The default number of bumps is 100 (10 X 10). You need to change these mp(:D&M
parameters to match your design. Note that LightTools allows many other U.^%7.
placement options, but you will use the Bezier placement option for this ^|rzqXW
example. k~<ORnda
5.On both the X Placement tab and Y Placement tab, change the Number of 96F+I!qC
Bumps parameter to 300, as shown in the following figure. Click Apply after yP@#1KLa+
each change. p0Ij4
6.Click OK to close the dialog box. ?5d[BV
Note that the number of bumps is 300 X 300, which results in about 90,000 Jn?ZJZ
bumps on the surface (~ 5143 bumps/in2). These bumps are arranged in a aFrZ
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manner defined by the Bezier parameterization option. Please see Chapter 5 of \3U.;}0_X
the LightTools Core Module User’s Guide for more information. With the "$%&C%t
current parameter values, the Bezier option varies the bump spacing along the J{uqbrJICr
length of the light guide. The spacing in the orthogonal direction is constant. W}(xE?9&
The X and Y refer to the local coordinate system of the surface. ABtv|0K
LightTools Introductory Tutorial * 91 :Z;kMrU
"[L+LPET
HAPTER 5 Introduction to Backlight Design Hn)^C{RN*{
C B$97"$#u
Examining Surface Properties ~ebm,3?
Using the methods described in previous chapters, you may want to check your = p2AK\
model before you run a simulation. :NwFJc
Click on various parts of the model in the 3D Design View. Or use the System y3'K+?4
Navigator to select different surfaces and view their Properties. 4%jSqT@
1.In the System Navigator, click to open BottomSurface of the LightGuide, then Y-DHW/Z~
click Zones, and then click Texture. <