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    [求助]PATHS命令输出的意义? [复制链接]

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    离线fang0705
     
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    只看楼主 倒序阅读 楼主  发表于: 2008-08-09
    KzO"$+M  
    --- PATHS ~qeFSU(  
                                                 OBJECTS i(;`x  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... YIg43Av  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 z/xPI)R[  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 !2.BLJE>  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 "E\mj'k  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 f\dfKNm6  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 @9KW ]7  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 rX?ZUw?u&  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 g?v(>#i  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 ; $80}TY '  
    在这个输出中,hit表示和物体接触过几次吗?后面几个又是什么意思,知道的能告诉我一声,或告诉我到哪里去找这些的意思.谢谢啦!
     
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    离线xpwj
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    只看该作者 1楼 发表于: 2008-08-10
    到ASAP中文入门里有
    离线fang0705
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    只看该作者 2楼 发表于: 2008-08-14
    中文入门里没找到呀,其它几个的都有。能告诉我具体什么地方能找到么,谢谢啦!
    离线hemet
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    只看该作者 3楼 发表于: 2008-08-14
    在example中的PATHS例子中 8mreHa  
    dyWp'vCQs\  
    !!++ %Gh5!e:$SI  
    !! PATHS02.INR nL:&G'd  
    !! Title: Typical PATHS Output ZiJF.(JS  
    !! Category: Isolated Command Kt_oo[ey{  
    !! Keywords: PATHS, Tracing, stray, ghost mgjJNzclL  
    !! Description: Typical output from the PATHS `sYFQ+D#O  
    !! command for all currently defined rays. This ^r\ rpSN  
    !! output shows the default LONG form and listing I1E9E$m5\<  
    !! according to total flux. uPz+*4+  
    !! Notes: }~I!'J#)  
    !! 1)  Negative 'Hits' indicate incident rays that c}o 6Rm50  
    !! either got absorbed by the Current object (typical) }%jF!d  
    !! or did not go through or interact with current :jl*Y-mM  
    !! object (such as with STEP -1). |q77  
    !! 2)  The default LONG form provides for decimal places J;0;oXwJ<  
    !! under Current and Previous headings. This allows ccuGM WG*  
    !! for further breakout of paths according to specific x"12$7 9=  
    !! facets for edge-based objects. y d 97ys  
    !! 3)  Negative 'Split/Scatter' numbers indicate scatter -XV,r<''  
    !! rays from that object number. Otherwise, they are 4!Js="  
    !! specular split rays. They are traced back to the source ^&eF916H  
    !! from left to right (up to 10 levels possible). Refer to -&8( MT*  
    !! chart under PATHS command description for decimal number o{s2T)2  
    !! meanings. C 5.3[  
    !! Edit History (latest first) C$y6^/7)  
    !! 10/10/2000 - cp - modified format; added description 1VX3pkUET  
    !! 01/01/1996 - bro - creation xPm. TPj  
    !!-- ,&t+D-s<f  
    i<Vc~ !pT  
    --- PATHS +FT c/r  
                                                 OBJECTS 9*)&hhBs,  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... lYx_8x2  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 03 @a G  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 pr0X7 #_E5  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 7]h%?W !  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 y *i&p4Y*  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 Pp8S\%z~h  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 +vh|m5"7I7  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 @k?vbq  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 Xsq@E#@S  
    -------------------- ob.<j  
       8  1356 3.57E+01 n1f8jS+'}  
    !Z!)$3bB  
        177 ray flags changed Ww]$zd-bo  
       3397 rays now selected
    离线hemet
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    只看该作者 4楼 发表于: 2008-08-14
    在加上HELP文档里的说明 )(}[S:`  
    1st Digit    Definition    2nd/3rd Digits    Definition MpCPY"WLL  
    0    Random Scatter    0 0    Hemispherical zwfft  
    0    Random Scatter    # #    TOWARDS number VdHT3r  
    1    Ordinary Reflection    # #    DIFFRACT number NdXHpq;  
    2    Ordinary Transmission    # #    DIFFRACT number DSrU7#  
    3    Deterministic Scatter    0 0    Retro-reflected  U4!bW  
    3    Deterministic Scatter    0 1    Near Reflected RM2Ik_IH[l  
    3    Deterministic Scatter    0 2    Near Transmitted .a%6A#<X  
    4    Extraordinary Reflection    # #    DIFFRACT number clE9I<1v  
    5    Extraordinary Transmission    ##    DIFFRACT number 6V;Dcfvi  
    6    Volume Scatter    # #    MEDIA number 3<xE_ \DR  
    / ;`H )  
    !!Copyright ?1998-2003 Breault Research Organization, Inc. All rights reserved
    离线fang0705
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    只看该作者 5楼 发表于: 2008-08-14
    谢谢,我再看看.......