在example中的PATHS例子中 5*4P_q(AxD
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!!++ _|~2i1Ms,
!! PATHS02.INR CZ1tqAk-
!! Title: Typical PATHS Output {uw'7 d/
!! Category: Isolated Command <G6 wpf8M
!! Keywords: PATHS, Tracing, stray, ghost #%+IU
!! Description: Typical output from the PATHS I80.|KIv
!! command for all currently defined rays. This qjTz]'^BpM
!! output shows the default LONG form and listing ! 4i
!! according to total flux. N}s[0s
!! Notes: r:YAn^Lg
!! 1) Negative 'Hits' indicate incident rays that S0"OU0`N
!! either got absorbed by the Current object (typical) T@k&YJ
!! or did not go through or interact with current ty/jTo}
!! object (such as with STEP -1). \`4}h[
!! 2) The default LONG form provides for decimal places m>UJ; F
!! under Current and Previous headings. This allows qr6WSBc
!! for further breakout of paths according to specific 9}3W0F;
!! facets for edge-based objects. zW+Y{^hf
!! 3) Negative 'Split/Scatter' numbers indicate scatter MA"iM+Ar
!! rays from that object number. Otherwise, they are v "oO
!! specular split rays. They are traced back to the source a}e7Q<cGj
!! from left to right (up to 10 levels possible). Refer to qf7.Sh
!! chart under PATHS command description for decimal number .R:eN&Y8y
!! meanings. {|>~#a49h
!! Edit History (latest first) A6#ob
!! 10/10/2000 - cp - modified format; added description ~\XB'
!! 01/01/1996 - bro - creation S, Oy}Nv
!!-- -?@$`{-K
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--- PATHS l<v/T
OBJECTS y(N-1
Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... y)/d-
1 177 3.51E+01 98.23 -7 2.000 1.000 0.00 hWDgMmo7
2 461 2.85E-01 0.80 -9 2.000 1.000 1.10 1.10 0.00 MRmz/ZmRM
3 177 6.96E-02 0.19 -17 2.000 1.000 1.10 1.10 0.00 ?F`lI""E
4 216 1.19E-01 0.33 -11 2.000 1.000 1.10 1.10 0.00 M: `FZ}&L
5 215 1.06E-01 0.30 -13 2.000 1.000 1.10 1.10 0.00 Bt.W_p
6 94 4.15E-02 0.12 -15 2.000 1.000 1.10 1.10 0.00 zJ &qR
7 8 4.71E-03 0.01 -10 2.000 1.000 1.10 1.10 0.00 LzgD#Kz
8 8 5.24E-03 0.01 -8 2.000 1.000 1.10 1.10 0.00 }rGDM
-------------------- F3 wRHq
8 1356 3.57E+01 E\'_`L
8N|*n"`}
177 ray flags changed 6bqJM#y@
3397 rays now selected