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    [求助]PATHS命令输出的意义? [复制链接]

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    离线fang0705
     
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    只看楼主 倒序阅读 楼主  发表于: 2008-08-09
    pMOD\J:l,  
    --- PATHS fv:L\N1u  
                                                 OBJECTS  }K?F7cD  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... wtlB  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 ',DeP>'%>  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 F/)f,sZF  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 FSv1X  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 $,!hD\a  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 5Qb;2!  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 AmZuo_  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 eDuX"/kHA  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 O)l%OOv   
    在这个输出中,hit表示和物体接触过几次吗?后面几个又是什么意思,知道的能告诉我一声,或告诉我到哪里去找这些的意思.谢谢啦!
     
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    离线xpwj
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    只看该作者 1楼 发表于: 2008-08-10
    到ASAP中文入门里有
    离线fang0705
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    只看该作者 2楼 发表于: 2008-08-14
    中文入门里没找到呀,其它几个的都有。能告诉我具体什么地方能找到么,谢谢啦!
    离线hemet
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    只看该作者 3楼 发表于: 2008-08-14
    在example中的PATHS例子中 <W?WUF  
    ("b*? : B  
    !!++ &eU3(F`.  
    !! PATHS02.INR * ]>])ms)  
    !! Title: Typical PATHS Output DDWp4`CS|  
    !! Category: Isolated Command  C[R`Ml  
    !! Keywords: PATHS, Tracing, stray, ghost {|Bd?U;  
    !! Description: Typical output from the PATHS 0Lx3]"v  
    !! command for all currently defined rays. This %oR>Uo  
    !! output shows the default LONG form and listing 2!BsEvB(  
    !! according to total flux. sx:Hv1d  
    !! Notes: 3Mur*tj#  
    !! 1)  Negative 'Hits' indicate incident rays that G#|Hu;C6"  
    !! either got absorbed by the Current object (typical) $Vsy%gA<  
    !! or did not go through or interact with current !n:uiwh  
    !! object (such as with STEP -1). jK e.gA  
    !! 2)  The default LONG form provides for decimal places 4? v,wq  
    !! under Current and Previous headings. This allows  ; HP#bx  
    !! for further breakout of paths according to specific oikxg!0S  
    !! facets for edge-based objects. q1jN]H  
    !! 3)  Negative 'Split/Scatter' numbers indicate scatter ] ;&"1A  
    !! rays from that object number. Otherwise, they are /e .D /;]  
    !! specular split rays. They are traced back to the source V\"1wV~E  
    !! from left to right (up to 10 levels possible). Refer to RvR:e|  
    !! chart under PATHS command description for decimal number 22|"K**3J|  
    !! meanings. ? -CV %l  
    !! Edit History (latest first) loBtd%wY  
    !! 10/10/2000 - cp - modified format; added description .x>HA^4  
    !! 01/01/1996 - bro - creation V'C-'Ythwf  
    !!-- !D7"=G}HD  
    _!%M%  
    --- PATHS 0`6),R'x  
                                                 OBJECTS + LS3T^  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... SYeE) mI  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 ZJ9x6|q  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 %6Rn4J^^  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 ?d~]Wd!z  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 4QO/ff[ o  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 16?C@` S>  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 5y040 N-  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 /,LfA2^_j{  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 ;$z7[+M  
    -------------------- l0:5q?g  
       8  1356 3.57E+01 x^X$M$o,l  
    Hsgy'X%om  
        177 ray flags changed 3(C :X1  
       3397 rays now selected
    离线hemet
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    只看该作者 4楼 发表于: 2008-08-14
    在加上HELP文档里的说明 NHAH#7]M&1  
    1st Digit    Definition    2nd/3rd Digits    Definition ~$Y|ca  
    0    Random Scatter    0 0    Hemispherical ewym 1}o  
    0    Random Scatter    # #    TOWARDS number 26 ?23J ;  
    1    Ordinary Reflection    # #    DIFFRACT number nEyI t&> 9  
    2    Ordinary Transmission    # #    DIFFRACT number &wb9_? ir-  
    3    Deterministic Scatter    0 0    Retro-reflected vtZ?X';wh  
    3    Deterministic Scatter    0 1    Near Reflected Y1WHy *s?  
    3    Deterministic Scatter    0 2    Near Transmitted aHC%19UN  
    4    Extraordinary Reflection    # #    DIFFRACT number rH.gF43O:  
    5    Extraordinary Transmission    ##    DIFFRACT number !*_K.1'  
    6    Volume Scatter    # #    MEDIA number {@45?L('  
    2f^-~dz  
    !!Copyright ?1998-2003 Breault Research Organization, Inc. All rights reserved
    离线fang0705
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    只看该作者 5楼 发表于: 2008-08-14
    谢谢,我再看看.......