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    [求助]PATHS命令输出的意义? [复制链接]

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    离线fang0705
     
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    只看楼主 倒序阅读 楼主  发表于: 2008-08-09
    )Wc#?K  
    --- PATHS jo"[$%0`  
                                                 OBJECTS <rCl  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... %GHHnf%2Z  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 4q~l ?*S  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 55yP.@i9J  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 t(ZiQ<A  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 KH@M & >=^  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 57HMWlg  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 @NV$!FB<  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 #" f:m`  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 %3kqBH!d  
    在这个输出中,hit表示和物体接触过几次吗?后面几个又是什么意思,知道的能告诉我一声,或告诉我到哪里去找这些的意思.谢谢啦!
     
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    离线xpwj
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    只看该作者 1楼 发表于: 2008-08-10
    到ASAP中文入门里有
    离线fang0705
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    只看该作者 2楼 发表于: 2008-08-14
    中文入门里没找到呀,其它几个的都有。能告诉我具体什么地方能找到么,谢谢啦!
    离线hemet
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    只看该作者 3楼 发表于: 2008-08-14
    在example中的PATHS例子中 5*4P_q(AxD  
    0w(<pNA  
    !!++ _|~2i1 Ms,  
    !! PATHS02.INR CZ1 tqAk-  
    !! Title: Typical PATHS Output {uw'7 d/  
    !! Category: Isolated Command <G6wpf8M  
    !! Keywords: PATHS, Tracing, stray, ghost #%+IU  
    !! Description: Typical output from the PATHS I80.|KIv  
    !! command for all currently defined rays. This qjTz]'^BpM  
    !! output shows the default LONG form and listing ! 4i  
    !! according to total flux. N}s[0s  
    !! Notes: r:YAn^Lg  
    !! 1)  Negative 'Hits' indicate incident rays that S0"O U0`N  
    !! either got absorbed by the Current object (typical) T@k&YJ  
    !! or did not go through or interact with current ty/jTo}  
    !! object (such as with STEP -1). \`4}h[  
    !! 2)  The default LONG form provides for decimal places m>UJ; F  
    !! under Current and Previous headings. This allows qr6WSBc  
    !! for further breakout of paths according to specific 9}3W0F;  
    !! facets for edge-based objects. zW+Y{^hf  
    !! 3)  Negative 'Split/Scatter' numbers indicate scatter MA"iM+Ar  
    !! rays from that object number. Otherwise, they are v "oO  
    !! specular split rays. They are traced back to the source a}e7Q<cGj  
    !! from left to right (up to 10 levels possible). Refer to qf7.Sh  
    !! chart under PATHS command description for decimal number .R:eN&Y 8y  
    !! meanings. {|> ~#a49h  
    !! Edit History (latest first) A6#ob  
    !! 10/10/2000 - cp - modified format; added description ~\XB'  
    !! 01/01/1996 - bro - creation S,Oy}Nv  
    !!-- -?@ $`{-K  
    > %d]"]  
    --- PATHS l<v /T  
                                                 OBJECTS y(N-1  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... y )/d-  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 hWDgMmo7  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 MRmz/ZmRM  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 ?F`lI""E  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 M: `FZ}&L  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 Bt.W_p  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 zJ &qR  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 LzgD#Kz  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 }rGDM  
    -------------------- F3wRHq  
       8  1356 3.57E+01 E\'_`L  
    8N|*n"`}  
        177 ray flags changed 6bqJM#y@  
       3397 rays now selected
    离线hemet
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    只看该作者 4楼 发表于: 2008-08-14
    在加上HELP文档里的说明 Y!Z@1V`  
    1st Digit    Definition    2nd/3rd Digits    Definition l~f +h?cF  
    0    Random Scatter    0 0    Hemispherical vTB*J,6.  
    0    Random Scatter    # #    TOWARDS number 9|#h )*  
    1    Ordinary Reflection    # #    DIFFRACT number wmoOp;C  
    2    Ordinary Transmission    # #    DIFFRACT number sIELkF?.  
    3    Deterministic Scatter    0 0    Retro-reflected E}a3.6)p  
    3    Deterministic Scatter    0 1    Near Reflected $_)f|\s  
    3    Deterministic Scatter    0 2    Near Transmitted .h*&$c/l  
    4    Extraordinary Reflection    # #    DIFFRACT number I>P</TE7  
    5    Extraordinary Transmission    ##    DIFFRACT number e3[QM  
    6    Volume Scatter    # #    MEDIA number g%\e80~1(  
    ;$0za]x  
    !!Copyright ?1998-2003 Breault Research Organization, Inc. All rights reserved
    离线fang0705
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    只看该作者 5楼 发表于: 2008-08-14
    谢谢,我再看看.......