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    [求助]PATHS命令输出的意义? [复制链接]

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    离线fang0705
     
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    只看楼主 倒序阅读 楼主  发表于: 2008-08-09
    1JQ5bB"  
    --- PATHS }b5omHUE%  
                                                 OBJECTS (@DqKB  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... #B!| sXC  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 oACbZ#/@n  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 FR9w0{o  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 ~<N9ckK  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 NX[-Y]t  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 qX[{_$^Q  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 @T"-%L8PL  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 d*YVk{s7V  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 t[e]AU[}  
    在这个输出中,hit表示和物体接触过几次吗?后面几个又是什么意思,知道的能告诉我一声,或告诉我到哪里去找这些的意思.谢谢啦!
     
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    离线xpwj
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    只看该作者 1楼 发表于: 2008-08-10
    到ASAP中文入门里有
    离线fang0705
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    只看该作者 2楼 发表于: 2008-08-14
    中文入门里没找到呀,其它几个的都有。能告诉我具体什么地方能找到么,谢谢啦!
    离线hemet
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    只看该作者 3楼 发表于: 2008-08-14
    在example中的PATHS例子中 7|o!v);uR  
    YV _ 7 .+A  
    !!++ yM}3u4FG  
    !! PATHS02.INR 0K6My4d{  
    !! Title: Typical PATHS Output 2">de/jS  
    !! Category: Isolated Command Zb&pH~ 7  
    !! Keywords: PATHS, Tracing, stray, ghost 73 4t  
    !! Description: Typical output from the PATHS 1{5t.  
    !! command for all currently defined rays. This @`#x:p:  
    !! output shows the default LONG form and listing F\hVunPVx  
    !! according to total flux. Y]*&\Ex"\  
    !! Notes: D^2lb"3  
    !! 1)  Negative 'Hits' indicate incident rays that z(8G=C  
    !! either got absorbed by the Current object (typical) pGfGGY>i%  
    !! or did not go through or interact with current J2 /19'QE  
    !! object (such as with STEP -1). ok [_Z;  
    !! 2)  The default LONG form provides for decimal places ,NvXpN  
    !! under Current and Previous headings. This allows D)pTE?@W'  
    !! for further breakout of paths according to specific H] g=( %ok  
    !! facets for edge-based objects. o<iU;15  
    !! 3)  Negative 'Split/Scatter' numbers indicate scatter dA (n,@{  
    !! rays from that object number. Otherwise, they are $+f=l~/s  
    !! specular split rays. They are traced back to the source =-_hq'il  
    !! from left to right (up to 10 levels possible). Refer to <5mv8'{L  
    !! chart under PATHS command description for decimal number \ {]y(GT  
    !! meanings. -ycdg'v  
    !! Edit History (latest first) |`Noj+T47I  
    !! 10/10/2000 - cp - modified format; added description ~b m'i%$k  
    !! 01/01/1996 - bro - creation ?]D))_|G  
    !!-- kxd*B P  
    Ncsh{.  
    --- PATHS \y:48zd  
                                                 OBJECTS ,Pcg+^A  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... n}[S  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 {:("oK6w  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 0IdA!.|  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 4oH ,_sr  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 )gSqO{Z  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 e3W~6P  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 7(X z%v   
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 K)wWqC.  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 _K!.TM+9  
    -------------------- mB"I(>q*M  
       8  1356 3.57E+01 OR!W3 @  
    Xpn\TD<_I  
        177 ray flags changed ,!@MLn  
       3397 rays now selected
    离线hemet
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    只看该作者 4楼 发表于: 2008-08-14
    在加上HELP文档里的说明 nL/]Q'(5  
    1st Digit    Definition    2nd/3rd Digits    Definition =hFY-~U  
    0    Random Scatter    0 0    Hemispherical  *0^~@U  
    0    Random Scatter    # #    TOWARDS number CAC4A   
    1    Ordinary Reflection    # #    DIFFRACT number 4xmJQ>/  
    2    Ordinary Transmission    # #    DIFFRACT number +71<B>L   
    3    Deterministic Scatter    0 0    Retro-reflected ?@$xLUHR4  
    3    Deterministic Scatter    0 1    Near Reflected %eg+ .  
    3    Deterministic Scatter    0 2    Near Transmitted S\8v)|Pr  
    4    Extraordinary Reflection    # #    DIFFRACT number ~>u| 7 M$(  
    5    Extraordinary Transmission    ##    DIFFRACT number } #H,oy;Dz  
    6    Volume Scatter    # #    MEDIA number "nu]3zcd  
    +|obU9M  
    !!Copyright ?1998-2003 Breault Research Organization, Inc. All rights reserved
    离线fang0705
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    只看该作者 5楼 发表于: 2008-08-14
    谢谢,我再看看.......