德国
照明设计、计算软件
DIALux Version 3中文使用
手册下载,以下是DIALux中文使用手册目录。
eiMH['X5 o'V%EQ 目录.......................................................................................4
WE!vSZ3R 新增功能...............................................................................6
6XV<?
9q 作业环境介绍........................................................................6
;3ft1 CAD窗口区.......................................................................7
}At{'8*n 组件区.............................................................................11
3{Q,hpZN 灯具选项夹......................................................................12
X" R<J#4 我的灯具库......................................................................13
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s*xE 置入灯具.........................................................................14
w7kJg'X/6 家具区.............................................................................15
fys 材质区.............................................................................16
K\.5h4k 报表区.............................................................................18
\F6LZZ2Lv 总览表区.........................................................................19
HeN~c<NuB 检阅员对话框..................................................................20
}=}>9DSM 编辑模式.........................................................................20
qoU3"8 置入空间组件......................................................................23
y9HK | 使用空间组件..................................................................24
ra7uU* 使用拖曳和置入的方式(drag & drop).............................25
S 01wwZ 使用检阅员对话框...........................................................25
3/6/G}s 置入家具.............................................................................25
jx`QB')kX 置入家具.........................................................................25
GUB`|is^ 藉由检阅员对话框...........................................................25
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贴上材质.............................................................................25
YoODR 藉由拖曳和置入...............................................................26
Vy)hDa[& 调整贴上的材质...............................................................26
ik,lSTBD 删除材质.........................................................................27
X=X\F@V:u 置入材质至材质库...........................................................27
ub?K, 不同窗口的工作环境...........................................................28
rw%l*xgX 编辑置入的对象...................................................................30
wFn[9_`* 移动对象.........................................................................30
Z+:D)L 移动和旋转对象(去除网格).........................................31
>um!Eo 旋转对象.........................................................................31
x2VBm$> 缩放对象.........................................................................32
-7-['fX 结合和储存对象...............................................................32
L):U"M>]= 移动对象的坐标...............................................................33
b
B 编辑对象外观..................................................................34
&%aXR A#+ 一致性测试......................................................................34
< a rZbM 编辑 “多样对象”...................................................................36
3eIr{xs 窗户和门.........................................................................36
{OMgd3%14 计算表面.........................................................................37
\&xl{64 工作面.............................................................................37
1' w:`/_ 计算点.............................................................................38
rx~[Zs+* 使用统一眩光等级方法 (UGR) 计算................................39
Al"3 kRJJ 置入UGR计算点和UGR计算面....................................40
"&YYO#YO 调整UGR观察员和UGR面的位置................................40
j#A%q"]8 地面组件.........................................................................41
[G|mY6F^ 置入和编辑灯具及灯具排列................................................42
+54aO 个别的灯具......................................................................42
Do-^S:. 灯具排列.........................................................................43
{kB `>VS 置入灯具区域..................................................................46
"u^EleE! 置入灯具排列..................................................................50
yOXO)u1n 排列灯具.........................................................................51
FVWfDQ$&v 圆形的灯具排列...............................................................52
Ibr%d2yS= 区分灯具.........................................................................52
"l~Ci7& !a 调整灯具位置..................................................................53
=C7
khE 3D窗口的工作环境.............................................................53
('k<XOi 设定3D窗口...................................................................53
~4 #B'Gy[ 3D窗口内检查计算值.....................................................54
{aq9i 3D窗口的存盘................................................................55
x!7yU_ls` 编辑空间.............................................................................57
(RL>Hn;. 编辑一个存在的空间.......................................................57
I+?hG6NM 复制已存在的空间...........................................................57
*7gT}O;p 5 新增另一空间..................................................................58
5mB]N%rfW% 光迹追踪器..........................................................................59
Q
s(Bnb; 使用光迹追踪..................................................................59
OKue" p 基本设定.........................................................................59
1i|.h 平面的选项......................................................................59
-E>)j\{PX7 光迹追踪的3D标准窗口.................................................61
:R6Q=g= 开启POV-Ray................................................................61
S'i;xL> POV-Ray的其它功能......................................................62
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O;FX+x DXF 导入和导出..................................................................68
_^!vCa7f DXF导入.........................................................................68
mf$j03tu 基本DXF设定和图层选项..............................................68
649 != 以DXF为底稿编辑空间..................................................69
F@W*\3) 以DXF为背景在3D窗口编辑........................................70
2:^njqX DXF导出.........................................................................71
#gZ|T
M/h 户外照明.............................................................................73
{[#(w75R{ 户外空间.........................................................................73
&y.dmW 投光照明.........................................................................74
m#@_8_ M 标准街道.........................................................................75
n~r 9!m$< 街道照明.........................................................................77
BSUPS+@+ 选取欲计算的空间...........................................................77
Ob@Hng%v 包括家具的计算...............................................................81
!k&)EWP? 报表设定.............................................................................81
LJuW${Y 使用者数据和设计案数据................................................81
wK5_t[[ 全面设定.........................................................................83
=4NqjSH CAD窗口和标准值..........................................................83
^X?D#\ 报表.....................................................................................84
DdjCn`jqlf 浏览计算结果..................................................................84
5w3Fqu>39? 限定报表.........................................................................85
;;#nV$ 报表设定.........................................................................86
S!dHNA:iU DIALux 3新增报表项目..................................................87
zG%
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灯具的
光源数据表格化....................................................88
rw u3Nb 户外场景的表格化...........................................................88
rz 设定使用者输出标准.......................................................89
Mtp%co )f 将报表存盘为pdf 格式....................................................90
>4)g4~'n! 图形的导出......................................................................91
X>3^a'2,E 设定与选项..........................................................................91
TmP8q
自定义.............................................................................91
*\q8BZ 显示设定.........................................................................91
OlGR<X 显示卡设定精灵...............................................................92
#5{sglC"|F 选项.................................................................................95
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