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    [求助]PATHS命令输出的意义? [复制链接]

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    离线fang0705
     
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    只看楼主 倒序阅读 楼主  发表于: 2008-08-09
    r-V./M@L  
    --- PATHS &`%C'KZ  
                                                 OBJECTS $ `ho+  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... FQ4rA 4  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 kB:R- St  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 <=`@`rm{  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 ``\H'^{B  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 Z3/zUtgs  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 CRf^6k_;(  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 v]1rH$  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 AUq?<Vg\  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 w5nRgdboy!  
    在这个输出中,hit表示和物体接触过几次吗?后面几个又是什么意思,知道的能告诉我一声,或告诉我到哪里去找这些的意思.谢谢啦!
     
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    离线xpwj
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    只看该作者 1楼 发表于: 2008-08-10
    到ASAP中文入门里有
    离线fang0705
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    只看该作者 2楼 发表于: 2008-08-14
    中文入门里没找到呀,其它几个的都有。能告诉我具体什么地方能找到么,谢谢啦!
    离线hemet
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    只看该作者 3楼 发表于: 2008-08-14
    在example中的PATHS例子中 pA2U+Q@  
    |bk*Lgkzw  
    !!++ JjmL6(*ui  
    !! PATHS02.INR RD4)NN6y5}  
    !! Title: Typical PATHS Output d.Z]R&X08  
    !! Category: Isolated Command =bDG|:+  
    !! Keywords: PATHS, Tracing, stray, ghost 0b4O J[  
    !! Description: Typical output from the PATHS (g Z!o_  
    !! command for all currently defined rays. This >g[W@FhT'k  
    !! output shows the default LONG form and listing X_qXH5^%  
    !! according to total flux. sa`Yan  
    !! Notes: s :ruCS  
    !! 1)  Negative 'Hits' indicate incident rays that (TE2t7ab|M  
    !! either got absorbed by the Current object (typical) B'Wky>5)  
    !! or did not go through or interact with current _x!pM j(A  
    !! object (such as with STEP -1). 5-OvPTY`M  
    !! 2)  The default LONG form provides for decimal places cC4T3]4l'  
    !! under Current and Previous headings. This allows CytpL`&^]  
    !! for further breakout of paths according to specific B4}XK =)  
    !! facets for edge-based objects. 9<#D0hh$  
    !! 3)  Negative 'Split/Scatter' numbers indicate scatter C gx?K]>y  
    !! rays from that object number. Otherwise, they are  q0~_D8e,  
    !! specular split rays. They are traced back to the source ?@1'WD t  
    !! from left to right (up to 10 levels possible). Refer to `T70FsSJ  
    !! chart under PATHS command description for decimal number e0L;V@R  
    !! meanings. V|AE~R^  
    !! Edit History (latest first) "" U_|JH-  
    !! 10/10/2000 - cp - modified format; added description |$PLZ,  
    !! 01/01/1996 - bro - creation =CoT{LRQ_  
    !!-- K288&D|1WU  
    {#,FlR2  
    --- PATHS FT~^$)8=  
                                                 OBJECTS e@OA>  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... zqh{=&Tjx  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 qj&)w9RLJE  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 G)&'8W F5o  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 W(aRO  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 ZhsZy wM  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 =FmU]DV  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 rg,63r  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 qedGBl&  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 [R4x[36Zp  
    -------------------- H#inr^Xa  
       8  1356 3.57E+01 GcR`{ 3hO  
    4*x!B![]y  
        177 ray flags changed Z+"&{g  
       3397 rays now selected
    离线hemet
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    只看该作者 4楼 发表于: 2008-08-14
    在加上HELP文档里的说明 P0xLx  
    1st Digit    Definition    2nd/3rd Digits    Definition Jj:6 c  
    0    Random Scatter    0 0    Hemispherical +ZKhmb!  
    0    Random Scatter    # #    TOWARDS number vC:b?0s#(  
    1    Ordinary Reflection    # #    DIFFRACT number It4z9Gh  
    2    Ordinary Transmission    # #    DIFFRACT number Hc]1mM  
    3    Deterministic Scatter    0 0    Retro-reflected Z~c'h  
    3    Deterministic Scatter    0 1    Near Reflected N}fUBX4k  
    3    Deterministic Scatter    0 2    Near Transmitted ,SF.@^o@a  
    4    Extraordinary Reflection    # #    DIFFRACT number y.p6%E_`  
    5    Extraordinary Transmission    ##    DIFFRACT number Da [C'm=  
    6    Volume Scatter    # #    MEDIA number P]"d eB|  
    U@MP&sdL  
    !!Copyright ?1998-2003 Breault Research Organization, Inc. All rights reserved
    离线fang0705
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    只看该作者 5楼 发表于: 2008-08-14
    谢谢,我再看看.......