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    如何在lighttools内给导光板加上网点? [复制链接]

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    离线daoguang
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    只看该作者 20楼 发表于: 2007-05-06
    这个软件那里有下载的,请帮帮小弟,谢谢。
    离线trojan-1
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    只看该作者 21楼 发表于: 2007-07-01
    小弟是新手,请问相对于ASAP,在设计导光板方面,LT有什么优和缺,能比较下吗???谢了
    离线ycl641
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    只看该作者 22楼 发表于: 2007-07-07
    请问auto-cad的网点怎么导入啊,还有那个autolist是一个什么样的插件哦?
    离线286974144
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    只看该作者 23楼 发表于: 2007-10-19
    把网点参数写成.TXT格式,在导光板的TEXTURE中导入就可以在LT 中得到网点,只是中间要有个坐标转换,计算要精解. gwRB6m$  
    多试几次就可以了.
    离线陈宏桂
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    只看该作者 24楼 发表于: 2007-10-30
    引用第23楼286974144于2007-10-19 15:17发表的  : d m8t ~38  
    把网点参数写成.TXT格式,在导光板的TEXTURE中导入就可以在LT 中得到网点,只是中间要有个坐标转换,计算要精解. q? ' 4&  
    多试几次就可以了.
    pAE (i7  
    能详细说明吗?谢谢!
    离线oring
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    只看该作者 25楼 发表于: 2007-10-31
    lighttools有一個插件叫DXF Tool,可以把autocad的圖檔先轉成DXF檔,然後再吃進去lighttools,也可以把lighttools的網點轉出成dxf檔,讓autocad讀。
    离线chm85
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    只看该作者 26楼 发表于: 2007-11-13
    Parameterize the Bumps 9 C[~*,qx  
    The Backlight Utility was helpful to build the backlight system quickly. However, :#YC_ id  
    the bumps must be parameterized in order to get the desired output distribution. _J1\c~ke"  
    You can do this easily using the LightTools Properties dialog box. wpK1nA+7N  
    1.In the System Navigator, expand the items LightGuide, CubePrimitive_1, .-Lrrk)R+  
    BottomSurface, and Zones. Then, select Texture, as shown in the following uy {O   
    figure. [bhKL5l  
    2.Right-click and select Properties on the shortcut menu. d%7?913  
    3.Select the Geometry tab. 4/ _jrZO  
    4.Select the arrow next to the Placement drop-down list, and select Bezier. Click ]-\68bN  
    Apply. jY=y<R_oK  
    ghtTools Introductory Tutorial
    离线chm85
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    只看该作者 27楼 发表于: 2007-11-13
    The default number of bumps is 100 (10 X 10). You need to change these  S_P&Fv  
    parameters to match your design. Note that LightTools allows many other w;O-ATUzN  
    placement options, but you will use the Bezier placement option for this 6Z_V,LD9L  
    example. ;M~,S^U  
    5.On both the X Placement tab and Y Placement tab, change the Number of `+,?%W)  
    Bumps parameter to 300, as shown in the following figure. Click Apply after <x}wy+SG  
    each change. `etw[#~N  
    6.Click OK to close the dialog box. xS|9Gk  
    Note that the number of bumps is 300 X 300, which results in about 90,000 8_%GH}{  
    bumps on the surface (~ 5143 bumps/in2). These bumps are arranged in a JvAXLT  
    manner defined by the Bezier parameterization option. Please see Chapter 5 of ' [$KG  
    the LightTools Core Module User’s Guide for more information. With the M/o?D <'  
    current parameter values, the Bezier option varies the bump spacing along the kLgkUck8]  
    length of the light guide. The spacing in the orthogonal direction is constant. y0xBNhev  
    The X and Y refer to the local coordinate system of the surface. #}^waYAk)  
    LightTools Introductory Tutorial * 91 4/(#masIL  
    hz:7W8  
    HAPTER 5 Introduction to Backlight Design 'zUV(K?2]  
    C m9[ 7"I  
    Examining Surface Properties /b,>fK^  
    Using the methods described in previous chapters, you may want to check your </25J((  
    model before you run a simulation. '4'Z  
    Click on various parts of the model in the 3D Design View. Or use the System 'h$1 z$X5  
    Navigator to select different surfaces and view their Properties. l[E^nh>  
    1.In the System Navigator, click to open BottomSurface of the LightGuide, then c,1  G+.  
    click Zones, and then click Texture. w9|x{B  
    2.Select SphericalElement, and then right-click and select Properties from the Biv)s@"f-Q  
    shortcut menu. The Shape tab shows you a graphical representation of the [c B^6v  
    spherical bump shape that is the bottom of the light guide. $FPq8$V  
    You might be curious as to why you cannot see the 3D texture property zones you _HwA%=>7  
    defined. They are invisible by default, because drawing thousands of texture AS;Sz/YP  
    elements can make displaying and exploring the model somewhat slow. If you fG0ZVV!   
    choose to make them visible, 3D textures are displayed in wireframe, even if the xa)p ,  
    display mode is set to translucent. Wireframe rendering displays a bit faster and _^_3>}y5op  
    shows more of the technical details. ](JrEg$K  
    92 * LightTools Introductory Tutorial  ] 2 `%i5  
    %"{P?V<-V  
    HAPTER 5 Introduction to Backlight Design zmhc\M ?z  
    C +?)7 l  
    1.Rotate and zoom the model to that you can see something like the illustration -E}X`?WhD  
    below: B{/og*xd*1  
    . )c11_1;  
    2.To reveal the Property Zones: F~Dof({:  
    a.Right-click in the Design View and select View Preferences to display this BH'*I yv  
    dialog box.  xL15uWk-  
    b.On the Visibility tab, click the Property Zone check box to turn it on. ST{Vi';}  
    c.Click OK. }#7l-@{<  
    You will see the wire frame rendering of the spherical bumps on the qm_l# u6  
    bottom surface, and a solid color above it. The solid color is the 3D texture zQ+Mu^|u+  
    of the BEFs (brightness-enhancing films) built automatically by the utility.   
    离线chm85
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    只看该作者 28楼 发表于: 2007-11-13
    看看这个有点帮助!
    离线stars-man
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    只看该作者 29楼 发表于: 2007-12-01
    1 是autolisp 不是autolist pFH.beY  
    2 在autocad中是用autolisp编写插件,实现将网点参数之坐标和半径读取并另存为 ?t%{2a<X  
    txt档的命令,只要有坐标和半径就ok了,excel档也无所谓。看你喜欢 g-K;J4 K%  
    3 在lighttoools使用texture命令,建立一个圆点的矩阵,在坐标一栏中,把原有的删除 },d^y:m  
    贴上你在cad中读出的数据就好了。半径的参数一样办理 j4;^5 Dy^  
    4 关键是cad中网点的坐标位置要和lighttools模型的位置对应的上,否则,你贴上去网点位置在离模型很远的地方就不厚道了