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    [求助]PATHS命令输出的意义? [复制链接]

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    离线fang0705
     
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    只看楼主 倒序阅读 楼主  发表于: 2008-08-09
    uY%3X/^j  
    --- PATHS w!h{P38  
                                                 OBJECTS ~x^+OXf!^g  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... ve]95w9J  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 "BNmpP  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 :IKp7BS  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 kC#B7*[RM  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 h|>n3-k|p  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 laL4ez  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 Yiw^@T\H`  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 :7;Iy u  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 McI4oD~"  
    在这个输出中,hit表示和物体接触过几次吗?后面几个又是什么意思,知道的能告诉我一声,或告诉我到哪里去找这些的意思.谢谢啦!
     
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    离线xpwj
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    只看该作者 1楼 发表于: 2008-08-10
    到ASAP中文入门里有
    离线fang0705
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    只看该作者 2楼 发表于: 2008-08-14
    中文入门里没找到呀,其它几个的都有。能告诉我具体什么地方能找到么,谢谢啦!
    离线hemet
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    只看该作者 3楼 发表于: 2008-08-14
    在example中的PATHS例子中 <NsT[r~C  
    m1Z8SM+  
    !!++ kqB 00 ;  
    !! PATHS02.INR g2_df3Q  
    !! Title: Typical PATHS Output }u)G ERWO  
    !! Category: Isolated Command cuk}VZ  
    !! Keywords: PATHS, Tracing, stray, ghost LBi>D`]  
    !! Description: Typical output from the PATHS pjn%CR`;  
    !! command for all currently defined rays. This w~-d4MNM  
    !! output shows the default LONG form and listing ZDD|MH  
    !! according to total flux. fYPU'"hzG  
    !! Notes: iR=aYT~  
    !! 1)  Negative 'Hits' indicate incident rays that PKG ,4v=  
    !! either got absorbed by the Current object (typical) q &o=4  
    !! or did not go through or interact with current xf SvvCy  
    !! object (such as with STEP -1). IbQ~f+y&2  
    !! 2)  The default LONG form provides for decimal places nxRrmR}F  
    !! under Current and Previous headings. This allows / /rWc,c  
    !! for further breakout of paths according to specific nuA!Jln_  
    !! facets for edge-based objects. o~>go_Y  
    !! 3)  Negative 'Split/Scatter' numbers indicate scatter b=l}|)a  
    !! rays from that object number. Otherwise, they are wfzb:Aig`  
    !! specular split rays. They are traced back to the source ,DZLEsFM  
    !! from left to right (up to 10 levels possible). Refer to fs12<~+z  
    !! chart under PATHS command description for decimal number g?M69~G$:x  
    !! meanings. Sw)ftC~d  
    !! Edit History (latest first) >D aS*r  
    !! 10/10/2000 - cp - modified format; added description xK ux5u _  
    !! 01/01/1996 - bro - creation sva$@y7b  
    !!-- Or|LyQU  
    %syBm  
    --- PATHS Cu7iHhY5  
                                                 OBJECTS Z&!$G'X  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... +w5?{J  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 96j2D8=w  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 n|6yz[N  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 4 XQ?By  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 >o7k%T|l$  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 _v,n~a}&  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 df\>-Hl  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 LlqhZetS  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 DdgFBO  
    -------------------- Q4*cL5j  
       8  1356 3.57E+01 UW3F)  
    V5 w^Le_^  
        177 ray flags changed P&;I]2#  
       3397 rays now selected
    离线hemet
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    只看该作者 4楼 发表于: 2008-08-14
    在加上HELP文档里的说明 c,^-nH'X>  
    1st Digit    Definition    2nd/3rd Digits    Definition ?9"glzxr  
    0    Random Scatter    0 0    Hemispherical ^D)C|T  
    0    Random Scatter    # #    TOWARDS number #oI`j q  
    1    Ordinary Reflection    # #    DIFFRACT number ^ z;pP  
    2    Ordinary Transmission    # #    DIFFRACT number Pmb`05\  
    3    Deterministic Scatter    0 0    Retro-reflected J/Li{xp)Lg  
    3    Deterministic Scatter    0 1    Near Reflected RB2u1]l  
    3    Deterministic Scatter    0 2    Near Transmitted  f63q  
    4    Extraordinary Reflection    # #    DIFFRACT number "+AD+D  
    5    Extraordinary Transmission    ##    DIFFRACT number "cx" d:  
    6    Volume Scatter    # #    MEDIA number +zvK/Fj2q  
    s0SB!-Vjm  
    !!Copyright ?1998-2003 Breault Research Organization, Inc. All rights reserved
    离线fang0705
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    只看该作者 5楼 发表于: 2008-08-14
    谢谢,我再看看.......