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    如何在lighttools内给导光板加上网点? [复制链接]

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    离线daoguang
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    只看该作者 20楼 发表于: 2007-05-06
    这个软件那里有下载的,请帮帮小弟,谢谢。
    离线trojan-1
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    只看该作者 21楼 发表于: 2007-07-01
    小弟是新手,请问相对于ASAP,在设计导光板方面,LT有什么优和缺,能比较下吗???谢了
    离线ycl641
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    只看该作者 22楼 发表于: 2007-07-07
    请问auto-cad的网点怎么导入啊,还有那个autolist是一个什么样的插件哦?
    离线286974144
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    只看该作者 23楼 发表于: 2007-10-19
    把网点参数写成.TXT格式,在导光板的TEXTURE中导入就可以在LT 中得到网点,只是中间要有个坐标转换,计算要精解. w O89&XZ<  
    多试几次就可以了.
    离线陈宏桂
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    只看该作者 24楼 发表于: 2007-10-30
    引用第23楼286974144于2007-10-19 15:17发表的  : 5e)i!;7Uv  
    把网点参数写成.TXT格式,在导光板的TEXTURE中导入就可以在LT 中得到网点,只是中间要有个坐标转换,计算要精解. /K[]B]1NE  
    多试几次就可以了.
    ss*5.(y  
    能详细说明吗?谢谢!
    离线oring
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    只看该作者 25楼 发表于: 2007-10-31
    lighttools有一個插件叫DXF Tool,可以把autocad的圖檔先轉成DXF檔,然後再吃進去lighttools,也可以把lighttools的網點轉出成dxf檔,讓autocad讀。
    离线chm85
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    只看该作者 26楼 发表于: 2007-11-13
    Parameterize the Bumps 5VuC U  
    The Backlight Utility was helpful to build the backlight system quickly. However, aD0Q0C+  
    the bumps must be parameterized in order to get the desired output distribution. .x]'eq}  
    You can do this easily using the LightTools Properties dialog box. .iN-4"_j1  
    1.In the System Navigator, expand the items LightGuide, CubePrimitive_1, 87R%ke  
    BottomSurface, and Zones. Then, select Texture, as shown in the following dP?nP(l  
    figure. L(W%~UGN V  
    2.Right-click and select Properties on the shortcut menu.  B$@1QG  
    3.Select the Geometry tab. \MF3CK@/  
    4.Select the arrow next to the Placement drop-down list, and select Bezier. Click !'+\]eA  
    Apply. D\@e{.$MZ|  
    ghtTools Introductory Tutorial
    离线chm85
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    只看该作者 27楼 发表于: 2007-11-13
    The default number of bumps is 100 (10 X 10). You need to change these 8}Fw%;Cb  
    parameters to match your design. Note that LightTools allows many other ~JIywzcf8  
    placement options, but you will use the Bezier placement option for this |~7+/VvI+  
    example. ?T tQZ  
    5.On both the X Placement tab and Y Placement tab, change the Number of 3| GNi~  
    Bumps parameter to 300, as shown in the following figure. Click Apply after [c,|Lw4  
    each change. .`:oP&9r  
    6.Click OK to close the dialog box. #FrwfJOV  
    Note that the number of bumps is 300 X 300, which results in about 90,000 5cPSv?x^F@  
    bumps on the surface (~ 5143 bumps/in2). These bumps are arranged in a 3WQRN_  
    manner defined by the Bezier parameterization option. Please see Chapter 5 of ,R7=]~<io"  
    the LightTools Core Module User’s Guide for more information. With the f6keWqv<GW  
    current parameter values, the Bezier option varies the bump spacing along the Y{+zg9L*  
    length of the light guide. The spacing in the orthogonal direction is constant. =>gyc;{2K<  
    The X and Y refer to the local coordinate system of the surface. !%SdTaC{T  
    LightTools Introductory Tutorial * 91 yg]suU<z]  
     Oz"@yL}  
    HAPTER 5 Introduction to Backlight Design W@R$' r,@O  
    C eD>-`'7<  
    Examining Surface Properties <1;,B%_^  
    Using the methods described in previous chapters, you may want to check your ls8olLM>  
    model before you run a simulation. RTdD]pE8Q  
    Click on various parts of the model in the 3D Design View. Or use the System `I]1l MJ)o  
    Navigator to select different surfaces and view their Properties. AAIyr703cQ  
    1.In the System Navigator, click to open BottomSurface of the LightGuide, then /vFxVBX  
    click Zones, and then click Texture. <~IH`  
    2.Select SphericalElement, and then right-click and select Properties from the !=8L.^5c  
    shortcut menu. The Shape tab shows you a graphical representation of the Co{MIuL  
    spherical bump shape that is the bottom of the light guide. x!Z:K5%O  
    You might be curious as to why you cannot see the 3D texture property zones you qat45O4A1  
    defined. They are invisible by default, because drawing thousands of texture 9}K(Q=  
    elements can make displaying and exploring the model somewhat slow. If you #u}v7{4  
    choose to make them visible, 3D textures are displayed in wireframe, even if the gb!@OZ c  
    display mode is set to translucent. Wireframe rendering displays a bit faster and l%-67(  
    shows more of the technical details. .FfwY 'V  
    92 * LightTools Introductory Tutorial =)"NE>  
    &0;{lS[N:L  
    HAPTER 5 Introduction to Backlight Design #+ 2:d?t  
    C rf1wS*uU+  
    1.Rotate and zoom the model to that you can see something like the illustration pq/ FLYiv  
    below: bc0)'a\  
    . |!jYv'%  
    2.To reveal the Property Zones: ZNL;8sI?>  
    a.Right-click in the Design View and select View Preferences to display this 3iwoMrp  
    dialog box. #cSw"A  
    b.On the Visibility tab, click the Property Zone check box to turn it on. <3],C)Zwc  
    c.Click OK. AAlmG9l&7  
    You will see the wire frame rendering of the spherical bumps on the Ee$" O 6*!  
    bottom surface, and a solid color above it. The solid color is the 3D texture fl5UY$a2-  
    of the BEFs (brightness-enhancing films) built automatically by the utility.   
    离线chm85
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    只看该作者 28楼 发表于: 2007-11-13
    看看这个有点帮助!
    离线stars-man
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    只看该作者 29楼 发表于: 2007-12-01
    1 是autolisp 不是autolist <g/(wSl  
    2 在autocad中是用autolisp编写插件,实现将网点参数之坐标和半径读取并另存为 ]U^d1&k  
    txt档的命令,只要有坐标和半径就ok了,excel档也无所谓。看你喜欢 d <|lLNS  
    3 在lighttoools使用texture命令,建立一个圆点的矩阵,在坐标一栏中,把原有的删除 'WM~ bm+N  
    贴上你在cad中读出的数据就好了。半径的参数一样办理 {g:/ BFLr#  
    4 关键是cad中网点的坐标位置要和lighttools模型的位置对应的上,否则,你贴上去网点位置在离模型很远的地方就不厚道了