切换到宽版
  • 广告投放
  • 稿件投递
  • 繁體中文
    • 4995阅读
    • 5回复

    [求助]PATHS命令输出的意义? [复制链接]

    上一主题 下一主题
    离线fang0705
     
    发帖
    143
    光币
    150
    光券
    0
    只看楼主 倒序阅读 楼主  发表于: 2008-08-09
    Bcon4  
    --- PATHS O^% ace1  
                                                 OBJECTS += ~}PF  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... i}"JCqo2  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 -- FtFo  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 qW>J-,61/  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 W)hby`k  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 OR8o%AxL7  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 C8q-gP[  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 rNC3h"i\  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 UQPE)G  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 D9C; JD  
    在这个输出中,hit表示和物体接触过几次吗?后面几个又是什么意思,知道的能告诉我一声,或告诉我到哪里去找这些的意思.谢谢啦!
     
    分享到
    离线xpwj
    发帖
    406
    光币
    2112
    光券
    0
    只看该作者 1楼 发表于: 2008-08-10
    到ASAP中文入门里有
    离线fang0705
    发帖
    143
    光币
    150
    光券
    0
    只看该作者 2楼 发表于: 2008-08-14
    中文入门里没找到呀,其它几个的都有。能告诉我具体什么地方能找到么,谢谢啦!
    离线hemet
    发帖
    134
    光币
    413
    光券
    0
    只看该作者 3楼 发表于: 2008-08-14
    在example中的PATHS例子中 5{TF6  
    -NeF6  
    !!++ UUq9UV-h  
    !! PATHS02.INR oZtz"B  
    !! Title: Typical PATHS Output Cj9Tj'0@I+  
    !! Category: Isolated Command amgex$  
    !! Keywords: PATHS, Tracing, stray, ghost ! +7ve[z  
    !! Description: Typical output from the PATHS W9~datIh>  
    !! command for all currently defined rays. This 7F\g3^ z9`  
    !! output shows the default LONG form and listing %BKTN@;7  
    !! according to total flux. H'.eqZM  
    !! Notes: [~wcHE  
    !! 1)  Negative 'Hits' indicate incident rays that &YNhKm@"  
    !! either got absorbed by the Current object (typical) 6:pN?|=6X  
    !! or did not go through or interact with current qcF{Kex"  
    !! object (such as with STEP -1). Xy +|D#b  
    !! 2)  The default LONG form provides for decimal places mgWtjV 8  
    !! under Current and Previous headings. This allows }kDrUnBk  
    !! for further breakout of paths according to specific K<tg+(3  
    !! facets for edge-based objects. Q23y.^W%c  
    !! 3)  Negative 'Split/Scatter' numbers indicate scatter S\m]ze  
    !! rays from that object number. Otherwise, they are C2v7(  
    !! specular split rays. They are traced back to the source _guY%2% yR  
    !! from left to right (up to 10 levels possible). Refer to 3Y8 V?* 1|  
    !! chart under PATHS command description for decimal number <T]kpP<lC  
    !! meanings. N}= - +E|  
    !! Edit History (latest first) 1rC'sfz  
    !! 10/10/2000 - cp - modified format; added description u 6+  
    !! 01/01/1996 - bro - creation FCPbp!q6  
    !!-- 9'M_tMm5  
     M > <   
    --- PATHS -=w.tJD  
                                                 OBJECTS ->(B: Cz  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... S0`*  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 rIb{=';  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 \!3='~2:=o  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 =Sq7U^(>  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 a=R-F!P)  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 nj  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 mq L+W  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 %y q}4[S+o  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 gnGw7V  
    -------------------- :>k\uW  
       8  1356 3.57E+01 *bx cq  
    n|.;g!QDA  
        177 ray flags changed :lAR;[WFS  
       3397 rays now selected
    离线hemet
    发帖
    134
    光币
    413
    光券
    0
    只看该作者 4楼 发表于: 2008-08-14
    在加上HELP文档里的说明 0/Csc\Xl  
    1st Digit    Definition    2nd/3rd Digits    Definition jcj)9;n=!  
    0    Random Scatter    0 0    Hemispherical IYWD_}_ $  
    0    Random Scatter    # #    TOWARDS number ?S_S.Bd  
    1    Ordinary Reflection    # #    DIFFRACT number v:chr$>j5  
    2    Ordinary Transmission    # #    DIFFRACT number - M]C-$  
    3    Deterministic Scatter    0 0    Retro-reflected ;3!TOY"j;e  
    3    Deterministic Scatter    0 1    Near Reflected -[=`bHo  
    3    Deterministic Scatter    0 2    Near Transmitted &Ru6Yt0W  
    4    Extraordinary Reflection    # #    DIFFRACT number a'Z"Yz^Eo  
    5    Extraordinary Transmission    ##    DIFFRACT number ]q j%6tz  
    6    Volume Scatter    # #    MEDIA number aF:I]]TfK~  
    <  5ow81  
    !!Copyright ?1998-2003 Breault Research Organization, Inc. All rights reserved
    离线fang0705
    发帖
    143
    光币
    150
    光券
    0
    只看该作者 5楼 发表于: 2008-08-14
    谢谢,我再看看.......