切换到宽版
  • 广告投放
  • 稿件投递
  • 繁體中文
    • 5066阅读
    • 5回复

    [求助]PATHS命令输出的意义? [复制链接]

    上一主题 下一主题
    离线fang0705
     
    发帖
    143
    光币
    150
    光券
    0
    只看楼主 倒序阅读 楼主  发表于: 2008-08-09
    %? iE3j!q  
    --- PATHS Dk7"#q@kx  
                                                 OBJECTS B j*X_m  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... xbmOch}j6  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 R'80{  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 nF//y}  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 2<J82(4j  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 AM}OL Hj  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 ho:,~ A;k  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 @D7cv"   
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 4mPg; n  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 >MhkNy  
    在这个输出中,hit表示和物体接触过几次吗?后面几个又是什么意思,知道的能告诉我一声,或告诉我到哪里去找这些的意思.谢谢啦!
     
    分享到
    离线xpwj
    发帖
    406
    光币
    2112
    光券
    0
    只看该作者 1楼 发表于: 2008-08-10
    到ASAP中文入门里有
    离线fang0705
    发帖
    143
    光币
    150
    光券
    0
    只看该作者 2楼 发表于: 2008-08-14
    中文入门里没找到呀,其它几个的都有。能告诉我具体什么地方能找到么,谢谢啦!
    离线hemet
    发帖
    134
    光币
    413
    光券
    0
    只看该作者 3楼 发表于: 2008-08-14
    在example中的PATHS例子中 sDwSEg>#B  
    \"uR&D  
    !!++ 7zNyH(.  
    !! PATHS02.INR g,q&A$Wi  
    !! Title: Typical PATHS Output {X<tUco  
    !! Category: Isolated Command aFbA=6  
    !! Keywords: PATHS, Tracing, stray, ghost d:j$!@o  
    !! Description: Typical output from the PATHS 3)`}#`T  
    !! command for all currently defined rays. This >=B8PK+<  
    !! output shows the default LONG form and listing ;1o"Oij  
    !! according to total flux. p2cKtk+  
    !! Notes: Sx pl%  
    !! 1)  Negative 'Hits' indicate incident rays that %f^TZ,q$  
    !! either got absorbed by the Current object (typical) 3<'n>'  
    !! or did not go through or interact with current N2~Nc"L  
    !! object (such as with STEP -1). "q%Q[^b  
    !! 2)  The default LONG form provides for decimal places >uI|S  
    !! under Current and Previous headings. This allows <vPIC G)  
    !! for further breakout of paths according to specific Ddu$49{S:  
    !! facets for edge-based objects. /*8"S mte  
    !! 3)  Negative 'Split/Scatter' numbers indicate scatter |D<~a(0  
    !! rays from that object number. Otherwise, they are ]pFYAe ?  
    !! specular split rays. They are traced back to the source \BS^="AcpP  
    !! from left to right (up to 10 levels possible). Refer to _p90Zm-3X  
    !! chart under PATHS command description for decimal number ,qC_[PUT  
    !! meanings. BG=h1ybz  
    !! Edit History (latest first) Dn9Ta}miTO  
    !! 10/10/2000 - cp - modified format; added description 3s$m0  
    !! 01/01/1996 - bro - creation oS]XE!^M  
    !!-- gB&'MA!  
    iJ#sg+  
    --- PATHS +nZx{d,wt  
                                                 OBJECTS 2"2b\b}my  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... 5Rc 5/m  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 xro  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 TMq\}k-I5  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 P,*R@N  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 !$fBo3!B_8  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 6Si z9  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 0;]tC\D1  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 ?-Oy/Y K  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 >7 4'g }  
    -------------------- }yXa1#3  
       8  1356 3.57E+01 v k<By R  
    TqzkF7;k4  
        177 ray flags changed W4X=.vr  
       3397 rays now selected
    离线hemet
    发帖
    134
    光币
    413
    光券
    0
    只看该作者 4楼 发表于: 2008-08-14
    在加上HELP文档里的说明 ix6j=5{  
    1st Digit    Definition    2nd/3rd Digits    Definition uh@ZHef[l  
    0    Random Scatter    0 0    Hemispherical td%EbxJK]`  
    0    Random Scatter    # #    TOWARDS number  #6@7XC  
    1    Ordinary Reflection    # #    DIFFRACT number s [@II]  
    2    Ordinary Transmission    # #    DIFFRACT number z[[|'02{  
    3    Deterministic Scatter    0 0    Retro-reflected 1VH7z  
    3    Deterministic Scatter    0 1    Near Reflected *7`;{O  
    3    Deterministic Scatter    0 2    Near Transmitted P**h\+M>{  
    4    Extraordinary Reflection    # #    DIFFRACT number O~trv,?)  
    5    Extraordinary Transmission    ##    DIFFRACT number XWH~o:0<2  
    6    Volume Scatter    # #    MEDIA number xyBWV]Y  
    QGn3xM66  
    !!Copyright ?1998-2003 Breault Research Organization, Inc. All rights reserved
    离线fang0705
    发帖
    143
    光币
    150
    光券
    0
    只看该作者 5楼 发表于: 2008-08-14
    谢谢,我再看看.......