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    如何在lighttools内给导光板加上网点? [复制链接]

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    离线daoguang
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    只看该作者 20楼 发表于: 2007-05-06
    这个软件那里有下载的,请帮帮小弟,谢谢。
    离线trojan-1
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    只看该作者 21楼 发表于: 2007-07-01
    小弟是新手,请问相对于ASAP,在设计导光板方面,LT有什么优和缺,能比较下吗???谢了
    离线ycl641
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    只看该作者 22楼 发表于: 2007-07-07
    请问auto-cad的网点怎么导入啊,还有那个autolist是一个什么样的插件哦?
    离线286974144
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    只看该作者 23楼 发表于: 2007-10-19
    把网点参数写成.TXT格式,在导光板的TEXTURE中导入就可以在LT 中得到网点,只是中间要有个坐标转换,计算要精解. sDlO#  
    多试几次就可以了.
    离线陈宏桂
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    只看该作者 24楼 发表于: 2007-10-30
    引用第23楼286974144于2007-10-19 15:17发表的  : "^%cJAnLX  
    把网点参数写成.TXT格式,在导光板的TEXTURE中导入就可以在LT 中得到网点,只是中间要有个坐标转换,计算要精解. l]8uk^E  
    多试几次就可以了.
    T_4/C2  
    能详细说明吗?谢谢!
    离线oring
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    只看该作者 25楼 发表于: 2007-10-31
    lighttools有一個插件叫DXF Tool,可以把autocad的圖檔先轉成DXF檔,然後再吃進去lighttools,也可以把lighttools的網點轉出成dxf檔,讓autocad讀。
    离线chm85
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    只看该作者 26楼 发表于: 2007-11-13
    Parameterize the Bumps Qo|\-y-#  
    The Backlight Utility was helpful to build the backlight system quickly. However, Z *x'+X  
    the bumps must be parameterized in order to get the desired output distribution. 7@W>E;go  
    You can do this easily using the LightTools Properties dialog box. o }m3y  
    1.In the System Navigator, expand the items LightGuide, CubePrimitive_1, l.M0`Cn-%  
    BottomSurface, and Zones. Then, select Texture, as shown in the following 4o5t#qP5$S  
    figure. CU!Dhm/U  
    2.Right-click and select Properties on the shortcut menu. }Zp,+U*"  
    3.Select the Geometry tab. ^U/O !GK  
    4.Select the arrow next to the Placement drop-down list, and select Bezier. Click [Y`W  
    Apply. t%8BK>AHvw  
    ghtTools Introductory Tutorial
    离线chm85
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    只看该作者 27楼 发表于: 2007-11-13
    The default number of bumps is 100 (10 X 10). You need to change these J<lW<:!3]  
    parameters to match your design. Note that LightTools allows many other M"L=L5OH-  
    placement options, but you will use the Bezier placement option for this !5!<C,U  
    example. |Y.?_lC  
    5.On both the X Placement tab and Y Placement tab, change the Number of ;hq\  
    Bumps parameter to 300, as shown in the following figure. Click Apply after );YDtGip J  
    each change. :Hbv)tS\3w  
    6.Click OK to close the dialog box. yB!dp;gM{  
    Note that the number of bumps is 300 X 300, which results in about 90,000 |w3M7;~eF  
    bumps on the surface (~ 5143 bumps/in2). These bumps are arranged in a t6t!t*jO  
    manner defined by the Bezier parameterization option. Please see Chapter 5 of N2o7%gJw  
    the LightTools Core Module User’s Guide for more information. With the noj0F::m`j  
    current parameter values, the Bezier option varies the bump spacing along the nJ;.Td  
    length of the light guide. The spacing in the orthogonal direction is constant. izR"+v  
    The X and Y refer to the local coordinate system of the surface. x?<FJ"8"k  
    LightTools Introductory Tutorial * 91 8zb /xP>  
    |uJ%5y#  
    HAPTER 5 Introduction to Backlight Design ~V6D<  
    C "J1 4C9u   
    Examining Surface Properties 1\.pMHv/  
    Using the methods described in previous chapters, you may want to check your w32y3~  
    model before you run a simulation. J[kTlHMD  
    Click on various parts of the model in the 3D Design View. Or use the System 0*v2y*2V  
    Navigator to select different surfaces and view their Properties. -:rUw$3J  
    1.In the System Navigator, click to open BottomSurface of the LightGuide, then \{D" !e  
    click Zones, and then click Texture. zT{ VE+=  
    2.Select SphericalElement, and then right-click and select Properties from the !5N.B|N t  
    shortcut menu. The Shape tab shows you a graphical representation of the )U# K  
    spherical bump shape that is the bottom of the light guide. s#GLJl\E_P  
    You might be curious as to why you cannot see the 3D texture property zones you l+b~KU7~l  
    defined. They are invisible by default, because drawing thousands of texture {4PwLCy  
    elements can make displaying and exploring the model somewhat slow. If you r mOj  
    choose to make them visible, 3D textures are displayed in wireframe, even if the 1 -b_~DF  
    display mode is set to translucent. Wireframe rendering displays a bit faster and `GLx#=Q  
    shows more of the technical details. eJX#@`K  
    92 * LightTools Introductory Tutorial SS2%q v  
    @}ZVtrz  
    HAPTER 5 Introduction to Backlight Design '<uq3?5  
    C y)<q /  
    1.Rotate and zoom the model to that you can see something like the illustration R|Q?KCI&  
    below: phz&zl D  
    . `H+ lPM66  
    2.To reveal the Property Zones: & nK<:^n  
    a.Right-click in the Design View and select View Preferences to display this P2nu;I_ &  
    dialog box. 2Z%O7V~u  
    b.On the Visibility tab, click the Property Zone check box to turn it on. S|}L&A  
    c.Click OK. d"Y{UE  
    You will see the wire frame rendering of the spherical bumps on the c*M} N?|6  
    bottom surface, and a solid color above it. The solid color is the 3D texture Bbp|!+KP{(  
    of the BEFs (brightness-enhancing films) built automatically by the utility.   
    离线chm85
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    只看该作者 28楼 发表于: 2007-11-13
    看看这个有点帮助!
    离线stars-man
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    只看该作者 29楼 发表于: 2007-12-01
    1 是autolisp 不是autolist @ .KGfNu  
    2 在autocad中是用autolisp编写插件,实现将网点参数之坐标和半径读取并另存为 O H7FkR  
    txt档的命令,只要有坐标和半径就ok了,excel档也无所谓。看你喜欢 g `4<9RMun  
    3 在lighttoools使用texture命令,建立一个圆点的矩阵,在坐标一栏中,把原有的删除 QCJM&  
    贴上你在cad中读出的数据就好了。半径的参数一样办理 )}ROLe  
    4 关键是cad中网点的坐标位置要和lighttools模型的位置对应的上,否则,你贴上去网点位置在离模型很远的地方就不厚道了