切换到宽版
  • 广告投放
  • 稿件投递
  • 繁體中文
    • 5039阅读
    • 5回复

    [求助]PATHS命令输出的意义? [复制链接]

    上一主题 下一主题
    离线fang0705
     
    发帖
    143
    光币
    150
    光券
    0
    只看楼主 倒序阅读 楼主  发表于: 2008-08-09
    IusZYB  
    --- PATHS ";7/8(LBZ  
                                                 OBJECTS X|D-[|P  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... j-VwY/X  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 $$EEhy  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 ~gHn>]S0  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 T8%!l40v  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 9JX@c k  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 i`W~-J  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 y4$$*oai&  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 ?\(qA+iP0  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 _1mpsY<k  
    在这个输出中,hit表示和物体接触过几次吗?后面几个又是什么意思,知道的能告诉我一声,或告诉我到哪里去找这些的意思.谢谢啦!
     
    分享到
    离线xpwj
    发帖
    406
    光币
    2112
    光券
    0
    只看该作者 1楼 发表于: 2008-08-10
    到ASAP中文入门里有
    离线fang0705
    发帖
    143
    光币
    150
    光券
    0
    只看该作者 2楼 发表于: 2008-08-14
    中文入门里没找到呀,其它几个的都有。能告诉我具体什么地方能找到么,谢谢啦!
    离线hemet
    发帖
    134
    光币
    413
    光券
    0
    只看该作者 3楼 发表于: 2008-08-14
    在example中的PATHS例子中 "'@D\e}  
     o0>|  
    !!++ NZa 7[}H  
    !! PATHS02.INR S'W,AkT  
    !! Title: Typical PATHS Output ^suQ7#g  
    !! Category: Isolated Command 43-Bx`6\  
    !! Keywords: PATHS, Tracing, stray, ghost g5"I{ol5T~  
    !! Description: Typical output from the PATHS I8% -ii  
    !! command for all currently defined rays. This 9_F&G('V{a  
    !! output shows the default LONG form and listing !8T04988j  
    !! according to total flux. x}Lj|U$r<X  
    !! Notes: 3$q#^UvD  
    !! 1)  Negative 'Hits' indicate incident rays that w{ |`F>f9  
    !! either got absorbed by the Current object (typical) 6R^32VeK($  
    !! or did not go through or interact with current -mGG:#yP  
    !! object (such as with STEP -1). /5z,G r  
    !! 2)  The default LONG form provides for decimal places <|.]$QSi  
    !! under Current and Previous headings. This allows <8Tp]1z  
    !! for further breakout of paths according to specific F$jy~W_  
    !! facets for edge-based objects. esE!i0%  
    !! 3)  Negative 'Split/Scatter' numbers indicate scatter %'_:#!9  
    !! rays from that object number. Otherwise, they are }9W[7V?  
    !! specular split rays. They are traced back to the source Ha/Qz'^S;  
    !! from left to right (up to 10 levels possible). Refer to .VNz( s  
    !! chart under PATHS command description for decimal number [Gv8Fn/aG  
    !! meanings. qV idtSb  
    !! Edit History (latest first) zPybP E8  
    !! 10/10/2000 - cp - modified format; added description YVv E>1z  
    !! 01/01/1996 - bro - creation KK1?!7  
    !!-- X%znNx  
    [! wJIy?,  
    --- PATHS Lu:*nJ%1[  
                                                 OBJECTS o<txm?+N  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... 1aV32oK  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 cYe2 a "  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 r|*_KQq  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 Mzg P@tB  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 I{>Z0+  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 ?Js4 \X!uJ  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 zv0sz])  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 zh0T3U0D  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 .w@B )f*  
    -------------------- !.q99DB  
       8  1356 3.57E+01 =)c-Xz  
    I= <eCv  
        177 ray flags changed Ayg^<)JWh  
       3397 rays now selected
    离线hemet
    发帖
    134
    光币
    413
    光券
    0
    只看该作者 4楼 发表于: 2008-08-14
    在加上HELP文档里的说明 wd<{%qK`{  
    1st Digit    Definition    2nd/3rd Digits    Definition H lM7^3(&  
    0    Random Scatter    0 0    Hemispherical r)Lm| S  
    0    Random Scatter    # #    TOWARDS number }N(gP_?n  
    1    Ordinary Reflection    # #    DIFFRACT number 3@Fa  
    2    Ordinary Transmission    # #    DIFFRACT number eD2eDxN2  
    3    Deterministic Scatter    0 0    Retro-reflected yvzH}$!]  
    3    Deterministic Scatter    0 1    Near Reflected t2OBVzK  
    3    Deterministic Scatter    0 2    Near Transmitted ^0cbN[~/ns  
    4    Extraordinary Reflection    # #    DIFFRACT number {r;_nMfH|[  
    5    Extraordinary Transmission    ##    DIFFRACT number z80FMulO  
    6    Volume Scatter    # #    MEDIA number Sew*0S(  
    uM_ww6  
    !!Copyright ?1998-2003 Breault Research Organization, Inc. All rights reserved
    离线fang0705
    发帖
    143
    光币
    150
    光券
    0
    只看该作者 5楼 发表于: 2008-08-14
    谢谢,我再看看.......