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    [求助]PATHS命令输出的意义? [复制链接]

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    离线fang0705
     
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    只看楼主 倒序阅读 楼主  发表于: 2008-08-09
    ; lrO?sm  
    --- PATHS I|K!hQ"m  
                                                 OBJECTS P2iuB|B@  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... 9IrCu?n9b  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 gzH;`,  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 *B{]  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 eY^zs0  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 x?u@ j7[  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 ;;XY&J  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 9=/4}!.  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 ?p 4iXHE  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 s'l|Ii  
    在这个输出中,hit表示和物体接触过几次吗?后面几个又是什么意思,知道的能告诉我一声,或告诉我到哪里去找这些的意思.谢谢啦!
     
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    离线xpwj
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    只看该作者 1楼 发表于: 2008-08-10
    到ASAP中文入门里有
    离线fang0705
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    只看该作者 2楼 发表于: 2008-08-14
    中文入门里没找到呀,其它几个的都有。能告诉我具体什么地方能找到么,谢谢啦!
    离线hemet
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    只看该作者 3楼 发表于: 2008-08-14
    在example中的PATHS例子中 q+<,FdG  
    r2i]9>w  
    !!++ _?'W30Dg  
    !! PATHS02.INR #*"V'dj;e  
    !! Title: Typical PATHS Output L\c3D|  
    !! Category: Isolated Command 0raFb,6l  
    !! Keywords: PATHS, Tracing, stray, ghost gM]E8%;{  
    !! Description: Typical output from the PATHS /n>vPJvz  
    !! command for all currently defined rays. This vSoG] :1  
    !! output shows the default LONG form and listing (f_J @n  
    !! according to total flux. v UO[V$rx  
    !! Notes: KC2Z@  
    !! 1)  Negative 'Hits' indicate incident rays that /0|1xHs  
    !! either got absorbed by the Current object (typical) >t'A1`W  
    !! or did not go through or interact with current +_S0  
    !! object (such as with STEP -1). j;D$qd'J  
    !! 2)  The default LONG form provides for decimal places T@#?{eA  
    !! under Current and Previous headings. This allows h&d"|<  
    !! for further breakout of paths according to specific Vjo[rUW  
    !! facets for edge-based objects. opN4@a7l  
    !! 3)  Negative 'Split/Scatter' numbers indicate scatter xE!0p EHd  
    !! rays from that object number. Otherwise, they are iCh 8e>+  
    !! specular split rays. They are traced back to the source BB V>Q L  
    !! from left to right (up to 10 levels possible). Refer to ZfVY:U:o>  
    !! chart under PATHS command description for decimal number 3W#E$^G_v  
    !! meanings. Z0y~%[1X  
    !! Edit History (latest first) VnB HQ.C  
    !! 10/10/2000 - cp - modified format; added description 3c wBPqH  
    !! 01/01/1996 - bro - creation `r3 klL,W'  
    !!-- kv+^U^WoU  
    |F<iu2\  
    --- PATHS <}8G1<QZ'.  
                                                 OBJECTS L;{{P7  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... di9OQ*6a7  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 CAom4 Sp'  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 @o'L!5Y  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 >m <T+{`  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 /Qef[$!(  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 v+79#qWK|n  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 kdV9F  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 Yjd/  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 n$7*L9)(C  
    -------------------- D2gyn-]\  
       8  1356 3.57E+01 R-OO1~W=  
    ,`YBTU  
        177 ray flags changed P7bb2"_9  
       3397 rays now selected
    离线hemet
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    只看该作者 4楼 发表于: 2008-08-14
    在加上HELP文档里的说明 t?Q bi)T=z  
    1st Digit    Definition    2nd/3rd Digits    Definition wpi$-i`  
    0    Random Scatter    0 0    Hemispherical _FcTY5."S  
    0    Random Scatter    # #    TOWARDS number (3!6nQj-t  
    1    Ordinary Reflection    # #    DIFFRACT number |_7k*:#q:  
    2    Ordinary Transmission    # #    DIFFRACT number ,RY;dX-#  
    3    Deterministic Scatter    0 0    Retro-reflected .\ya  
    3    Deterministic Scatter    0 1    Near Reflected 3^fwDt}  
    3    Deterministic Scatter    0 2    Near Transmitted XE2rx2k  
    4    Extraordinary Reflection    # #    DIFFRACT number v#<{Y' K  
    5    Extraordinary Transmission    ##    DIFFRACT number yJ0 %6],^g  
    6    Volume Scatter    # #    MEDIA number ^ACrWk~UY  
    *_#2|96)  
    !!Copyright ?1998-2003 Breault Research Organization, Inc. All rights reserved
    离线fang0705
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    只看该作者 5楼 发表于: 2008-08-14
    谢谢,我再看看.......