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    [求助]PATHS命令输出的意义? [复制链接]

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    离线fang0705
     
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    只看楼主 倒序阅读 楼主  发表于: 2008-08-09
    ?[8s`caK.  
    --- PATHS kI^Pu  
                                                 OBJECTS xQs._YY  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... #@cEJV;5"  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 s&W^?eKr  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 ~T\:".C  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 j-/F *P  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 'DB'lP  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 bl8y o4  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 ^Zq3K  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 }ho6  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 AYoLpes  
    在这个输出中,hit表示和物体接触过几次吗?后面几个又是什么意思,知道的能告诉我一声,或告诉我到哪里去找这些的意思.谢谢啦!
     
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    离线xpwj
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    只看该作者 1楼 发表于: 2008-08-10
    到ASAP中文入门里有
    离线fang0705
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    只看该作者 2楼 发表于: 2008-08-14
    中文入门里没找到呀,其它几个的都有。能告诉我具体什么地方能找到么,谢谢啦!
    离线hemet
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    只看该作者 3楼 发表于: 2008-08-14
    在example中的PATHS例子中 0)9'x)l:  
    aF:|MTC(~  
    !!++ W< :7z  
    !! PATHS02.INR 52z{   
    !! Title: Typical PATHS Output [UYE.$Y#(  
    !! Category: Isolated Command eGlPi|  
    !! Keywords: PATHS, Tracing, stray, ghost W4S! rU  
    !! Description: Typical output from the PATHS 69EdMuf  
    !! command for all currently defined rays. This nrRP1`!]T  
    !! output shows the default LONG form and listing .#}`r`/  
    !! according to total flux. gwv s  
    !! Notes: 0tp3mYd  
    !! 1)  Negative 'Hits' indicate incident rays that |eFce/  
    !! either got absorbed by the Current object (typical) sB%QqFRP  
    !! or did not go through or interact with current hd_<J]C  
    !! object (such as with STEP -1). lb<D,&+  
    !! 2)  The default LONG form provides for decimal places -gy@sSfvkv  
    !! under Current and Previous headings. This allows <P1x3  
    !! for further breakout of paths according to specific 5YnTGf&  
    !! facets for edge-based objects. ibQN pIz  
    !! 3)  Negative 'Split/Scatter' numbers indicate scatter J=AF`[  
    !! rays from that object number. Otherwise, they are M%qHf{ B  
    !! specular split rays. They are traced back to the source z3Q#Wmv2  
    !! from left to right (up to 10 levels possible). Refer to K}9c$C4  
    !! chart under PATHS command description for decimal number NaYr$`  
    !! meanings. I2<5#|CXpZ  
    !! Edit History (latest first) Eh/Z4pzT  
    !! 10/10/2000 - cp - modified format; added description s|o+ Im  
    !! 01/01/1996 - bro - creation 2H2Yxe7?-  
    !!-- oTLpq:9J  
    Xi81?F?[  
    --- PATHS ;]sbz4?  
                                                 OBJECTS SH/^qDT'  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... O}mz@- Z  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 [X\~J &kD  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 h YEUiQ  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 2s<uT  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 'MY0v_  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 ~mK|~x01@  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 K%RjWX=H  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 Vs@H>97,G  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 xty)*$C>  
    -------------------- IH$ZPux  
       8  1356 3.57E+01 ;FO( mL(  
    ?)?}^  
        177 ray flags changed & ( i_s  
       3397 rays now selected
    离线hemet
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    只看该作者 4楼 发表于: 2008-08-14
    在加上HELP文档里的说明 8q_"aa,`  
    1st Digit    Definition    2nd/3rd Digits    Definition -wrVhCd~g]  
    0    Random Scatter    0 0    Hemispherical O 6Mxp -  
    0    Random Scatter    # #    TOWARDS number kYnp$8  
    1    Ordinary Reflection    # #    DIFFRACT number WI}cXXUKm0  
    2    Ordinary Transmission    # #    DIFFRACT number F0]xc  
    3    Deterministic Scatter    0 0    Retro-reflected A#KfG1K>  
    3    Deterministic Scatter    0 1    Near Reflected $fFh4O4  
    3    Deterministic Scatter    0 2    Near Transmitted |cIv&\ x  
    4    Extraordinary Reflection    # #    DIFFRACT number W2T6JFv  
    5    Extraordinary Transmission    ##    DIFFRACT number ?3Y~q;I]O  
    6    Volume Scatter    # #    MEDIA number 5}NTqN0@  
    ['jr+gIfQ  
    !!Copyright ?1998-2003 Breault Research Organization, Inc. All rights reserved
    离线fang0705
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    只看该作者 5楼 发表于: 2008-08-14
    谢谢,我再看看.......