切换到宽版
  • 广告投放
  • 稿件投递
  • 繁體中文
    • 4705阅读
    • 5回复

    [求助]PATHS命令输出的意义? [复制链接]

    上一主题 下一主题
    离线fang0705
     
    发帖
    143
    光币
    150
    光券
    0
    只看楼主 倒序阅读 楼主  发表于: 2008-08-09
    (c /H$'  
    --- PATHS TzXivE@mm  
                                                 OBJECTS uC3o@qGW<  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... c2}?[\U]  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 >K{/Jx&  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 73$^y)AvY  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 })V9d  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 xw*T? !r=V  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 x%ZgLvdp,  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 U!:Q|':=h  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 }]pq&v!  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 ta>:iQ a  
    在这个输出中,hit表示和物体接触过几次吗?后面几个又是什么意思,知道的能告诉我一声,或告诉我到哪里去找这些的意思.谢谢啦!
     
    分享到
    离线xpwj
    发帖
    405
    光币
    2120
    光券
    0
    只看该作者 1楼 发表于: 2008-08-10
    到ASAP中文入门里有
    离线fang0705
    发帖
    143
    光币
    150
    光券
    0
    只看该作者 2楼 发表于: 2008-08-14
    中文入门里没找到呀,其它几个的都有。能告诉我具体什么地方能找到么,谢谢啦!
    离线hemet
    发帖
    136
    光币
    419
    光券
    0
    只看该作者 3楼 发表于: 2008-08-14
    在example中的PATHS例子中 1u&}Lq(  
    @b\/\\{  
    !!++ B1>aR 7dsf  
    !! PATHS02.INR M]YK]VyG  
    !! Title: Typical PATHS Output m72r6Yq2@  
    !! Category: Isolated Command xJ>U_Gd  
    !! Keywords: PATHS, Tracing, stray, ghost 6q ._8%  
    !! Description: Typical output from the PATHS WpE\N0Yg  
    !! command for all currently defined rays. This x@3Ix, b'  
    !! output shows the default LONG form and listing )Xxu-/-  
    !! according to total flux. <zE,T@c  
    !! Notes: =Jfo=`da  
    !! 1)  Negative 'Hits' indicate incident rays that N;e d_!  
    !! either got absorbed by the Current object (typical) o 5dPE{f  
    !! or did not go through or interact with current _,:gSDW|  
    !! object (such as with STEP -1). ;^nN!KDjR  
    !! 2)  The default LONG form provides for decimal places W'x/Kg,w-  
    !! under Current and Previous headings. This allows )%lPa|7s  
    !! for further breakout of paths according to specific ohqi4Y!j/~  
    !! facets for edge-based objects. ]NS{q85  
    !! 3)  Negative 'Split/Scatter' numbers indicate scatter :B?C~U k  
    !! rays from that object number. Otherwise, they are >[;+QVr;  
    !! specular split rays. They are traced back to the source HV@ C@wmg  
    !! from left to right (up to 10 levels possible). Refer to 8SII>iL{  
    !! chart under PATHS command description for decimal number 6qQdTp{i  
    !! meanings. !, Y1FC  
    !! Edit History (latest first) .$5QM&  
    !! 10/10/2000 - cp - modified format; added description 7 sv 3=/`  
    !! 01/01/1996 - bro - creation 5hwe ul>S  
    !!-- {/SUfXq  
    ]cvP !  
    --- PATHS &@CcH_d*  
                                                 OBJECTS 'E FP/(2J  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... $'FPsoH  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 D+G?:m R  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 K TJm[44  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 ` 6a  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 I;xrw?=\L  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 JgQ,,p_V?  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 fz'@ON  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 ~R-P%l P  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 34S0W]V  
    -------------------- -\C;2&(  
       8  1356 3.57E+01 S- {=4b'  
    A)"?GK{*  
        177 ray flags changed .d{@`^dh1]  
       3397 rays now selected
    离线hemet
    发帖
    136
    光币
    419
    光券
    0
    只看该作者 4楼 发表于: 2008-08-14
    在加上HELP文档里的说明 o~<ith$A*  
    1st Digit    Definition    2nd/3rd Digits    Definition |6@s6]%X}  
    0    Random Scatter    0 0    Hemispherical M&auA  
    0    Random Scatter    # #    TOWARDS number *K}h >b 1  
    1    Ordinary Reflection    # #    DIFFRACT number r{oRN  
    2    Ordinary Transmission    # #    DIFFRACT number _{$eOwB  
    3    Deterministic Scatter    0 0    Retro-reflected [_kis  
    3    Deterministic Scatter    0 1    Near Reflected hO8~Rg   
    3    Deterministic Scatter    0 2    Near Transmitted 'Lm\ r+$F  
    4    Extraordinary Reflection    # #    DIFFRACT number O^/z7,  
    5    Extraordinary Transmission    ##    DIFFRACT number )wT @`p"4  
    6    Volume Scatter    # #    MEDIA number g~ubivl2  
    ;5S'?fj  
    !!Copyright ?1998-2003 Breault Research Organization, Inc. All rights reserved
    离线fang0705
    发帖
    143
    光币
    150
    光券
    0
    只看该作者 5楼 发表于: 2008-08-14
    谢谢,我再看看.......