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    [求助]PATHS命令输出的意义? [复制链接]

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    离线fang0705
     
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    只看楼主 倒序阅读 楼主  发表于: 2008-08-09
    2$o[  
    --- PATHS 3-R3Qlr  
                                                 OBJECTS 709eLhXrH  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... 4r. W:}4:  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00  B~NC  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 0|ps),  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 ZH(.| NaH  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 _'7/99]4g}  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 ^8m+*t  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 RrHnDO'  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 g=C<E2'i*  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 1pb;A;F,A  
    在这个输出中,hit表示和物体接触过几次吗?后面几个又是什么意思,知道的能告诉我一声,或告诉我到哪里去找这些的意思.谢谢啦!
     
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    离线xpwj
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    只看该作者 1楼 发表于: 2008-08-10
    到ASAP中文入门里有
    离线fang0705
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    只看该作者 2楼 发表于: 2008-08-14
    中文入门里没找到呀,其它几个的都有。能告诉我具体什么地方能找到么,谢谢啦!
    离线hemet
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    只看该作者 3楼 发表于: 2008-08-14
    在example中的PATHS例子中 " B{0-H+  
    va(9{AXI  
    !!++ X-$td~r  
    !! PATHS02.INR %GbPrlu  
    !! Title: Typical PATHS Output )[sO5X7'^  
    !! Category: Isolated Command )_e"N d4  
    !! Keywords: PATHS, Tracing, stray, ghost T(UYlLe  
    !! Description: Typical output from the PATHS 3Z:!o$  
    !! command for all currently defined rays. This tgtoK|.  
    !! output shows the default LONG form and listing M5kHD]b  
    !! according to total flux. W 'a~pB1I  
    !! Notes: W lQ=CRY  
    !! 1)  Negative 'Hits' indicate incident rays that KOEi_9i}  
    !! either got absorbed by the Current object (typical) )75yv<L2S,  
    !! or did not go through or interact with current pE/3-0;}N  
    !! object (such as with STEP -1). ,,_K/='m  
    !! 2)  The default LONG form provides for decimal places N#['fg'  
    !! under Current and Previous headings. This allows z %3"d0  
    !! for further breakout of paths according to specific '&:x_WwVrO  
    !! facets for edge-based objects. 0D3+R1>_D  
    !! 3)  Negative 'Split/Scatter' numbers indicate scatter $a*Q).^  
    !! rays from that object number. Otherwise, they are `$Flgp0P  
    !! specular split rays. They are traced back to the source &IEBZB\/+&  
    !! from left to right (up to 10 levels possible). Refer to ?VZXJO{^  
    !! chart under PATHS command description for decimal number 7]xz8t  
    !! meanings. kqigFcz!Y  
    !! Edit History (latest first) 3ZL7N$N}7  
    !! 10/10/2000 - cp - modified format; added description &9dr+o-(~  
    !! 01/01/1996 - bro - creation csX*XiDWm  
    !!-- y?z_^ppj  
    `V):V4!j),  
    --- PATHS N"1x]1'   
                                                 OBJECTS J=SB/8tQ)T  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... VgsCwJ9w  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 n+\Cw`'<H  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 Ya&\ly /i  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 _2X6bIE  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 ~q?"w:@;x  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 /N[o[q  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 e4YfT r  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 _HHJw""j  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 HvgK_'  
    -------------------- o*wC{VP_  
       8  1356 3.57E+01 z?uQlm*We  
    _l!U[{l*d  
        177 ray flags changed aU.0dsq  
       3397 rays now selected
    离线hemet
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    只看该作者 4楼 发表于: 2008-08-14
    在加上HELP文档里的说明 _ 2gT1B  
    1st Digit    Definition    2nd/3rd Digits    Definition ^W[B[Y<k  
    0    Random Scatter    0 0    Hemispherical :^-HVT)qF  
    0    Random Scatter    # #    TOWARDS number snTJe[^d  
    1    Ordinary Reflection    # #    DIFFRACT number K!- &Zv  
    2    Ordinary Transmission    # #    DIFFRACT number :S99}pgY  
    3    Deterministic Scatter    0 0    Retro-reflected A.$VM#  
    3    Deterministic Scatter    0 1    Near Reflected z)W#&JFF  
    3    Deterministic Scatter    0 2    Near Transmitted g?A5'o&Yu  
    4    Extraordinary Reflection    # #    DIFFRACT number x)#<.DX  
    5    Extraordinary Transmission    ##    DIFFRACT number $-fjrQ  
    6    Volume Scatter    # #    MEDIA number +NLQYuN  
    7\0|`{|R@  
    !!Copyright ?1998-2003 Breault Research Organization, Inc. All rights reserved
    离线fang0705
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    只看该作者 5楼 发表于: 2008-08-14
    谢谢,我再看看.......