切换到宽版
  • 广告投放
  • 稿件投递
  • 繁體中文
    • 4929阅读
    • 5回复

    [求助]PATHS命令输出的意义? [复制链接]

    上一主题 下一主题
    离线fang0705
     
    发帖
    143
    光币
    150
    光券
    0
    只看楼主 倒序阅读 楼主  发表于: 2008-08-09
    i@P}{   
    --- PATHS f'Mop= .  
                                                 OBJECTS }"s;\?a  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... WcUJhi^\C  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 n6Z|Q@F  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 {S.>BXX  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 R^&q-M=O[  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 \?fIt?  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 7(a2L&k^  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 Dl\`  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 bn9;7`>.  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 m_NCx]#e   
    在这个输出中,hit表示和物体接触过几次吗?后面几个又是什么意思,知道的能告诉我一声,或告诉我到哪里去找这些的意思.谢谢啦!
     
    分享到
    离线xpwj
    发帖
    406
    光币
    2112
    光券
    0
    只看该作者 1楼 发表于: 2008-08-10
    到ASAP中文入门里有
    离线fang0705
    发帖
    143
    光币
    150
    光券
    0
    只看该作者 2楼 发表于: 2008-08-14
    中文入门里没找到呀,其它几个的都有。能告诉我具体什么地方能找到么,谢谢啦!
    离线hemet
    发帖
    134
    光币
    419
    光券
    0
    只看该作者 3楼 发表于: 2008-08-14
    在example中的PATHS例子中 aBuoHdg;  
    rJyCw+N0  
    !!++ a}yXC<}$  
    !! PATHS02.INR 7;:#;YS ha  
    !! Title: Typical PATHS Output +a@GHx 4-  
    !! Category: Isolated Command i^`9syD  
    !! Keywords: PATHS, Tracing, stray, ghost A#wEuX=[  
    !! Description: Typical output from the PATHS sY SLmUZ{  
    !! command for all currently defined rays. This 7E$&2U^Js  
    !! output shows the default LONG form and listing 7L5P%zLtB  
    !! according to total flux. wucV_p.E  
    !! Notes: <=K qc Hb  
    !! 1)  Negative 'Hits' indicate incident rays that Aj>[z8!,  
    !! either got absorbed by the Current object (typical) C@\{ehG  
    !! or did not go through or interact with current &?,U_)x/  
    !! object (such as with STEP -1). p/6zEZ*  
    !! 2)  The default LONG form provides for decimal places \*vHB`.,ey  
    !! under Current and Previous headings. This allows ?i\;:<e4  
    !! for further breakout of paths according to specific I,@r5tK o  
    !! facets for edge-based objects. 4<,|*hAT  
    !! 3)  Negative 'Split/Scatter' numbers indicate scatter E$s/]wnr[  
    !! rays from that object number. Otherwise, they are KxGX\   
    !! specular split rays. They are traced back to the source . RVVWqW  
    !! from left to right (up to 10 levels possible). Refer to SuBeNA[&  
    !! chart under PATHS command description for decimal number w0m^ &,;#  
    !! meanings. 8TV;Rtl  
    !! Edit History (latest first) w42OF7f  
    !! 10/10/2000 - cp - modified format; added description )KSoq/  
    !! 01/01/1996 - bro - creation =JLh?Wx  
    !!-- nwI3|&  
    $"JpFT  
    --- PATHS q Dd~2"er  
                                                 OBJECTS Nil}js27  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... RF}X ER  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 R{Z-m2La  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 ,Dmc2D  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 q-$`k  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 Oft arD  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00  ,*id'=S  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 #EO1`9f48x  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 U%B(5cC  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 M6|I6M<  
    -------------------- jF ^5}5U  
       8  1356 3.57E+01 R@ Y=o].2  
    >>Ar$  
        177 ray flags changed jF"YTr6  
       3397 rays now selected
    离线hemet
    发帖
    134
    光币
    419
    光券
    0
    只看该作者 4楼 发表于: 2008-08-14
    在加上HELP文档里的说明 4Cb9%Q0  
    1st Digit    Definition    2nd/3rd Digits    Definition jn%kG ~]'Q  
    0    Random Scatter    0 0    Hemispherical E|EgB33S  
    0    Random Scatter    # #    TOWARDS number H!IshZfktn  
    1    Ordinary Reflection    # #    DIFFRACT number 5AeQQU  
    2    Ordinary Transmission    # #    DIFFRACT number p0p4Xh1 e  
    3    Deterministic Scatter    0 0    Retro-reflected z2c5m  
    3    Deterministic Scatter    0 1    Near Reflected -4#2/GXNO  
    3    Deterministic Scatter    0 2    Near Transmitted b;mSQ4+  
    4    Extraordinary Reflection    # #    DIFFRACT number faXx4A2"  
    5    Extraordinary Transmission    ##    DIFFRACT number ^)yTBn,  
    6    Volume Scatter    # #    MEDIA number *ZSdl 0e  
    :& XH?/Wi  
    !!Copyright ?1998-2003 Breault Research Organization, Inc. All rights reserved
    离线fang0705
    发帖
    143
    光币
    150
    光券
    0
    只看该作者 5楼 发表于: 2008-08-14
    谢谢,我再看看.......