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    如何在lighttools内给导光板加上网点? [复制链接]

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    离线daoguang
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    只看该作者 20楼 发表于: 2007-05-06
    这个软件那里有下载的,请帮帮小弟,谢谢。
    离线trojan-1
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    只看该作者 21楼 发表于: 2007-07-01
    小弟是新手,请问相对于ASAP,在设计导光板方面,LT有什么优和缺,能比较下吗???谢了
    离线ycl641
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    只看该作者 22楼 发表于: 2007-07-07
    请问auto-cad的网点怎么导入啊,还有那个autolist是一个什么样的插件哦?
    离线286974144
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    只看该作者 23楼 发表于: 2007-10-19
    把网点参数写成.TXT格式,在导光板的TEXTURE中导入就可以在LT 中得到网点,只是中间要有个坐标转换,计算要精解. nRvV+F0#  
    多试几次就可以了.
    离线陈宏桂
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    只看该作者 24楼 发表于: 2007-10-30
    引用第23楼286974144于2007-10-19 15:17发表的  : /|Zk$q.\  
    把网点参数写成.TXT格式,在导光板的TEXTURE中导入就可以在LT 中得到网点,只是中间要有个坐标转换,计算要精解. &}6=V+J;  
    多试几次就可以了.
    zvE]4}VL?  
    能详细说明吗?谢谢!
    离线oring
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    只看该作者 25楼 发表于: 2007-10-31
    lighttools有一個插件叫DXF Tool,可以把autocad的圖檔先轉成DXF檔,然後再吃進去lighttools,也可以把lighttools的網點轉出成dxf檔,讓autocad讀。
    离线chm85
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    只看该作者 26楼 发表于: 2007-11-13
    Parameterize the Bumps Z+JPxe#7  
    The Backlight Utility was helpful to build the backlight system quickly. However, J&2cf#  
    the bumps must be parameterized in order to get the desired output distribution. *$Bx#0J8  
    You can do this easily using the LightTools Properties dialog box. .*i.Z   
    1.In the System Navigator, expand the items LightGuide, CubePrimitive_1, w_PnEJa9  
    BottomSurface, and Zones. Then, select Texture, as shown in the following 0;KjP?5  
    figure. FZO}+ P  
    2.Right-click and select Properties on the shortcut menu. l'm!e'7_  
    3.Select the Geometry tab. 0.qnbDw_  
    4.Select the arrow next to the Placement drop-down list, and select Bezier. Click Xnpw'<~X  
    Apply. xbsp[0I,  
    ghtTools Introductory Tutorial
    离线chm85
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    只看该作者 27楼 发表于: 2007-11-13
    The default number of bumps is 100 (10 X 10). You need to change these I82GZL  
    parameters to match your design. Note that LightTools allows many other LR%]4$ /M  
    placement options, but you will use the Bezier placement option for this f0S$p R  
    example. wF[%+n (*  
    5.On both the X Placement tab and Y Placement tab, change the Number of lf-1;6nyk"  
    Bumps parameter to 300, as shown in the following figure. Click Apply after usc"m huQ  
    each change. P-U9FKrt  
    6.Click OK to close the dialog box. Cj'X L}  
    Note that the number of bumps is 300 X 300, which results in about 90,000 ;auT!a~a#  
    bumps on the surface (~ 5143 bumps/in2). These bumps are arranged in a {_C2c{  
    manner defined by the Bezier parameterization option. Please see Chapter 5 of 9(eTCe-~6  
    the LightTools Core Module User’s Guide for more information. With the Y#7sDd!N|  
    current parameter values, the Bezier option varies the bump spacing along the SI\ O>a 9{  
    length of the light guide. The spacing in the orthogonal direction is constant. POB6#x  
    The X and Y refer to the local coordinate system of the surface. ~T">)Y~+xI  
    LightTools Introductory Tutorial * 91 WstX>+?'  
    l  d  
    HAPTER 5 Introduction to Backlight Design K-<<s  
    C dT?mMTKn+  
    Examining Surface Properties 3'2>3Y/7Bb  
    Using the methods described in previous chapters, you may want to check your +@G#Z3;l!  
    model before you run a simulation. \ ]v>#VXr_  
    Click on various parts of the model in the 3D Design View. Or use the System '8Wu9 phT  
    Navigator to select different surfaces and view their Properties. s`#g<_{X  
    1.In the System Navigator, click to open BottomSurface of the LightGuide, then E/OfkL*\  
    click Zones, and then click Texture. 8GlRO4yd  
    2.Select SphericalElement, and then right-click and select Properties from the oDW)2*8yF  
    shortcut menu. The Shape tab shows you a graphical representation of the q!f'?yFYK  
    spherical bump shape that is the bottom of the light guide. [$]qJ~kz  
    You might be curious as to why you cannot see the 3D texture property zones you `]F}O \H  
    defined. They are invisible by default, because drawing thousands of texture tw k  
    elements can make displaying and exploring the model somewhat slow. If you \&BT#8ELG  
    choose to make them visible, 3D textures are displayed in wireframe, even if the <*_DC)&7 9  
    display mode is set to translucent. Wireframe rendering displays a bit faster and b,hRk1  
    shows more of the technical details. [jnA?Ge:  
    92 * LightTools Introductory Tutorial NWue;u^  
    &a8%j+j  
    HAPTER 5 Introduction to Backlight Design lq}m0}9<  
    C _kEU=)Xe  
    1.Rotate and zoom the model to that you can see something like the illustration \$+#7( K  
    below: FeL!%z  
    . ,eSII2,r4  
    2.To reveal the Property Zones: F81Kxcs  
    a.Right-click in the Design View and select View Preferences to display this R+r;V]-/  
    dialog box. /JjSx/  
    b.On the Visibility tab, click the Property Zone check box to turn it on. F e1^9ja  
    c.Click OK. .C|dGE?,  
    You will see the wire frame rendering of the spherical bumps on the # KUN ZW  
    bottom surface, and a solid color above it. The solid color is the 3D texture Lrjp  
    of the BEFs (brightness-enhancing films) built automatically by the utility.   
    离线chm85
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    只看该作者 28楼 发表于: 2007-11-13
    看看这个有点帮助!
    离线stars-man
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    只看该作者 29楼 发表于: 2007-12-01
    1 是autolisp 不是autolist _ |G') 9  
    2 在autocad中是用autolisp编写插件,实现将网点参数之坐标和半径读取并另存为 %Y=  
    txt档的命令,只要有坐标和半径就ok了,excel档也无所谓。看你喜欢 .R^q$U~v3  
    3 在lighttoools使用texture命令,建立一个圆点的矩阵,在坐标一栏中,把原有的删除 U!b~vrr^  
    贴上你在cad中读出的数据就好了。半径的参数一样办理 a\m0X@Q  
    4 关键是cad中网点的坐标位置要和lighttools模型的位置对应的上,否则,你贴上去网点位置在离模型很远的地方就不厚道了