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    [求助]PATHS命令输出的意义? [复制链接]

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    离线fang0705
     
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    只看楼主 倒序阅读 楼主  发表于: 2008-08-09
    k{; 2*6b0  
    --- PATHS .k}h'nE  
                                                 OBJECTS B{44|aq1|  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... |g~.]2az  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 dI`b AP;\  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 WkT4&|POJ  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 =7a9~&|  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 GE|V^_|i  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 p &A3l  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 9BP-Iet  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 2gA6$s7  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 T5ol2  
    在这个输出中,hit表示和物体接触过几次吗?后面几个又是什么意思,知道的能告诉我一声,或告诉我到哪里去找这些的意思.谢谢啦!
     
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    离线xpwj
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    只看该作者 1楼 发表于: 2008-08-10
    到ASAP中文入门里有
    离线fang0705
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    只看该作者 2楼 发表于: 2008-08-14
    中文入门里没找到呀,其它几个的都有。能告诉我具体什么地方能找到么,谢谢啦!
    离线hemet
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    只看该作者 3楼 发表于: 2008-08-14
    在example中的PATHS例子中 iU+O(vi  
    =A{F&:+a]  
    !!++ @kd`9Yw  
    !! PATHS02.INR ,?S1e#  
    !! Title: Typical PATHS Output 3VaL%+T$,  
    !! Category: Isolated Command /V0[Urc@  
    !! Keywords: PATHS, Tracing, stray, ghost }"Clv /3_  
    !! Description: Typical output from the PATHS KSz;D+L \  
    !! command for all currently defined rays. This &sJ-&7YZ  
    !! output shows the default LONG form and listing *lc|iq\  
    !! according to total flux. NYw>Z>TD8c  
    !! Notes: %g:6QS|  
    !! 1)  Negative 'Hits' indicate incident rays that fS?}(7  
    !! either got absorbed by the Current object (typical) }20~5!  
    !! or did not go through or interact with current 1 8%+ Hy=  
    !! object (such as with STEP -1). ?k@^U9?R  
    !! 2)  The default LONG form provides for decimal places WUrE1%u  
    !! under Current and Previous headings. This allows VYbH:4K@%  
    !! for further breakout of paths according to specific |0OY> 5  
    !! facets for edge-based objects. IK1'" S|  
    !! 3)  Negative 'Split/Scatter' numbers indicate scatter f\xmv|8  
    !! rays from that object number. Otherwise, they are a@!(o  )>  
    !! specular split rays. They are traced back to the source AT%6K.  
    !! from left to right (up to 10 levels possible). Refer to x n?$@  
    !! chart under PATHS command description for decimal number 0Xb,ne 7  
    !! meanings. bI+/0X x  
    !! Edit History (latest first) R#HVrzOO|T  
    !! 10/10/2000 - cp - modified format; added description 2DU Y4Ti  
    !! 01/01/1996 - bro - creation V_zU?}lZ^  
    !!-- 5\V""fH  
    F%P"T%|  
    --- PATHS "%lIB{  
                                                 OBJECTS :CLWmMC_  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... iYD5~pK8  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 uP G\1  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 `R;i1/  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 -U*J5Q  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 oz:"w nX  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 y 4U|~\]  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 9TX2h0U?  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 I3HO><o f  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 ,?P<=M  
    -------------------- 4M#i_.`z  
       8  1356 3.57E+01 eSQkW  
    rGQ2 ve  
        177 ray flags changed k3K*{"z  
       3397 rays now selected
    离线hemet
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    只看该作者 4楼 发表于: 2008-08-14
    在加上HELP文档里的说明 793 15A  
    1st Digit    Definition    2nd/3rd Digits    Definition 2xf #@`U  
    0    Random Scatter    0 0    Hemispherical d?&`Z Vl  
    0    Random Scatter    # #    TOWARDS number M6mgJonN|  
    1    Ordinary Reflection    # #    DIFFRACT number <rtKPlb//  
    2    Ordinary Transmission    # #    DIFFRACT number :.4O Hp1  
    3    Deterministic Scatter    0 0    Retro-reflected  QEg[  
    3    Deterministic Scatter    0 1    Near Reflected ynv{ rMl  
    3    Deterministic Scatter    0 2    Near Transmitted )X-'Q-  
    4    Extraordinary Reflection    # #    DIFFRACT number ,A'| Z  
    5    Extraordinary Transmission    ##    DIFFRACT number e8rZP(g&g  
    6    Volume Scatter    # #    MEDIA number qCg<g  
    -w*fS,O  
    !!Copyright ?1998-2003 Breault Research Organization, Inc. All rights reserved
    离线fang0705
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    只看该作者 5楼 发表于: 2008-08-14
    谢谢,我再看看.......