切换到宽版
  • 广告投放
  • 稿件投递
  • 繁體中文
    • 5004阅读
    • 5回复

    [求助]PATHS命令输出的意义? [复制链接]

    上一主题 下一主题
    离线fang0705
     
    发帖
    143
    光币
    150
    光券
    0
    只看楼主 倒序阅读 楼主  发表于: 2008-08-09
    *hJ&7w ~  
    --- PATHS :g1C,M~  
                                                 OBJECTS ;4E.Yr*  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... NF/@'QRT  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 qU ESN!  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 YX||\  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 +4[L_  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 %by8i1HR  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 iw`,\V&  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 -}2'P)Xp  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 H.sYy-_]F  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 ~ NO9s  
    在这个输出中,hit表示和物体接触过几次吗?后面几个又是什么意思,知道的能告诉我一声,或告诉我到哪里去找这些的意思.谢谢啦!
     
    分享到
    离线xpwj
    发帖
    406
    光币
    2112
    光券
    0
    只看该作者 1楼 发表于: 2008-08-10
    到ASAP中文入门里有
    离线fang0705
    发帖
    143
    光币
    150
    光券
    0
    只看该作者 2楼 发表于: 2008-08-14
    中文入门里没找到呀,其它几个的都有。能告诉我具体什么地方能找到么,谢谢啦!
    离线hemet
    发帖
    134
    光币
    413
    光券
    0
    只看该作者 3楼 发表于: 2008-08-14
    在example中的PATHS例子中 J$9`[^pV  
    i)vbmV  
    !!++ xJ/<G$LNJ0  
    !! PATHS02.INR '}\#bMeObg  
    !! Title: Typical PATHS Output Z *9Qeu-N:  
    !! Category: Isolated Command "OIra2O  
    !! Keywords: PATHS, Tracing, stray, ghost 3LxhQVx2  
    !! Description: Typical output from the PATHS X/=*o;":  
    !! command for all currently defined rays. This yuTSzl25,/  
    !! output shows the default LONG form and listing .?16w`Y  
    !! according to total flux. {FIr|R&  
    !! Notes: K>!+5A$6i  
    !! 1)  Negative 'Hits' indicate incident rays that F&ud|X=m  
    !! either got absorbed by the Current object (typical) 0^5*@vt  
    !! or did not go through or interact with current av}Giz  
    !! object (such as with STEP -1). q9cN2|:  
    !! 2)  The default LONG form provides for decimal places S;!l"1[;  
    !! under Current and Previous headings. This allows \!+sL JP  
    !! for further breakout of paths according to specific sZ-A~X@g  
    !! facets for edge-based objects. [?dsS$Y3  
    !! 3)  Negative 'Split/Scatter' numbers indicate scatter 29W~<E8K-  
    !! rays from that object number. Otherwise, they are $#b@b[h<w  
    !! specular split rays. They are traced back to the source 'U9l  
    !! from left to right (up to 10 levels possible). Refer to 7P& O{tl(  
    !! chart under PATHS command description for decimal number X?2ub/Nr#Y  
    !! meanings. |OgtAI9  
    !! Edit History (latest first) ,YEwz3$5u  
    !! 10/10/2000 - cp - modified format; added description 5_|Sm=  
    !! 01/01/1996 - bro - creation -y@# ^SrJ  
    !!-- 2J>v4EWC  
    )D_\~n/5  
    --- PATHS RDX$Wy$@L  
                                                 OBJECTS td}%reH  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... _LVi}mM  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 Tz PG(f  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 NCid`a$  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 Ng1{ NI+S  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 @X$~{Vp__  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 !foiGZ3g  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 Hp#IOsP~  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 n86=1G:%  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 a9+l :c@  
    -------------------- |8DMj s()*  
       8  1356 3.57E+01 )z:"P;b"Nl  
    ~8A !..Z  
        177 ray flags changed rw9m+q  
       3397 rays now selected
    离线hemet
    发帖
    134
    光币
    413
    光券
    0
    只看该作者 4楼 发表于: 2008-08-14
    在加上HELP文档里的说明 IP#?$X  
    1st Digit    Definition    2nd/3rd Digits    Definition h'wI  
    0    Random Scatter    0 0    Hemispherical  D|8Pe{`  
    0    Random Scatter    # #    TOWARDS number NFAjh?#  
    1    Ordinary Reflection    # #    DIFFRACT number ZQ MK1  
    2    Ordinary Transmission    # #    DIFFRACT number L/39<&W  
    3    Deterministic Scatter    0 0    Retro-reflected l-~ o&n  
    3    Deterministic Scatter    0 1    Near Reflected a7Xa3 vlpO  
    3    Deterministic Scatter    0 2    Near Transmitted h#e((j3-2Z  
    4    Extraordinary Reflection    # #    DIFFRACT number 1kX>sajp~  
    5    Extraordinary Transmission    ##    DIFFRACT number OG!+p}yD]  
    6    Volume Scatter    # #    MEDIA number `~+1i5-}  
    RTXl3 jq  
    !!Copyright ?1998-2003 Breault Research Organization, Inc. All rights reserved
    离线fang0705
    发帖
    143
    光币
    150
    光券
    0
    只看该作者 5楼 发表于: 2008-08-14
    谢谢,我再看看.......