The default number of bumps is 100 (10 X 10). You need to change these '2Mjz6mBDA
parameters to match your design. Note that LightTools allows many other w%%6[<3%
placement options, but you will use the Bezier placement option for this S&;T_^|
example. RPofa+
5.On both the X Placement tab and Y Placement tab, change the Number of UeutFNp
Bumps parameter to 300, as shown in the following figure. Click Apply after 6:SK{RSURC
each change. Q>06dO~z8
6.Click OK to close the dialog box. /\oyPD`((
Note that the number of bumps is 300 X 300, which results in about 90,000 3N)Ycf8
bumps on the surface (~ 5143 bumps/in2). These bumps are arranged in a K{eqB!@j
manner defined by the Bezier parameterization option. Please see Chapter 5 of y^0HCp{
the LightTools Core Module User’s Guide for more information. With the v '"1/% L
current parameter values, the Bezier option varies the bump spacing along the 5yO#N2jY\
length of the light guide. The spacing in the orthogonal direction is constant. T<9dW?'|
The X and Y refer to the local coordinate system of the surface. u(TgWp5WF
LightTools Introductory Tutorial * 91 cP$wI;P
wh7i
G8jCz
HAPTER 5 Introduction to Backlight Design dvrvpDoE.
C Lv`8jSt\
Examining Surface Properties 4jq`No_
Using the methods described in previous chapters, you may want to check your %nG~u,_2f
model before you run a simulation. '>S8t/
Click on various parts of the model in the 3D Design View. Or use the System Q
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Navigator to select different surfaces and view their Properties. TA-(_jm
1.In the System Navigator, click to open BottomSurface of the LightGuide, then TV[6+i*#
click Zones, and then click Texture.
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2.Select SphericalElement, and then right-click and select Properties from the 2s]]!{Z#
shortcut menu. The Shape tab shows you a graphical representation of the *h5ld P
spherical bump shape that is the bottom of the light guide. !`d832
You might be curious as to why you cannot see the 3D texture property zones you inq4CGY
defined. They are invisible by default, because drawing thousands of texture nEZ-h7lzl(
elements can make displaying and exploring the model somewhat slow. If you /o}0oo5B
choose to make them visible, 3D textures are displayed in wireframe, even if the /4f 5s#hR
display mode is set to translucent. Wireframe rendering displays a bit faster and NL>[8#
shows more of the technical details. w;h\Y+Myyk
92 * LightTools Introductory Tutorial ><:lUt*N2
*BP\6"X
HAPTER 5 Introduction to Backlight Design -h^} jP8
C E-7a`S
1.Rotate and zoom the model to that you can see something like the illustration jmZ|b6
below: >8Yrmq
. \CEnOq
2.To reveal the Property Zones: Pvb+
a.Right-click in the Design View and select View Preferences to display this eA~_)-Z-
dialog box. (Db*.kd8,
b.On the Visibility tab, click the Property Zone check box to turn it on. tp,mw24
c.Click OK. STF}~`b:3
You will see the wire frame rendering of the spherical bumps on the A=YEY n
bottom surface, and a solid color above it. The solid color is the 3D texture VgC9'"|
of the BEFs (brightness-enhancing films) built automatically by the utility.