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    [求助]PATHS命令输出的意义? [复制链接]

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    离线fang0705
     
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    只看楼主 倒序阅读 楼主  发表于: 2008-08-09
    P;GUGG*W  
    --- PATHS z|Xl%8  
                                                 OBJECTS (+@H !>r$$  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... YeQX13C"Z  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 ]Q+Tm2{  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 No?pv"  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 pVr,WTr6E  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 <m!\Ma  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 /CP1mn6H  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 I?=Q *og  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 F n\)*; ^  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 u}$?r\H'(  
    在这个输出中,hit表示和物体接触过几次吗?后面几个又是什么意思,知道的能告诉我一声,或告诉我到哪里去找这些的意思.谢谢啦!
     
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    离线xpwj
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    只看该作者 1楼 发表于: 2008-08-10
    到ASAP中文入门里有
    离线fang0705
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    只看该作者 2楼 发表于: 2008-08-14
    中文入门里没找到呀,其它几个的都有。能告诉我具体什么地方能找到么,谢谢啦!
    离线hemet
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    只看该作者 3楼 发表于: 2008-08-14
    在example中的PATHS例子中 R\iU)QP  
    2rA`y8g(L  
    !!++ `A #r6+  
    !! PATHS02.INR l?ofr*U&-x  
    !! Title: Typical PATHS Output ) +{'p0  
    !! Category: Isolated Command /0zk&g  
    !! Keywords: PATHS, Tracing, stray, ghost {1FY HM^  
    !! Description: Typical output from the PATHS xX}vx hN  
    !! command for all currently defined rays. This (HY|0Bgr  
    !! output shows the default LONG form and listing ^NP" m  
    !! according to total flux. /q8n_NR  
    !! Notes: 2Ddrxc>48  
    !! 1)  Negative 'Hits' indicate incident rays that srUpG&Bcx  
    !! either got absorbed by the Current object (typical) <#:"vnm$j  
    !! or did not go through or interact with current /QTGZ b  
    !! object (such as with STEP -1). qUCiB}  
    !! 2)  The default LONG form provides for decimal places <MY_{o8d  
    !! under Current and Previous headings. This allows pmfyvkLS  
    !! for further breakout of paths according to specific .a$][Jny  
    !! facets for edge-based objects. t0/fF'GZD  
    !! 3)  Negative 'Split/Scatter' numbers indicate scatter .x}ImI  
    !! rays from that object number. Otherwise, they are DI+kO(S  
    !! specular split rays. They are traced back to the source VaH#~!  
    !! from left to right (up to 10 levels possible). Refer to 2&dtOyxo>  
    !! chart under PATHS command description for decimal number QGfU:  
    !! meanings. uRJLSt9m  
    !! Edit History (latest first) LTrn$k3}  
    !! 10/10/2000 - cp - modified format; added description O GSJR`yT  
    !! 01/01/1996 - bro - creation g!4"3Dtdg  
    !!-- Krz[ f  
    V"gnG](2l  
    --- PATHS |FH/Q-7[  
                                                 OBJECTS A2]N :=  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... ]kR 93  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 +,If|5>(  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 'H:lR1(,  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 Z?X ^7<  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 wOINcEdx  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 G.1pg]P!  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 tFXG4+$D  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 l1a=r:WhH  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 A\gj\&B0"  
    -------------------- (m})V0/`  
       8  1356 3.57E+01 bc%7-%  
    @r'8<6hVO  
        177 ray flags changed 8 z\WyDz  
       3397 rays now selected
    离线hemet
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    只看该作者 4楼 发表于: 2008-08-14
    在加上HELP文档里的说明 (yn!~El3  
    1st Digit    Definition    2nd/3rd Digits    Definition {^5r5GB=*  
    0    Random Scatter    0 0    Hemispherical Lr_+) l  
    0    Random Scatter    # #    TOWARDS number yD(0:g#  
    1    Ordinary Reflection    # #    DIFFRACT number qK#\k@E  
    2    Ordinary Transmission    # #    DIFFRACT number =D<46T=(RB  
    3    Deterministic Scatter    0 0    Retro-reflected dyD =R  
    3    Deterministic Scatter    0 1    Near Reflected ~\(U&2t  
    3    Deterministic Scatter    0 2    Near Transmitted =k'3rm*ld  
    4    Extraordinary Reflection    # #    DIFFRACT number 0 ; M+8  
    5    Extraordinary Transmission    ##    DIFFRACT number ?E=&LAI#  
    6    Volume Scatter    # #    MEDIA number tNoo3&  
    j 8YMod=  
    !!Copyright ?1998-2003 Breault Research Organization, Inc. All rights reserved
    离线fang0705
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    只看该作者 5楼 发表于: 2008-08-14
    谢谢,我再看看.......