站长说的很对,补充一下: \`U=pZJ
Normal Vector N> jQe
The Normal Vector is a vector in 3D space that is used to orient the projection /nWBo l,
plane for the irradiance map. The plane is defined to be perpendicular to the *hvC0U@3
Normal Vector, and the irradiance incident on the selected surface is projected %5$)w;p.$'
onto this plane. When the map is displayed, the normal vector is pointing toward {|{;:_.>
you. W\Df:P {<
Up Vector L.?QZN%cN
The Up Vector is a vector in 3D space that is used to orient the projection plane B&L-Lc2
for the irradiance map. The plane is defined so that the Up Vector is parallel to the cXod43
vertical side of the plane. The irradiance incident on the selected surface is ?>/9ae^Bw
projected onto this plane. When the map is displayed, the up vector will point =n<Lbl(7
toward the top of the screen.