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    [求助]PATHS命令输出的意义? [复制链接]

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    离线fang0705
     
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    只看楼主 倒序阅读 楼主  发表于: 2008-08-09
    }[{9u#@#  
    --- PATHS cL<,]%SkE  
                                                 OBJECTS 74 W Ky  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... eslvg#Q  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 Pl. y9g~  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 !4a#);`G  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 C2aA])7 D  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 ~ _hA{$  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 Ma'#5)D  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 K.=5p/^a  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 0h~{K  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 '6kD6o_p1  
    在这个输出中,hit表示和物体接触过几次吗?后面几个又是什么意思,知道的能告诉我一声,或告诉我到哪里去找这些的意思.谢谢啦!
     
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    离线xpwj
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    只看该作者 1楼 发表于: 2008-08-10
    到ASAP中文入门里有
    离线fang0705
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    只看该作者 2楼 发表于: 2008-08-14
    中文入门里没找到呀,其它几个的都有。能告诉我具体什么地方能找到么,谢谢啦!
    离线hemet
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    只看该作者 3楼 发表于: 2008-08-14
    在example中的PATHS例子中 >gs_Bzy]  
    pGfGGY>i%  
    !!++ Q% d1O  
    !! PATHS02.INR sYo&@~T  
    !! Title: Typical PATHS Output BzzZ.AH~  
    !! Category: Isolated Command Ch3MwM5]  
    !! Keywords: PATHS, Tracing, stray, ghost B;F ~6i  
    !! Description: Typical output from the PATHS ByuBZ!m  
    !! command for all currently defined rays. This S*>T%#F6Uo  
    !! output shows the default LONG form and listing R8:5N3Fx  
    !! according to total flux. 9J~\.:jH-  
    !! Notes: 2NJ\`1HZ\  
    !! 1)  Negative 'Hits' indicate incident rays that 7R7+jL,  
    !! either got absorbed by the Current object (typical) /Wcx%P  
    !! or did not go through or interact with current O) TS$  
    !! object (such as with STEP -1). 6-uLK'E  
    !! 2)  The default LONG form provides for decimal places Xtfs)"  
    !! under Current and Previous headings. This allows DRR)mQBb  
    !! for further breakout of paths according to specific Qclq^|O0  
    !! facets for edge-based objects. {;E6jw@  
    !! 3)  Negative 'Split/Scatter' numbers indicate scatter Cl9rJ oT  
    !! rays from that object number. Otherwise, they are t1U+7nM  
    !! specular split rays. They are traced back to the source A)4XQF  
    !! from left to right (up to 10 levels possible). Refer to ?pfr^ !@$  
    !! chart under PATHS command description for decimal number <YtjE!2  
    !! meanings. 5 2 Qr  
    !! Edit History (latest first) "/RMIS K[;  
    !! 10/10/2000 - cp - modified format; added description AD^I1 ]2f  
    !! 01/01/1996 - bro - creation 'e' p`*  
    !!-- GB^`A  
    P$0c{B4I  
    --- PATHS ;x 2o|#`b  
                                                 OBJECTS lZ7 $DGe  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... <G|i5/|7  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 r#2Fk &Z9  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 JB].ht  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 z6l'v~\  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 4p-"1 c$  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 L@/IyQ[H1  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 gpf0 -g-X  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 }% q-9  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 nw% 9Qw  
    -------------------- -aVC`  
       8  1356 3.57E+01 _<{<b  
    7(X z%v   
        177 ray flags changed "f_qG2A{  
       3397 rays now selected
    离线hemet
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    只看该作者 4楼 发表于: 2008-08-14
    在加上HELP文档里的说明 M /v@C*c  
    1st Digit    Definition    2nd/3rd Digits    Definition P "IR3=  
    0    Random Scatter    0 0    Hemispherical ;>jEeIlT  
    0    Random Scatter    # #    TOWARDS number ;h+~xxu=X  
    1    Ordinary Reflection    # #    DIFFRACT number sH;_U)ssH  
    2    Ordinary Transmission    # #    DIFFRACT number ?#xm6oe#aH  
    3    Deterministic Scatter    0 0    Retro-reflected \>Rfa+  
    3    Deterministic Scatter    0 1    Near Reflected aK - x{  
    3    Deterministic Scatter    0 2    Near Transmitted B+U:=591  
    4    Extraordinary Reflection    # #    DIFFRACT number ^7gKs2M  
    5    Extraordinary Transmission    ##    DIFFRACT number oC49c~`8  
    6    Volume Scatter    # #    MEDIA number 1u7D:h>#  
    ]#^v754X^T  
    !!Copyright ?1998-2003 Breault Research Organization, Inc. All rights reserved
    离线fang0705
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    只看该作者 5楼 发表于: 2008-08-14
    谢谢,我再看看.......