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    [求助]PATHS命令输出的意义? [复制链接]

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    离线fang0705
     
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    只看楼主 倒序阅读 楼主  发表于: 2008-08-09
    {?2jvv  
    --- PATHS Z|78>0SAt  
                                                 OBJECTS 01N]|F:  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... GUX! kj  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 )gX7qQ  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 @B.;V=8wJ  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 tKr.{#)  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 A%Ov.~&\G  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 }Iyr u3M][  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 t1LIZ5JY  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 :eK(9o  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 ioIOyj  
    在这个输出中,hit表示和物体接触过几次吗?后面几个又是什么意思,知道的能告诉我一声,或告诉我到哪里去找这些的意思.谢谢啦!
     
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    离线xpwj
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    只看该作者 1楼 发表于: 2008-08-10
    到ASAP中文入门里有
    离线fang0705
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    只看该作者 2楼 发表于: 2008-08-14
    中文入门里没找到呀,其它几个的都有。能告诉我具体什么地方能找到么,谢谢啦!
    离线hemet
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    只看该作者 3楼 发表于: 2008-08-14
    在example中的PATHS例子中 ?&ow:OH+  
    OpNTyKbaD  
    !!++ U~;Rzoe)q*  
    !! PATHS02.INR miWPLnw=L  
    !! Title: Typical PATHS Output 2H,^i,  
    !! Category: Isolated Command V`ODX>\  
    !! Keywords: PATHS, Tracing, stray, ghost |b BA0.yS  
    !! Description: Typical output from the PATHS v?s]up @@h  
    !! command for all currently defined rays. This MD"a%H#p  
    !! output shows the default LONG form and listing $0kuR!U.N  
    !! according to total flux. "7> o"FQ  
    !! Notes: A#b`{C~l  
    !! 1)  Negative 'Hits' indicate incident rays that AQUl:0!  
    !! either got absorbed by the Current object (typical) _f"HUKGN  
    !! or did not go through or interact with current P!6 v0ezN  
    !! object (such as with STEP -1). `:aml+  
    !! 2)  The default LONG form provides for decimal places n+sV $*wvS  
    !! under Current and Previous headings. This allows A:-MRhE9X  
    !! for further breakout of paths according to specific iXF iFsb  
    !! facets for edge-based objects. fZq_]1(/uP  
    !! 3)  Negative 'Split/Scatter' numbers indicate scatter N7wKaezE  
    !! rays from that object number. Otherwise, they are eX{:&Do  
    !! specular split rays. They are traced back to the source Bq l 5=p  
    !! from left to right (up to 10 levels possible). Refer to tny^sG/'  
    !! chart under PATHS command description for decimal number hc2AGeZr  
    !! meanings. $!'S7;*uW  
    !! Edit History (latest first) u{asKUce\  
    !! 10/10/2000 - cp - modified format; added description p)x*uqSd  
    !! 01/01/1996 - bro - creation UY ^dFbJ  
    !!-- 4!q4WQ ;  
    ~x(1g;!^  
    --- PATHS Y%OJ3B(n|  
                                                 OBJECTS !,SGKLs.m  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... #`g..3ey  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 -(Zi  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 @|=JXSr!KY  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 LH:M`\(DL1  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 Iu)76Y@=5=  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 z PW[GkD  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 B#A .-nb  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 7U3b YU~;  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 ]_hrYjX;  
    -------------------- !vrdu OB  
       8  1356 3.57E+01 nEG+TRZ)\  
    ~!Ar`= [  
        177 ray flags changed .uoQ@3  
       3397 rays now selected
    离线hemet
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    只看该作者 4楼 发表于: 2008-08-14
    在加上HELP文档里的说明 mY'c<>6t  
    1st Digit    Definition    2nd/3rd Digits    Definition ZCcKY6b  
    0    Random Scatter    0 0    Hemispherical rw|;?a0  
    0    Random Scatter    # #    TOWARDS number ycPGv.6  
    1    Ordinary Reflection    # #    DIFFRACT number w,s++bV;L  
    2    Ordinary Transmission    # #    DIFFRACT number ,Fv8&tR  
    3    Deterministic Scatter    0 0    Retro-reflected v/s6!3pnl  
    3    Deterministic Scatter    0 1    Near Reflected QAk.~ ob  
    3    Deterministic Scatter    0 2    Near Transmitted YVcO+~my  
    4    Extraordinary Reflection    # #    DIFFRACT number VEc^Ap1?'  
    5    Extraordinary Transmission    ##    DIFFRACT number Dp8`O4YC  
    6    Volume Scatter    # #    MEDIA number Cj +{%^#  
    ; 1^ ([>|  
    !!Copyright ?1998-2003 Breault Research Organization, Inc. All rights reserved
    离线fang0705
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    只看该作者 5楼 发表于: 2008-08-14
    谢谢,我再看看.......