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    [求助]PATHS命令输出的意义? [复制链接]

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    离线fang0705
     
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    只看楼主 倒序阅读 楼主  发表于: 2008-08-09
    4+ig' |o  
    --- PATHS +|rj4j)L&'  
                                                 OBJECTS @ |r{;'  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... pJ{Y lS{  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 D,6:EV"sa  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 7o4\oRGV  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 T;#FEzBz  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 e# bn#  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 c%&>p||  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 YK\X+"lB  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 o(HbGHIP  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00  @8 6f  
    在这个输出中,hit表示和物体接触过几次吗?后面几个又是什么意思,知道的能告诉我一声,或告诉我到哪里去找这些的意思.谢谢啦!
     
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    离线xpwj
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    只看该作者 1楼 发表于: 2008-08-10
    到ASAP中文入门里有
    离线fang0705
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    只看该作者 2楼 发表于: 2008-08-14
    中文入门里没找到呀,其它几个的都有。能告诉我具体什么地方能找到么,谢谢啦!
    离线hemet
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    只看该作者 3楼 发表于: 2008-08-14
    在example中的PATHS例子中 (ZGbh MK  
    6mE\OS-I  
    !!++ _&x%^&{  
    !! PATHS02.INR "8/,Y"W"  
    !! Title: Typical PATHS Output dveiQ  
    !! Category: Isolated Command .6> w'F{>  
    !! Keywords: PATHS, Tracing, stray, ghost T+$[eWk"a  
    !! Description: Typical output from the PATHS [m -bV$-d  
    !! command for all currently defined rays. This ==B6qX8T  
    !! output shows the default LONG form and listing BWNi [^]  
    !! according to total flux. 7,MR*TO,  
    !! Notes: @d_M@\r=j  
    !! 1)  Negative 'Hits' indicate incident rays that E{\2='3\  
    !! either got absorbed by the Current object (typical) 1cDF!X]  
    !! or did not go through or interact with current /xQTxh1;K  
    !! object (such as with STEP -1). 8(De^H lO  
    !! 2)  The default LONG form provides for decimal places vX>)je5#  
    !! under Current and Previous headings. This allows uO**E-`  
    !! for further breakout of paths according to specific 7^285)UQA  
    !! facets for edge-based objects. 5(2;|I,T  
    !! 3)  Negative 'Split/Scatter' numbers indicate scatter >~f]_puT  
    !! rays from that object number. Otherwise, they are dQvcXl]  
    !! specular split rays. They are traced back to the source k+ /6$pI  
    !! from left to right (up to 10 levels possible). Refer to IBGrt^$M  
    !! chart under PATHS command description for decimal number "4Nt\WQ  
    !! meanings. ~Ei<Z`3}7"  
    !! Edit History (latest first) K"6vXv4QO  
    !! 10/10/2000 - cp - modified format; added description B?QIN]  
    !! 01/01/1996 - bro - creation y5r4&~04  
    !!--  z} <^jgJ  
    S/ *E,))m  
    --- PATHS aXVFc5C\  
                                                 OBJECTS hp2t"t  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... e.>P8C<&  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 Xvv6~  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 #E?4E1bnB  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 mw!F{pw  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 ! if   
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 !1k_PY5)  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 \zY!qpX<  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 > I?IPQB  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 s%S  
    -------------------- Ri{=]$  
       8  1356 3.57E+01 !VJoM,b8  
    9Na$W:P c  
        177 ray flags changed ]lbuy7xj63  
       3397 rays now selected
    离线hemet
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    只看该作者 4楼 发表于: 2008-08-14
    在加上HELP文档里的说明 Nc`L;CP  
    1st Digit    Definition    2nd/3rd Digits    Definition }OUtsh]y  
    0    Random Scatter    0 0    Hemispherical yAt ^;  
    0    Random Scatter    # #    TOWARDS number q 1,~  
    1    Ordinary Reflection    # #    DIFFRACT number >Ry01G]_/h  
    2    Ordinary Transmission    # #    DIFFRACT number QV!up^Zso  
    3    Deterministic Scatter    0 0    Retro-reflected p2eGm-Erq  
    3    Deterministic Scatter    0 1    Near Reflected .]^?<bG  
    3    Deterministic Scatter    0 2    Near Transmitted ;TYBx24vD'  
    4    Extraordinary Reflection    # #    DIFFRACT number _b 0& !l<  
    5    Extraordinary Transmission    ##    DIFFRACT number \D4:Nt#  
    6    Volume Scatter    # #    MEDIA number 5O% {{J  
    KoT\pY^7\  
    !!Copyright ?1998-2003 Breault Research Organization, Inc. All rights reserved
    离线fang0705
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    只看该作者 5楼 发表于: 2008-08-14
    谢谢,我再看看.......