在example中的PATHS例子中 <W?WUF
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!!++ &eU3(F`.
!! PATHS02.INR *]>])ms)
!! Title: Typical PATHS Output DDWp4`CS|
!! Category: Isolated Command
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!! Keywords: PATHS, Tracing, stray, ghost {|Bd?U;
!! Description: Typical output from the PATHS 0Lx3]"v
!! command for all currently defined rays. This % oR>Uo
!! output shows the default LONG form and listing 2!BsEvB(
!! according to total flux. sx:Hv1d
!! Notes: 3Mur*tj#
!! 1) Negative 'Hits' indicate incident rays that G#|Hu;C6"
!! either got absorbed by the Current object (typical) $Vsy%gA<
!! or did not go through or interact with current !n:uiwh
!! object (such as with STEP -1). jK e.gA
!! 2) The default LONG form provides for decimal places 4?
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!! under Current and Previous headings. This allows ;HP#bx
!! for further breakout of paths according to specific oikxg!0S
!! facets for edge-based objects. q1jN]H
!! 3) Negative 'Split/Scatter' numbers indicate scatter
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!! rays from that object number. Otherwise, they are /e .D/;]
!! specular split rays. They are traced back to the source V\"1wV~E
!! from left to right (up to 10 levels possible). Refer to
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!! chart under PATHS command description for decimal number 22|"K**3J|
!! meanings. ? -CV
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!! Edit History (latest first) loBtd%wY
!! 10/10/2000 - cp - modified format; added description .x>HA^4
!! 01/01/1996 - bro - creation V'C-'Ythwf
!!-- !D7"=G}HD
_!%M%
--- PATHS 0`6),R'x
OBJECTS +
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Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... SYeE) mI
1 177 3.51E+01 98.23 -7 2.000 1.000 0.00 ZJ9x6|q
2 461 2.85E-01 0.80 -9 2.000 1.000 1.10 1.10 0.00 %6Rn4J^^
3 177 6.96E-02 0.19 -17 2.000 1.000 1.10 1.10 0.00 ?d~]Wd !z
4 216 1.19E-01 0.33 -11 2.000 1.000 1.10 1.10 0.00 4QO/ff[ o
5 215 1.06E-01 0.30 -13 2.000 1.000 1.10 1.10 0.00 16?C@`S>
6 94 4.15E-02 0.12 -15 2.000 1.000 1.10 1.10 0.00 5y040
N-
7 8 4.71E-03 0.01 -10 2.000 1.000 1.10 1.10 0.00 /,LfA2^_j{
8 8 5.24E-03 0.01 -8 2.000 1.000 1.10 1.10 0.00 ;$z7[+M
-------------------- l0:5q?g
8 1356 3.57E+01 x^X$M$o,l
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177 ray flags changed 3(C :X1
3397 rays now selected