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    如何在lighttools内给导光板加上网点? [复制链接]

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    离线daoguang
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    只看该作者 20楼 发表于: 2007-05-06
    这个软件那里有下载的,请帮帮小弟,谢谢。
    离线trojan-1
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    只看该作者 21楼 发表于: 2007-07-01
    小弟是新手,请问相对于ASAP,在设计导光板方面,LT有什么优和缺,能比较下吗???谢了
    离线ycl641
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    只看该作者 22楼 发表于: 2007-07-07
    请问auto-cad的网点怎么导入啊,还有那个autolist是一个什么样的插件哦?
    离线286974144
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    只看该作者 23楼 发表于: 2007-10-19
    把网点参数写成.TXT格式,在导光板的TEXTURE中导入就可以在LT 中得到网点,只是中间要有个坐标转换,计算要精解. h0?w V5H  
    多试几次就可以了.
    离线陈宏桂
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    只看该作者 24楼 发表于: 2007-10-30
    引用第23楼286974144于2007-10-19 15:17发表的  : q+} \ (|  
    把网点参数写成.TXT格式,在导光板的TEXTURE中导入就可以在LT 中得到网点,只是中间要有个坐标转换,计算要精解. B3<sSe8L0  
    多试几次就可以了.
    =Qf{  
    能详细说明吗?谢谢!
    离线oring
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    只看该作者 25楼 发表于: 2007-10-31
    lighttools有一個插件叫DXF Tool,可以把autocad的圖檔先轉成DXF檔,然後再吃進去lighttools,也可以把lighttools的網點轉出成dxf檔,讓autocad讀。
    离线chm85
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    只看该作者 26楼 发表于: 2007-11-13
    Parameterize the Bumps [$F*R@,&  
    The Backlight Utility was helpful to build the backlight system quickly. However, JL>frS3M  
    the bumps must be parameterized in order to get the desired output distribution. &F:.OVzX  
    You can do this easily using the LightTools Properties dialog box. [k0/ZfFwV  
    1.In the System Navigator, expand the items LightGuide, CubePrimitive_1, LJom+PxF$x  
    BottomSurface, and Zones. Then, select Texture, as shown in the following -:kIIK   
    figure. , 6Jw   
    2.Right-click and select Properties on the shortcut menu. 80`$F{xcX  
    3.Select the Geometry tab. N}1yDN  
    4.Select the arrow next to the Placement drop-down list, and select Bezier. Click /2 hk9XM  
    Apply. 5f MlOP_  
    ghtTools Introductory Tutorial
    离线chm85
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    只看该作者 27楼 发表于: 2007-11-13
    The default number of bumps is 100 (10 X 10). You need to change these CUHT5J*sY  
    parameters to match your design. Note that LightTools allows many other Yg,;l-1  
    placement options, but you will use the Bezier placement option for this ~A1!!rJX  
    example. 6B%  h  
    5.On both the X Placement tab and Y Placement tab, change the Number of ky-nP8L}  
    Bumps parameter to 300, as shown in the following figure. Click Apply after 5KDCmw  
    each change. fUGappb  
    6.Click OK to close the dialog box. 0\vG <  
    Note that the number of bumps is 300 X 300, which results in about 90,000 0AdxV?6z  
    bumps on the surface (~ 5143 bumps/in2). These bumps are arranged in a GKjtX?~1  
    manner defined by the Bezier parameterization option. Please see Chapter 5 of 6Ol9P56j  
    the LightTools Core Module User’s Guide for more information. With the JT!9LNh;R`  
    current parameter values, the Bezier option varies the bump spacing along the 8 ]exsn Z  
    length of the light guide. The spacing in the orthogonal direction is constant. 3Pllxq<n  
    The X and Y refer to the local coordinate system of the surface. 5&h">_j  
    LightTools Introductory Tutorial * 91 (Li0*wRb  
    fm`V2'Rm  
    HAPTER 5 Introduction to Backlight Design qTN%9!0@9  
    C qv}ECQ  
    Examining Surface Properties \gB ~0@[\7  
    Using the methods described in previous chapters, you may want to check your oP9 y@U  
    model before you run a simulation. dq`{fqGl  
    Click on various parts of the model in the 3D Design View. Or use the System |q 8N$m  
    Navigator to select different surfaces and view their Properties. zA8@'`Id  
    1.In the System Navigator, click to open BottomSurface of the LightGuide, then -B9e&J {K  
    click Zones, and then click Texture. K5|~iW'  
    2.Select SphericalElement, and then right-click and select Properties from the )XGz#C_P  
    shortcut menu. The Shape tab shows you a graphical representation of the /PeT4hW}  
    spherical bump shape that is the bottom of the light guide. =*jFaj  
    You might be curious as to why you cannot see the 3D texture property zones you #{{p4/:  
    defined. They are invisible by default, because drawing thousands of texture zL9~gJ  
    elements can make displaying and exploring the model somewhat slow. If you mJ=V <_  
    choose to make them visible, 3D textures are displayed in wireframe, even if the o5 fV,BJZO  
    display mode is set to translucent. Wireframe rendering displays a bit faster and mO]>]   
    shows more of the technical details. j6Sg~nRh  
    92 * LightTools Introductory Tutorial e,VF;Br  
    5h`LWA B  
    HAPTER 5 Introduction to Backlight Design @+H0D"  
    C 83SK<V6  
    1.Rotate and zoom the model to that you can see something like the illustration E:ci/09wD  
    below: L!zdrCM  
    . l>b'b e9  
    2.To reveal the Property Zones: %),u0:go  
    a.Right-click in the Design View and select View Preferences to display this Vub6wb<G[  
    dialog box. 9\<q =p~  
    b.On the Visibility tab, click the Property Zone check box to turn it on. }O>1tauI  
    c.Click OK. <j>;5!4!}  
    You will see the wire frame rendering of the spherical bumps on the & ]] l0B  
    bottom surface, and a solid color above it. The solid color is the 3D texture P1T {5u!T  
    of the BEFs (brightness-enhancing films) built automatically by the utility.   
    离线chm85
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    只看该作者 28楼 发表于: 2007-11-13
    看看这个有点帮助!
    离线stars-man
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    只看该作者 29楼 发表于: 2007-12-01
    1 是autolisp 不是autolist zpT^:Ag  
    2 在autocad中是用autolisp编写插件,实现将网点参数之坐标和半径读取并另存为 g"5Kth  
    txt档的命令,只要有坐标和半径就ok了,excel档也无所谓。看你喜欢 ^ExuIe  
    3 在lighttoools使用texture命令,建立一个圆点的矩阵,在坐标一栏中,把原有的删除 " WQ6[;&V  
    贴上你在cad中读出的数据就好了。半径的参数一样办理 >pLJ ,Z  
    4 关键是cad中网点的坐标位置要和lighttools模型的位置对应的上,否则,你贴上去网点位置在离模型很远的地方就不厚道了