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    [求助]PATHS命令输出的意义? [复制链接]

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    离线fang0705
     
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    只看楼主 倒序阅读 楼主  发表于: 2008-08-09
    3 {\b/NL$  
    --- PATHS +Ys<V  
                                                 OBJECTS 9|D!&=8   
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... J1 a/U@"  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 ya5;C"   
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 ch 4z{7   
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 m%+W{N4Wb  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 s59v* /  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 0J7[n*~  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 1 [[` ^v  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 !Jh-v  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 pOyM/L   
    在这个输出中,hit表示和物体接触过几次吗?后面几个又是什么意思,知道的能告诉我一声,或告诉我到哪里去找这些的意思.谢谢啦!
     
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    离线xpwj
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    只看该作者 1楼 发表于: 2008-08-10
    到ASAP中文入门里有
    离线fang0705
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    只看该作者 2楼 发表于: 2008-08-14
    中文入门里没找到呀,其它几个的都有。能告诉我具体什么地方能找到么,谢谢啦!
    离线hemet
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    只看该作者 3楼 发表于: 2008-08-14
    在example中的PATHS例子中 pZ/x,b#.  
    5,:>.LRA  
    !!++ KqP! ={>"  
    !! PATHS02.INR WB'&W=  
    !! Title: Typical PATHS Output 9.m_3"s  
    !! Category: Isolated Command TbXp%O:[W  
    !! Keywords: PATHS, Tracing, stray, ghost MBIt)d@Ix  
    !! Description: Typical output from the PATHS >)R7*^m{'  
    !! command for all currently defined rays. This UA!-YTh  
    !! output shows the default LONG form and listing ~ k/'_1)c  
    !! according to total flux. EFW'D=&h8  
    !! Notes: G!RbM.6  
    !! 1)  Negative 'Hits' indicate incident rays that "A~\$  
    !! either got absorbed by the Current object (typical) i;s&;_0{  
    !! or did not go through or interact with current MRxzOs  
    !! object (such as with STEP -1). 6H+gFXIv  
    !! 2)  The default LONG form provides for decimal places 3!_y@sWx  
    !! under Current and Previous headings. This allows 7"yA~e,l  
    !! for further breakout of paths according to specific =5 l7{i*`  
    !! facets for edge-based objects. &?"(al?  
    !! 3)  Negative 'Split/Scatter' numbers indicate scatter fJBp,{0  
    !! rays from that object number. Otherwise, they are g>12!2}  
    !! specular split rays. They are traced back to the source R+Dx#Wn I  
    !! from left to right (up to 10 levels possible). Refer to jutEb@nog  
    !! chart under PATHS command description for decimal number &p8b4y_  
    !! meanings. 3Wa^:8N  
    !! Edit History (latest first) 3lcd:=  
    !! 10/10/2000 - cp - modified format; added description TppR \[4]  
    !! 01/01/1996 - bro - creation ?x7zYE,6  
    !!-- c~3OK_k  
    q(p]6Ha|  
    --- PATHS '`p#%I@  
                                                 OBJECTS QFY1@2EC  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... U$Z)v1&{  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 2 DJs '"8  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 yDg`9q.ckm  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 [G>8N5@*  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 L:nZ_O;  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 ekND>Qjj  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 VI: !#  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 S@* lI2  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 qF C0$:z&  
    -------------------- )D\!#<#h  
       8  1356 3.57E+01 J,Du:|3o  
    \2KwF}[m  
        177 ray flags changed Au<NUc 2  
       3397 rays now selected
    离线hemet
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    只看该作者 4楼 发表于: 2008-08-14
    在加上HELP文档里的说明 L9ECF;)  
    1st Digit    Definition    2nd/3rd Digits    Definition HJWk%t<  
    0    Random Scatter    0 0    Hemispherical D@A@5pvS  
    0    Random Scatter    # #    TOWARDS number )F*;7]f  
    1    Ordinary Reflection    # #    DIFFRACT number , 7-@eZ  
    2    Ordinary Transmission    # #    DIFFRACT number D]X&Va  
    3    Deterministic Scatter    0 0    Retro-reflected $L%gQkz_  
    3    Deterministic Scatter    0 1    Near Reflected vncLB&@7  
    3    Deterministic Scatter    0 2    Near Transmitted Q{-T;T  
    4    Extraordinary Reflection    # #    DIFFRACT number Qau\6p>^  
    5    Extraordinary Transmission    ##    DIFFRACT number zV {_dO  
    6    Volume Scatter    # #    MEDIA number D32~>J.F  
    +)YU/41W  
    !!Copyright ?1998-2003 Breault Research Organization, Inc. All rights reserved
    离线fang0705
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    只看该作者 5楼 发表于: 2008-08-14
    谢谢,我再看看.......