切换到宽版
  • 广告投放
  • 稿件投递
  • 繁體中文
    • 4629阅读
    • 5回复

    [求助]PATHS命令输出的意义? [复制链接]

    上一主题 下一主题
    离线fang0705
     
    发帖
    143
    光币
    150
    光券
    0
    只看楼主 倒序阅读 楼主  发表于: 2008-08-09
    ZFuJ2 :  
    --- PATHS ?| LB:8  
                                                 OBJECTS rHBjR_L.2  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... 1LIV/l^}f  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 3R:i*8C  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 {5IG3'  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 J9=0?^v-:B  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 @OY-(cW  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 BI^]juH-c  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 T_%]#M  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 )$4DH:WN  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 5t#]lg[06'  
    在这个输出中,hit表示和物体接触过几次吗?后面几个又是什么意思,知道的能告诉我一声,或告诉我到哪里去找这些的意思.谢谢啦!
     
    分享到
    离线xpwj
    发帖
    405
    光币
    2122
    光券
    0
    只看该作者 1楼 发表于: 2008-08-10
    到ASAP中文入门里有
    离线fang0705
    发帖
    143
    光币
    150
    光券
    0
    只看该作者 2楼 发表于: 2008-08-14
    中文入门里没找到呀,其它几个的都有。能告诉我具体什么地方能找到么,谢谢啦!
    离线hemet
    发帖
    136
    光币
    419
    光券
    0
    只看该作者 3楼 发表于: 2008-08-14
    在example中的PATHS例子中 r['C.S6  
    DJ0T5VE W3  
    !!++ Z x%@wH~  
    !! PATHS02.INR #e>MNc 'z  
    !! Title: Typical PATHS Output J3^ZPW  
    !! Category: Isolated Command hP<qKVy  
    !! Keywords: PATHS, Tracing, stray, ghost S]=Vr%irX  
    !! Description: Typical output from the PATHS }?kO<)d  
    !! command for all currently defined rays. This 1u+ (rVQN  
    !! output shows the default LONG form and listing }l!_m.#e  
    !! according to total flux. Pp hQa!F$  
    !! Notes: r/L]uSN  
    !! 1)  Negative 'Hits' indicate incident rays that !T . @  
    !! either got absorbed by the Current object (typical) K({,]<l5  
    !! or did not go through or interact with current {K8T5zrV  
    !! object (such as with STEP -1). a`Z f_;$@  
    !! 2)  The default LONG form provides for decimal places ;}'<`(f&nX  
    !! under Current and Previous headings. This allows ~' =4K/39  
    !! for further breakout of paths according to specific 0M+tKFb  
    !! facets for edge-based objects. Mu%,@?zM^/  
    !! 3)  Negative 'Split/Scatter' numbers indicate scatter n$l]+[>  
    !! rays from that object number. Otherwise, they are yo?Q%w'Nh  
    !! specular split rays. They are traced back to the source E/']M~Q  
    !! from left to right (up to 10 levels possible). Refer to /z:K#  
    !! chart under PATHS command description for decimal number uK5x[m  
    !! meanings. F| Q#KwN  
    !! Edit History (latest first) jMbK7 1K%  
    !! 10/10/2000 - cp - modified format; added description #sZes  
    !! 01/01/1996 - bro - creation P,_E 4y  
    !!-- J[wXG6M  
    )aSkUytg"  
    --- PATHS G)7sXEe  
                                                 OBJECTS \]%U?`A  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... C ,hsr  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 }L9j`17  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 S &u94hlC  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 P\e%8&_U/  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 g"Bv!9*H  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 C<>.*wlp=  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 _@2G]JD  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 y9)",G!  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 O]lfs >>x  
    -------------------- {eUfwPAa3  
       8  1356 3.57E+01 +)S X  
    }}_l@5  
        177 ray flags changed [dMxr9M  
       3397 rays now selected
    离线hemet
    发帖
    136
    光币
    419
    光券
    0
    只看该作者 4楼 发表于: 2008-08-14
    在加上HELP文档里的说明 )A%Y wI$  
    1st Digit    Definition    2nd/3rd Digits    Definition T*m21<  
    0    Random Scatter    0 0    Hemispherical t ,$)PV  
    0    Random Scatter    # #    TOWARDS number 1CbC|q  
    1    Ordinary Reflection    # #    DIFFRACT number soF^G21N  
    2    Ordinary Transmission    # #    DIFFRACT number k1J}9HNYR  
    3    Deterministic Scatter    0 0    Retro-reflected 2uIAnbW]M  
    3    Deterministic Scatter    0 1    Near Reflected l<0V0R(  
    3    Deterministic Scatter    0 2    Near Transmitted }g?]B+0  
    4    Extraordinary Reflection    # #    DIFFRACT number pjFgIG2=9  
    5    Extraordinary Transmission    ##    DIFFRACT number X!Q"p$D4(  
    6    Volume Scatter    # #    MEDIA number 7Y/_/t~Y  
    f$|v  
    !!Copyright ?1998-2003 Breault Research Organization, Inc. All rights reserved
    离线fang0705
    发帖
    143
    光币
    150
    光券
    0
    只看该作者 5楼 发表于: 2008-08-14
    谢谢,我再看看.......