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    [求助]PATHS命令输出的意义? [复制链接]

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    离线fang0705
     
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    只看楼主 倒序阅读 楼主  发表于: 2008-08-09
    b[/-lNrc  
    --- PATHS {6n B83BB  
                                                 OBJECTS t]Oxo`h=  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... \}cEHLq  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 /{Nx%PqL  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 IQR?n}ce  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 Jo2:0<VL  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 (_d^i Zyf  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 [1N*mY;  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 P[D ^*}  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 #wt#-U;  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 ,l~i|_  
    在这个输出中,hit表示和物体接触过几次吗?后面几个又是什么意思,知道的能告诉我一声,或告诉我到哪里去找这些的意思.谢谢啦!
     
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    离线xpwj
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    只看该作者 1楼 发表于: 2008-08-10
    到ASAP中文入门里有
    离线fang0705
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    只看该作者 2楼 发表于: 2008-08-14
    中文入门里没找到呀,其它几个的都有。能告诉我具体什么地方能找到么,谢谢啦!
    离线hemet
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    只看该作者 3楼 发表于: 2008-08-14
    在example中的PATHS例子中 r65/O5F  
    h9$Ov`N(%  
    !!++ Q`'w)aV  
    !! PATHS02.INR r+ k5Bk'  
    !! Title: Typical PATHS Output 94\k++kc  
    !! Category: Isolated Command F^z&s]^~  
    !! Keywords: PATHS, Tracing, stray, ghost w 7s+6,  
    !! Description: Typical output from the PATHS ?u/RQ 1  
    !! command for all currently defined rays. This ZxLgV$U  
    !! output shows the default LONG form and listing $QN}2lJ>  
    !! according to total flux. ]+Ik/+Nz  
    !! Notes: c/%i,N\5  
    !! 1)  Negative 'Hits' indicate incident rays that R$sG*=a!8j  
    !! either got absorbed by the Current object (typical) .Xqe]cax%  
    !! or did not go through or interact with current #Fm,mO$v  
    !! object (such as with STEP -1). 7G z f>n  
    !! 2)  The default LONG form provides for decimal places <XDYnWz  
    !! under Current and Previous headings. This allows :/A3l=}iV  
    !! for further breakout of paths according to specific TldqF BX  
    !! facets for edge-based objects. unY+/p $  
    !! 3)  Negative 'Split/Scatter' numbers indicate scatter oF7o"NHaWa  
    !! rays from that object number. Otherwise, they are Db3# ;  
    !! specular split rays. They are traced back to the source fq-e2MCX5  
    !! from left to right (up to 10 levels possible). Refer to 76Ho\}-U">  
    !! chart under PATHS command description for decimal number ^`?2g[AA  
    !! meanings. 8 6y)+h`  
    !! Edit History (latest first) sT ]JDC6  
    !! 10/10/2000 - cp - modified format; added description nJC/yS |  
    !! 01/01/1996 - bro - creation +`'=K ;{U  
    !!-- {$5?[KD  
    OTwIR<_B+  
    --- PATHS B~xT:r  
                                                 OBJECTS dTcrJ|/Y  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... =Kqb V{!  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 =n7QLQU  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 #2{H!jr  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 3V2dN )\  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 !g=4\C`mY  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 N/CL?Z>c  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 v!~tX*q  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 )"KKBil0  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 KFZ2%:6>  
    -------------------- Pr|BhX  
       8  1356 3.57E+01 ^V,?n@c!  
    jjLx60|{  
        177 ray flags changed ]l/ PyX  
       3397 rays now selected
    离线hemet
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    只看该作者 4楼 发表于: 2008-08-14
    在加上HELP文档里的说明 ,r_%p<lOFu  
    1st Digit    Definition    2nd/3rd Digits    Definition g  Z!q  
    0    Random Scatter    0 0    Hemispherical VkW N1A  
    0    Random Scatter    # #    TOWARDS number -}:; EGUtd  
    1    Ordinary Reflection    # #    DIFFRACT number 9fQ[:Hl"  
    2    Ordinary Transmission    # #    DIFFRACT number sQ"; t=yC  
    3    Deterministic Scatter    0 0    Retro-reflected \%BII>VS  
    3    Deterministic Scatter    0 1    Near Reflected b;xn0sDn#  
    3    Deterministic Scatter    0 2    Near Transmitted o|`%>&jP  
    4    Extraordinary Reflection    # #    DIFFRACT number v=8sj{g3,3  
    5    Extraordinary Transmission    ##    DIFFRACT number ~$PY6s  
    6    Volume Scatter    # #    MEDIA number Rq`d I~5!b  
    Nl$b;~ u  
    !!Copyright ?1998-2003 Breault Research Organization, Inc. All rights reserved
    离线fang0705
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    只看该作者 5楼 发表于: 2008-08-14
    谢谢,我再看看.......