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    [求助]PATHS命令输出的意义? [复制链接]

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    离线fang0705
     
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    只看楼主 倒序阅读 楼主  发表于: 2008-08-09
    ju@5D h  
    --- PATHS Ijs"KAW ?  
                                                 OBJECTS vcsMU|GGh  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... yU"'h[^  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 .).*6{_  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 yzml4/X  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 %~ROV>&  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 \qU.?V[2  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 CL U[')H0  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 dE _I=v  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 OcBn1k.  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 c20'{kH  
    在这个输出中,hit表示和物体接触过几次吗?后面几个又是什么意思,知道的能告诉我一声,或告诉我到哪里去找这些的意思.谢谢啦!
     
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    离线xpwj
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    只看该作者 1楼 发表于: 2008-08-10
    到ASAP中文入门里有
    离线fang0705
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    只看该作者 2楼 发表于: 2008-08-14
    中文入门里没找到呀,其它几个的都有。能告诉我具体什么地方能找到么,谢谢啦!
    离线hemet
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    只看该作者 3楼 发表于: 2008-08-14
    在example中的PATHS例子中 !2('Cq_^  
    nl7=Nhh  
    !!++ "[.adiw  
    !! PATHS02.INR V9 pKb X  
    !! Title: Typical PATHS Output CbJ ]}Z  
    !! Category: Isolated Command h5bQ  
    !! Keywords: PATHS, Tracing, stray, ghost PZQb.QAn  
    !! Description: Typical output from the PATHS \h%/Cp+p  
    !! command for all currently defined rays. This O;qerE?i`  
    !! output shows the default LONG form and listing B_k[N}|zD  
    !! according to total flux. K"cN`Kj<*-  
    !! Notes: B6gSt3w.  
    !! 1)  Negative 'Hits' indicate incident rays that r lalr+Rf  
    !! either got absorbed by the Current object (typical) [Ng#/QXk{  
    !! or did not go through or interact with current _RFTm.9&  
    !! object (such as with STEP -1). pZ/aZg1Ld  
    !! 2)  The default LONG form provides for decimal places e+z_Rj%Y;I  
    !! under Current and Previous headings. This allows F3\'WQh  
    !! for further breakout of paths according to specific 6'e}!O  
    !! facets for edge-based objects. oEE*H2l\  
    !! 3)  Negative 'Split/Scatter' numbers indicate scatter "8Ud&o  
    !! rays from that object number. Otherwise, they are R4<}kA,.  
    !! specular split rays. They are traced back to the source a X>bC-  
    !! from left to right (up to 10 levels possible). Refer to '3f"#fF6  
    !! chart under PATHS command description for decimal number +2kJuoj:  
    !! meanings. o;XzJ#P  
    !! Edit History (latest first) `e t0i.  
    !! 10/10/2000 - cp - modified format; added description Qwn/ ,  
    !! 01/01/1996 - bro - creation ZB'/DO=i  
    !!-- R=IZFwr  
    ~+{OSx<S  
    --- PATHS 'AX/?Srd  
                                                 OBJECTS yWa-iHWC  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... ?Sj3-*/?  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 P1b5=/}:V  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 **V^8'W<  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 [q/=%8qLUA  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 O|J`M2r  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 G J=<~S"  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 (^'TT>2B  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 +B$ o8V  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 [kx_Izi/T  
    -------------------- UdmYS3zs  
       8  1356 3.57E+01 4tTK5`7N  
     9x/HQ(1  
        177 ray flags changed `1F[.DdF  
       3397 rays now selected
    离线hemet
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    只看该作者 4楼 发表于: 2008-08-14
    在加上HELP文档里的说明 @.f@N;z  
    1st Digit    Definition    2nd/3rd Digits    Definition Z 55iq  
    0    Random Scatter    0 0    Hemispherical s5T$>+ a  
    0    Random Scatter    # #    TOWARDS number >s}b q#x  
    1    Ordinary Reflection    # #    DIFFRACT number V3fd]rIP  
    2    Ordinary Transmission    # #    DIFFRACT number !8^:19+  
    3    Deterministic Scatter    0 0    Retro-reflected TJ3CXyRq  
    3    Deterministic Scatter    0 1    Near Reflected =.,]}  
    3    Deterministic Scatter    0 2    Near Transmitted m5lMh14E  
    4    Extraordinary Reflection    # #    DIFFRACT number rK W<kQT  
    5    Extraordinary Transmission    ##    DIFFRACT number eOa:%{Kj  
    6    Volume Scatter    # #    MEDIA number [$_d|Z  
    60P^aj$V  
    !!Copyright ?1998-2003 Breault Research Organization, Inc. All rights reserved
    离线fang0705
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    只看该作者 5楼 发表于: 2008-08-14
    谢谢,我再看看.......