切换到宽版
  • 广告投放
  • 稿件投递
  • 繁體中文
    • 5049阅读
    • 5回复

    [求助]PATHS命令输出的意义? [复制链接]

    上一主题 下一主题
    离线fang0705
     
    发帖
    143
    光币
    150
    光券
    0
    只看楼主 倒序阅读 楼主  发表于: 2008-08-09
    UaG1c%7?X  
    --- PATHS F^$led1/F  
                                                 OBJECTS -Y 9SngxM  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... I`(l*U  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 ykg#{9+  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 (h-*_a}F4  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 BG&cQr  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 `?(Bt|<>  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00  $!@\  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 >ydRSr^  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 `Hx~UH)  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 T\s)le  
    在这个输出中,hit表示和物体接触过几次吗?后面几个又是什么意思,知道的能告诉我一声,或告诉我到哪里去找这些的意思.谢谢啦!
     
    分享到
    离线xpwj
    发帖
    406
    光币
    2112
    光券
    0
    只看该作者 1楼 发表于: 2008-08-10
    到ASAP中文入门里有
    离线fang0705
    发帖
    143
    光币
    150
    光券
    0
    只看该作者 2楼 发表于: 2008-08-14
    中文入门里没找到呀,其它几个的都有。能告诉我具体什么地方能找到么,谢谢啦!
    离线hemet
    发帖
    134
    光币
    413
    光券
    0
    只看该作者 3楼 发表于: 2008-08-14
    在example中的PATHS例子中  }}<Z,/O  
    g$:Xuw1  
    !!++ 5m:i6,4  
    !! PATHS02.INR V}o n|A  
    !! Title: Typical PATHS Output t2" (2  
    !! Category: Isolated Command $eV$2p3H  
    !! Keywords: PATHS, Tracing, stray, ghost juF{}J2  
    !! Description: Typical output from the PATHS D0(xNhmKz  
    !! command for all currently defined rays. This I V%VU  
    !! output shows the default LONG form and listing vKwQXR~C  
    !! according to total flux. Xb !MaNm)  
    !! Notes: I]"96'|N  
    !! 1)  Negative 'Hits' indicate incident rays that ZlYPoOq  
    !! either got absorbed by the Current object (typical) r,goRK.  
    !! or did not go through or interact with current 7+TiyY]K  
    !! object (such as with STEP -1). }0`nvAf  
    !! 2)  The default LONG form provides for decimal places ,h\sF#|  
    !! under Current and Previous headings. This allows K-<^ $VWh  
    !! for further breakout of paths according to specific (C] SH\  
    !! facets for edge-based objects. 8l?piig#  
    !! 3)  Negative 'Split/Scatter' numbers indicate scatter {y]mk?j  
    !! rays from that object number. Otherwise, they are zOEY6lAwI  
    !! specular split rays. They are traced back to the source SjjIr ^  
    !! from left to right (up to 10 levels possible). Refer to q{2I_[p  
    !! chart under PATHS command description for decimal number H+}"q$  
    !! meanings. 0,s$T2  
    !! Edit History (latest first) ' /Bidb?  
    !! 10/10/2000 - cp - modified format; added description m]_FQWfet  
    !! 01/01/1996 - bro - creation \? j E#^  
    !!-- X1[CX&Am  
    iz(u=/*\  
    --- PATHS 5 )2:stT73  
                                                 OBJECTS +#b:d=v!  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... dLsn\m>  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 (\"k&O{  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 be5,U\&z  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 "xMD,}+5$$  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 $I#q  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 )5JU:jNy  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 .,~(%#Wl$  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 G1t\Q-|l0  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 YJs|c\eq?  
    -------------------- aw ?=hXR!  
       8  1356 3.57E+01 /:<IIqO.  
    :{'k@J"| a  
        177 ray flags changed p5O",3,A4  
       3397 rays now selected
    离线hemet
    发帖
    134
    光币
    413
    光券
    0
    只看该作者 4楼 发表于: 2008-08-14
    在加上HELP文档里的说明 qj0 1]  
    1st Digit    Definition    2nd/3rd Digits    Definition % |q0-x  
    0    Random Scatter    0 0    Hemispherical FtufuL?JS  
    0    Random Scatter    # #    TOWARDS number ,:Vm6u!  
    1    Ordinary Reflection    # #    DIFFRACT number I fO;S*Qt  
    2    Ordinary Transmission    # #    DIFFRACT number UgB'[@McS  
    3    Deterministic Scatter    0 0    Retro-reflected N3t0-6$_  
    3    Deterministic Scatter    0 1    Near Reflected e& ANp0|W  
    3    Deterministic Scatter    0 2    Near Transmitted Z'^U ad6  
    4    Extraordinary Reflection    # #    DIFFRACT number R j~  
    5    Extraordinary Transmission    ##    DIFFRACT number 5_0(D;Q  
    6    Volume Scatter    # #    MEDIA number &X9Z W$C  
    c/L>>t  
    !!Copyright ?1998-2003 Breault Research Organization, Inc. All rights reserved
    离线fang0705
    发帖
    143
    光币
    150
    光券
    0
    只看该作者 5楼 发表于: 2008-08-14
    谢谢,我再看看.......