切换到宽版
  • 广告投放
  • 稿件投递
  • 繁體中文
    • 4967阅读
    • 5回复

    [求助]PATHS命令输出的意义? [复制链接]

    上一主题 下一主题
    离线fang0705
     
    发帖
    143
    光币
    150
    光券
    0
    只看楼主 倒序阅读 楼主  发表于: 2008-08-09
    +'G0{;b  
    --- PATHS KT.?Xp:z  
                                                 OBJECTS XG@`ZJhU6  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... Nk;iiz+_p  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 {&[9iIf  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 !~ZP{IXyo  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 m3 ^/: <  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 7Mx6  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 %Td )0Lqp  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 4<X!<]3]  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 @f!AkzI  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 CN2_bz  
    在这个输出中,hit表示和物体接触过几次吗?后面几个又是什么意思,知道的能告诉我一声,或告诉我到哪里去找这些的意思.谢谢啦!
     
    分享到
    离线xpwj
    发帖
    406
    光币
    2112
    光券
    0
    只看该作者 1楼 发表于: 2008-08-10
    到ASAP中文入门里有
    离线fang0705
    发帖
    143
    光币
    150
    光券
    0
    只看该作者 2楼 发表于: 2008-08-14
    中文入门里没找到呀,其它几个的都有。能告诉我具体什么地方能找到么,谢谢啦!
    离线hemet
    发帖
    134
    光币
    419
    光券
    0
    只看该作者 3楼 发表于: 2008-08-14
    在example中的PATHS例子中 : &J8.G^  
    }'=h 4yI  
    !!++ PK&2h,Cu+  
    !! PATHS02.INR *mBJ? { !  
    !! Title: Typical PATHS Output 4S L_-Hm.  
    !! Category: Isolated Command WjM>kWv  
    !! Keywords: PATHS, Tracing, stray, ghost QMk+RM8U  
    !! Description: Typical output from the PATHS ACV ek  
    !! command for all currently defined rays. This qd!#t]  
    !! output shows the default LONG form and listing {$^SP7qV#>  
    !! according to total flux. .h;Se  
    !! Notes: >Jm"2U}lZW  
    !! 1)  Negative 'Hits' indicate incident rays that ewB!IJxh  
    !! either got absorbed by the Current object (typical) Z,WW]Y,$  
    !! or did not go through or interact with current idJh^YD  
    !! object (such as with STEP -1). [}3cDR  
    !! 2)  The default LONG form provides for decimal places }.:d#]g8  
    !! under Current and Previous headings. This allows C$#W{2x%6  
    !! for further breakout of paths according to specific I}v]Zm9  
    !! facets for edge-based objects. K@@9:T$  
    !! 3)  Negative 'Split/Scatter' numbers indicate scatter g]`bnZ7  
    !! rays from that object number. Otherwise, they are (3md:r<-  
    !! specular split rays. They are traced back to the source 4VIg>EL*  
    !! from left to right (up to 10 levels possible). Refer to =p&sl;PsLw  
    !! chart under PATHS command description for decimal number (BERY  
    !! meanings. 98*x 'Wp  
    !! Edit History (latest first) x.EgTvA&d  
    !! 10/10/2000 - cp - modified format; added description ,w&:_n  
    !! 01/01/1996 - bro - creation p\U*;'hv  
    !!-- >;i\v7  
    <4zT;:NQ  
    --- PATHS 6~W u`  
                                                 OBJECTS /#yA%0=w  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... =ef1XQ{i*  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 9NWloK6bT  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 =w <VT%  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 ;aK.%-s-Z  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 VjTe4$ *  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 abZdGnc  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 Ko}2%4on  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 u3Do~RyL[  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 8Inx/>eOI  
    -------------------- 3c u9[~K  
       8  1356 3.57E+01 m.V,I}J.q  
    g2'x#%ET  
        177 ray flags changed b|ZLX:  
       3397 rays now selected
    离线hemet
    发帖
    134
    光币
    419
    光券
    0
    只看该作者 4楼 发表于: 2008-08-14
    在加上HELP文档里的说明 Wg(bD,  
    1st Digit    Definition    2nd/3rd Digits    Definition a RKv+{K  
    0    Random Scatter    0 0    Hemispherical l.7d$8'\  
    0    Random Scatter    # #    TOWARDS number pb$fb  
    1    Ordinary Reflection    # #    DIFFRACT number n{=7 yK  
    2    Ordinary Transmission    # #    DIFFRACT number ih!~G5Xi9i  
    3    Deterministic Scatter    0 0    Retro-reflected )nnCCR S6  
    3    Deterministic Scatter    0 1    Near Reflected E!@/NE\-  
    3    Deterministic Scatter    0 2    Near Transmitted MW]8;`|jC  
    4    Extraordinary Reflection    # #    DIFFRACT number 1CiA 8  
    5    Extraordinary Transmission    ##    DIFFRACT number MOyT< $  
    6    Volume Scatter    # #    MEDIA number kr{)  
    &A"e,h(^  
    !!Copyright ?1998-2003 Breault Research Organization, Inc. All rights reserved
    离线fang0705
    发帖
    143
    光币
    150
    光券
    0
    只看该作者 5楼 发表于: 2008-08-14
    谢谢,我再看看.......