切换到宽版
  • 广告投放
  • 稿件投递
  • 繁體中文
    • 48267阅读
    • 77回复

    如何在lighttools内给导光板加上网点? [复制链接]

    上一主题 下一主题
    离线daoguang
    发帖
    41
    光币
    42
    光券
    0
    只看该作者 20楼 发表于: 2007-05-06
    这个软件那里有下载的,请帮帮小弟,谢谢。
    离线trojan-1
    发帖
    19
    光币
    28
    光券
    0
    只看该作者 21楼 发表于: 2007-07-01
    小弟是新手,请问相对于ASAP,在设计导光板方面,LT有什么优和缺,能比较下吗???谢了
    离线ycl641
    发帖
    80
    光币
    135
    光券
    0
    只看该作者 22楼 发表于: 2007-07-07
    请问auto-cad的网点怎么导入啊,还有那个autolist是一个什么样的插件哦?
    离线286974144
    发帖
    187
    光币
    188
    光券
    0
    只看该作者 23楼 发表于: 2007-10-19
    把网点参数写成.TXT格式,在导光板的TEXTURE中导入就可以在LT 中得到网点,只是中间要有个坐标转换,计算要精解. v35=4>Y  
    多试几次就可以了.
    离线陈宏桂
    发帖
    31
    光币
    16
    光券
    0
    只看该作者 24楼 发表于: 2007-10-30
    引用第23楼286974144于2007-10-19 15:17发表的  : `bx}!;{lx  
    把网点参数写成.TXT格式,在导光板的TEXTURE中导入就可以在LT 中得到网点,只是中间要有个坐标转换,计算要精解. }:2GD0Ru  
    多试几次就可以了.
    ,/ bv3pE  
    能详细说明吗?谢谢!
    离线oring
    发帖
    8
    光币
    4
    光券
    0
    只看该作者 25楼 发表于: 2007-10-31
    lighttools有一個插件叫DXF Tool,可以把autocad的圖檔先轉成DXF檔,然後再吃進去lighttools,也可以把lighttools的網點轉出成dxf檔,讓autocad讀。
    离线chm85
    发帖
    1287
    光币
    7
    光券
    0
    只看该作者 26楼 发表于: 2007-11-13
    Parameterize the Bumps CV )v6f  
    The Backlight Utility was helpful to build the backlight system quickly. However, ZIo%(IT!c  
    the bumps must be parameterized in order to get the desired output distribution. +M^+qt;]V  
    You can do this easily using the LightTools Properties dialog box. *t3uj  
    1.In the System Navigator, expand the items LightGuide, CubePrimitive_1, 8M&q  
    BottomSurface, and Zones. Then, select Texture, as shown in the following yRF %SWO  
    figure. y6C3u5`  
    2.Right-click and select Properties on the shortcut menu. >.X& v  
    3.Select the Geometry tab. U&}v1wdZ3  
    4.Select the arrow next to the Placement drop-down list, and select Bezier. Click 4gkaCk{]  
    Apply. }cPH}[ $zF  
    ghtTools Introductory Tutorial
    离线chm85
    发帖
    1287
    光币
    7
    光券
    0
    只看该作者 27楼 发表于: 2007-11-13
    The default number of bumps is 100 (10 X 10). You need to change these 4u.Fy<+@4M  
    parameters to match your design. Note that LightTools allows many other }Jr!a M'  
    placement options, but you will use the Bezier placement option for this aR0'$*3E  
    example. c?H@HoF  
    5.On both the X Placement tab and Y Placement tab, change the Number of @cC@(M~Ru  
    Bumps parameter to 300, as shown in the following figure. Click Apply after '1r<g\ l  
    each change. ys~oJb~  
    6.Click OK to close the dialog box. } S,KUH.  
    Note that the number of bumps is 300 X 300, which results in about 90,000 lK 0pr  
    bumps on the surface (~ 5143 bumps/in2). These bumps are arranged in a lI*uF~ 'D  
    manner defined by the Bezier parameterization option. Please see Chapter 5 of c ?(X(FQ  
    the LightTools Core Module User’s Guide for more information. With the bnYd19>  
    current parameter values, the Bezier option varies the bump spacing along the |h6u%t2AY  
    length of the light guide. The spacing in the orthogonal direction is constant. BdQ/kXZu+  
    The X and Y refer to the local coordinate system of the surface. J'H}e F`  
    LightTools Introductory Tutorial * 91 )U5Ba^"fI  
    XQhbH^  
    HAPTER 5 Introduction to Backlight Design _ \LP P_  
    C u>y/<9]q8  
    Examining Surface Properties W~i599!v  
    Using the methods described in previous chapters, you may want to check your I #8TY/XP  
    model before you run a simulation. 4!k 0  
    Click on various parts of the model in the 3D Design View. Or use the System - D&d1`N4  
    Navigator to select different surfaces and view their Properties. Rxfhk,I  
    1.In the System Navigator, click to open BottomSurface of the LightGuide, then j+6`nN7L  
    click Zones, and then click Texture. D%%@+3a  
    2.Select SphericalElement, and then right-click and select Properties from the .2v)x  
    shortcut menu. The Shape tab shows you a graphical representation of the Sz'H{?"  
    spherical bump shape that is the bottom of the light guide. Gj ka %  
    You might be curious as to why you cannot see the 3D texture property zones you :% m56  
    defined. They are invisible by default, because drawing thousands of texture o_@6R"|  
    elements can make displaying and exploring the model somewhat slow. If you Hph$Z 1{  
    choose to make them visible, 3D textures are displayed in wireframe, even if the 'irHpN6n  
    display mode is set to translucent. Wireframe rendering displays a bit faster and >)6d~  
    shows more of the technical details. |J:kL3g  
    92 * LightTools Introductory Tutorial *ud/'HR8]  
    $z[r (a^a  
    HAPTER 5 Introduction to Backlight Design n{8v^x  
    C X*QQVj  
    1.Rotate and zoom the model to that you can see something like the illustration t[=teB v<  
    below: ^EF VjGM  
    . YU6D;  
    2.To reveal the Property Zones: CjT]!D)s  
    a.Right-click in the Design View and select View Preferences to display this O;C C(  
    dialog box. 9>7w1G#  
    b.On the Visibility tab, click the Property Zone check box to turn it on. r t\eze_5A  
    c.Click OK. |:b!e  
    You will see the wire frame rendering of the spherical bumps on the <<~swN  
    bottom surface, and a solid color above it. The solid color is the 3D texture ^P~NE#p5  
    of the BEFs (brightness-enhancing films) built automatically by the utility.   
    离线chm85
    发帖
    1287
    光币
    7
    光券
    0
    只看该作者 28楼 发表于: 2007-11-13
    看看这个有点帮助!
    离线stars-man
    发帖
    156
    光币
    11091
    光券
    0
    只看该作者 29楼 发表于: 2007-12-01
    1 是autolisp 不是autolist e{E8_2d  
    2 在autocad中是用autolisp编写插件,实现将网点参数之坐标和半径读取并另存为 F$nc9x[S  
    txt档的命令,只要有坐标和半径就ok了,excel档也无所谓。看你喜欢 2Mw^EjR  
    3 在lighttoools使用texture命令,建立一个圆点的矩阵,在坐标一栏中,把原有的删除 {}DoRp q=  
    贴上你在cad中读出的数据就好了。半径的参数一样办理 ujan2'YT  
    4 关键是cad中网点的坐标位置要和lighttools模型的位置对应的上,否则,你贴上去网点位置在离模型很远的地方就不厚道了