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照明设计、计算软件
DIALux Version 3中文使用
手册下载,以下是DIALux中文使用手册目录。
HV]u9nrt# #/_ VY. 目录.......................................................................................4
r]aI=w<(f 新增功能...............................................................................6
tbfwgK 作业环境介绍........................................................................6
t\v~ A0 CAD窗口区.......................................................................7
~~m(CJ4S 组件区.............................................................................11
Mp[2A uf 灯具选项夹......................................................................12
6['o^>\}f 我的灯具库......................................................................13
d7 :=axo, 置入灯具.........................................................................14
Pmd5P:n*, 家具区.............................................................................15
>McEuoZx9 材质区.............................................................................16
;hEeFJ=/G 报表区.............................................................................18
ZG~d<kM&8s 总览表区.........................................................................19
Ht]O:io` 检阅员对话框..................................................................20
4AF.KX7 编辑模式.........................................................................20
m9-=Y{&/ 置入空间组件......................................................................23
UgZL<} 使用空间组件..................................................................24
U8,pe;/ln` 使用拖曳和置入的方式(drag & drop).............................25
&;<'AF 使用检阅员对话框...........................................................25
FMWM: 置入家具.............................................................................25
;0uiO. 置入家具.........................................................................25
~]n=TEJ> 藉由检阅员对话框...........................................................25
=Tfm~+7nE 贴上材质.............................................................................25
aB`jFp- 藉由拖曳和置入...............................................................26
!\^W *nQ>l 调整贴上的材质...............................................................26
XPnHi@x 删除材质.........................................................................27
A!}Ps"Z 置入材质至材质库...........................................................27
Yn0iu$;n 不同窗口的工作环境...........................................................28
}'n]C| gZ 编辑置入的对象...................................................................30
8q:#
' 移动对象.........................................................................30
>t%@)]*N 移动和旋转对象(去除网格).........................................31
YgjN*8w\ 旋转对象.........................................................................31
QiJ 缩放对象.........................................................................32
#qK5i1< 结合和储存对象...............................................................32
E Q:6R|L 移动对象的坐标...............................................................33
fX>y^s?y 编辑对象外观..................................................................34
FJT0lC 一致性测试......................................................................34
vskp1 Wi( 编辑 “多样对象”...................................................................36
Yvu?M8aK! 窗户和门.........................................................................36
Nu'ox. V 计算表面.........................................................................37
q0NToVo@ 工作面.............................................................................37
P.mlk>r 计算点.............................................................................38
6` Aw!&{ 使用统一眩光等级方法 (UGR) 计算................................39
k)W&ZY 置入UGR计算点和UGR计算面....................................40
\l`{u)V 调整UGR观察员和UGR面的位置................................40
_1~pG)y$U 地面组件.........................................................................41
\5Y<UJKi 置入和编辑灯具及灯具排列................................................42
rZ2cC# 个别的灯具......................................................................42
%J1oz3n 灯具排列.........................................................................43
?I\,RiZkz^ 置入灯具区域..................................................................46
n9R0f9:* 置入灯具排列..................................................................50
/w2-Pgm-[\ 排列灯具.........................................................................51
JY~CMR5#.O 圆形的灯具排列...............................................................52
9\0$YY% 区分灯具.........................................................................52
imKMPO= 调整灯具位置..................................................................53
QV4FA&f& 3D窗口的工作环境.............................................................53
SDVnyT 设定3D窗口...................................................................53
0s RcA -9 3D窗口内检查计算值.....................................................54
8# x7q>? 3D窗口的存盘................................................................55
L^bX[.uZw 编辑空间.............................................................................57
rj4R/{h 编辑一个存在的空间.......................................................57
h
9}x6t, 复制已存在的空间...........................................................57
S,Tc\} 新增另一空间..................................................................58
[ugr<[6 光迹追踪器..........................................................................59
t+{vbS0 使用光迹追踪..................................................................59
H6U5- 基本设定.........................................................................59
7:<A_OLi 平面的选项......................................................................59
e^$JGh2 光迹追踪的3D标准窗口.................................................61
*kEzGgTzoS 开启POV-Ray................................................................61
*%E\mu,,c POV-Ray的其它功能......................................................62
\NKQ:F1 DXF 导入和导出..................................................................68
f[ia0w5 m DXF导入.........................................................................68
syI|gANT/r 基本DXF设定和图层选项..............................................68
2u+!7D!w$ 以DXF为底稿编辑空间..................................................69
mkl^2V13~ 以DXF为背景在3D窗口编辑........................................70
[+!&iN DXF导出.........................................................................71
+[_3h9BK 户外照明.............................................................................73
dP`B9>r 户外空间.........................................................................73
yrd1J$ 投光照明.........................................................................74
0?dr( 标准街道.........................................................................75
[AA}P/iW 街道照明.........................................................................77
n7yp6Db 选取欲计算的空间...........................................................77
Q|e-)FS) 包括家具的计算...............................................................81
"fW
}6pS 报表设定.............................................................................81
HxcL3Bh$~} 使用者数据和设计案数据................................................81
&~2IFp 全面设定.........................................................................83
PC|ul{[*} CAD窗口和标准值..........................................................83
(OA4H1DL^ 报表.....................................................................................84
oYt 34@{? 浏览计算结果..................................................................84
Ivj=?[c| 限定报表.........................................................................85
4u"Bll 报表设定.........................................................................86
OmS8cSYGc DIALux 3新增报表项目..................................................87
m/ID3_ 灯具的
光源数据表格化....................................................88
yxU9W,D v 户外场景的表格化...........................................................88
> >KCd 设定使用者输出标准.......................................................89
P,F
eF'J^ 将报表存盘为pdf 格式....................................................90
*[|+5LVn 图形的导出......................................................................91
;mvVo-r*q 设定与选项..........................................................................91
mCG&=Fx 自定义.............................................................................91
Ez-Q'v(9 显示设定.........................................................................91
0/9]TIc 显示卡设定精灵...............................................................92
D/GE-lq 选项.................................................................................95
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