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    [求助]PATHS命令输出的意义? [复制链接]

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    离线fang0705
     
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    只看楼主 倒序阅读 楼主  发表于: 2008-08-09
    Dm@wTt8N(  
    --- PATHS kRs24 =  
                                                 OBJECTS /`iBv8!  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... o W)M&$oS  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 h(,SAY_  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 Ozk^B{{o  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 Yx_[vLm  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 guC/eSxv  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 :E|HP#iwu  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 PmtBu`OkV  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 vqLC?{i+  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 <v?9:}  
    在这个输出中,hit表示和物体接触过几次吗?后面几个又是什么意思,知道的能告诉我一声,或告诉我到哪里去找这些的意思.谢谢啦!
     
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    离线xpwj
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    只看该作者 1楼 发表于: 2008-08-10
    到ASAP中文入门里有
    离线fang0705
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    只看该作者 2楼 发表于: 2008-08-14
    中文入门里没找到呀,其它几个的都有。能告诉我具体什么地方能找到么,谢谢啦!
    离线hemet
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    只看该作者 3楼 发表于: 2008-08-14
    在example中的PATHS例子中 *=L3bBu?  
    ZLdvzH@'  
    !!++ @EzSosmF  
    !! PATHS02.INR 4NL Tt K  
    !! Title: Typical PATHS Output SMaC{RPQ  
    !! Category: Isolated Command \)VV6'zih  
    !! Keywords: PATHS, Tracing, stray, ghost CGIcuHp  
    !! Description: Typical output from the PATHS `rC9i5:  
    !! command for all currently defined rays. This %4U;Rdq&Ud  
    !! output shows the default LONG form and listing yk Sn=0  
    !! according to total flux. _`WbR&d2Id  
    !! Notes: a +Q9kh  
    !! 1)  Negative 'Hits' indicate incident rays that y3$i?}?A  
    !! either got absorbed by the Current object (typical) d$s1l  
    !! or did not go through or interact with current 4VPL -":6  
    !! object (such as with STEP -1). @L^2VVWk^  
    !! 2)  The default LONG form provides for decimal places \pZ,gF;y  
    !! under Current and Previous headings. This allows l?~SH[V  
    !! for further breakout of paths according to specific :(?joLA  
    !! facets for edge-based objects. s;q]:+#7g  
    !! 3)  Negative 'Split/Scatter' numbers indicate scatter E;~gQ6vAI  
    !! rays from that object number. Otherwise, they are qIK"@i[ uq  
    !! specular split rays. They are traced back to the source 6%NX|4_  
    !! from left to right (up to 10 levels possible). Refer to .MuS"R{y  
    !! chart under PATHS command description for decimal number <3z]d?u  
    !! meanings. S pDVD  
    !! Edit History (latest first) nnIBN4  
    !! 10/10/2000 - cp - modified format; added description dg 0`0k  
    !! 01/01/1996 - bro - creation 0F sz  
    !!-- VO>A+vx3M  
    #EAP<h  
    --- PATHS  L5""  
                                                 OBJECTS 8Cz_LyL  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... }pj>BK>  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 Z}.N4 /  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 *. l,_68  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 K8doYN  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 [o<R#f`  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 Gvv~P3Dm  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 y5iLFR3z  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 $6h:j#{JE  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 -_.)~ )P  
    -------------------- Adgh:'h  
       8  1356 3.57E+01 ,Cj1S7GFR  
    ]uX'[Z}t  
        177 ray flags changed 0P sp/H%  
       3397 rays now selected
    离线hemet
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    只看该作者 4楼 发表于: 2008-08-14
    在加上HELP文档里的说明 :j9{n ,F  
    1st Digit    Definition    2nd/3rd Digits    Definition s;X"E =  
    0    Random Scatter    0 0    Hemispherical :\L{S  
    0    Random Scatter    # #    TOWARDS number _Xd,aLoo  
    1    Ordinary Reflection    # #    DIFFRACT number jI(~\`  
    2    Ordinary Transmission    # #    DIFFRACT number q$e2x=?  
    3    Deterministic Scatter    0 0    Retro-reflected 4m$nVv  
    3    Deterministic Scatter    0 1    Near Reflected rA&|!1q"B  
    3    Deterministic Scatter    0 2    Near Transmitted Zalgg/.  
    4    Extraordinary Reflection    # #    DIFFRACT number +I#4+0f  
    5    Extraordinary Transmission    ##    DIFFRACT number X0J@c "%0  
    6    Volume Scatter    # #    MEDIA number Q^/66"Z:Z  
    6Lz{/l8  
    !!Copyright ?1998-2003 Breault Research Organization, Inc. All rights reserved
    离线fang0705
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    只看该作者 5楼 发表于: 2008-08-14
    谢谢,我再看看.......