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    [求助]PATHS命令输出的意义? [复制链接]

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    离线fang0705
     
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    只看楼主 倒序阅读 楼主  发表于: 2008-08-09
    *r~6R  
    --- PATHS (YPG4:[  
                                                 OBJECTS b9b`%9/L  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... //$^~} wt  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 D iHj!tZN  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 Csgby(D*O  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 /bC@^Y&}  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 :.-KM7tDI1  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 cqb6]  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 8_rd1:t5  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 Z\1`(Pq7`  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 I[ 06R  
    在这个输出中,hit表示和物体接触过几次吗?后面几个又是什么意思,知道的能告诉我一声,或告诉我到哪里去找这些的意思.谢谢啦!
     
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    离线xpwj
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    只看该作者 1楼 发表于: 2008-08-10
    到ASAP中文入门里有
    离线fang0705
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    只看该作者 2楼 发表于: 2008-08-14
    中文入门里没找到呀,其它几个的都有。能告诉我具体什么地方能找到么,谢谢啦!
    离线hemet
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    只看该作者 3楼 发表于: 2008-08-14
    在example中的PATHS例子中 ef:Zi_o   
    $fW8S8  
    !!++ B@vup {Kg  
    !! PATHS02.INR &e4EZ  
    !! Title: Typical PATHS Output )Z`OkkabnD  
    !! Category: Isolated Command BQ!_i*14+  
    !! Keywords: PATHS, Tracing, stray, ghost 61z^(F$@  
    !! Description: Typical output from the PATHS z&|sks7  
    !! command for all currently defined rays. This <2w 41QZX  
    !! output shows the default LONG form and listing %BkPkQA  
    !! according to total flux. hl+ T  
    !! Notes: &!8u4*K5j  
    !! 1)  Negative 'Hits' indicate incident rays that {1vlz>82  
    !! either got absorbed by the Current object (typical) pA5X<)~   
    !! or did not go through or interact with current yjChnp Cc  
    !! object (such as with STEP -1). j&,%v+x  
    !! 2)  The default LONG form provides for decimal places GYri\<[  
    !! under Current and Previous headings. This allows )-LS n  
    !! for further breakout of paths according to specific wpJfP_H  
    !! facets for edge-based objects. OFw93UJ Y  
    !! 3)  Negative 'Split/Scatter' numbers indicate scatter $K~ t'wr  
    !! rays from that object number. Otherwise, they are }RkD7  
    !! specular split rays. They are traced back to the source "Ze<dB#,Y  
    !! from left to right (up to 10 levels possible). Refer to Ktf lbI!  
    !! chart under PATHS command description for decimal number G^w:c]  
    !! meanings. F:2V;  
    !! Edit History (latest first) gG46hO-M%x  
    !! 10/10/2000 - cp - modified format; added description R<8!lQ4s  
    !! 01/01/1996 - bro - creation 0hju@&Aa  
    !!-- -Wl79lE  
    4p/d>DTiM  
    --- PATHS )u5+<OG}=  
                                                 OBJECTS 7Dx <Sr!  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... 7cT ~u  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 _i1x\Z~ N  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 iED gcg7  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 6y)NH 8l7  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 9GVv[/NAb  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 Nc[u?-  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 {rZ )!  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 {o.i\"x;  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 ;PX>] r5U0  
    -------------------- \@:mq]Y  
       8  1356 3.57E+01 7-MkfWH2b6  
    g E;o_~  
        177 ray flags changed THDyb9_g  
       3397 rays now selected
    离线hemet
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    只看该作者 4楼 发表于: 2008-08-14
    在加上HELP文档里的说明 qEV>$>}  
    1st Digit    Definition    2nd/3rd Digits    Definition "~/O>.p  
    0    Random Scatter    0 0    Hemispherical 5j$ a3nH  
    0    Random Scatter    # #    TOWARDS number 4z>SI\Ss  
    1    Ordinary Reflection    # #    DIFFRACT number ^N:bT;;$nZ  
    2    Ordinary Transmission    # #    DIFFRACT number ]B r 6!U4~  
    3    Deterministic Scatter    0 0    Retro-reflected `%S#XJU  
    3    Deterministic Scatter    0 1    Near Reflected =-|,v*  
    3    Deterministic Scatter    0 2    Near Transmitted V'&`JZK6  
    4    Extraordinary Reflection    # #    DIFFRACT number xnD"LK  
    5    Extraordinary Transmission    ##    DIFFRACT number z;ko )  
    6    Volume Scatter    # #    MEDIA number h1.<\GO  
    /p_#8}Uh  
    !!Copyright ?1998-2003 Breault Research Organization, Inc. All rights reserved
    离线fang0705
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    只看该作者 5楼 发表于: 2008-08-14
    谢谢,我再看看.......