. Otherwise, they are GQ[\R&]q<  
    !! specular split rays. They are traced back to the source 9^aMmN&6N2  
    !! from left to right (up to 10 levels possible). Refer to n=yFw\w'  
    !! chart under PATHS command description for decimal number C"F(kgL  
    !! meanings. s+(8KYTs`  
    !! Edit History (latest first) -bs~{  
    !! 10/10/2000 - cp - modified format; added description U,+=>ns>  
    !! 01/01/1996 - bro - creation >yL8C: J9  
    !!-- '7E?|B0],  
    Y]Xal   
    --- PATHS A46y?"]/30  
                                                 OBJECTS gx9H=c>/  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... r?Z8_5Y  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 #nu?b?X'  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 r<~1:/F|  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 ,Z52d ggD  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 -ff*,b$Q/  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 ^c-1w V` /  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 WO '33Q(  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 mT)iN`$Y@  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 M~wJe@bc  
    -------------------- yuhSP{pv'  
       8  1356 3.57E+01 Z$+0gm\Cnw  
    paiF ah  
        177 ray flags changed v'DL >Y  
       3397 rays now selected
    离线hemet
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    只看该作者 4楼 发表于: 2008-08-14
    在加上HELP文档里的说明 nC2A&n&>  
    1st Digit    Definition    2nd/3rd Digits    Definition pYVQ-r%QF  
    0    Random Scatter    0 0    Hemispherical U*,5t81  
    0    Random Scatter    # #    TOWARDS number & XcY|y=W  
    1    Ordinary Reflection    # #    DIFFRACT number 3VKArv-  
    2    Ordinary Transmission    # #    DIFFRACT number !R4`ihi1  
    3    Deterministic Scatter    0 0    Retro-reflected +Pn+&o;D  
    3    Deterministic Scatter    0 1    Near Reflected +]Ydf^rF  
    3    Deterministic Scatter    0 2    Near Transmitted Au:Q4x.  
    4    Extraordinary Reflection    # #    DIFFRACT number A<AZs~f  
    5    Extraordinary Transmission    ##    DIFFRACT number ?mrG^TV^+r  
    6    Volume Scatter    # #    MEDIA number LL.YkYu  
    elw<(<u`  
    !!Copyright ?1998-2003 Breault Research Organization, Inc. All rights reserved
    离线fang0705
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    只看该作者 5楼 发表于: 2008-08-14
    谢谢,我再看看.......