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    [求助]PATHS命令输出的意义? [复制链接]

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    离线fang0705
     
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    只看楼主 倒序阅读 楼主  发表于: 2008-08-09
    0{ _6le]  
    --- PATHS O`$\P lt|v  
                                                 OBJECTS , `PYU[  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... M3Qi]jO98  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 H_,4N_hL  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 39MOqVc  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 (|#%omLL  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 gF`hlYD  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 `6RccEm  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 V>`9ey!U  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 ~k%XW$cV  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 VCVKh  
    在这个输出中,hit表示和物体接触过几次吗?后面几个又是什么意思,知道的能告诉我一声,或告诉我到哪里去找这些的意思.谢谢啦!
     
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    离线xpwj
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    只看该作者 1楼 发表于: 2008-08-10
    到ASAP中文入门里有
    离线fang0705
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    只看该作者 2楼 发表于: 2008-08-14
    中文入门里没找到呀,其它几个的都有。能告诉我具体什么地方能找到么,谢谢啦!
    离线hemet
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    只看该作者 3楼 发表于: 2008-08-14
    在example中的PATHS例子中 d(:I~m  
    o?c NH  
    !!++ &;`E3$>  
    !! PATHS02.INR R,BINp  
    !! Title: Typical PATHS Output <>Ha<4A =E  
    !! Category: Isolated Command dPxJ`8  
    !! Keywords: PATHS, Tracing, stray, ghost g3yZi7b5FU  
    !! Description: Typical output from the PATHS MttFB;Tp  
    !! command for all currently defined rays. This uRYq.`v,  
    !! output shows the default LONG form and listing 2[j`bYNe  
    !! according to total flux. ?>I  
    !! Notes: =6f)sZpPh  
    !! 1)  Negative 'Hits' indicate incident rays that ]"?<y s  
    !! either got absorbed by the Current object (typical) -3y  
    !! or did not go through or interact with current !N_eZPU.v  
    !! object (such as with STEP -1). M ac?HI  
    !! 2)  The default LONG form provides for decimal places f*IvaY  
    !! under Current and Previous headings. This allows HuK Ob4g  
    !! for further breakout of paths according to specific m8G/;V[x  
    !! facets for edge-based objects. 7Ka4?@bQ  
    !! 3)  Negative 'Split/Scatter' numbers indicate scatter "zzb`T[8  
    !! rays from that object number. Otherwise, they are 'm"Ez'sS  
    !! specular split rays. They are traced back to the source P}>>$$b\Yi  
    !! from left to right (up to 10 levels possible). Refer to 'cAS>s"$}V  
    !! chart under PATHS command description for decimal number ]0SqLe  
    !! meanings. 3OY(L`  
    !! Edit History (latest first) ):nC%0V  
    !! 10/10/2000 - cp - modified format; added description F\ GNLi  
    !! 01/01/1996 - bro - creation l8 $.k5X  
    !!-- fC[~X[H  
    &Vu-*?  
    --- PATHS ,7DyTeMpN  
                                                 OBJECTS y+V>,W)r7  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... Y7 K2@257  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 `s3:Vsv4  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 la4%Vqwgu  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 qn,fx6v4  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 "`%UC#  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 &3x da1H  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 jxt]Z3a~0  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 VVpJ +  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 OECVExb@eH  
    -------------------- cS2]?zI  
       8  1356 3.57E+01 MZh?MaBz06  
    y\[* mgl:  
        177 ray flags changed 84i0h$ZZo  
       3397 rays now selected
    离线hemet
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    只看该作者 4楼 发表于: 2008-08-14
    在加上HELP文档里的说明 ;B(16&l=q  
    1st Digit    Definition    2nd/3rd Digits    Definition 0ia-D`^me  
    0    Random Scatter    0 0    Hemispherical V?`|Ha}  
    0    Random Scatter    # #    TOWARDS number \%%M>4c  
    1    Ordinary Reflection    # #    DIFFRACT number rSm#/)4A  
    2    Ordinary Transmission    # #    DIFFRACT number t("koA=.  
    3    Deterministic Scatter    0 0    Retro-reflected \5=4!Ez  
    3    Deterministic Scatter    0 1    Near Reflected 'WBhW5@  
    3    Deterministic Scatter    0 2    Near Transmitted (?lT @RY/  
    4    Extraordinary Reflection    # #    DIFFRACT number r>PKl'IbE  
    5    Extraordinary Transmission    ##    DIFFRACT number CyB4apJ  
    6    Volume Scatter    # #    MEDIA number N=~DSsw  
    lH@goh  
    !!Copyright ?1998-2003 Breault Research Organization, Inc. All rights reserved
    离线fang0705
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    只看该作者 5楼 发表于: 2008-08-14
    谢谢,我再看看.......