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    [求助]PATHS命令输出的意义? [复制链接]

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    离线fang0705
     
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    只看楼主 倒序阅读 楼主  发表于: 2008-08-09
    '*?WU_L(g  
    --- PATHS tPGJ<30  
                                                 OBJECTS t| 'N+-T3  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... $`- 4Ax4%  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 I;Bjfv5  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 @ )-$kk*  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 hWT[L.>k  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 mGGsB5#w>  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 ##EYH1P]  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 E[bd@[N 8  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 ;Hj~n+  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 Vgyew9>E  
    在这个输出中,hit表示和物体接触过几次吗?后面几个又是什么意思,知道的能告诉我一声,或告诉我到哪里去找这些的意思.谢谢啦!
     
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    离线xpwj
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    只看该作者 1楼 发表于: 2008-08-10
    到ASAP中文入门里有
    离线fang0705
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    只看该作者 2楼 发表于: 2008-08-14
    中文入门里没找到呀,其它几个的都有。能告诉我具体什么地方能找到么,谢谢啦!
    离线hemet
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    只看该作者 3楼 发表于: 2008-08-14
    在example中的PATHS例子中 YNBHBK4;  
    /g$G_}  
    !!++ UD)e:G[Gat  
    !! PATHS02.INR S>0nx ^P  
    !! Title: Typical PATHS Output ph#tgLJ  
    !! Category: Isolated Command N?m0US u*  
    !! Keywords: PATHS, Tracing, stray, ghost RJON90,J  
    !! Description: Typical output from the PATHS <6G1 1-K  
    !! command for all currently defined rays. This gt7VxZ  
    !! output shows the default LONG form and listing TcGoSj<Z  
    !! according to total flux. xGG,2W+z  
    !! Notes: C^z\([k0er  
    !! 1)  Negative 'Hits' indicate incident rays that q9^  
    !! either got absorbed by the Current object (typical) 7oR:1DX w|  
    !! or did not go through or interact with current iK IOh('G  
    !! object (such as with STEP -1). 1 `7<2w  
    !! 2)  The default LONG form provides for decimal places DtEwW1J  
    !! under Current and Previous headings. This allows 4 8{vE3JY  
    !! for further breakout of paths according to specific CY& hIh~S@  
    !! facets for edge-based objects. !!:LJ  
    !! 3)  Negative 'Split/Scatter' numbers indicate scatter 2EK%N'H  
    !! rays from that object number. Otherwise, they are zP;cTF(C  
    !! specular split rays. They are traced back to the source 3J=Y9 }  
    !! from left to right (up to 10 levels possible). Refer to V&|!RxWK  
    !! chart under PATHS command description for decimal number q,3;m[cA  
    !! meanings. S i nl  
    !! Edit History (latest first) F>X-w+b4r  
    !! 10/10/2000 - cp - modified format; added description pW]4bx@E  
    !! 01/01/1996 - bro - creation x+@&(NMP5  
    !!-- Fbp{,V@F2  
    fof2 xcH!  
    --- PATHS \i[BP  
                                                 OBJECTS c0Dmq)HK?  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... n6(.{M;  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 4W#E`9 6u  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 L}yyaM)  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 EOoZoVdzx  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 u<n`x6gL  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 $j 5,%\4<  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 G8IY#  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 zLD|/`  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 G3G6IP  
    -------------------- -[Qvg49jy  
       8  1356 3.57E+01 {R^'=(YFy  
    o_Si mJFK  
        177 ray flags changed 2 /y}a#s  
       3397 rays now selected
    离线hemet
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    只看该作者 4楼 发表于: 2008-08-14
    在加上HELP文档里的说明 IF@HzT;Q  
    1st Digit    Definition    2nd/3rd Digits    Definition IOK}+C0e  
    0    Random Scatter    0 0    Hemispherical D0;tcm.$  
    0    Random Scatter    # #    TOWARDS number 5=KF!?  
    1    Ordinary Reflection    # #    DIFFRACT number Y1dVM]l  
    2    Ordinary Transmission    # #    DIFFRACT number 7);:ZpDv%L  
    3    Deterministic Scatter    0 0    Retro-reflected #' hLb  
    3    Deterministic Scatter    0 1    Near Reflected (H?ZSeWx  
    3    Deterministic Scatter    0 2    Near Transmitted zEw >SP1,  
    4    Extraordinary Reflection    # #    DIFFRACT number {?{U,&  
    5    Extraordinary Transmission    ##    DIFFRACT number PzY)"]g  
    6    Volume Scatter    # #    MEDIA number n$2RCQ  
    w.N,)]h  
    !!Copyright ?1998-2003 Breault Research Organization, Inc. All rights reserved
    离线fang0705
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    只看该作者 5楼 发表于: 2008-08-14
    谢谢,我再看看.......