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    [求助]PATHS命令输出的意义? [复制链接]

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    离线fang0705
     
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    只看楼主 倒序阅读 楼主  发表于: 2008-08-09
    7d{xXJ-  
    --- PATHS qPN  
                                                 OBJECTS 5m;pHgkb  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... X:FyNUa  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 m:EYOe,w  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 zBrIhL]95  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 7 |Qb}[s  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 ABE EJQ  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 u 'ng'j'  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 Q0 PqyobD  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 q9zeN:><  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 9( &$Gwi  
    在这个输出中,hit表示和物体接触过几次吗?后面几个又是什么意思,知道的能告诉我一声,或告诉我到哪里去找这些的意思.谢谢啦!
     
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    离线xpwj
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    只看该作者 1楼 发表于: 2008-08-10
    到ASAP中文入门里有
    离线fang0705
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    只看该作者 2楼 发表于: 2008-08-14
    中文入门里没找到呀,其它几个的都有。能告诉我具体什么地方能找到么,谢谢啦!
    离线hemet
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    只看该作者 3楼 发表于: 2008-08-14
    在example中的PATHS例子中 I8hmn@ce  
    Bq:: 5,v  
    !!++ K)oN^  
    !! PATHS02.INR RK]."m0c~#  
    !! Title: Typical PATHS Output $r)nvf`\  
    !! Category: Isolated Command H Lt;1:b  
    !! Keywords: PATHS, Tracing, stray, ghost XG6UV('  
    !! Description: Typical output from the PATHS s&OwVQ<M  
    !! command for all currently defined rays. This X?"Ro`S  
    !! output shows the default LONG form and listing E?f*Z{~,  
    !! according to total flux. A7 :W0Gg  
    !! Notes: !FnH;  
    !! 1)  Negative 'Hits' indicate incident rays that 3412znM&  
    !! either got absorbed by the Current object (typical) \RP=Gf  
    !! or did not go through or interact with current d7QQ5FiB  
    !! object (such as with STEP -1). mCpoaGV_  
    !! 2)  The default LONG form provides for decimal places Y6 @A@VJ  
    !! under Current and Previous headings. This allows 4fzM%ku  
    !! for further breakout of paths according to specific DU4Prjb'  
    !! facets for edge-based objects. E~!FEl;  
    !! 3)  Negative 'Split/Scatter' numbers indicate scatter 8>jd2'v{  
    !! rays from that object number. Otherwise, they are seH#v  
    !! specular split rays. They are traced back to the source w4+bzdZ  
    !! from left to right (up to 10 levels possible). Refer to whg?X&j\V  
    !! chart under PATHS command description for decimal number pRdO4?l  
    !! meanings. 1z(y>`ZBq  
    !! Edit History (latest first) SY2B\TV  
    !! 10/10/2000 - cp - modified format; added description WS0RvBvb  
    !! 01/01/1996 - bro - creation eVWnD,'  
    !!-- C44 Dz.rs  
    Ih95&HsdC  
    --- PATHS [ !:.9  
                                                 OBJECTS FCmS3KIa,  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... t UW'E  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 1k>*   
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 (5N&bh`E  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 0)qLW& w  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 MgLz:2 :F  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 |3g:q  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 7QRtNYo#\  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 UkL'h&J~  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 Hca)5$yL  
    -------------------- /T*]RO4%>]  
       8  1356 3.57E+01 [XQoag;!  
    nmN6RGx  
        177 ray flags changed lBTgI"n=eK  
       3397 rays now selected
    离线hemet
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    只看该作者 4楼 发表于: 2008-08-14
    在加上HELP文档里的说明 *-Y|qS%  
    1st Digit    Definition    2nd/3rd Digits    Definition 0:nQGX!N  
    0    Random Scatter    0 0    Hemispherical v1zJr6ra9  
    0    Random Scatter    # #    TOWARDS number <OW` )0UX  
    1    Ordinary Reflection    # #    DIFFRACT number Md[nlz  
    2    Ordinary Transmission    # #    DIFFRACT number QkzPzbF"  
    3    Deterministic Scatter    0 0    Retro-reflected 82V xk  
    3    Deterministic Scatter    0 1    Near Reflected Ybx4 Up@  
    3    Deterministic Scatter    0 2    Near Transmitted _&JlE$ua7  
    4    Extraordinary Reflection    # #    DIFFRACT number ^QV;[ha,o  
    5    Extraordinary Transmission    ##    DIFFRACT number q@u$I'`Bs  
    6    Volume Scatter    # #    MEDIA number 7IZ(3B<87t  
    jvm "7)h  
    !!Copyright ?1998-2003 Breault Research Organization, Inc. All rights reserved
    离线fang0705
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    只看该作者 5楼 发表于: 2008-08-14
    谢谢,我再看看.......