德国
照明设计、计算软件
DIALux Version 3中文使用
手册下载,以下是DIALux中文使用手册目录。
h\| ~Q.kG v EppkS U1 目录.......................................................................................4
"Zm**h.t 新增功能...............................................................................6
;,2i1m0" 作业环境介绍........................................................................6
b* k= CAD窗口区.......................................................................7
5x856RQ' 组件区.............................................................................11
1W3+ng 灯具选项夹......................................................................12
HY-7{irR~ 我的灯具库......................................................................13
8T<LNC 置入灯具.........................................................................14
[rk*4b ^s 家具区.............................................................................15
r& 材质区.............................................................................16
^{Wx\+*! 报表区.............................................................................18
&CBW>*B 总览表区.........................................................................19
]nPfIBoS 检阅员对话框..................................................................20
&U*MLf83` 编辑模式.........................................................................20
<L'!EcHm%] 置入空间组件......................................................................23
sNB*S{ 使用空间组件..................................................................24
^u2unZ9BK! 使用拖曳和置入的方式(drag & drop).............................25
dpAj9CX( 使用检阅员对话框...........................................................25
X 4L"M%i 置入家具.............................................................................25
h0**[LDH 置入家具.........................................................................25
|Y|6`9; 藉由检阅员对话框...........................................................25
JTGA\K 贴上材质.............................................................................25
pHKcKqB*13 藉由拖曳和置入...............................................................26
=u\W{1 调整贴上的材质...............................................................26
P"*#mH[W| 删除材质.........................................................................27
%!P^se 置入材质至材质库...........................................................27
E~}@56ER} 不同窗口的工作环境...........................................................28
@M( hyS&on 编辑置入的对象...................................................................30
ul(pp+%S 移动对象.........................................................................30
ZkWX4?&OMt 移动和旋转对象(去除网格).........................................31
$ljzw@k 旋转对象.........................................................................31
m[aBHA^g 缩放对象.........................................................................32
PFR64HK2 结合和储存对象...............................................................32
/UWv}f
0 移动对象的坐标...............................................................33
%u=b_4K"j 编辑对象外观..................................................................34
vciO={M 一致性测试......................................................................34
m8}c(GwcP 编辑 “多样对象”...................................................................36
% 9Jx| 窗户和门.........................................................................36
M=rH*w{^ 计算表面.........................................................................37
( JMk0H3u 工作面.............................................................................37
Q*jNJ^IW 计算点.............................................................................38
ATRB9 使用统一眩光等级方法 (UGR) 计算................................39
'kuLkM, 置入UGR计算点和UGR计算面....................................40
TmviYP gb 调整UGR观察员和UGR面的位置................................40
cG)U01/" 地面组件.........................................................................41
H8!;
XB 置入和编辑灯具及灯具排列................................................42
<@.!\ 个别的灯具......................................................................42
.gQYN2#zb 灯具排列.........................................................................43
WRCf[5 置入灯具区域..................................................................46
DhVO}g)2# 置入灯具排列..................................................................50
:,Zs{\oI3 排列灯具.........................................................................51
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圆形的灯具排列...............................................................52
} "QL"% 区分灯具.........................................................................52
tl6x@%\ 调整灯具位置..................................................................53
} *:H\GL 3D窗口的工作环境.............................................................53
PAD&sTjE* 设定3D窗口...................................................................53
,DL%oQR 3D窗口内检查计算值.....................................................54
-3GlpC22 3D窗口的存盘................................................................55
QZwZ4$jkiO 编辑空间.............................................................................57
g:oB j6$
q 编辑一个存在的空间.......................................................57
/OD@Xl];K 复制已存在的空间...........................................................57
S^Mx=KJG 新增另一空间..................................................................58
f]4j7K!e] 光迹追踪器..........................................................................59
V=d~}PJ> 使用光迹追踪..................................................................59
`RlMfd 基本设定.........................................................................59
b3 NEYn 平面的选项......................................................................59
rtxG-a56Q 光迹追踪的3D标准窗口.................................................61
'w"hG$". 开启POV-Ray................................................................61
@1vpkB~ w POV-Ray的其它功能......................................................62
4k_y;$4WN DXF 导入和导出..................................................................68
he!Uq%e DXF导入.........................................................................68
Vi=u}(* 基本DXF设定和图层选项..............................................68
/{R>o0oW 以DXF为底稿编辑空间..................................................69
k0bDEz.X 以DXF为背景在3D窗口编辑........................................70
s&d!+-\6_ DXF导出.........................................................................71
dbG902dR 户外照明.............................................................................73
'T+v&M 户外空间.........................................................................73
Lk lD^AJA 投光照明.........................................................................74
0`QF: 标准街道.........................................................................75
oiRrpS\T. 街道照明.........................................................................77
*{!E`),FX 选取欲计算的空间...........................................................77
_T.T[%-&= 包括家具的计算...............................................................81
"1wjh=@z 报表设定.............................................................................81
?s5/ 使用者数据和设计案数据................................................81
3f-J%!aH 全面设定.........................................................................83
i%GNmD CAD窗口和标准值..........................................................83
6f*QUw~ 报表.....................................................................................84
kInU,/R* 浏览计算结果..................................................................84
Dqg01_O9O 限定报表.........................................................................85
F-=Xbyr3@ 报表设定.........................................................................86
(DQ ]58& DIALux 3新增报表项目..................................................87
^wlo;.8Y 灯具的
光源数据表格化....................................................88
K3^2;j1F Q 户外场景的表格化...........................................................88
^&7gUH*v 设定使用者输出标准.......................................................89
@[v4[yq- 将报表存盘为pdf 格式....................................................90
Ex+E66bE 图形的导出......................................................................91
/5Tp)h| 设定与选项..........................................................................91
Oj1B @QE 自定义.............................................................................91
YBupC!R 显示设定.........................................................................91
AhU 显示卡设定精灵...............................................................92
B=)tq.Q7 选项.................................................................................95
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