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    [求助]PATHS命令输出的意义? [复制链接]

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    离线fang0705
     
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    只看楼主 倒序阅读 楼主  发表于: 2008-08-09
    ?3"D| cS1  
    --- PATHS mJDKxgGK  
                                                 OBJECTS Mn }Z9S[  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... ,O&PLr8cJ?  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00  1u S>{M  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 w#G=Z_Tt  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 K9qEi{[  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 f;tyoN0wHx  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 ~q_+;W.  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 c!u}KVH  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 >*t>U8  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 moJT8tb  
    在这个输出中,hit表示和物体接触过几次吗?后面几个又是什么意思,知道的能告诉我一声,或告诉我到哪里去找这些的意思.谢谢啦!
     
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    离线xpwj
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    只看该作者 1楼 发表于: 2008-08-10
    到ASAP中文入门里有
    离线fang0705
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    只看该作者 2楼 发表于: 2008-08-14
    中文入门里没找到呀,其它几个的都有。能告诉我具体什么地方能找到么,谢谢啦!
    离线hemet
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    只看该作者 3楼 发表于: 2008-08-14
    在example中的PATHS例子中 AB &wn>q  
    |UDD/e  
    !!++ NDa|.,  
    !! PATHS02.INR //5_E7Ehu$  
    !! Title: Typical PATHS Output T!xy^n]}  
    !! Category: Isolated Command '-]BSU  
    !! Keywords: PATHS, Tracing, stray, ghost .nF  
    !! Description: Typical output from the PATHS ?M-8Fp3 +  
    !! command for all currently defined rays. This 8(/f!~  
    !! output shows the default LONG form and listing OUk5c$M(  
    !! according to total flux. 4x{ti5Y0  
    !! Notes: |Sv#f2`  
    !! 1)  Negative 'Hits' indicate incident rays that {ZM2WFpE  
    !! either got absorbed by the Current object (typical) No&[ \;  
    !! or did not go through or interact with current iN4'jD^oP  
    !! object (such as with STEP -1). ~5!TV,>ls  
    !! 2)  The default LONG form provides for decimal places g#%FY1xp  
    !! under Current and Previous headings. This allows L8tLW09  
    !! for further breakout of paths according to specific <d&)|W  
    !! facets for edge-based objects. 8Pdnw/W  
    !! 3)  Negative 'Split/Scatter' numbers indicate scatter DD$P r&~=  
    !! rays from that object number. Otherwise, they are cA SHgm  
    !! specular split rays. They are traced back to the source Hh;6B!zb+  
    !! from left to right (up to 10 levels possible). Refer to "sx&8H"  
    !! chart under PATHS command description for decimal number ,Y8X"~{A  
    !! meanings. 5YH mp7c-z  
    !! Edit History (latest first) LLY;IUK!R  
    !! 10/10/2000 - cp - modified format; added description *#^1rKGWK  
    !! 01/01/1996 - bro - creation Ry S{@=si  
    !!-- ]bE?n.NwZ  
    7c]Ai  
    --- PATHS MV d 3*  
                                                 OBJECTS 1`_)%Y[ZJ  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... 3 DHA^9<q  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 FY S83uq0  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 OLup`~  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 8si^HEQ8  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 6%INNIyAWa  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 y/6LMAI  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 Od]xIk+E  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 KL"L65g&  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 ]]o[fqD-Zn  
    -------------------- VX[!Vh  
       8  1356 3.57E+01 5g>kr< K  
    p}7&x[fTLk  
        177 ray flags changed 3(*s|V"  
       3397 rays now selected
    离线hemet
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    只看该作者 4楼 发表于: 2008-08-14
    在加上HELP文档里的说明 ucPMT0k  
    1st Digit    Definition    2nd/3rd Digits    Definition 2B dr#qr  
    0    Random Scatter    0 0    Hemispherical :Rj,'uH+h)  
    0    Random Scatter    # #    TOWARDS number 1ZFSz{  
    1    Ordinary Reflection    # #    DIFFRACT number ea>\.D-S  
    2    Ordinary Transmission    # #    DIFFRACT number 4H)" d  
    3    Deterministic Scatter    0 0    Retro-reflected |bnjC$b*  
    3    Deterministic Scatter    0 1    Near Reflected -Ep6 .v  
    3    Deterministic Scatter    0 2    Near Transmitted \%Q rN+WQ  
    4    Extraordinary Reflection    # #    DIFFRACT number #zs\Z]3#  
    5    Extraordinary Transmission    ##    DIFFRACT number 4PM`hc  
    6    Volume Scatter    # #    MEDIA number d( g_y m*  
    3F!+c 8e  
    !!Copyright ?1998-2003 Breault Research Organization, Inc. All rights reserved
    离线fang0705
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    只看该作者 5楼 发表于: 2008-08-14
    谢谢,我再看看.......