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    [求助]PATHS命令输出的意义? [复制链接]

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    离线fang0705
     
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    只看楼主 倒序阅读 楼主  发表于: 2008-08-09
    V&j]*)  
    --- PATHS 3bGU;2~}  
                                                 OBJECTS eI`%J3BxR  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... `;G@qp:A  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 TPx0LDk%(  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 KRm)|bgE  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 xv>8rW(Np5  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 #(}{*d R  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 66B,Krz1n  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 {gEz;:!):  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 (oCpQDab@  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 ,*V%  
    在这个输出中,hit表示和物体接触过几次吗?后面几个又是什么意思,知道的能告诉我一声,或告诉我到哪里去找这些的意思.谢谢啦!
     
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    离线xpwj
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    只看该作者 1楼 发表于: 2008-08-10
    到ASAP中文入门里有
    离线fang0705
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    只看该作者 2楼 发表于: 2008-08-14
    中文入门里没找到呀,其它几个的都有。能告诉我具体什么地方能找到么,谢谢啦!
    离线hemet
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    只看该作者 3楼 发表于: 2008-08-14
    在example中的PATHS例子中 hG<W *g  
    6m(+X M S  
    !!++ r<dvo%I#|  
    !! PATHS02.INR {vd +cE  
    !! Title: Typical PATHS Output j}}as  
    !! Category: Isolated Command ki `ur%h  
    !! Keywords: PATHS, Tracing, stray, ghost 5 r<cna  
    !! Description: Typical output from the PATHS S}/ZHo  
    !! command for all currently defined rays. This N#Nc{WU 'B  
    !! output shows the default LONG form and listing 5@bmm]  
    !! according to total flux. 0LHge7482  
    !! Notes: SrdCLT8  
    !! 1)  Negative 'Hits' indicate incident rays that `ST;";7!  
    !! either got absorbed by the Current object (typical) 9-=kVmT&g  
    !! or did not go through or interact with current "Q.C1#W}.  
    !! object (such as with STEP -1). +q432ZG  
    !! 2)  The default LONG form provides for decimal places k^UrFl  
    !! under Current and Previous headings. This allows *$t=Lh  
    !! for further breakout of paths according to specific @-1VN;N  
    !! facets for edge-based objects. u]3VK  
    !! 3)  Negative 'Split/Scatter' numbers indicate scatter )Y1+F,C  
    !! rays from that object number. Otherwise, they are cR6 #$-a  
    !! specular split rays. They are traced back to the source w*Ze5j4@ \  
    !! from left to right (up to 10 levels possible). Refer to eg"!.ol  
    !! chart under PATHS command description for decimal number S U P  
    !! meanings. lz#@_F|.*  
    !! Edit History (latest first) 51s3hX$  
    !! 10/10/2000 - cp - modified format; added description kkT=g^D9j  
    !! 01/01/1996 - bro - creation $L]E< gWrP  
    !!-- y8di-d3_  
    c<)O#i@3/  
    --- PATHS fdKTj =4  
                                                 OBJECTS M1Th~W9l  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... \T`iq[+6  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 ^12}#I  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 `v Ebm Xb  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 u |ru$cIo  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 C #@5:$  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 x@VZJrQQ  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 LaIH3!M3  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 n]_<6{: U  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 tjDCfJx*  
    -------------------- &,=t2_n  
       8  1356 3.57E+01 o2riy'~  
    A0uA\E4q  
        177 ray flags changed 7/c9azmC  
       3397 rays now selected
    离线hemet
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    只看该作者 4楼 发表于: 2008-08-14
    在加上HELP文档里的说明 5sF?0P;ln  
    1st Digit    Definition    2nd/3rd Digits    Definition 8IihG \  
    0    Random Scatter    0 0    Hemispherical _dw6 C2]P  
    0    Random Scatter    # #    TOWARDS number [YQ` `  
    1    Ordinary Reflection    # #    DIFFRACT number G2_l}q~  
    2    Ordinary Transmission    # #    DIFFRACT number 6%UhP;(  
    3    Deterministic Scatter    0 0    Retro-reflected E{Y)=tW[  
    3    Deterministic Scatter    0 1    Near Reflected %-, -:e  
    3    Deterministic Scatter    0 2    Near Transmitted T#G (&0J5  
    4    Extraordinary Reflection    # #    DIFFRACT number <nT).S>+  
    5    Extraordinary Transmission    ##    DIFFRACT number .Vb\f  
    6    Volume Scatter    # #    MEDIA number 3ES3, uR  
    gPM<LO`;i  
    !!Copyright ?1998-2003 Breault Research Organization, Inc. All rights reserved
    离线fang0705
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    只看该作者 5楼 发表于: 2008-08-14
    谢谢,我再看看.......