切换到宽版
  • 广告投放
  • 稿件投递
  • 繁體中文
    • 5083阅读
    • 5回复

    [求助]PATHS命令输出的意义? [复制链接]

    上一主题 下一主题
    离线fang0705
     
    发帖
    143
    光币
    150
    光券
    0
    只看楼主 倒序阅读 楼主  发表于: 2008-08-09
    % n RgHN>  
    --- PATHS !>\&*h-Cm#  
                                                 OBJECTS Q.?(h! )9  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... [QFAkEJ--o  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 !RP0W  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 !9.k%B:  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 +E^2]F7Zk  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 qj9[mBkP"  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 jW]"Um-]  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 C$p012D1  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 :i4AkBNK  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 fMIRr5  
    在这个输出中,hit表示和物体接触过几次吗?后面几个又是什么意思,知道的能告诉我一声,或告诉我到哪里去找这些的意思.谢谢啦!
     
    分享到
    离线xpwj
    发帖
    406
    光币
    2112
    光券
    0
    只看该作者 1楼 发表于: 2008-08-10
    到ASAP中文入门里有
    离线fang0705
    发帖
    143
    光币
    150
    光券
    0
    只看该作者 2楼 发表于: 2008-08-14
    中文入门里没找到呀,其它几个的都有。能告诉我具体什么地方能找到么,谢谢啦!
    离线hemet
    发帖
    134
    光币
    413
    光券
    0
    只看该作者 3楼 发表于: 2008-08-14
    在example中的PATHS例子中 v-N4&9)%9  
    P4HoKoj2`  
    !!++ <jh7G  
    !! PATHS02.INR >;XtJJS  
    !! Title: Typical PATHS Output }]H7uC!t   
    !! Category: Isolated Command 8!0fT}  
    !! Keywords: PATHS, Tracing, stray, ghost ^, YTQ.O  
    !! Description: Typical output from the PATHS :1Nc6G  
    !! command for all currently defined rays. This g4=C]\1  
    !! output shows the default LONG form and listing (V&8 WN  
    !! according to total flux. H#7=s{u  
    !! Notes: '$Z@oCY#  
    !! 1)  Negative 'Hits' indicate incident rays that YzQ(\._s  
    !! either got absorbed by the Current object (typical) 9+MW13?  
    !! or did not go through or interact with current ZJW8S  
    !! object (such as with STEP -1). pfu"vo(t_  
    !! 2)  The default LONG form provides for decimal places Z'`\N@c#  
    !! under Current and Previous headings. This allows VQ,5&-9Y3  
    !! for further breakout of paths according to specific @sG*u >   
    !! facets for edge-based objects. vmEn$`&2t  
    !! 3)  Negative 'Split/Scatter' numbers indicate scatter akk*f+TD`  
    !! rays from that object number. Otherwise, they are b1>]?.  
    !! specular split rays. They are traced back to the source *#E_KW1RV  
    !! from left to right (up to 10 levels possible). Refer to qE3Ud:j  
    !! chart under PATHS command description for decimal number R(pQu! K4  
    !! meanings. &"W gO!pzD  
    !! Edit History (latest first) za}Kd^KeB  
    !! 10/10/2000 - cp - modified format; added description Zn JJ-zP  
    !! 01/01/1996 - bro - creation vs$h&o>|  
    !!-- O'B3sy  
    &OZx!G^Z  
    --- PATHS \pkK >R  
                                                 OBJECTS R<_VWPlj  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... M"W#_wY;  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 [L7s(Zs>  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 QVRQUd  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 xv Xci W  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 dl[%C6  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 @67GVPcxl  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 Ip`1Wv_  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 \ a7m!v  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 |EdEV*.ej  
    -------------------- ZbVn"he  
       8  1356 3.57E+01 wEl7mg !  
    ygV_"=+|N  
        177 ray flags changed WV'u}-v^  
       3397 rays now selected
    离线hemet
    发帖
    134
    光币
    413
    光券
    0
    只看该作者 4楼 发表于: 2008-08-14
    在加上HELP文档里的说明 KPDJ$,:  
    1st Digit    Definition    2nd/3rd Digits    Definition ]mi\Y"RO  
    0    Random Scatter    0 0    Hemispherical -O,:~a=*_  
    0    Random Scatter    # #    TOWARDS number w0@XJH:P  
    1    Ordinary Reflection    # #    DIFFRACT number ctHQZ#.[(  
    2    Ordinary Transmission    # #    DIFFRACT number L4T\mP7D7*  
    3    Deterministic Scatter    0 0    Retro-reflected '5*&  
    3    Deterministic Scatter    0 1    Near Reflected O"|d~VQ  
    3    Deterministic Scatter    0 2    Near Transmitted 901 5PEO  
    4    Extraordinary Reflection    # #    DIFFRACT number R\X;`ptT  
    5    Extraordinary Transmission    ##    DIFFRACT number : O@(Sv  
    6    Volume Scatter    # #    MEDIA number 8+7*> FD)1  
    p<h(  
    !!Copyright ?1998-2003 Breault Research Organization, Inc. All rights reserved
    离线fang0705
    发帖
    143
    光币
    150
    光券
    0
    只看该作者 5楼 发表于: 2008-08-14
    谢谢,我再看看.......