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    [求助]PATHS命令输出的意义? [复制链接]

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    离线fang0705
     
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    只看楼主 倒序阅读 楼主  发表于: 2008-08-09
     +wW  
    --- PATHS $;i$k2n:  
                                                 OBJECTS m2uML*&O5K  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... a/<pf\O  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 06 Esc^D  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 G\>\VA  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 q\t>D _lU  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 8^/Ek<Q b|  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 a]Da`$T  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 zg Y*|{4Sl  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 0/P-> n~  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 bC4* w O  
    在这个输出中,hit表示和物体接触过几次吗?后面几个又是什么意思,知道的能告诉我一声,或告诉我到哪里去找这些的意思.谢谢啦!
     
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    离线xpwj
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    只看该作者 1楼 发表于: 2008-08-10
    到ASAP中文入门里有
    离线fang0705
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    只看该作者 2楼 发表于: 2008-08-14
    中文入门里没找到呀,其它几个的都有。能告诉我具体什么地方能找到么,谢谢啦!
    离线hemet
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    只看该作者 3楼 发表于: 2008-08-14
    在example中的PATHS例子中 Qk~0a?#y5  
    ~Miin   
    !!++ ^{fi^lL=  
    !! PATHS02.INR g"Q}h  
    !! Title: Typical PATHS Output ,LW(mdIe(  
    !! Category: Isolated Command 76IALJ00V  
    !! Keywords: PATHS, Tracing, stray, ghost qD$GKN.  
    !! Description: Typical output from the PATHS *<.WL"Qhl  
    !! command for all currently defined rays. This )kL` &+#>  
    !! output shows the default LONG form and listing Mdltzy=)L  
    !! according to total flux. =Y]'5cn{  
    !! Notes: gB{]yA"('  
    !! 1)  Negative 'Hits' indicate incident rays that ~E3SC@KL  
    !! either got absorbed by the Current object (typical) EN-8uY.  
    !! or did not go through or interact with current liCCc;&B;  
    !! object (such as with STEP -1). Ft"&NtXeZZ  
    !! 2)  The default LONG form provides for decimal places Z}LOy^TL  
    !! under Current and Previous headings. This allows TRySl5jx@  
    !! for further breakout of paths according to specific @wEKCn|}o  
    !! facets for edge-based objects. s`Be#v  
    !! 3)  Negative 'Split/Scatter' numbers indicate scatter A4#3O5kij  
    !! rays from that object number. Otherwise, they are hk7(2j7B  
    !! specular split rays. They are traced back to the source +;:aG6q+  
    !! from left to right (up to 10 levels possible). Refer to c >u>Pi;Z  
    !! chart under PATHS command description for decimal number Y>78h2AU  
    !! meanings.  VNr  
    !! Edit History (latest first) B{OW}D$P#  
    !! 10/10/2000 - cp - modified format; added description +B`'P9Zk@  
    !! 01/01/1996 - bro - creation 4+/fP  
    !!-- \N`fWh8&  
    {m_A1D/_  
    --- PATHS 0uVk$\:i  
                                                 OBJECTS ]5o0  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... HIPcZ!p  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00  e8XM=$@  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 ^(dGO)/  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 dJ%wVY0z=  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 Nh1e1m?  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 NRHr6!f>  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 k\+y4F8$x  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 e9z$+h  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 S{^6iR  
    -------------------- XI@6a9Uk  
       8  1356 3.57E+01 e'k;A{Oh  
    {(m+M  
        177 ray flags changed &jXca|wAR  
       3397 rays now selected
    离线hemet
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    只看该作者 4楼 发表于: 2008-08-14
    在加上HELP文档里的说明 'L>&ZgLy  
    1st Digit    Definition    2nd/3rd Digits    Definition N5q}::Odc  
    0    Random Scatter    0 0    Hemispherical ou<S)_|Iu  
    0    Random Scatter    # #    TOWARDS number }j+~'O4m  
    1    Ordinary Reflection    # #    DIFFRACT number o9KyAP$2  
    2    Ordinary Transmission    # #    DIFFRACT number Tm%$J  
    3    Deterministic Scatter    0 0    Retro-reflected 8N=%X-R%  
    3    Deterministic Scatter    0 1    Near Reflected f p v= P  
    3    Deterministic Scatter    0 2    Near Transmitted @!z$Sp=  
    4    Extraordinary Reflection    # #    DIFFRACT number k%EWkM)?  
    5    Extraordinary Transmission    ##    DIFFRACT number ntrY =Y  
    6    Volume Scatter    # #    MEDIA number 7.wR"1p#  
    #d }0}7ue  
    !!Copyright ?1998-2003 Breault Research Organization, Inc. All rights reserved
    离线fang0705
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    只看该作者 5楼 发表于: 2008-08-14
    谢谢,我再看看.......