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    [求助]PATHS命令输出的意义? [复制链接]

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    离线fang0705
     
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    只看楼主 倒序阅读 楼主  发表于: 2008-08-09
    T q; "_s  
    --- PATHS MC)W?  
                                                 OBJECTS 'xI+kyu  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... g UAPjR  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 ZUI9[A?  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 MW@b ;=(  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 {QkH%jj  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 s/0FSv x  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 ddhTr i'f  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 cDyC&}:f  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 x&b-Na3Xi  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 ?+tZP3'  
    在这个输出中,hit表示和物体接触过几次吗?后面几个又是什么意思,知道的能告诉我一声,或告诉我到哪里去找这些的意思.谢谢啦!
     
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    离线xpwj
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    只看该作者 1楼 发表于: 2008-08-10
    到ASAP中文入门里有
    离线fang0705
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    只看该作者 2楼 发表于: 2008-08-14
    中文入门里没找到呀,其它几个的都有。能告诉我具体什么地方能找到么,谢谢啦!
    离线hemet
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    只看该作者 3楼 发表于: 2008-08-14
    在example中的PATHS例子中 8^T$6A[b  
    [%:NR  
    !!++ [*v\X %+  
    !! PATHS02.INR en)DN3  
    !! Title: Typical PATHS Output Kfl+8UR5=  
    !! Category: Isolated Command 24fWj?A|^  
    !! Keywords: PATHS, Tracing, stray, ghost .EQFHStr  
    !! Description: Typical output from the PATHS ;k]pq4E  
    !! command for all currently defined rays. This ) |a5Qxz  
    !! output shows the default LONG form and listing GS%Dn^l  
    !! according to total flux. 2rM i~8 T  
    !! Notes: M#m7g4*L!  
    !! 1)  Negative 'Hits' indicate incident rays that OMU#Sx!6  
    !! either got absorbed by the Current object (typical) $? Rod;  
    !! or did not go through or interact with current I(4k{=\ph]  
    !! object (such as with STEP -1). .Pi67Kj,  
    !! 2)  The default LONG form provides for decimal places 19_F\32  
    !! under Current and Previous headings. This allows x4K5  
    !! for further breakout of paths according to specific b;{C1aa>}  
    !! facets for edge-based objects. FW4 hqgE@  
    !! 3)  Negative 'Split/Scatter' numbers indicate scatter n_Z8%|h  
    !! rays from that object number. Otherwise, they are t +_G%tv  
    !! specular split rays. They are traced back to the source U&NOf;h$  
    !! from left to right (up to 10 levels possible). Refer to foeVjL:T  
    !! chart under PATHS command description for decimal number @tA.^k0`  
    !! meanings. h;6@-\6  
    !! Edit History (latest first) tXx9N_/  
    !! 10/10/2000 - cp - modified format; added description c?d#Bj ?  
    !! 01/01/1996 - bro - creation Am0$UeSZ  
    !!-- ]8#{rQ(  
    .&Z Vy{uP  
    --- PATHS =Y BJ7.Y  
                                                 OBJECTS BC+HP9<]  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... :X#(T- !t  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 $#!~K2$  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 cA*%K[9  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 ~?p > L  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 PQK_*hJG"  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 buoz La  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 b7n~z1$  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 5q<kt{06\  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 H\^^p!^)  
    -------------------- Zj JD@,j  
       8  1356 3.57E+01 fkYQ3d,`  
    M;E&@[5  
        177 ray flags changed &.}zZ/  
       3397 rays now selected
    离线hemet
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    只看该作者 4楼 发表于: 2008-08-14
    在加上HELP文档里的说明 [`&cA#C9Yp  
    1st Digit    Definition    2nd/3rd Digits    Definition QK72 F  
    0    Random Scatter    0 0    Hemispherical hk=+t&Y<H  
    0    Random Scatter    # #    TOWARDS number 0QPipuP  
    1    Ordinary Reflection    # #    DIFFRACT number s"'1|^od  
    2    Ordinary Transmission    # #    DIFFRACT number NZ_45/(dx  
    3    Deterministic Scatter    0 0    Retro-reflected YONg1.^!(  
    3    Deterministic Scatter    0 1    Near Reflected (/)JnBy0  
    3    Deterministic Scatter    0 2    Near Transmitted N5s_o0K4TU  
    4    Extraordinary Reflection    # #    DIFFRACT number *8Lym,]  
    5    Extraordinary Transmission    ##    DIFFRACT number iZ58;`  
    6    Volume Scatter    # #    MEDIA number n;MoMGnPh,  
    +EFur dX\  
    !!Copyright ?1998-2003 Breault Research Organization, Inc. All rights reserved
    离线fang0705
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    只看该作者 5楼 发表于: 2008-08-14
    谢谢,我再看看.......