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    [求助]PATHS命令输出的意义? [复制链接]

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    离线fang0705
     
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    只看楼主 倒序阅读 楼主  发表于: 2008-08-09
    \F%5TRoC  
    --- PATHS sDnHd9v<?t  
                                                 OBJECTS nu,#y"WQ  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... PMk3b3)Z  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 w]n20&  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 YmM+x=G:  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 .3Nd[+[  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 dzZ74FE!t  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 D'aq^T'  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 ]=p@1  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 }7CMXw [  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 r]eeKV,{p  
    在这个输出中,hit表示和物体接触过几次吗?后面几个又是什么意思,知道的能告诉我一声,或告诉我到哪里去找这些的意思.谢谢啦!
     
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    离线xpwj
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    只看该作者 1楼 发表于: 2008-08-10
    到ASAP中文入门里有
    离线fang0705
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    只看该作者 2楼 发表于: 2008-08-14
    中文入门里没找到呀,其它几个的都有。能告诉我具体什么地方能找到么,谢谢啦!
    离线hemet
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    只看该作者 3楼 发表于: 2008-08-14
    在example中的PATHS例子中 fk4s19;?  
    egboLqn  
    !!++ Eq^k @  
    !! PATHS02.INR 2<wuzP|  
    !! Title: Typical PATHS Output H];|<G  
    !! Category: Isolated Command y0>asl  
    !! Keywords: PATHS, Tracing, stray, ghost tWQ_.,ld  
    !! Description: Typical output from the PATHS 8RWfv}:X  
    !! command for all currently defined rays. This WS8m^~S@\  
    !! output shows the default LONG form and listing VO3&!uOd  
    !! according to total flux. }\}pSqW  
    !! Notes: wXp A1,i  
    !! 1)  Negative 'Hits' indicate incident rays that <qN0Q7  
    !! either got absorbed by the Current object (typical) Xn-GSW3{  
    !! or did not go through or interact with current <y=VDb/  
    !! object (such as with STEP -1). zu'Uau  
    !! 2)  The default LONG form provides for decimal places |WH'aGG  
    !! under Current and Previous headings. This allows gO%#'Eb2  
    !! for further breakout of paths according to specific 1eQ9(hzF  
    !! facets for edge-based objects. m8eyAvi 6  
    !! 3)  Negative 'Split/Scatter' numbers indicate scatter q}>1Rr|U`  
    !! rays from that object number. Otherwise, they are !TY9\8JzV  
    !! specular split rays. They are traced back to the source F<q'ivj:w  
    !! from left to right (up to 10 levels possible). Refer to zF6 R\w  
    !! chart under PATHS command description for decimal number ES!$JWK|  
    !! meanings. cjt<&b*  
    !! Edit History (latest first) w@Uw8b  
    !! 10/10/2000 - cp - modified format; added description 5G=<2;  
    !! 01/01/1996 - bro - creation } r$&"wYM  
    !!-- ~4h<nc  
    bqp6cg\p  
    --- PATHS 0UZ>y/ C)=  
                                                 OBJECTS Kk1591'  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... lP& 7U  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 ,/AwR?m  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 \Km!#:  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 GZ0? C2\  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 w naP?|/  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 ]|62l+  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 )=l~XV  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 &C<K|F!j!  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 ^;jJVYx-PP  
    -------------------- B*7Y5_N  
       8  1356 3.57E+01 73B,I 0U  
    .gTla  
        177 ray flags changed WZO8|hY  
       3397 rays now selected
    离线hemet
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    只看该作者 4楼 发表于: 2008-08-14
    在加上HELP文档里的说明 ST$~l7p  
    1st Digit    Definition    2nd/3rd Digits    Definition {Q],rv|;  
    0    Random Scatter    0 0    Hemispherical ^Pl(V@  
    0    Random Scatter    # #    TOWARDS number 3qJOE6[}%  
    1    Ordinary Reflection    # #    DIFFRACT number ir/m. ~?  
    2    Ordinary Transmission    # #    DIFFRACT number !z">aIj\6  
    3    Deterministic Scatter    0 0    Retro-reflected WLl_;BgN  
    3    Deterministic Scatter    0 1    Near Reflected eKjmU| H  
    3    Deterministic Scatter    0 2    Near Transmitted 0/K?'&$yvb  
    4    Extraordinary Reflection    # #    DIFFRACT number {$D[l hj  
    5    Extraordinary Transmission    ##    DIFFRACT number 'i5 VU4?K  
    6    Volume Scatter    # #    MEDIA number {hQ0=rv<  
    ]-[M&i=+&  
    !!Copyright ?1998-2003 Breault Research Organization, Inc. All rights reserved
    离线fang0705
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    只看该作者 5楼 发表于: 2008-08-14
    谢谢,我再看看.......