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    [求助]PATHS命令输出的意义? [复制链接]

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    离线fang0705
     
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    只看楼主 倒序阅读 楼主  发表于: 2008-08-09
    Z DnAzAR  
    --- PATHS Oz.Zxw  
                                                 OBJECTS s;:quM  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... P/8z  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 eRIdN(pP  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 B zr}+J  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 l78 :.  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 Ijs=4f  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 Jry643K>:;  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 9S)A6]  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 A|P `\_  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 b/eo]Id]  
    在这个输出中,hit表示和物体接触过几次吗?后面几个又是什么意思,知道的能告诉我一声,或告诉我到哪里去找这些的意思.谢谢啦!
     
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    离线xpwj
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    只看该作者 1楼 发表于: 2008-08-10
    到ASAP中文入门里有
    离线fang0705
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    只看该作者 2楼 发表于: 2008-08-14
    中文入门里没找到呀,其它几个的都有。能告诉我具体什么地方能找到么,谢谢啦!
    离线hemet
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    只看该作者 3楼 发表于: 2008-08-14
    在example中的PATHS例子中 _yVF+\kQ  
    sR*JU%  
    !!++ -qRO}EF  
    !! PATHS02.INR RlTVx :  
    !! Title: Typical PATHS Output G6x2!Ny  
    !! Category: Isolated Command 9<I;9.1S?^  
    !! Keywords: PATHS, Tracing, stray, ghost &b&o];a  
    !! Description: Typical output from the PATHS S~ 3|  
    !! command for all currently defined rays. This ,@*`2I>`  
    !! output shows the default LONG form and listing q CB9z  
    !! according to total flux. f7QX"p&P  
    !! Notes: 1_.#'U>  
    !! 1)  Negative 'Hits' indicate incident rays that %epK-q9[  
    !! either got absorbed by the Current object (typical) R|H_F#eVn}  
    !! or did not go through or interact with current [u2)kH$  
    !! object (such as with STEP -1). "t" &6\  
    !! 2)  The default LONG form provides for decimal places q! U'DDEP  
    !! under Current and Previous headings. This allows '$n#~/#}  
    !! for further breakout of paths according to specific uP[:P?,t  
    !! facets for edge-based objects. Yhd|1,m9f  
    !! 3)  Negative 'Split/Scatter' numbers indicate scatter 8?7:sfc  
    !! rays from that object number. Otherwise, they are XS/5y(W  
    !! specular split rays. They are traced back to the source E={W^k!Vz:  
    !! from left to right (up to 10 levels possible). Refer to Aw *:5I[  
    !! chart under PATHS command description for decimal number T"m(V/L$W  
    !! meanings. &vp0zYd+v  
    !! Edit History (latest first) ~0>{PD$@  
    !! 10/10/2000 - cp - modified format; added description o<-+y\J8K  
    !! 01/01/1996 - bro - creation 3M&75OE  
    !!-- m=< ;)  
    ~X -.@k'  
    --- PATHS W=~H_ L?/  
                                                 OBJECTS ".SQ*'Oc  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... AFSFXPl "  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 /aB9pD+%  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 5&r2a}K  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 lEC58`Ws  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 ~L'}!' &.  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 dj76YK  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 [Pt5c6L:  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 ?iBHJ{  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 o*u A+7n  
    -------------------- wFaWLC|&  
       8  1356 3.57E+01 g3%t+>$*  
    %j=,c{`Q  
        177 ray flags changed ?%HtPm2< %  
       3397 rays now selected
    离线hemet
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    只看该作者 4楼 发表于: 2008-08-14
    在加上HELP文档里的说明 T`=N^Ca1!`  
    1st Digit    Definition    2nd/3rd Digits    Definition U<NpDjc"  
    0    Random Scatter    0 0    Hemispherical k>Qr 14F  
    0    Random Scatter    # #    TOWARDS number mHox  
    1    Ordinary Reflection    # #    DIFFRACT number .-N9\GlJ,d  
    2    Ordinary Transmission    # #    DIFFRACT number YAZ=-@]`\  
    3    Deterministic Scatter    0 0    Retro-reflected 3Pp*ID  
    3    Deterministic Scatter    0 1    Near Reflected w|PZSOJ  
    3    Deterministic Scatter    0 2    Near Transmitted |[ |X  
    4    Extraordinary Reflection    # #    DIFFRACT number ,Fg&<Be}Jx  
    5    Extraordinary Transmission    ##    DIFFRACT number hk&p+NV!  
    6    Volume Scatter    # #    MEDIA number MnsnW{VGX  
    -zz9k=q  
    !!Copyright ?1998-2003 Breault Research Organization, Inc. All rights reserved
    离线fang0705
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    只看该作者 5楼 发表于: 2008-08-14
    谢谢,我再看看.......