切换到宽版
  • 广告投放
  • 稿件投递
  • 繁體中文
    • 5078阅读
    • 5回复

    [求助]PATHS命令输出的意义? [复制链接]

    上一主题 下一主题
    离线fang0705
     
    发帖
    143
    光币
    150
    光券
    0
    只看楼主 倒序阅读 楼主  发表于: 2008-08-09
    ` wa;@p+j8  
    --- PATHS stiF`l  
                                                 OBJECTS c b-IRGF  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... <NZPLo F  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 ?}`- ?JB1  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 1zRYd`IPoq  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 $yU 5WEX  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 7U7!'xU  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 $:I{  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 9L$OSy|  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 cB&_':F  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 G]h_z|$K  
    在这个输出中,hit表示和物体接触过几次吗?后面几个又是什么意思,知道的能告诉我一声,或告诉我到哪里去找这些的意思.谢谢啦!
     
    分享到
    离线xpwj
    发帖
    406
    光币
    2112
    光券
    0
    只看该作者 1楼 发表于: 2008-08-10
    到ASAP中文入门里有
    离线fang0705
    发帖
    143
    光币
    150
    光券
    0
    只看该作者 2楼 发表于: 2008-08-14
    中文入门里没找到呀,其它几个的都有。能告诉我具体什么地方能找到么,谢谢啦!
    离线hemet
    发帖
    134
    光币
    413
    光券
    0
    只看该作者 3楼 发表于: 2008-08-14
    在example中的PATHS例子中 o2dO\$'  
    Z,"4f*2  
    !!++ #b/L~Bw[  
    !! PATHS02.INR IP/%=m)\%  
    !! Title: Typical PATHS Output o/3.U=px~  
    !! Category: Isolated Command rf H1Zl  
    !! Keywords: PATHS, Tracing, stray, ghost ?j8!3NCl}  
    !! Description: Typical output from the PATHS frUs'j/bZ  
    !! command for all currently defined rays. This i&m_G5u88  
    !! output shows the default LONG form and listing hDi~{rbmc  
    !! according to total flux. /a*){JQ5j  
    !! Notes: PR5N:Bw  
    !! 1)  Negative 'Hits' indicate incident rays that bN-!&Td  
    !! either got absorbed by the Current object (typical) H.ZF~Yu w  
    !! or did not go through or interact with current  @_f^AQ  
    !! object (such as with STEP -1). .X%J}c$  
    !! 2)  The default LONG form provides for decimal places ;N#}3lpLqg  
    !! under Current and Previous headings. This allows 9h|6"6  
    !! for further breakout of paths according to specific msxt'-$M  
    !! facets for edge-based objects. `Pc6 G*p  
    !! 3)  Negative 'Split/Scatter' numbers indicate scatter W8S sv  
    !! rays from that object number. Otherwise, they are 1J0gjO)AZ  
    !! specular split rays. They are traced back to the source i{m!v6j:  
    !! from left to right (up to 10 levels possible). Refer to |kK5:\H  
    !! chart under PATHS command description for decimal number sJKr%2nVV  
    !! meanings. "a].v 8l!  
    !! Edit History (latest first) {ol7*%u  
    !! 10/10/2000 - cp - modified format; added description O|sk "YXF  
    !! 01/01/1996 - bro - creation PwW$=M{\.  
    !!-- ;@=3 @v  
    h,FU5iK|  
    --- PATHS 6HZtdRQF  
                                                 OBJECTS q;bw }4  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... Xr=BxBttp  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 I'*,<BPG  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 C W#:'  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 @]q^O MLY  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 3N$@K"qM#  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 3" m]A/6C}  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 -XXsob}/8  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 i=\)[;U  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 C]2-V1,ZX  
    -------------------- g;=VuQuP|  
       8  1356 3.57E+01 ic`BDkNO  
    rwJ U;wy  
        177 ray flags changed ~(v5p"]dj  
       3397 rays now selected
    离线hemet
    发帖
    134
    光币
    413
    光券
    0
    只看该作者 4楼 发表于: 2008-08-14
    在加上HELP文档里的说明 U2m#BMV  
    1st Digit    Definition    2nd/3rd Digits    Definition rlR!Tc>  
    0    Random Scatter    0 0    Hemispherical (9RfsV4^  
    0    Random Scatter    # #    TOWARDS number ]?+i6 [6U  
    1    Ordinary Reflection    # #    DIFFRACT number MrB#=3pT  
    2    Ordinary Transmission    # #    DIFFRACT number HhQ0>  
    3    Deterministic Scatter    0 0    Retro-reflected ;+XrCy!.)L  
    3    Deterministic Scatter    0 1    Near Reflected `2]0 X#R  
    3    Deterministic Scatter    0 2    Near Transmitted >I\B_q  
    4    Extraordinary Reflection    # #    DIFFRACT number Ez~5ax7x  
    5    Extraordinary Transmission    ##    DIFFRACT number 2, )>F"R  
    6    Volume Scatter    # #    MEDIA number m|W17LhW{  
    V3ozaVk;  
    !!Copyright ?1998-2003 Breault Research Organization, Inc. All rights reserved
    离线fang0705
    发帖
    143
    光币
    150
    光券
    0
    只看该作者 5楼 发表于: 2008-08-14
    谢谢,我再看看.......