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    [求助]PATHS命令输出的意义? [复制链接]

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    离线fang0705
     
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    只看楼主 倒序阅读 楼主  发表于: 2008-08-09
    Iy.mVtcsZ  
    --- PATHS [%? hCc  
                                                 OBJECTS _eh3qs:  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... HSC6;~U  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 -U:2H7  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 ?cJA^W  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 kw#X]`c3  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 [x|)}P7%s  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 ]f5c\\)  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 {yU0D*#6  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 |C4o zl=O?  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 g<a<{|  
    在这个输出中,hit表示和物体接触过几次吗?后面几个又是什么意思,知道的能告诉我一声,或告诉我到哪里去找这些的意思.谢谢啦!
     
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    离线xpwj
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    只看该作者 1楼 发表于: 2008-08-10
    到ASAP中文入门里有
    离线fang0705
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    只看该作者 2楼 发表于: 2008-08-14
    中文入门里没找到呀,其它几个的都有。能告诉我具体什么地方能找到么,谢谢啦!
    离线hemet
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    只看该作者 3楼 发表于: 2008-08-14
    在example中的PATHS例子中 Vl-D<M+i h  
    VYHOk3  
    !!++ fs7~NY  
    !! PATHS02.INR KjC[q  
    !! Title: Typical PATHS Output w gmWo8  
    !! Category: Isolated Command v,8Si'"i+  
    !! Keywords: PATHS, Tracing, stray, ghost @\+%GDv  
    !! Description: Typical output from the PATHS f^~2^p 1te  
    !! command for all currently defined rays. This 7WXiG0  
    !! output shows the default LONG form and listing @ }ZGY^  
    !! according to total flux. t6j-?c('  
    !! Notes: 3mybG%39  
    !! 1)  Negative 'Hits' indicate incident rays that G}Gb|sD Zq  
    !! either got absorbed by the Current object (typical) KLON;  
    !! or did not go through or interact with current QP'qG@j[:  
    !! object (such as with STEP -1). r.?qEe8VV  
    !! 2)  The default LONG form provides for decimal places O0-> sR  
    !! under Current and Previous headings. This allows 3Nc'3NPQ'  
    !! for further breakout of paths according to specific rYD']%2  
    !! facets for edge-based objects. B5 D3_ iX]  
    !! 3)  Negative 'Split/Scatter' numbers indicate scatter gNG.l  
    !! rays from that object number. Otherwise, they are 5[1@`6j   
    !! specular split rays. They are traced back to the source `d.Gw+Un  
    !! from left to right (up to 10 levels possible). Refer to av"Dljc  
    !! chart under PATHS command description for decimal number Xad G\_?t`  
    !! meanings. W31LNysH!;  
    !! Edit History (latest first) N!]PIWnC  
    !! 10/10/2000 - cp - modified format; added description -?[O"D"c  
    !! 01/01/1996 - bro - creation /@6E3lh S  
    !!-- <1TlW ~q<  
    ux%&lff  
    --- PATHS c]S+70!n  
                                                 OBJECTS =CWc`  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... 'W}~)+zK  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 0kkRK*fp}x  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 @T9m}+fR  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 }klE0<W|5\  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 | pF5`dX  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 MiRibHXI,  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 B>ms`|q=l  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 )-MA!\=<  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 od;Bb  
    -------------------- 9Ilfv  
       8  1356 3.57E+01 _3s~!2  
    s@/B*r9  
        177 ray flags changed Z83q-  
       3397 rays now selected
    离线hemet
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    只看该作者 4楼 发表于: 2008-08-14
    在加上HELP文档里的说明 t-3v1cv"  
    1st Digit    Definition    2nd/3rd Digits    Definition %i;r]z-  
    0    Random Scatter    0 0    Hemispherical 0sq=5 BnO  
    0    Random Scatter    # #    TOWARDS number 67Af} >Q  
    1    Ordinary Reflection    # #    DIFFRACT number W;xW: -  
    2    Ordinary Transmission    # #    DIFFRACT number O|A~dj `  
    3    Deterministic Scatter    0 0    Retro-reflected s :-8 Z\,  
    3    Deterministic Scatter    0 1    Near Reflected Zkwy.Hq^  
    3    Deterministic Scatter    0 2    Near Transmitted x@{G(W:W  
    4    Extraordinary Reflection    # #    DIFFRACT number *+_fP|cv  
    5    Extraordinary Transmission    ##    DIFFRACT number =;~%L  
    6    Volume Scatter    # #    MEDIA number oO!1  
    dSA [3V  
    !!Copyright ?1998-2003 Breault Research Organization, Inc. All rights reserved
    离线fang0705
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    只看该作者 5楼 发表于: 2008-08-14
    谢谢,我再看看.......