切换到宽版
  • 广告投放
  • 稿件投递
  • 繁體中文
    • 5055阅读
    • 5回复

    [求助]PATHS命令输出的意义? [复制链接]

    上一主题 下一主题
    离线fang0705
     
    发帖
    143
    光币
    150
    光券
    0
    只看楼主 倒序阅读 楼主  发表于: 2008-08-09
    jsZiARTZRl  
    --- PATHS =!1-AR%.^  
                                                 OBJECTS xI.Orpw  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... XvfcPI6  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 !mpMa]G3  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 qK 9L+i  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 #;qFPj- v  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 knNhN=hG+  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 -dc"N|.  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 }mtC6G41Q  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 2XETQ;9  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 mG}^'?^K  
    在这个输出中,hit表示和物体接触过几次吗?后面几个又是什么意思,知道的能告诉我一声,或告诉我到哪里去找这些的意思.谢谢啦!
     
    分享到
    离线xpwj
    发帖
    406
    光币
    2112
    光券
    0
    只看该作者 1楼 发表于: 2008-08-10
    到ASAP中文入门里有
    离线fang0705
    发帖
    143
    光币
    150
    光券
    0
    只看该作者 2楼 发表于: 2008-08-14
    中文入门里没找到呀,其它几个的都有。能告诉我具体什么地方能找到么,谢谢啦!
    离线hemet
    发帖
    134
    光币
    413
    光券
    0
    只看该作者 3楼 发表于: 2008-08-14
    在example中的PATHS例子中 R5'Z4.~  
    Q J(e*/  
    !!++ w/^0tZ~  
    !! PATHS02.INR N#-kk3!Z;  
    !! Title: Typical PATHS Output a\[fC=]r:  
    !! Category: Isolated Command n{qw ]/  
    !! Keywords: PATHS, Tracing, stray, ghost a?U%l9F  
    !! Description: Typical output from the PATHS NBbY## w0  
    !! command for all currently defined rays. This $Kw"5cm  
    !! output shows the default LONG form and listing XCqfAcNQ  
    !! according to total flux. +n8I(l=  
    !! Notes: !5' 8a5  
    !! 1)  Negative 'Hits' indicate incident rays that l;][Q]Z@V  
    !! either got absorbed by the Current object (typical) -; /@;W  
    !! or did not go through or interact with current Bgo"JNM  
    !! object (such as with STEP -1). q*<J $PI  
    !! 2)  The default LONG form provides for decimal places x`=5l`  
    !! under Current and Previous headings. This allows v%l|S{>(  
    !! for further breakout of paths according to specific *"wD& E?  
    !! facets for edge-based objects. G(Idiw#WT  
    !! 3)  Negative 'Split/Scatter' numbers indicate scatter aP6%OI  
    !! rays from that object number. Otherwise, they are #`6OC)1J  
    !! specular split rays. They are traced back to the source O7<V@GL+  
    !! from left to right (up to 10 levels possible). Refer to 1 [~|  
    !! chart under PATHS command description for decimal number 31o7R &v  
    !! meanings. YRM6\S)py  
    !! Edit History (latest first) 5x1jLPl'  
    !! 10/10/2000 - cp - modified format; added description \A~I>x  
    !! 01/01/1996 - bro - creation 8 *(W |J  
    !!-- D !D%.  
    ~_l: b  
    --- PATHS WE Svkm;  
                                                 OBJECTS m?R+Z6c[  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... s$nfY.C  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 |\r\i&|g1  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 omUl2C  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 DRB YH(  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 ][$$  =  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 r<f-v_bxF  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 /wCxf5q0  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 hoD[wAC  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 ~BYEeUo;%v  
    -------------------- '$L= sH5  
       8  1356 3.57E+01 .D2ub/er  
     V\7u  
        177 ray flags changed Om?:X!l"  
       3397 rays now selected
    离线hemet
    发帖
    134
    光币
    413
    光券
    0
    只看该作者 4楼 发表于: 2008-08-14
    在加上HELP文档里的说明 %!hA\S  
    1st Digit    Definition    2nd/3rd Digits    Definition r'JK$9  
    0    Random Scatter    0 0    Hemispherical I8pxo7(-  
    0    Random Scatter    # #    TOWARDS number BxN#Nk~  
    1    Ordinary Reflection    # #    DIFFRACT number zm^p7&ak$  
    2    Ordinary Transmission    # #    DIFFRACT number kU9AfAe  
    3    Deterministic Scatter    0 0    Retro-reflected Pc:'>,3!V3  
    3    Deterministic Scatter    0 1    Near Reflected -3XnK5  
    3    Deterministic Scatter    0 2    Near Transmitted (S93 %ii  
    4    Extraordinary Reflection    # #    DIFFRACT number N|# x9mE  
    5    Extraordinary Transmission    ##    DIFFRACT number =VI`CBQ/Um  
    6    Volume Scatter    # #    MEDIA number ^~k FC/tQ  
    %KVRiX  
    !!Copyright ?1998-2003 Breault Research Organization, Inc. All rights reserved
    离线fang0705
    发帖
    143
    光币
    150
    光券
    0
    只看该作者 5楼 发表于: 2008-08-14
    谢谢,我再看看.......