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    [求助]PATHS命令输出的意义? [复制链接]

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    离线fang0705
     
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    只看楼主 倒序阅读 楼主  发表于: 2008-08-09
    0RLyAC|  
    --- PATHS l#FW#`f  
                                                 OBJECTS [3s p  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... XcS 8{  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 <&?gpRK   
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 wXc"Car)  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 #nE%.k|R~  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 PC| U]  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 .oJs"=h:m  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 Sd3KY9,  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 ::y+|V/  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 *aXZONym  
    在这个输出中,hit表示和物体接触过几次吗?后面几个又是什么意思,知道的能告诉我一声,或告诉我到哪里去找这些的意思.谢谢啦!
     
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    离线xpwj
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    只看该作者 1楼 发表于: 2008-08-10
    到ASAP中文入门里有
    离线fang0705
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    只看该作者 2楼 发表于: 2008-08-14
    中文入门里没找到呀,其它几个的都有。能告诉我具体什么地方能找到么,谢谢啦!
    离线hemet
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    只看该作者 3楼 发表于: 2008-08-14
    在example中的PATHS例子中  4q)eNcs  
    q P@4KH} e  
    !!++ A6'G%of  
    !! PATHS02.INR Q)}sX6TB  
    !! Title: Typical PATHS Output rN)T xH&*p  
    !! Category: Isolated Command "Hmo`EB0  
    !! Keywords: PATHS, Tracing, stray, ghost t;9f7~  
    !! Description: Typical output from the PATHS S]Gw}d]4  
    !! command for all currently defined rays. This /vFw5KUu  
    !! output shows the default LONG form and listing tvptaw A.  
    !! according to total flux. o<e AZ  
    !! Notes: vN%zk(?T  
    !! 1)  Negative 'Hits' indicate incident rays that \xk`o5/{  
    !! either got absorbed by the Current object (typical) CTt3W>'=+  
    !! or did not go through or interact with current aWVJx@f  
    !! object (such as with STEP -1). " *xQN "F  
    !! 2)  The default LONG form provides for decimal places `LL#Aia  
    !! under Current and Previous headings. This allows 5gg_c?Vh/  
    !! for further breakout of paths according to specific b1>%%#  
    !! facets for edge-based objects. 0-EhDGa]r  
    !! 3)  Negative 'Split/Scatter' numbers indicate scatter t#kR@t+6$\  
    !! rays from that object number. Otherwise, they are 0fnd9`N!0  
    !! specular split rays. They are traced back to the source ~130"WQ;  
    !! from left to right (up to 10 levels possible). Refer to Tn[DF9;?  
    !! chart under PATHS command description for decimal number "])X0z yM  
    !! meanings. u>H^bCXI  
    !! Edit History (latest first) }U'fPYYi8  
    !! 10/10/2000 - cp - modified format; added description h\KQ{-Bl  
    !! 01/01/1996 - bro - creation &C3J6uCm+  
    !!-- )`Tny]M  
    F ]\4<  
    --- PATHS >Vc_.dR)E  
                                                 OBJECTS AFL*a*  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... .O'S@ %]  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 o[^%0uVF  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 XU.ZYYZ=  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 3a9Oj'd1M  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 lyKV^7}  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 ,;C92XY  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 N(Us9  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 PdJtJqA8h\  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 UaCEh?D+Y  
    -------------------- UNq!|  
       8  1356 3.57E+01 2}1(j  
    G@h6>O  
        177 ray flags changed -G]\"ZGi  
       3397 rays now selected
    离线hemet
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    只看该作者 4楼 发表于: 2008-08-14
    在加上HELP文档里的说明 ]q7\  
    1st Digit    Definition    2nd/3rd Digits    Definition 'Wl) )lB  
    0    Random Scatter    0 0    Hemispherical ( }5k"9Z  
    0    Random Scatter    # #    TOWARDS number dx}()i\@  
    1    Ordinary Reflection    # #    DIFFRACT number aB-*l %x  
    2    Ordinary Transmission    # #    DIFFRACT number }m/aigA[1  
    3    Deterministic Scatter    0 0    Retro-reflected iN5~@8jAzz  
    3    Deterministic Scatter    0 1    Near Reflected e`'O!  
    3    Deterministic Scatter    0 2    Near Transmitted jE2k\\<a  
    4    Extraordinary Reflection    # #    DIFFRACT number 3D +>NB  
    5    Extraordinary Transmission    ##    DIFFRACT number E}mnGe  
    6    Volume Scatter    # #    MEDIA number \TkBV?W  
    wx BQ#OE  
    !!Copyright ?1998-2003 Breault Research Organization, Inc. All rights reserved
    离线fang0705
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    只看该作者 5楼 发表于: 2008-08-14
    谢谢,我再看看.......