在example中的PATHS例子中 AB&wn>q
|UDD/e
!!++ NDa|.,
!! PATHS02.INR //5_E7Ehu$
!! Title: Typical PATHS Output
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!! Category: Isolated Command '-]BSU
!! Keywords: PATHS, Tracing, stray, ghost . nF
!! Description: Typical output from the PATHS ?M-8Fp3 +
!! command for all currently defined rays. This 8(/f!~
!! output shows the default LONG form and listing OUk5c$M(
!! according to total flux. 4x{ti5Y0
!! Notes: |Sv #f2`
!! 1) Negative 'Hits' indicate incident rays that {ZM2WFpE
!! either got absorbed by the Current object (typical) No&[ \;
!! or did not go through or interact with current iN4'jD^oP
!! object (such as with STEP -1). ~5!TV,>ls
!! 2) The default LONG form provides for decimal places g#%FY1xp
!! under Current and Previous headings. This allows L8tLW09
!! for further breakout of paths according to specific
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!! facets for edge-based objects. 8Pdnw/W
!! 3) Negative 'Split/Scatter' numbers indicate scatter DD$Pr&~=
!! rays from that object number. Otherwise, they are cASHgm
!! specular split rays. They are traced back to the source Hh;6B!zb+
!! from left to right (up to 10 levels possible). Refer to "sx&