切换到宽版
  • 广告投放
  • 稿件投递
  • 繁體中文
    • 5017阅读
    • 5回复

    [求助]PATHS命令输出的意义? [复制链接]

    上一主题 下一主题
    离线fang0705
     
    发帖
    143
    光币
    150
    光券
    0
    只看楼主 倒序阅读 楼主  发表于: 2008-08-09
    # S}Z8  
    --- PATHS WZazJ=27}  
                                                 OBJECTS ET_W-  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... bKj%s@x  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 ; l&4V  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 `Q+ (LBP  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 H~GQ;PhRx  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 MS>t_C(  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 *5 |)-E  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 F.-R r  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 @o#!EfZyE  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 SfJA(v@E  
    在这个输出中,hit表示和物体接触过几次吗?后面几个又是什么意思,知道的能告诉我一声,或告诉我到哪里去找这些的意思.谢谢啦!
     
    分享到
    离线xpwj
    发帖
    406
    光币
    2112
    光券
    0
    只看该作者 1楼 发表于: 2008-08-10
    到ASAP中文入门里有
    离线fang0705
    发帖
    143
    光币
    150
    光券
    0
    只看该作者 2楼 发表于: 2008-08-14
    中文入门里没找到呀,其它几个的都有。能告诉我具体什么地方能找到么,谢谢啦!
    离线hemet
    发帖
    134
    光币
    413
    光券
    0
    只看该作者 3楼 发表于: 2008-08-14
    在example中的PATHS例子中 e'*`.^  
    b B  x?  
    !!++ UPc<gB  
    !! PATHS02.INR M t*6}Cl  
    !! Title: Typical PATHS Output s:2|c]wQ#R  
    !! Category: Isolated Command Kx. X7R  
    !! Keywords: PATHS, Tracing, stray, ghost .s<*'B7&  
    !! Description: Typical output from the PATHS Yly@ww9t|  
    !! command for all currently defined rays. This S#-wl2z  
    !! output shows the default LONG form and listing aWwPvd3  
    !! according to total flux. R*oXmuOsYA  
    !! Notes: I=7Y]w=  
    !! 1)  Negative 'Hits' indicate incident rays that @WQK>-=(3  
    !! either got absorbed by the Current object (typical) [6)UhS8  
    !! or did not go through or interact with current ly4s"4v  
    !! object (such as with STEP -1). d{3@h+zL  
    !! 2)  The default LONG form provides for decimal places 'Q =7/dY3I  
    !! under Current and Previous headings. This allows }<>~sy  
    !! for further breakout of paths according to specific /^$UhX9v  
    !! facets for edge-based objects. tV_t6x_.  
    !! 3)  Negative 'Split/Scatter' numbers indicate scatter R64!>o"nED  
    !! rays from that object number. Otherwise, they are HxB m~Lcqy  
    !! specular split rays. They are traced back to the source V~T@6S  
    !! from left to right (up to 10 levels possible). Refer to DbZ0e5  
    !! chart under PATHS command description for decimal number SFb{o <0 =  
    !! meanings. ;>%~9j1C  
    !! Edit History (latest first) B d^"=+c4  
    !! 10/10/2000 - cp - modified format; added description g ^!C  
    !! 01/01/1996 - bro - creation j}BHj.YuP  
    !!-- K*IxUz(  
    [L6w1b,  
    --- PATHS o7TN,([W  
                                                 OBJECTS WEa2E?*  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... Z2Zq'3*  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 -UZ@G~K  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 fQ'.8'>T  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 =(EI~N  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 tM,%^){p$  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 4"@GNk~e  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 YC=S5;  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 SVa6V}"Iv  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 R*zO dxY  
    -------------------- `^(jm  
       8  1356 3.57E+01 Q \]Xm>  
    ? b[n|^wS  
        177 ray flags changed 2oZ9laJO  
       3397 rays now selected
    离线hemet
    发帖
    134
    光币
    413
    光券
    0
    只看该作者 4楼 发表于: 2008-08-14
    在加上HELP文档里的说明 1/ZR*f a  
    1st Digit    Definition    2nd/3rd Digits    Definition mPPk )qy  
    0    Random Scatter    0 0    Hemispherical IN7<@OS7  
    0    Random Scatter    # #    TOWARDS number _Mc>W0'5@  
    1    Ordinary Reflection    # #    DIFFRACT number y/? &pKH^  
    2    Ordinary Transmission    # #    DIFFRACT number m7=1%6FN3  
    3    Deterministic Scatter    0 0    Retro-reflected NQ|xM"MqD  
    3    Deterministic Scatter    0 1    Near Reflected r7]"?#  
    3    Deterministic Scatter    0 2    Near Transmitted 02JoA+  
    4    Extraordinary Reflection    # #    DIFFRACT number t` 8!AhOgc  
    5    Extraordinary Transmission    ##    DIFFRACT number W3&tJ8*3  
    6    Volume Scatter    # #    MEDIA number I\Glc=T*  
    )9=(|Lp  
    !!Copyright ?1998-2003 Breault Research Organization, Inc. All rights reserved
    离线fang0705
    发帖
    143
    光币
    150
    光券
    0
    只看该作者 5楼 发表于: 2008-08-14
    谢谢,我再看看.......