在example中的PATHS例子中 e U;jP]FA
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!!++ 6+PGwCS
!! PATHS02.INR ,8##OB(
!! Title: Typical PATHS Output sfI N)jh
!! Category: Isolated Command [:B*6FXMN~
!! Keywords: PATHS, Tracing, stray, ghost hQ';{5IKvC
!! Description: Typical output from the PATHS }0{B
!! command for all currently defined rays. This E{>`MNj
!! output shows the default LONG form and listing KlO(o#&N
!! according to total flux. Ekjf^Uo
!! Notes: F1c&0*_A
!! 1) Negative 'Hits' indicate incident rays that !G+u j(
!! either got absorbed by the Current object (typical) KyLp?!|>
!! or did not go through or interact with current c#pj :f*H
!! object (such as with STEP -1). GYoseqZM
!! 2) The default LONG form provides for decimal places &HL{LnLP@/
!! under Current and Previous headings. This allows rBfg*r`)
!! for further breakout of paths according to specific %g w{[
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!! facets for edge-based objects. TSQhX~RN
!! 3) Negative 'Split/Scatter' numbers indicate scatter VQ<5%+
!! rays from that object number. Otherwise, they are }\Z5{OA
!! specular split rays. They are traced back to the source W4vBf^eC
!! from left to right (up to 10 levels possible). Refer to aQ|hi F}
!! chart under PATHS command description for decimal number m&Sp1=*Ejy
!! meanings. /aOlYqM(>
!! Edit History (latest first) N-%#\rPq.
!! 10/10/2000 - cp - modified format; added description jONjt(&N
!! 01/01/1996 - bro - creation h8.FX-0& =
!!-- ^'W%X
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--- PATHS r/Dd&x
OBJECTS N-QCfDao
Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... e/94y6*>
1 177 3.51E+01 98.23 -7 2.000 1.000 0.00 IG|\:Xz
2 461 2.85E-01 0.80 -9 2.000 1.000 1.10 1.10 0.00 C3.=GRg~l
3 177 6.96E-02 0.19 -17 2.000 1.000 1.10 1.10 0.00 bl.EIyG>
4 216 1.19E-01 0.33 -11 2.000 1.000 1.10 1.10 0.00 TzrW
5 215 1.06E-01 0.30 -13 2.000 1.000 1.10 1.10 0.00 HNMBXXf,B
6 94 4.15E-02 0.12 -15 2.000 1.000 1.10 1.10 0.00 )
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7 8 4.71E-03 0.01 -10 2.000 1.000 1.10 1.10 0.00 6x4_b
8 8 5.24E-03 0.01 -8 2.000 1.000 1.10 1.10 0.00 kzi|$Gs<