The default number of bumps is 100 (10 X 10). You need to change these )dMXn2O
parameters to match your design. Note that LightTools allows many other c'LDHh7b
placement options, but you will use the Bezier placement option for this [/Figr]
example. (oiF05n
h
5.On both the X Placement tab and Y Placement tab, change the Number of qtQB}r8
Bumps parameter to 300, as shown in the following figure. Click Apply after _Cd_i[K[
each change. F-g7*
6.Click OK to close the dialog box. yOQEF\
Note that the number of bumps is 300 X 300, which results in about 90,000 r{Stsha(
bumps on the surface (~ 5143 bumps/in2). These bumps are arranged in a eKT'd#o2R
manner defined by the Bezier parameterization option. Please see Chapter 5 of *@C]\)
the LightTools Core Module User’s Guide for more information. With the G9_M~N%a
current parameter values, the Bezier option varies the bump spacing along the ':[:12y[
length of the light guide. The spacing in the orthogonal direction is constant. ,O;+fhUJ(
The X and Y refer to the local coordinate system of the surface. 0nDlqy6b1b
LightTools Introductory Tutorial * 91 +=qazE<:0
;Bs^+R7
HAPTER 5 Introduction to Backlight Design F:P&hK
C Bv)4YU
Examining Surface Properties } XJZw|n
Using the methods described in previous chapters, you may want to check your 5V($|3PI
model before you run a simulation. dl%KD8
Click on various parts of the model in the 3D Design View. Or use the System }_A#O|dxO
Navigator to select different surfaces and view their Properties.
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1.In the System Navigator, click to open BottomSurface of the LightGuide, then jxt^d
click Zones, and then click Texture. :6
\?{xD
2.Select SphericalElement, and then right-click and select Properties from the ?Ww\D8yV&
shortcut menu. The Shape tab shows you a graphical representation of the sXmZ0Dv
spherical bump shape that is the bottom of the light guide. u{/!BCKE
You might be curious as to why you cannot see the 3D texture property zones you S[_Hc$7U
defined. They are invisible by default, because drawing thousands of texture JuD$CHg;#
elements can make displaying and exploring the model somewhat slow. If you ^&|$&7
choose to make them visible, 3D textures are displayed in wireframe, even if the R8uiLZd
display mode is set to translucent. Wireframe rendering displays a bit faster and u\]aUP
e
shows more of the technical details. KioD/
92 * LightTools Introductory Tutorial 5X'com?T
7T)J{:+0!|
HAPTER 5 Introduction to Backlight Design G#~6a%VW
C NUclF|G
1.Rotate and zoom the model to that you can see something like the illustration IIW6;jS
below: v8<MAq
. F%v?,`_&I
2.To reveal the Property Zones: 09RJc3XE9
a.Right-click in the Design View and select View Preferences to display this ~
3HI;
dialog box. sT^^#$ub
b.On the Visibility tab, click the Property Zone check box to turn it on. w Jb\Q
c.Click OK. 1HBdIWhHv.
You will see the wire frame rendering of the spherical bumps on the 4/rdr80
bottom surface, and a solid color above it. The solid color is the 3D texture #&hu-gMV
of the BEFs (brightness-enhancing films) built automatically by the utility.