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    [求助]PATHS命令输出的意义? [复制链接]

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    离线fang0705
     
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    只看楼主 倒序阅读 楼主  发表于: 2008-08-09
    c$g@3gL  
    --- PATHS BN_h3|)  
                                                 OBJECTS II\&)_S.4  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... @tH9$J*Y<  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00  $GJT  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 3z+l-QO8  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 "D(Lp*3hj&  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 Z?axrGmg0  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 kWzN {]v  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 Aedf (L7\  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 WK>F0xMs1  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 qLN\%}69/  
    在这个输出中,hit表示和物体接触过几次吗?后面几个又是什么意思,知道的能告诉我一声,或告诉我到哪里去找这些的意思.谢谢啦!
     
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    离线xpwj
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    只看该作者 1楼 发表于: 2008-08-10
    到ASAP中文入门里有
    离线fang0705
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    只看该作者 2楼 发表于: 2008-08-14
    中文入门里没找到呀,其它几个的都有。能告诉我具体什么地方能找到么,谢谢啦!
    离线hemet
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    只看该作者 3楼 发表于: 2008-08-14
    在example中的PATHS例子中 tdy2ZPVtTV  
    ^Co-!jM  
    !!++ mB?x_6#d9  
    !! PATHS02.INR +{J8,^z#  
    !! Title: Typical PATHS Output o96C^y{~S  
    !! Category: Isolated Command .Eao|;  
    !! Keywords: PATHS, Tracing, stray, ghost ($[wCHU`!  
    !! Description: Typical output from the PATHS IPiV_c-l  
    !! command for all currently defined rays. This {1W:@6tl  
    !! output shows the default LONG form and listing pfA6?tP`  
    !! according to total flux. dAo;y.3  
    !! Notes: UX 1 )((  
    !! 1)  Negative 'Hits' indicate incident rays that 9Em#Ela  
    !! either got absorbed by the Current object (typical) rqdwQ  
    !! or did not go through or interact with current ]MbPivM  
    !! object (such as with STEP -1). mgs(n5V5  
    !! 2)  The default LONG form provides for decimal places V~J5x >O  
    !! under Current and Previous headings. This allows &d#R'Z  
    !! for further breakout of paths according to specific :+rGBkw1m  
    !! facets for edge-based objects. #(8|9  
    !! 3)  Negative 'Split/Scatter' numbers indicate scatter bDI%}k9#  
    !! rays from that object number. Otherwise, they are 7N.b-}$(  
    !! specular split rays. They are traced back to the source d=!:UB  
    !! from left to right (up to 10 levels possible). Refer to op,L3:R\Z  
    !! chart under PATHS command description for decimal number QLA.;`HIE  
    !! meanings. N.F5)04  
    !! Edit History (latest first) $vO&C6m$  
    !! 10/10/2000 - cp - modified format; added description P]E-Wp'p  
    !! 01/01/1996 - bro - creation W U(_N*a  
    !!-- g?C;b>4  
    AOf4y&B>q  
    --- PATHS VFHd2Ea(  
                                                 OBJECTS s\ IKSoE  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... nla6QlFYn*  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 GK(CuwJe  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 vqf$("  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 Hvl n>x@  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 6% D9;-N)  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 niVR!l  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 I`>U#x*  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 '`];=QY9pg  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 B@,9Cx564  
    -------------------- y4V:)@ P  
       8  1356 3.57E+01 .8hI ad  
    *6uccx7{  
        177 ray flags changed WzMYRKZ  
       3397 rays now selected
    离线hemet
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    只看该作者 4楼 发表于: 2008-08-14
    在加上HELP文档里的说明 }`"`VLh  
    1st Digit    Definition    2nd/3rd Digits    Definition (!j#u)O  
    0    Random Scatter    0 0    Hemispherical xU *:a[g  
    0    Random Scatter    # #    TOWARDS number ngY%T5-  
    1    Ordinary Reflection    # #    DIFFRACT number / )0hsQs  
    2    Ordinary Transmission    # #    DIFFRACT number k[=qx{Osx%  
    3    Deterministic Scatter    0 0    Retro-reflected 8~=*\ @^  
    3    Deterministic Scatter    0 1    Near Reflected c :R?da  
    3    Deterministic Scatter    0 2    Near Transmitted XtF m5\U  
    4    Extraordinary Reflection    # #    DIFFRACT number lame/B&nc  
    5    Extraordinary Transmission    ##    DIFFRACT number U"oNJ8&%|  
    6    Volume Scatter    # #    MEDIA number @hLkU4S  
    YJi%vQ*]  
    !!Copyright ?1998-2003 Breault Research Organization, Inc. All rights reserved
    离线fang0705
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    只看该作者 5楼 发表于: 2008-08-14
    谢谢,我再看看.......