The default number of bumps is 100 (10 X 10). You need to change these ?X nKKw\
parameters to match your design. Note that LightTools allows many other -`ss7j&b3
placement options, but you will use the Bezier placement option for this 2|JtRE+
example. @WnW
@'*F
5.On both the X Placement tab and Y Placement tab, change the Number of
4Ixu%
Bumps parameter to 300, as shown in the following figure. Click Apply after q 1~3T;Il
each change. ueLdjASJ
6.Click OK to close the dialog box. 'M=V{.8U
Note that the number of bumps is 300 X 300, which results in about 90,000 AkA2/7<[
bumps on the surface (~ 5143 bumps/in2). These bumps are arranged in a W;QU6z>
manner defined by the Bezier parameterization option. Please see Chapter 5 of =q<t,U P8
the LightTools Core Module User’s Guide for more information. With the xi}3)5
current parameter values, the Bezier option varies the bump spacing along the y1t,i.
[
length of the light guide. The spacing in the orthogonal direction is constant. j%Wip j;c
The X and Y refer to the local coordinate system of the surface. d6zfP1lQ
LightTools Introductory Tutorial * 91 iu'At7
;hCUy=m.
HAPTER 5 Introduction to Backlight Design _.+2sm
C ~pPj
Examining Surface Properties pe>[Ts`2F
Using the methods described in previous chapters, you may want to check your *x@.$=NF"
model before you run a simulation. `Oe"s_O#
Click on various parts of the model in the 3D Design View. Or use the System 2SJ|$VsLaE
Navigator to select different surfaces and view their Properties. #OVS]Asn}
1.In the System Navigator, click to open BottomSurface of the LightGuide, then W3]?>sLE*
click Zones, and then click Texture. 6rh^?B
2.Select SphericalElement, and then right-click and select Properties from the A9kn\U92
shortcut menu. The Shape tab shows you a graphical representation of the \PM5B"MDZ
spherical bump shape that is the bottom of the light guide. ^$~&e :{
You might be curious as to why you cannot see the 3D texture property zones you MxLi'R=
defined. They are invisible by default, because drawing thousands of texture r(p@{L185
elements can make displaying and exploring the model somewhat slow. If you yBnUz"
choose to make them visible, 3D textures are displayed in wireframe, even if the UsnIx54D3
display mode is set to translucent. Wireframe rendering displays a bit faster and
RFT`r
shows more of the technical details. !f)^z9QX8
92 * LightTools Introductory Tutorial [f#7~
p.x!dt\1kC
HAPTER 5 Introduction to Backlight Design 1aS66TS3
C WNo< 0|X
1.Rotate and zoom the model to that you can see something like the illustration 7qEc9S@
below: #s0Wx47~
. R y"N_Fb
2.To reveal the Property Zones: xMD]b
a.Right-click in the Design View and select View Preferences to display this o>@9[F,h+
dialog box. #KwK``XC4
b.On the Visibility tab, click the Property Zone check box to turn it on. 57`9{.HB
c.Click OK. \!s0H_RJY
You will see the wire frame rendering of the spherical bumps on the LHHDD\X
bottom surface, and a solid color above it. The solid color is the 3D texture P>qDQ1
of the BEFs (brightness-enhancing films) built automatically by the utility.