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    [求助]PATHS命令输出的意义? [复制链接]

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    离线fang0705
     
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    只看楼主 倒序阅读 楼主  发表于: 2008-08-09
    :s4p/*f  
    --- PATHS L21VS ,#I  
                                                 OBJECTS >yULC|'F&~  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... at)~]dG  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 }mAa}{_  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 ELj\[&U  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 uvrB5=u  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 /kfgx{jZ  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 y~FV2$  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 lBaR  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 uuQ(&  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 ~J P=T  
    在这个输出中,hit表示和物体接触过几次吗?后面几个又是什么意思,知道的能告诉我一声,或告诉我到哪里去找这些的意思.谢谢啦!
     
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    离线xpwj
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    只看该作者 1楼 发表于: 2008-08-10
    到ASAP中文入门里有
    离线fang0705
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    只看该作者 2楼 发表于: 2008-08-14
    中文入门里没找到呀,其它几个的都有。能告诉我具体什么地方能找到么,谢谢啦!
    离线hemet
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    只看该作者 3楼 发表于: 2008-08-14
    在example中的PATHS例子中 NB8/g0:=n&  
    <?@NRFTe  
    !!++ Wh.?j>vB  
    !! PATHS02.INR ~FN9 [aJF+  
    !! Title: Typical PATHS Output fc |GArL#}  
    !! Category: Isolated Command yI"6Da6|y  
    !! Keywords: PATHS, Tracing, stray, ghost 0`[wpZ  
    !! Description: Typical output from the PATHS zlEX+=3  
    !! command for all currently defined rays. This /%;mqrdk  
    !! output shows the default LONG form and listing [_}J F}6  
    !! according to total flux. +Nt2 +Y:O  
    !! Notes: m+Rv+_R  
    !! 1)  Negative 'Hits' indicate incident rays that LL3#5AA"k|  
    !! either got absorbed by the Current object (typical) dfij|>:*0  
    !! or did not go through or interact with current =Xqc]5[i  
    !! object (such as with STEP -1). 5.MGaU^Z$  
    !! 2)  The default LONG form provides for decimal places zc;|fHW~O  
    !! under Current and Previous headings. This allows CW,Wx:Y  
    !! for further breakout of paths according to specific /so8WRu.  
    !! facets for edge-based objects. (w}H]LQ  
    !! 3)  Negative 'Split/Scatter' numbers indicate scatter FgB& b  
    !! rays from that object number. Otherwise, they are %'X[^W  
    !! specular split rays. They are traced back to the source LyAn&h}  
    !! from left to right (up to 10 levels possible). Refer to uLWh |   
    !! chart under PATHS command description for decimal number PEW=@xj2y  
    !! meanings. ~,i-8jl,  
    !! Edit History (latest first) `.i!NBA'6  
    !! 10/10/2000 - cp - modified format; added description #g]vc_V  
    !! 01/01/1996 - bro - creation ;N 0~;I  
    !!-- "CI=`=  
    .8by"?**  
    --- PATHS 6I4oi@hZz  
                                                 OBJECTS 'LO^<  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... s]f6/x/~  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 Y\$ySvZ0  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 $7rq3y  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 61)-cVC  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 &3n~ %$#N  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 F;7dt@5;  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 TzNn^ir=HX  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 w tiny,6  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 IX>d`O61*g  
    -------------------- =*r]) Vg^  
       8  1356 3.57E+01 RsY3V=u  
    !'cl"\h  
        177 ray flags changed Z2'Bk2 L  
       3397 rays now selected
    离线hemet
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    只看该作者 4楼 发表于: 2008-08-14
    在加上HELP文档里的说明 yL2o}ZbS  
    1st Digit    Definition    2nd/3rd Digits    Definition Nw1#M%/!r!  
    0    Random Scatter    0 0    Hemispherical  y"H*%]  
    0    Random Scatter    # #    TOWARDS number +h r@#n4A  
    1    Ordinary Reflection    # #    DIFFRACT number Is{KN!Hw  
    2    Ordinary Transmission    # #    DIFFRACT number W8KDX_vGJ  
    3    Deterministic Scatter    0 0    Retro-reflected )~HUo9K9  
    3    Deterministic Scatter    0 1    Near Reflected ucG@?@JENm  
    3    Deterministic Scatter    0 2    Near Transmitted HLV2~5Txc  
    4    Extraordinary Reflection    # #    DIFFRACT number \l]DQaOEe  
    5    Extraordinary Transmission    ##    DIFFRACT number U8LtG/  
    6    Volume Scatter    # #    MEDIA number \kU &^Hi  
    j ~1B|,H  
    !!Copyright ?1998-2003 Breault Research Organization, Inc. All rights reserved
    离线fang0705
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    只看该作者 5楼 发表于: 2008-08-14
    谢谢,我再看看.......