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    [求助]PATHS命令输出的意义? [复制链接]

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    离线fang0705
     
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    只看楼主 倒序阅读 楼主  发表于: 2008-08-09
    @uE=)mP@  
    --- PATHS $ i&$ZdX  
                                                 OBJECTS ]q3Kd{B  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... ?rOb?cu-  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 xWwPrd  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 aK>9:{]ez  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 #,PAM.rH  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 *~cs8<.!1  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 FezW/+D  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 %~;Q_#CR/K  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 [s34N+vU  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 w@ 5/mf?  
    在这个输出中,hit表示和物体接触过几次吗?后面几个又是什么意思,知道的能告诉我一声,或告诉我到哪里去找这些的意思.谢谢啦!
     
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    离线xpwj
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    只看该作者 1楼 发表于: 2008-08-10
    到ASAP中文入门里有
    离线fang0705
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    只看该作者 2楼 发表于: 2008-08-14
    中文入门里没找到呀,其它几个的都有。能告诉我具体什么地方能找到么,谢谢啦!
    离线hemet
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    只看该作者 3楼 发表于: 2008-08-14
    在example中的PATHS例子中 `zp2;]W  
    &&}5>kg>d  
    !!++ ]X~g@O{>_  
    !! PATHS02.INR !ix<|F5  
    !! Title: Typical PATHS Output i+[3o@  
    !! Category: Isolated Command iHn!KV  
    !! Keywords: PATHS, Tracing, stray, ghost Jo3(bl %u  
    !! Description: Typical output from the PATHS V0Z7o\-J  
    !! command for all currently defined rays. This @6co\.bv  
    !! output shows the default LONG form and listing '98h<(@]  
    !! according to total flux. PS(j)I3  
    !! Notes: yJ8}*Gj&  
    !! 1)  Negative 'Hits' indicate incident rays that _qeuVi=A  
    !! either got absorbed by the Current object (typical) 6eT'[Umx  
    !! or did not go through or interact with current 0['"m^l0S  
    !! object (such as with STEP -1). FMd LkyK;  
    !! 2)  The default LONG form provides for decimal places #a |ch6B  
    !! under Current and Previous headings. This allows bfJ`}xl(8  
    !! for further breakout of paths according to specific q83~j `ZJ$  
    !! facets for edge-based objects. NceB'YG|  
    !! 3)  Negative 'Split/Scatter' numbers indicate scatter X^D9)kel  
    !! rays from that object number. Otherwise, they are Dsj|~J3  
    !! specular split rays. They are traced back to the source [u9JL3  
    !! from left to right (up to 10 levels possible). Refer to 2ly,l[p8  
    !! chart under PATHS command description for decimal number '95E;RV&  
    !! meanings. Ydh<TF4!  
    !! Edit History (latest first) WYC1rfd=  
    !! 10/10/2000 - cp - modified format; added description @y(Wy}  
    !! 01/01/1996 - bro - creation e?| URW  
    !!-- 2d2@J{  
    `GQiB]Z  
    --- PATHS ZSRR lkU  
                                                 OBJECTS %L j0  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... ],F}}pv  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 -#wVtXaSc  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 =kb6xmB^t  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 zNny\Z  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 )J+{oB[>b  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 >4/L-y+  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 .ts0LDk0f  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 tP`G]BCbt  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 43>9)t  
    -------------------- Y#lk!#\Y  
       8  1356 3.57E+01 u\XkXS`  
    lU $4NU wM  
        177 ray flags changed gr>o E#7  
       3397 rays now selected
    离线hemet
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    只看该作者 4楼 发表于: 2008-08-14
    在加上HELP文档里的说明 -XVEV  
    1st Digit    Definition    2nd/3rd Digits    Definition <!~1{`n%9J  
    0    Random Scatter    0 0    Hemispherical +YkW[a\4  
    0    Random Scatter    # #    TOWARDS number A mI>m  
    1    Ordinary Reflection    # #    DIFFRACT number 0+}EA[  
    2    Ordinary Transmission    # #    DIFFRACT number Pr5g6I'G   
    3    Deterministic Scatter    0 0    Retro-reflected Q1`<fD  
    3    Deterministic Scatter    0 1    Near Reflected .?rbny  
    3    Deterministic Scatter    0 2    Near Transmitted 2.LJp}>  
    4    Extraordinary Reflection    # #    DIFFRACT number *N-;V|{  
    5    Extraordinary Transmission    ##    DIFFRACT number ~=:2~$gsn  
    6    Volume Scatter    # #    MEDIA number U{uPt*GUd/  
    !/Iq{2LX  
    !!Copyright ?1998-2003 Breault Research Organization, Inc. All rights reserved
    离线fang0705
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    只看该作者 5楼 发表于: 2008-08-14
    谢谢,我再看看.......