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    [求助]PATHS命令输出的意义? [复制链接]

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    离线fang0705
     
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    只看楼主 倒序阅读 楼主  发表于: 2008-08-09
    }p>l,HD  
    --- PATHS 6t{G{ ]  
                                                 OBJECTS 5^N y6t  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... ui80}%  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 (\%J0kR3[  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 (@NW2  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 (_R!:H(]m  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 g: YUuZ  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 bD=R/yA  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 +4F; m_G6  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 NNBT.k3)  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 qga\icQr  
    在这个输出中,hit表示和物体接触过几次吗?后面几个又是什么意思,知道的能告诉我一声,或告诉我到哪里去找这些的意思.谢谢啦!
     
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    离线xpwj
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    只看该作者 1楼 发表于: 2008-08-10
    到ASAP中文入门里有
    离线fang0705
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    只看该作者 2楼 发表于: 2008-08-14
    中文入门里没找到呀,其它几个的都有。能告诉我具体什么地方能找到么,谢谢啦!
    离线hemet
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    只看该作者 3楼 发表于: 2008-08-14
    在example中的PATHS例子中 &0mhO+g   
    ND5E`Va5R  
    !!++ ]o_E]5"jO  
    !! PATHS02.INR 7p18;Z+6>X  
    !! Title: Typical PATHS Output b*a}~1  
    !! Category: Isolated Command  ^9kdd[  
    !! Keywords: PATHS, Tracing, stray, ghost qj?I*peK)  
    !! Description: Typical output from the PATHS A3zNUad;  
    !! command for all currently defined rays. This wSs78c=  
    !! output shows the default LONG form and listing iainl@3Qj  
    !! according to total flux. S[uHPYhlA  
    !! Notes: PvdR)ZE m  
    !! 1)  Negative 'Hits' indicate incident rays that QLTE`t5w3'  
    !! either got absorbed by the Current object (typical) $E@ke:  
    !! or did not go through or interact with current m<22E0=g  
    !! object (such as with STEP -1). Xgm9>/y  
    !! 2)  The default LONG form provides for decimal places GG_A'eX:I  
    !! under Current and Previous headings. This allows o=(>#iVM  
    !! for further breakout of paths according to specific k4nA+k<WI`  
    !! facets for edge-based objects. sfNAGez  
    !! 3)  Negative 'Split/Scatter' numbers indicate scatter dzMI5fA<_  
    !! rays from that object number. Otherwise, they are iF]vIg#h  
    !! specular split rays. They are traced back to the source ,K[B/tD{j  
    !! from left to right (up to 10 levels possible). Refer to ihhnB  
    !! chart under PATHS command description for decimal number  ?hpk)Qu  
    !! meanings. ]t3 NA*mM  
    !! Edit History (latest first) HM1y$ej  
    !! 10/10/2000 - cp - modified format; added description B[MZ Pv)  
    !! 01/01/1996 - bro - creation _V|'iz9.  
    !!-- !ZV#~t:)  
    aa1XY&G"!  
    --- PATHS 0?t!tugG  
                                                 OBJECTS ?8 C+wW  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... YKvFZH)  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 U>x2'B v  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 [l5 "'{x  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 l7J_s?!j  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 @4B2O"z`  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 "x$S%:p  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 .Um%6a-  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 6eK^T=  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 16G v? I h  
    -------------------- Ft.BfgJ$  
       8  1356 3.57E+01 JcVq%~ {M  
    g&E_|}u4  
        177 ray flags changed T*T.\b  
       3397 rays now selected
    离线hemet
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    只看该作者 4楼 发表于: 2008-08-14
    在加上HELP文档里的说明 Ul'G g  
    1st Digit    Definition    2nd/3rd Digits    Definition ?GC0dN  
    0    Random Scatter    0 0    Hemispherical }I`|*6Up  
    0    Random Scatter    # #    TOWARDS number )nk>*oE  
    1    Ordinary Reflection    # #    DIFFRACT number 2$ rq  
    2    Ordinary Transmission    # #    DIFFRACT number j&mL]'Zy  
    3    Deterministic Scatter    0 0    Retro-reflected sq^"bLw  
    3    Deterministic Scatter    0 1    Near Reflected 09?<K)_G  
    3    Deterministic Scatter    0 2    Near Transmitted E{ ,O}  
    4    Extraordinary Reflection    # #    DIFFRACT number C/Z"W@7#;  
    5    Extraordinary Transmission    ##    DIFFRACT number *j* WE\  
    6    Volume Scatter    # #    MEDIA number e](=)h|  
    <XagkD  
    !!Copyright ?1998-2003 Breault Research Organization, Inc. All rights reserved
    离线fang0705
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    只看该作者 5楼 发表于: 2008-08-14
    谢谢,我再看看.......