在example中的PATHS例子中 *=L3bBu?
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!!++ @EzSosmF
!! PATHS02.INR 4NL TtK
!! Title: Typical PATHS Output SMaC{RPQ
!! Category: Isolated Command \)VV6'zih
!! Keywords: PATHS, Tracing, stray, ghost CG IcuHp
!! Description: Typical output from the PATHS `rC9i5:
!! command for all currently defined rays. This %4U;Rdq&Ud
!! output shows the default LONG form and listing
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!! according to total flux. _`WbR&d2Id
!! Notes:
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!! 1) Negative 'Hits' indicate incident rays that y3$i?}?A
!! either got absorbed by the Current object (typical) d$s1l
!! or did not go through or interact with current 4VPL
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!! object (such as with STEP -1). @L^2VVWk^
!! 2) The default LONG form provides for decimal places \pZ,gF;y
!! under Current and Previous headings. This allows l?~SH[V
!! for further breakout of paths according to specific :(?joLA
!! facets for edge-based objects. s;q]:+#7g
!! 3) Negative 'Split/Scatter' numbers indicate scatter E;~gQ6vAI
!! rays from that object number. Otherwise, they are qIK"@i[
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!! specular split rays. They are traced back to the source 6%NX|4_
!! from left to right (up to 10 levels possible). Refer to .MuS"R{y
!! chart under PATHS command description for decimal number <3z]d?u
!! meanings. S pDVD
!! Edit History (latest first) nnIBN4
!! 10/10/2000 - cp - modified format; added description dg 0`0k
!! 01/01/1996 - bro - creation 0F sz
!!-- VO>A+vx3M
#EAP<h
--- PATHS L5""
OBJECTS 8Cz_LyL
Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... }pj>BK>
1 177 3.51E+01 98.23 -7 2.000 1.000 0.00 Z}.N4 /
2 461 2.85E-01 0.80 -9 2.000 1.000 1.10 1.10 0.00 *. l,_68
3 177 6.96E-02 0.19 -17 2.000 1.000 1.10 1.10 0.00 K8doYN
4 216 1.19E-01 0.33 -11 2.000 1.000 1.10 1.10 0.00 [o<R#f`
5 215 1.06E-01 0.30 -13 2.000 1.000 1.10 1.10 0.00 Gvv~P3Dm
6 94 4.15E-02 0.12 -15 2.000 1.000 1.10 1.10 0.00 y5iLFR3z
7 8 4.71E-03 0.01 -10 2.000 1.000 1.10 1.10 0.00 $6h:j#{JE
8 8 5.24E-03 0.01 -8 2.000 1.000 1.10 1.10 0.00 -_.)~)P
-------------------- Adgh:'h
8 1356 3.57E+01 ,Cj1S7GFR
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177 ray flags changed 0Psp/H%
3397 rays now selected