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    [求助]PATHS命令输出的意义? [复制链接]

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    离线fang0705
     
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    只看楼主 倒序阅读 楼主  发表于: 2008-08-09
    6#A g^A  
    --- PATHS XCCh*qym  
                                                 OBJECTS YCv)DW;  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... 3\x@G)1  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 [E9V#J89  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 (G:A^z  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 qPh @Bl3  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 }ll&qb  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 /RVy?)hVT#  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 Yt]tRqrh;T  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 3V)ef$Y0  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 &h(>jY7b;  
    在这个输出中,hit表示和物体接触过几次吗?后面几个又是什么意思,知道的能告诉我一声,或告诉我到哪里去找这些的意思.谢谢啦!
     
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    离线xpwj
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    只看该作者 1楼 发表于: 2008-08-10
    到ASAP中文入门里有
    离线fang0705
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    只看该作者 2楼 发表于: 2008-08-14
    中文入门里没找到呀,其它几个的都有。能告诉我具体什么地方能找到么,谢谢啦!
    离线hemet
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    只看该作者 3楼 发表于: 2008-08-14
    在example中的PATHS例子中 \ a#{Y/j3  
    / @v V^!#1  
    !!++ X;e=d+pw  
    !! PATHS02.INR |`T$Iq  
    !! Title: Typical PATHS Output hgYi ,e  
    !! Category: Isolated Command pZE}<EX  
    !! Keywords: PATHS, Tracing, stray, ghost Yfbo=yk  
    !! Description: Typical output from the PATHS a+HGlj 2>  
    !! command for all currently defined rays. This ]%%I=r  
    !! output shows the default LONG form and listing !.2tv  
    !! according to total flux. {GH0> 1&  
    !! Notes: ~FP4JM,y6  
    !! 1)  Negative 'Hits' indicate incident rays that v3p0  
    !! either got absorbed by the Current object (typical) #mIgk'kW<  
    !! or did not go through or interact with current c-GS:'J{  
    !! object (such as with STEP -1). Abw=x4d(i  
    !! 2)  The default LONG form provides for decimal places YkN0,6  
    !! under Current and Previous headings. This allows &i(\g7%U  
    !! for further breakout of paths according to specific p*NKM} ]I  
    !! facets for edge-based objects. mNII-X G  
    !! 3)  Negative 'Split/Scatter' numbers indicate scatter k)3b0T@b  
    !! rays from that object number. Otherwise, they are +YJpVxYmZ  
    !! specular split rays. They are traced back to the source mm dQ\\  
    !! from left to right (up to 10 levels possible). Refer to ]$7yB3S,B  
    !! chart under PATHS command description for decimal number >Ut4INV  
    !! meanings. +#RgHo?f  
    !! Edit History (latest first) e,?qwZK:y  
    !! 10/10/2000 - cp - modified format; added description vE~>9  
    !! 01/01/1996 - bro - creation 1 $m[# 3  
    !!-- l cX'n8/3  
    ^g'P H{68  
    --- PATHS YigDrW  
                                                 OBJECTS M?S&@\}c  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... e0"80"D  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 9#>t% IF~  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 /;X+<Wj  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 qo*%S  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 eqY8;/  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 .)g7s? K  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 NiSybyR$  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 @e#{Sm  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 !'z"V_x~  
    -------------------- V;LV),R?  
       8  1356 3.57E+01 j5:/Gl8  
    3j6Am{9  
        177 ray flags changed "$I8EW/1  
       3397 rays now selected
    离线hemet
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    只看该作者 4楼 发表于: 2008-08-14
    在加上HELP文档里的说明 e9;5.m  
    1st Digit    Definition    2nd/3rd Digits    Definition K2qKkV@  
    0    Random Scatter    0 0    Hemispherical  6hO]eS  
    0    Random Scatter    # #    TOWARDS number .)c+gyaQ  
    1    Ordinary Reflection    # #    DIFFRACT number szs.B|3X@*  
    2    Ordinary Transmission    # #    DIFFRACT number ZA7b;{o [  
    3    Deterministic Scatter    0 0    Retro-reflected  GUps\:ss  
    3    Deterministic Scatter    0 1    Near Reflected 'j9x(T1M1  
    3    Deterministic Scatter    0 2    Near Transmitted r'<!wp@  
    4    Extraordinary Reflection    # #    DIFFRACT number S[e> 8  
    5    Extraordinary Transmission    ##    DIFFRACT number -4v2]  
    6    Volume Scatter    # #    MEDIA number #G]g  
    qQwf#&  
    !!Copyright ?1998-2003 Breault Research Organization, Inc. All rights reserved
    离线fang0705
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    只看该作者 5楼 发表于: 2008-08-14
    谢谢,我再看看.......