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    [求助]PATHS命令输出的意义? [复制链接]

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    离线fang0705
     
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    只看楼主 倒序阅读 楼主  发表于: 2008-08-09
    #%V+- b(  
    --- PATHS A\13*4:;l  
                                                 OBJECTS ktp<o.f[  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... Q-1 Xgw!  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 bU/YU0ZIT  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 )l`VE_(|  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 D#^euNiWd  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 ~mv5{C  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 /Ba/gq0j  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 I8YCXh  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 }d5~w[  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 cIP%t pTW.  
    在这个输出中,hit表示和物体接触过几次吗?后面几个又是什么意思,知道的能告诉我一声,或告诉我到哪里去找这些的意思.谢谢啦!
     
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    离线xpwj
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    只看该作者 1楼 发表于: 2008-08-10
    到ASAP中文入门里有
    离线fang0705
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    只看该作者 2楼 发表于: 2008-08-14
    中文入门里没找到呀,其它几个的都有。能告诉我具体什么地方能找到么,谢谢啦!
    离线hemet
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    只看该作者 3楼 发表于: 2008-08-14
    在example中的PATHS例子中 :+"H h%  
    <Y$( l szT  
    !!++ 0sTR`Xk  
    !! PATHS02.INR 2( m#WK7>F  
    !! Title: Typical PATHS Output aPQxpK?  
    !! Category: Isolated Command 14 (sp  
    !! Keywords: PATHS, Tracing, stray, ghost fPPmUM^C9  
    !! Description: Typical output from the PATHS $g/h=w@  
    !! command for all currently defined rays. This sV\K[4HG  
    !! output shows the default LONG form and listing uL^`uI#I  
    !! according to total flux. T k@~w  
    !! Notes: "M3;>"`G  
    !! 1)  Negative 'Hits' indicate incident rays that /'b7q y  
    !! either got absorbed by the Current object (typical) FZLx.3k4  
    !! or did not go through or interact with current nd7g8P9p  
    !! object (such as with STEP -1). T Q5kM  
    !! 2)  The default LONG form provides for decimal places Qkhor-f0  
    !! under Current and Previous headings. This allows MH9vg5QKp  
    !! for further breakout of paths according to specific ,Q0H)// ~  
    !! facets for edge-based objects. d`=LZio  
    !! 3)  Negative 'Split/Scatter' numbers indicate scatter j-.Y!$a%6  
    !! rays from that object number. Otherwise, they are `!AI:c*3p1  
    !! specular split rays. They are traced back to the source -Tn%O|#K  
    !! from left to right (up to 10 levels possible). Refer to NRgVNE  
    !! chart under PATHS command description for decimal number < fV][W  
    !! meanings. jL'`M%8O  
    !! Edit History (latest first) j#Tl\S!m.I  
    !! 10/10/2000 - cp - modified format; added description Vjw u:M  
    !! 01/01/1996 - bro - creation }W&9}9p"  
    !!-- +.OdrvN4)  
    $L?KNXHAF!  
    --- PATHS w~ON861  
                                                 OBJECTS ivyaGAF}+o  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... RBBmGZ  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 lk[Y6yE  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 R<(xWH  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 _A] )q  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 &/WE{W  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 C,GZ  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 n.z,-H17  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 PB?2{Cj  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 Gh@~~\  
    -------------------- ]V_A4Df  
       8  1356 3.57E+01 -;J6S  
    y@I t#!u0  
        177 ray flags changed -a&<Un/  
       3397 rays now selected
    离线hemet
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    只看该作者 4楼 发表于: 2008-08-14
    在加上HELP文档里的说明 5j6`W?|q  
    1st Digit    Definition    2nd/3rd Digits    Definition 2E[7RBFY+\  
    0    Random Scatter    0 0    Hemispherical )>S,#_e*b  
    0    Random Scatter    # #    TOWARDS number l{>j8Ln  
    1    Ordinary Reflection    # #    DIFFRACT number $Ery&rX.  
    2    Ordinary Transmission    # #    DIFFRACT number > pP&/  
    3    Deterministic Scatter    0 0    Retro-reflected ;R[3nb9%  
    3    Deterministic Scatter    0 1    Near Reflected 2vX $:4  
    3    Deterministic Scatter    0 2    Near Transmitted \Z&Nd;o   
    4    Extraordinary Reflection    # #    DIFFRACT number 0GXY2+p}S  
    5    Extraordinary Transmission    ##    DIFFRACT number #j=yQrJ  
    6    Volume Scatter    # #    MEDIA number mbGma  
    ^W,5A;*3  
    !!Copyright ?1998-2003 Breault Research Organization, Inc. All rights reserved
    离线fang0705
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    只看该作者 5楼 发表于: 2008-08-14
    谢谢,我再看看.......