在example中的PATHS例子中 _yVF+\kQ
sR*JU%
!!++ -qRO}EF
!! PATHS02.INR RlTVx:
!! Title: Typical PATHS Output G6x 2!Ny
!! Category: Isolated Command 9<I;9.1S?^
!! Keywords: PATHS, Tracing, stray, ghost &b&o];a
!! Description: Typical output from the PATHS S~ 3|
!! command for all currently defined rays. This ,@*`2I>`
!! output shows the default LONG form and listing q CB9z
!! according to total flux. f7QX"p&P
!! Notes: 1_.#'U>
!! 1) Negative 'Hits' indicate incident rays that %epK-q9[
!! either got absorbed by the Current object (typical) R|H_F#eVn}
!! or did not go through or interact with current [u2)kH$
!! object (such as with STEP -1). "t"&6\
!! 2) The default LONG form provides for decimal places q! U'DDEP
!! under Current and Previous headings. This allows '$n#~/#}
!! for further breakout of paths according to specific uP[:P?,t
!! facets for edge-based objects. Yhd|1,m9f
!! 3) Negative 'Split/Scatter' numbers indicate scatter 8?7:sfc
!! rays from that object number. Otherwise, they are XS/5y(W
!! specular split rays. They are traced back to the source E={W^k!Vz:
!! from left to right (up to 10 levels possible). Refer to Aw *:5 I[
!! chart under PATHS command description for decimal number T"m(V/L$W
!! meanings. &vp0zYd+v
!! Edit History (latest first) ~0>{PD$@
!! 10/10/2000 - cp - modified format; added description o<-+y\J8K
!! 01/01/1996 - bro - creation 3M&75OE
!!-- m=<;)
~X
-.@k'
--- PATHS W=~H_L?/
OBJECTS ".SQ*'Oc
Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... AFSFXPl
"
1 177 3.51E+01 98.23 -7 2.000 1.000 0.00 /aB9pD+%
2 461 2.85E-01 0.80 -9 2.000 1.000 1.10 1.10 0.00 5&r2