The default number of bumps is 100 (10 X 10). You need to change these g[!t@K
parameters to match your design. Note that LightTools allows many other p'M5]G
placement options, but you will use the Bezier placement option for this YIvJN
example.
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5.On both the X Placement tab and Y Placement tab, change the Number of 0&mOu #l
Bumps parameter to 300, as shown in the following figure. Click Apply after ~Pq1@N>n
each change.
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6.Click OK to close the dialog box. w]J9Kv1)-
Note that the number of bumps is 300 X 300, which results in about 90,000 i<@6f'Kir
bumps on the surface (~ 5143 bumps/in2). These bumps are arranged in a $vlq]6V8
manner defined by the Bezier parameterization option. Please see Chapter 5 of R @N
I
the LightTools Core Module User’s Guide for more information. With the Ri =>evx
current parameter values, the Bezier option varies the bump spacing along the rXPq'k'h#-
length of the light guide. The spacing in the orthogonal direction is constant. hy3j8?66
The X and Y refer to the local coordinate system of the surface. B&ItA76
LightTools Introductory Tutorial * 91 aVNBF`
8QDs4Bv|
HAPTER 5 Introduction to Backlight Design ~za=yZo7(
C `z=U-v'H)D
Examining Surface Properties `$vTGkGpY
Using the methods described in previous chapters, you may want to check your N}HQvlLkF9
model before you run a simulation. :L*"OT7(6
Click on various parts of the model in the 3D Design View. Or use the System KHV5V3q4
Navigator to select different surfaces and view their Properties. #; CC"
1.In the System Navigator, click to open BottomSurface of the LightGuide, then 'Alt+O_
click Zones, and then click Texture. #Mkwd5S|L
2.Select SphericalElement, and then right-click and select Properties from the Y_tLSOD#/
shortcut menu. The Shape tab shows you a graphical representation of the C8 9c2
spherical bump shape that is the bottom of the light guide. {>PN}fk2QP
You might be curious as to why you cannot see the 3D texture property zones you
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defined. They are invisible by default, because drawing thousands of texture `?r]OVe{y
elements can make displaying and exploring the model somewhat slow. If you Dvbrpn!sk
choose to make them visible, 3D textures are displayed in wireframe, even if the G5a PjP
display mode is set to translucent. Wireframe rendering displays a bit faster and 6;6a.iZ
shows more of the technical details.
AV{3f`
92 * LightTools Introductory Tutorial J6J[\
+RWP;rk
HAPTER 5 Introduction to Backlight Design o=@0Bd8
C t[* ;v
1.Rotate and zoom the model to that you can see something like the illustration ky>0
below: ?0
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. mO<sw
2.To reveal the Property Zones: ?@8[1$1a
a.Right-click in the Design View and select View Preferences to display this (WZKqt)S"o
dialog box. v'gP,UO-%D
b.On the Visibility tab, click the Property Zone check box to turn it on. Ww-%s9N<
c.Click OK. IA_>x9 (~
You will see the wire frame rendering of the spherical bumps on the Ja<pvb
bottom surface, and a solid color above it. The solid color is the 3D texture _yk}
[x0>
of the BEFs (brightness-enhancing films) built automatically by the utility.