切换到宽版
  • 广告投放
  • 稿件投递
  • 繁體中文
    • 4930阅读
    • 5回复

    [求助]PATHS命令输出的意义? [复制链接]

    上一主题 下一主题
    离线fang0705
     
    发帖
    143
    光币
    150
    光券
    0
    只看楼主 倒序阅读 楼主  发表于: 2008-08-09
    V n_&q6Pa  
    --- PATHS YAXd   
                                                 OBJECTS mZU L}[xf  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... CY?J$sN  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 vs8[352  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 -Jd7  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 |gV~U~A]  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 6`2i'flv  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 OX.5o lb  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 yPmo1|'X>d  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 X#T|.mCdC  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 Jm , :6T  
    在这个输出中,hit表示和物体接触过几次吗?后面几个又是什么意思,知道的能告诉我一声,或告诉我到哪里去找这些的意思.谢谢啦!
     
    分享到
    离线xpwj
    发帖
    406
    光币
    2112
    光券
    0
    只看该作者 1楼 发表于: 2008-08-10
    到ASAP中文入门里有
    离线fang0705
    发帖
    143
    光币
    150
    光券
    0
    只看该作者 2楼 发表于: 2008-08-14
    中文入门里没找到呀,其它几个的都有。能告诉我具体什么地方能找到么,谢谢啦!
    离线hemet
    发帖
    134
    光币
    419
    光券
    0
    只看该作者 3楼 发表于: 2008-08-14
    在example中的PATHS例子中 j^/<:e c.  
    Lm$KR!z  
    !!++ KdiJ'K.  
    !! PATHS02.INR gs}&a3d7k  
    !! Title: Typical PATHS Output V B ^1wm  
    !! Category: Isolated Command <> HI(6\@Z  
    !! Keywords: PATHS, Tracing, stray, ghost (xfy?N  
    !! Description: Typical output from the PATHS \B 8j9  
    !! command for all currently defined rays. This Fu?_<G%Ynp  
    !! output shows the default LONG form and listing xNY&*jI  
    !! according to total flux. v3~`1MM  
    !! Notes: /hg^hF  
    !! 1)  Negative 'Hits' indicate incident rays that _7v4S/V  
    !! either got absorbed by the Current object (typical) `-s]d q  
    !! or did not go through or interact with current 0(5qVJ12  
    !! object (such as with STEP -1). r,|}^u8`  
    !! 2)  The default LONG form provides for decimal places z xgDaT  
    !! under Current and Previous headings. This allows 0I)eYksh  
    !! for further breakout of paths according to specific =s AOWI,8!  
    !! facets for edge-based objects. M$v\7vBgO!  
    !! 3)  Negative 'Split/Scatter' numbers indicate scatter c~M'O26bW  
    !! rays from that object number. Otherwise, they are V 7 p{'C   
    !! specular split rays. They are traced back to the source *` -  
    !! from left to right (up to 10 levels possible). Refer to (eT9N_W  
    !! chart under PATHS command description for decimal number !K.)Qr9V  
    !! meanings. ).Z U0fV  
    !! Edit History (latest first) U2Siw   
    !! 10/10/2000 - cp - modified format; added description UM1h[#?&V)  
    !! 01/01/1996 - bro - creation 0kp{`3ce  
    !!-- ZDK+>^A)  
    cor!Sa>  
    --- PATHS gT fA]  
                                                 OBJECTS KVC18"|f  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... Zz|et206  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 rJ4A9d3:  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 4fL>Ou[YuX  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 6[Mu3.T  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 BMzS3;1_  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00  fsKZ  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 !':y8(Ou  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 ^6UE/4x!y  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 d<_IC7$u>  
    -------------------- *[3tGiUJ  
       8  1356 3.57E+01 _y[B/C,q  
    VyIM ,glu  
        177 ray flags changed Y>i Qp/k:  
       3397 rays now selected
    离线hemet
    发帖
    134
    光币
    419
    光券
    0
    只看该作者 4楼 发表于: 2008-08-14
    在加上HELP文档里的说明 St3/mDtH  
    1st Digit    Definition    2nd/3rd Digits    Definition 0$R}_Ok  
    0    Random Scatter    0 0    Hemispherical F @!9rl'  
    0    Random Scatter    # #    TOWARDS number Xj6?,J  
    1    Ordinary Reflection    # #    DIFFRACT number AbMf8$$3SH  
    2    Ordinary Transmission    # #    DIFFRACT number ti ic>j\D  
    3    Deterministic Scatter    0 0    Retro-reflected !5zj+N  
    3    Deterministic Scatter    0 1    Near Reflected &K"qnng/y  
    3    Deterministic Scatter    0 2    Near Transmitted (ap,3$ hS  
    4    Extraordinary Reflection    # #    DIFFRACT number M;X}v#l|XI  
    5    Extraordinary Transmission    ##    DIFFRACT number " V4ru&a  
    6    Volume Scatter    # #    MEDIA number h],l`lT1\  
    F`f8q\Fc  
    !!Copyright ?1998-2003 Breault Research Organization, Inc. All rights reserved
    离线fang0705
    发帖
    143
    光币
    150
    光券
    0
    只看该作者 5楼 发表于: 2008-08-14
    谢谢,我再看看.......