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    [求助]PATHS命令输出的意义? [复制链接]

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    离线fang0705
     
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    只看楼主 倒序阅读 楼主  发表于: 2008-08-09
    Ut;`6t  
    --- PATHS xSm;~')g  
                                                 OBJECTS g w" \pD  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... _dJ(h6%3  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 ZEAUoC1E1  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 M2O_kO eZ  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 5~|{:29X  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 r-<O'^C  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 _!nsEG VV  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 s V_(9@b  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 u= NLR\  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 &EfQ%r}C  
    在这个输出中,hit表示和物体接触过几次吗?后面几个又是什么意思,知道的能告诉我一声,或告诉我到哪里去找这些的意思.谢谢啦!
     
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    离线xpwj
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    只看该作者 1楼 发表于: 2008-08-10
    到ASAP中文入门里有
    离线fang0705
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    只看该作者 2楼 发表于: 2008-08-14
    中文入门里没找到呀,其它几个的都有。能告诉我具体什么地方能找到么,谢谢啦!
    离线hemet
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    只看该作者 3楼 发表于: 2008-08-14
    在example中的PATHS例子中 WsI`!ez;D  
    g !'R}y  
    !!++ Ri.tA  
    !! PATHS02.INR t`Kbm''d[  
    !! Title: Typical PATHS Output >f(?Mxh2  
    !! Category: Isolated Command M]x> u@JH  
    !! Keywords: PATHS, Tracing, stray, ghost U2q6^z4l  
    !! Description: Typical output from the PATHS z p E|  
    !! command for all currently defined rays. This Lc*>sOm9  
    !! output shows the default LONG form and listing ;<[X\;|'  
    !! according to total flux. r|Ui1f5  
    !! Notes: '! [oLy  
    !! 1)  Negative 'Hits' indicate incident rays that |#oS7oV(  
    !! either got absorbed by the Current object (typical) d1b] +AG4  
    !! or did not go through or interact with current c{z$^)A/  
    !! object (such as with STEP -1).  is'V%q  
    !! 2)  The default LONG form provides for decimal places oQ$yr^M  
    !! under Current and Previous headings. This allows LG #^g6P  
    !! for further breakout of paths according to specific E+f)Zg :  
    !! facets for edge-based objects. }E'0vf /  
    !! 3)  Negative 'Split/Scatter' numbers indicate scatter +P/kfY"  
    !! rays from that object number. Otherwise, they are $v^hzC  
    !! specular split rays. They are traced back to the source !?2)a pM  
    !! from left to right (up to 10 levels possible). Refer to 8v4}h9*F"7  
    !! chart under PATHS command description for decimal number YH&=cI@  
    !! meanings. __=H"UhWv  
    !! Edit History (latest first) C?PQ>Q!f-  
    !! 10/10/2000 - cp - modified format; added description 0> f!S` *  
    !! 01/01/1996 - bro - creation 8bIP"!=*W  
    !!-- {o=?@$6C  
    |Splbs k  
    --- PATHS *rxr:y#Ve  
                                                 OBJECTS dmFn0J-\  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... \Wbmmd}8  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 LP<A q  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 ?#xl3Z ;I  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 QV;o9j  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 e#"h@kZP  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 ,_[x|8m  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 )vp0X\3q`  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 K_7pr~D]@r  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 F3tps jQ  
    -------------------- %)ho<z:7U  
       8  1356 3.57E+01 +H)'(<  
    5>k:PKHL  
        177 ray flags changed `Q] N]mK  
       3397 rays now selected
    离线hemet
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    只看该作者 4楼 发表于: 2008-08-14
    在加上HELP文档里的说明 3h:j.8Z  
    1st Digit    Definition    2nd/3rd Digits    Definition m[hL GD'Fi  
    0    Random Scatter    0 0    Hemispherical Lvk}%,S8t  
    0    Random Scatter    # #    TOWARDS number nJD GNm,  
    1    Ordinary Reflection    # #    DIFFRACT number ys_2?uv  
    2    Ordinary Transmission    # #    DIFFRACT number Y.:R-|W  
    3    Deterministic Scatter    0 0    Retro-reflected Z;0~f<e%  
    3    Deterministic Scatter    0 1    Near Reflected U& ?hG>  
    3    Deterministic Scatter    0 2    Near Transmitted hI[} -  
    4    Extraordinary Reflection    # #    DIFFRACT number 2RiJm"   
    5    Extraordinary Transmission    ##    DIFFRACT number i"{O~[  
    6    Volume Scatter    # #    MEDIA number uuzV,q  
    <p@Cx  
    !!Copyright ?1998-2003 Breault Research Organization, Inc. All rights reserved
    离线fang0705
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    只看该作者 5楼 发表于: 2008-08-14
    谢谢,我再看看.......