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    [求助]PATHS命令输出的意义? [复制链接]

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    离线fang0705
     
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    只看楼主 倒序阅读 楼主  发表于: 2008-08-09
    tJG+k)EE  
    --- PATHS 4s s 4O  
                                                 OBJECTS nND; lVQSO  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... *{_N*p\{  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 {+~ JTrp  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 t[e]AU[}  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 u^O!5 'D%  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 nt&"? /s  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 PglSQ2P  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 Y\,aJL$  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 j.&Y'C7GOC  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 l k sNy  
    在这个输出中,hit表示和物体接触过几次吗?后面几个又是什么意思,知道的能告诉我一声,或告诉我到哪里去找这些的意思.谢谢啦!
     
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    离线xpwj
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    只看该作者 1楼 发表于: 2008-08-10
    到ASAP中文入门里有
    离线fang0705
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    只看该作者 2楼 发表于: 2008-08-14
    中文入门里没找到呀,其它几个的都有。能告诉我具体什么地方能找到么,谢谢啦!
    离线hemet
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    只看该作者 3楼 发表于: 2008-08-14
    在example中的PATHS例子中 No8-Hm  
    Qgf\"s  
    !!++ K5rra%a-7  
    !! PATHS02.INR QH,Fw$1  
    !! Title: Typical PATHS Output 1:iB1TclP  
    !! Category: Isolated Command <-mhz`^  
    !! Keywords: PATHS, Tracing, stray, ghost ?@z/#3b  
    !! Description: Typical output from the PATHS  @M OaXe  
    !! command for all currently defined rays. This 1 0zw}1x  
    !! output shows the default LONG form and listing k*u6'IKi.4  
    !! according to total flux. _s+G02/q1  
    !! Notes: diNAT`|?#  
    !! 1)  Negative 'Hits' indicate incident rays that b9ud8wLE[  
    !! either got absorbed by the Current object (typical) (&1.!R[X  
    !! or did not go through or interact with current @tJ4^<`P{  
    !! object (such as with STEP -1). .R@s6}C`}=  
    !! 2)  The default LONG form provides for decimal places Sgr. V)  
    !! under Current and Previous headings. This allows E]v]fy"  
    !! for further breakout of paths according to specific <$@I*xk[  
    !! facets for edge-based objects. :.tL~% q  
    !! 3)  Negative 'Split/Scatter' numbers indicate scatter q'/o=De  
    !! rays from that object number. Otherwise, they are <@# g2b  
    !! specular split rays. They are traced back to the source )+"5($~  
    !! from left to right (up to 10 levels possible). Refer to uts>4r>+  
    !! chart under PATHS command description for decimal number : h(Z\D_  
    !! meanings. Yg?BcY\  
    !! Edit History (latest first) Yo1]HG(kXB  
    !! 10/10/2000 - cp - modified format; added description pH2/." zE<  
    !! 01/01/1996 - bro - creation \4LTViY]  
    !!-- Q lA?dXQ  
    QFnpp\K  
    --- PATHS S8B?uU  
                                                 OBJECTS 5]GgjQ  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... /\_n5XI1  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 : 5['V#(o  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 AN6Q~%,  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 kt0xR)gU  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 :h |]j[2p  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 zRa2iCi  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 7p hf  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 D)pTE?@W'  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 }zS5o [OE  
    -------------------- g1?9ge 1  
       8  1356 3.57E+01 uO-|?{29  
    /Wcx%P  
        177 ray flags changed Bu&9J(J1  
       3397 rays now selected
    离线hemet
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    只看该作者 4楼 发表于: 2008-08-14
    在加上HELP文档里的说明 F~qZIggD  
    1st Digit    Definition    2nd/3rd Digits    Definition _'ebXrbZB  
    0    Random Scatter    0 0    Hemispherical }#u #m.  
    0    Random Scatter    # #    TOWARDS number ;gZ/i93:Q  
    1    Ordinary Reflection    # #    DIFFRACT number utBrH  
    2    Ordinary Transmission    # #    DIFFRACT number `'^o45  
    3    Deterministic Scatter    0 0    Retro-reflected hdi0YL  
    3    Deterministic Scatter    0 1    Near Reflected i\l}M]Z#  
    3    Deterministic Scatter    0 2    Near Transmitted $Hj;i/zD  
    4    Extraordinary Reflection    # #    DIFFRACT number $2}#):`  
    5    Extraordinary Transmission    ##    DIFFRACT number UKZ )Boo  
    6    Volume Scatter    # #    MEDIA number tK .1 *  
    M2w'cdHk  
    !!Copyright ?1998-2003 Breault Research Organization, Inc. All rights reserved
    离线fang0705
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    只看该作者 5楼 发表于: 2008-08-14
    谢谢,我再看看.......