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    [求助]PATHS命令输出的意义? [复制链接]

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    离线fang0705
     
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    只看楼主 倒序阅读 楼主  发表于: 2008-08-09
    }27Vh0v  
    --- PATHS X&.$/xaT  
                                                 OBJECTS 8$UZL  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... ]a#]3(o]}  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 tcEf ~|3  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 hX%v`8  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 5,BkwAr+6[  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 Az9J{)  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 ;}~Bv<#  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 8'"/gC{  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 r/sRXM:3cZ  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 y~c[sW   
    在这个输出中,hit表示和物体接触过几次吗?后面几个又是什么意思,知道的能告诉我一声,或告诉我到哪里去找这些的意思.谢谢啦!
     
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    离线xpwj
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    只看该作者 1楼 发表于: 2008-08-10
    到ASAP中文入门里有
    离线fang0705
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    只看该作者 2楼 发表于: 2008-08-14
    中文入门里没找到呀,其它几个的都有。能告诉我具体什么地方能找到么,谢谢啦!
    离线hemet
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    只看该作者 3楼 发表于: 2008-08-14
    在example中的PATHS例子中 X1V}%@3:  
    ]#-/i2-K  
    !!++ p C2c(4  
    !! PATHS02.INR ;7^j-6  
    !! Title: Typical PATHS Output m>-^ K  
    !! Category: Isolated Command ^AjYe<RU}  
    !! Keywords: PATHS, Tracing, stray, ghost '"fU2M<.  
    !! Description: Typical output from the PATHS L5qCv -{  
    !! command for all currently defined rays. This :f !=_^}  
    !! output shows the default LONG form and listing  z0Z\d  
    !! according to total flux. Iam-'S5  
    !! Notes: ;0Ct\[eh  
    !! 1)  Negative 'Hits' indicate incident rays that 9s6>9hMb)  
    !! either got absorbed by the Current object (typical) GE8D3V;*V  
    !! or did not go through or interact with current e5>5/l]jsg  
    !! object (such as with STEP -1). vH?+JN"A  
    !! 2)  The default LONG form provides for decimal places 0m YZ7S5g  
    !! under Current and Previous headings. This allows xBE RCO^  
    !! for further breakout of paths according to specific %f> |fs  
    !! facets for edge-based objects. Up/u|A$0V  
    !! 3)  Negative 'Split/Scatter' numbers indicate scatter NZ+?Ydr8k  
    !! rays from that object number. Otherwise, they are -}qGb}F8!  
    !! specular split rays. They are traced back to the source N7HbOLpM  
    !! from left to right (up to 10 levels possible). Refer to b^l -*4  
    !! chart under PATHS command description for decimal number 6v2RS  
    !! meanings. ;aK !eD$  
    !! Edit History (latest first) ~SR(K{nf#.  
    !! 10/10/2000 - cp - modified format; added description uM#U!  
    !! 01/01/1996 - bro - creation XAULD]Q  
    !!-- ND55`KT4  
    o!l3.5m2d  
    --- PATHS NtA|#"^  
                                                 OBJECTS eYD9#y  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... G_,t\  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 w{zJE]7  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 Z/6'kE{l  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 ^2;(2s  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 x+*L5$;h  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 Uygw*+  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 s?G'l=CcKu  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 y%IG:kZ,  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 9*TS90>a  
    -------------------- M8",t{7  
       8  1356 3.57E+01 ^;CR0.4  
    !8"$d_=h  
        177 ray flags changed X@h^T> ["  
       3397 rays now selected
    离线hemet
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    只看该作者 4楼 发表于: 2008-08-14
    在加上HELP文档里的说明 JJ N(M*;  
    1st Digit    Definition    2nd/3rd Digits    Definition 8%2rgA  
    0    Random Scatter    0 0    Hemispherical cpF1XpvT  
    0    Random Scatter    # #    TOWARDS number p'%: M  
    1    Ordinary Reflection    # #    DIFFRACT number J^g,jBk  
    2    Ordinary Transmission    # #    DIFFRACT number .^W\OJ`G  
    3    Deterministic Scatter    0 0    Retro-reflected n$OE~YwP{  
    3    Deterministic Scatter    0 1    Near Reflected 7i+!^Qj?y  
    3    Deterministic Scatter    0 2    Near Transmitted DQ n`@  
    4    Extraordinary Reflection    # #    DIFFRACT number 0x>/6 <<  
    5    Extraordinary Transmission    ##    DIFFRACT number b5n]Gp  
    6    Volume Scatter    # #    MEDIA number 68J 9T^84  
    35%[D Ukb  
    !!Copyright ?1998-2003 Breault Research Organization, Inc. All rights reserved
    离线fang0705
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    只看该作者 5楼 发表于: 2008-08-14
    谢谢,我再看看.......