The default number of bumps is 100 (10 X 10). You need to change these
=8?y$WE
parameters to match your design. Note that LightTools allows many other !ow:P8K?
placement options, but you will use the Bezier placement option for this K`{P/w
example. z"Miy
5.On both the X Placement tab and Y Placement tab, change the Number of HIsIW%B
Bumps parameter to 300, as shown in the following figure. Click Apply after jhgS@g=@ZC
each change. MxQhkY-=
6.Click OK to close the dialog box. HkVnTC
Note that the number of bumps is 300 X 300, which results in about 90,000 xQ+UZc
bumps on the surface (~ 5143 bumps/in2). These bumps are arranged in a ywTt<;
manner defined by the Bezier parameterization option. Please see Chapter 5 of 7 XE&[o
the LightTools Core Module User’s Guide for more information. With the SR!EQ<
current parameter values, the Bezier option varies the bump spacing along the /99S<U2ej
length of the light guide. The spacing in the orthogonal direction is constant. *:gx1wd
The X and Y refer to the local coordinate system of the surface. ~_8Dv<"a
LightTools Introductory Tutorial * 91 6Ri+DPf:
4'up bI
HAPTER 5 Introduction to Backlight Design >'ev_eAk
C f>!)y- 7
Examining Surface Properties 6?$yBu9l
Using the methods described in previous chapters, you may want to check your .ZQD`SRrI
model before you run a simulation. p!B&&)&db
Click on various parts of the model in the 3D Design View. Or use the System ]9qY(m
Navigator to select different surfaces and view their Properties. +O"!*
1.In the System Navigator, click to open BottomSurface of the LightGuide, then 6B`XHdCq
click Zones, and then click Texture. 'K&^y%~py,
2.Select SphericalElement, and then right-click and select Properties from the ndg1E;>
shortcut menu. The Shape tab shows you a graphical representation of the !xk`oW
spherical bump shape that is the bottom of the light guide. '5V}Z3zJ/
You might be curious as to why you cannot see the 3D texture property zones you H1>~,zc>E
defined. They are invisible by default, because drawing thousands of texture _/V<iv
elements can make displaying and exploring the model somewhat slow. If you (+uM |a
choose to make them visible, 3D textures are displayed in wireframe, even if the 0Xo>f"2<f
display mode is set to translucent. Wireframe rendering displays a bit faster and G\&9.@`k
shows more of the technical details. ~wYGTm=(n
92 * LightTools Introductory Tutorial PL} Wu=
C2}n &{T
HAPTER 5 Introduction to Backlight Design xB-\yWDZe
C :j^IXZW
1.Rotate and zoom the model to that you can see something like the illustration 4fauI%kc
below: 'F2g2W`
. b3.
2.To reveal the Property Zones: 6`Hd)T5{w
a.Right-click in the Design View and select View Preferences to display this *$e1Bv6
$
dialog box. Db4(E*/pj!
b.On the Visibility tab, click the Property Zone check box to turn it on. O|K-UTWH%
c.Click OK. BOt1J_;(rO
You will see the wire frame rendering of the spherical bumps on the X* 4C?v
bottom surface, and a solid color above it. The solid color is the 3D texture _D+pJ{@W
of the BEFs (brightness-enhancing films) built automatically by the utility.