切换到宽版
  • 广告投放
  • 稿件投递
  • 繁體中文
    • 48979阅读
    • 77回复

    如何在lighttools内给导光板加上网点? [复制链接]

    上一主题 下一主题
    离线daoguang
    发帖
    41
    光币
    42
    光券
    0
    只看该作者 20楼 发表于: 2007-05-06
    这个软件那里有下载的,请帮帮小弟,谢谢。
    离线trojan-1
    发帖
    19
    光币
    28
    光券
    0
    只看该作者 21楼 发表于: 2007-07-01
    小弟是新手,请问相对于ASAP,在设计导光板方面,LT有什么优和缺,能比较下吗???谢了
    离线ycl641
    发帖
    80
    光币
    135
    光券
    0
    只看该作者 22楼 发表于: 2007-07-07
    请问auto-cad的网点怎么导入啊,还有那个autolist是一个什么样的插件哦?
    离线286974144
    发帖
    187
    光币
    188
    光券
    0
    只看该作者 23楼 发表于: 2007-10-19
    把网点参数写成.TXT格式,在导光板的TEXTURE中导入就可以在LT 中得到网点,只是中间要有个坐标转换,计算要精解. ?+o7Y1 k,  
    多试几次就可以了.
    离线陈宏桂
    发帖
    31
    光币
    16
    光券
    0
    只看该作者 24楼 发表于: 2007-10-30
    引用第23楼286974144于2007-10-19 15:17发表的  : 1&nrZG9  
    把网点参数写成.TXT格式,在导光板的TEXTURE中导入就可以在LT 中得到网点,只是中间要有个坐标转换,计算要精解. m':m`,c!  
    多试几次就可以了.
    <-7Ha_#  
    能详细说明吗?谢谢!
    离线oring
    发帖
    8
    光币
    4
    光券
    0
    只看该作者 25楼 发表于: 2007-10-31
    lighttools有一個插件叫DXF Tool,可以把autocad的圖檔先轉成DXF檔,然後再吃進去lighttools,也可以把lighttools的網點轉出成dxf檔,讓autocad讀。
    离线chm85
    发帖
    1287
    光币
    7
    光券
    0
    只看该作者 26楼 发表于: 2007-11-13
    Parameterize the Bumps vi|ASA{V  
    The Backlight Utility was helpful to build the backlight system quickly. However, B9\o:eY  
    the bumps must be parameterized in order to get the desired output distribution. VNPd L  
    You can do this easily using the LightTools Properties dialog box. #xB%v  
    1.In the System Navigator, expand the items LightGuide, CubePrimitive_1, #{sb>^BF  
    BottomSurface, and Zones. Then, select Texture, as shown in the following YSmz)YfX9  
    figure. ?c*d z{  
    2.Right-click and select Properties on the shortcut menu. K*[wr@)u  
    3.Select the Geometry tab. E"!*ASN  
    4.Select the arrow next to the Placement drop-down list, and select Bezier. Click Stpho4+/y  
    Apply. |R;=P(0it  
    ghtTools Introductory Tutorial
    离线chm85
    发帖
    1287
    光币
    7
    光券
    0
    只看该作者 27楼 发表于: 2007-11-13
    The default number of bumps is 100 (10 X 10). You need to change these AS;{{^mM(  
    parameters to match your design. Note that LightTools allows many other oY: "nE  
    placement options, but you will use the Bezier placement option for this |@nXlZE  
    example. j!/(9*\  
    5.On both the X Placement tab and Y Placement tab, change the Number of TvR2lP  
    Bumps parameter to 300, as shown in the following figure. Click Apply after HN! l-z  
    each change. (;3jmdJhK  
    6.Click OK to close the dialog box.  $?YkgK  
    Note that the number of bumps is 300 X 300, which results in about 90,000 /uVB[Tk^  
    bumps on the surface (~ 5143 bumps/in2). These bumps are arranged in a A{vG@Pwc:  
    manner defined by the Bezier parameterization option. Please see Chapter 5 of z?^p(UH  
    the LightTools Core Module User’s Guide for more information. With the &r_B\j3  
    current parameter values, the Bezier option varies the bump spacing along the =&'j;j  
    length of the light guide. The spacing in the orthogonal direction is constant. t z{]H9  
    The X and Y refer to the local coordinate system of the surface. ?{V[bm  
    LightTools Introductory Tutorial * 91 F=H=[pSe  
    s_N!6$tS   
    HAPTER 5 Introduction to Backlight Design O%I'   
    C ZmDr$iU~  
    Examining Surface Properties 5P4 >xv[  
    Using the methods described in previous chapters, you may want to check your sAxn ; `  
    model before you run a simulation. V SxLBwXf  
    Click on various parts of the model in the 3D Design View. Or use the System +}n]A^&I\E  
    Navigator to select different surfaces and view their Properties. {+MMqJCa  
    1.In the System Navigator, click to open BottomSurface of the LightGuide, then :?TV6M  
    click Zones, and then click Texture. ~zx-'sc?  
    2.Select SphericalElement, and then right-click and select Properties from the C-7.Sa  
    shortcut menu. The Shape tab shows you a graphical representation of the M;OYh  
    spherical bump shape that is the bottom of the light guide. C~B^sG@;  
    You might be curious as to why you cannot see the 3D texture property zones you q$K~BgFzpZ  
    defined. They are invisible by default, because drawing thousands of texture 0M"E6z)9  
    elements can make displaying and exploring the model somewhat slow. If you H>B:jJf  
    choose to make them visible, 3D textures are displayed in wireframe, even if the x]:mc%4-Z  
    display mode is set to translucent. Wireframe rendering displays a bit faster and x;I*Ho  
    shows more of the technical details. UkUdpZ.[il  
    92 * LightTools Introductory Tutorial k"6^gup(U  
    7@`(DU`z  
    HAPTER 5 Introduction to Backlight Design wR KGJ  
    C CH2o[&  
    1.Rotate and zoom the model to that you can see something like the illustration {`:!=  
    below: sbVeB%k  
    . #q-t!C%E  
    2.To reveal the Property Zones: ~b+>o  
    a.Right-click in the Design View and select View Preferences to display this 4 ClW*l  
    dialog box. Y#G '[N>  
    b.On the Visibility tab, click the Property Zone check box to turn it on. 5ZPl`[He  
    c.Click OK. 3^Ex_jeB  
    You will see the wire frame rendering of the spherical bumps on the #Rs7Ieu+  
    bottom surface, and a solid color above it. The solid color is the 3D texture nV<YwqK  
    of the BEFs (brightness-enhancing films) built automatically by the utility.   
    离线chm85
    发帖
    1287
    光币
    7
    光券
    0
    只看该作者 28楼 发表于: 2007-11-13
    看看这个有点帮助!
    离线stars-man
    发帖
    156
    光币
    11091
    光券
    0
    只看该作者 29楼 发表于: 2007-12-01
    1 是autolisp 不是autolist UZ y  
    2 在autocad中是用autolisp编写插件,实现将网点参数之坐标和半径读取并另存为 {r Gx*<e  
    txt档的命令,只要有坐标和半径就ok了,excel档也无所谓。看你喜欢 $jm'uDvm  
    3 在lighttoools使用texture命令,建立一个圆点的矩阵,在坐标一栏中,把原有的删除 RE Hfk6YE  
    贴上你在cad中读出的数据就好了。半径的参数一样办理 mCg5-E~;  
    4 关键是cad中网点的坐标位置要和lighttools模型的位置对应的上,否则,你贴上去网点位置在离模型很远的地方就不厚道了