切换到宽版
  • 广告投放
  • 稿件投递
  • 繁體中文
    • 4946阅读
    • 5回复

    [求助]PATHS命令输出的意义? [复制链接]

    上一主题 下一主题
    离线fang0705
     
    发帖
    143
    光币
    150
    光券
    0
    只看楼主 倒序阅读 楼主  发表于: 2008-08-09
    4^B:Q9B)  
    --- PATHS oDas~0<oh  
                                                 OBJECTS LvS3c9|Aj  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... K#{E87G(  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 5 *>3(U  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 x]U (EX`t$  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 9/|i. 2&  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 &On0)G3Rc  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 X]*W +  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 `o*g2fW!  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 Dy^4^ J5+  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 3/@'tLtN  
    在这个输出中,hit表示和物体接触过几次吗?后面几个又是什么意思,知道的能告诉我一声,或告诉我到哪里去找这些的意思.谢谢啦!
     
    分享到
    离线xpwj
    发帖
    406
    光币
    2112
    光券
    0
    只看该作者 1楼 发表于: 2008-08-10
    到ASAP中文入门里有
    离线fang0705
    发帖
    143
    光币
    150
    光券
    0
    只看该作者 2楼 发表于: 2008-08-14
    中文入门里没找到呀,其它几个的都有。能告诉我具体什么地方能找到么,谢谢啦!
    离线hemet
    发帖
    134
    光币
    419
    光券
    0
    只看该作者 3楼 发表于: 2008-08-14
    在example中的PATHS例子中 A#  M  
    e<^4F%jSK  
    !!++ fp![Pbms.  
    !! PATHS02.INR f|^f^Hu:{  
    !! Title: Typical PATHS Output A^p $~e\)  
    !! Category: Isolated Command B?%D   
    !! Keywords: PATHS, Tracing, stray, ghost D[#\Y+N  
    !! Description: Typical output from the PATHS (kuZS4Af  
    !! command for all currently defined rays. This 4COf H7Al9  
    !! output shows the default LONG form and listing NJtB;  
    !! according to total flux. }t-r:R$,  
    !! Notes: dw4)4_  
    !! 1)  Negative 'Hits' indicate incident rays that #*]= %-A  
    !! either got absorbed by the Current object (typical) 6HqK%(  
    !! or did not go through or interact with current d<3"$%C  
    !! object (such as with STEP -1). \%Smp2K  
    !! 2)  The default LONG form provides for decimal places ^c7L!F  
    !! under Current and Previous headings. This allows Nb9pdkf0  
    !! for further breakout of paths according to specific 7z,M`14  
    !! facets for edge-based objects. J;kbY9e  
    !! 3)  Negative 'Split/Scatter' numbers indicate scatter zn~m;0Xi  
    !! rays from that object number. Otherwise, they are tQ}gBE63  
    !! specular split rays. They are traced back to the source ` cv:p|s  
    !! from left to right (up to 10 levels possible). Refer to q%vUEQLBp  
    !! chart under PATHS command description for decimal number n|*V 8VaL  
    !! meanings. fIcv}Y  
    !! Edit History (latest first) zLn#p]  
    !! 10/10/2000 - cp - modified format; added description 1<p"z,c  
    !! 01/01/1996 - bro - creation (os7Q?  
    !!-- KE3v3g<  
    O&s6blD11  
    --- PATHS an2Tc*=~l(  
                                                 OBJECTS ZF/KV\Ag)  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... qpeK><o  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 e4b~s  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 Ja&%J:  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 )-{Qa\6(%  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 !jW32$YTR  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 s?E:]  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 7| T:TbY>  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 'x0t, ;g  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 >D;hT*3  
    -------------------- YC_^jRB8n  
       8  1356 3.57E+01 ckk[n  
    ES2qX]I  
        177 ray flags changed D.6dPzu`  
       3397 rays now selected
    离线hemet
    发帖
    134
    光币
    419
    光券
    0
    只看该作者 4楼 发表于: 2008-08-14
    在加上HELP文档里的说明 QA(,K}z~^S  
    1st Digit    Definition    2nd/3rd Digits    Definition Q ?t  
    0    Random Scatter    0 0    Hemispherical v1=X=H  
    0    Random Scatter    # #    TOWARDS number o4;Nb|kk9+  
    1    Ordinary Reflection    # #    DIFFRACT number Mg$9'a"[\  
    2    Ordinary Transmission    # #    DIFFRACT number ,Tl5@RN  
    3    Deterministic Scatter    0 0    Retro-reflected ?Q3~n^  
    3    Deterministic Scatter    0 1    Near Reflected eNFUjDm  
    3    Deterministic Scatter    0 2    Near Transmitted \ c&)8.r  
    4    Extraordinary Reflection    # #    DIFFRACT number }j1Zk4}[x  
    5    Extraordinary Transmission    ##    DIFFRACT number  ^gyp- !  
    6    Volume Scatter    # #    MEDIA number V2,WP  
    ~a%hRJg  
    !!Copyright ?1998-2003 Breault Research Organization, Inc. All rights reserved
    离线fang0705
    发帖
    143
    光币
    150
    光券
    0
    只看该作者 5楼 发表于: 2008-08-14
    谢谢,我再看看.......