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    如何在lighttools内给导光板加上网点? [复制链接]

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    离线daoguang
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    只看该作者 20楼 发表于: 2007-05-06
    这个软件那里有下载的,请帮帮小弟,谢谢。
    离线trojan-1
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    只看该作者 21楼 发表于: 2007-07-01
    小弟是新手,请问相对于ASAP,在设计导光板方面,LT有什么优和缺,能比较下吗???谢了
    离线ycl641
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    只看该作者 22楼 发表于: 2007-07-07
    请问auto-cad的网点怎么导入啊,还有那个autolist是一个什么样的插件哦?
    离线286974144
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    只看该作者 23楼 发表于: 2007-10-19
    把网点参数写成.TXT格式,在导光板的TEXTURE中导入就可以在LT 中得到网点,只是中间要有个坐标转换,计算要精解. H>-{.E1bG  
    多试几次就可以了.
    离线陈宏桂
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    只看该作者 24楼 发表于: 2007-10-30
    引用第23楼286974144于2007-10-19 15:17发表的  : N{a=CaYi+  
    把网点参数写成.TXT格式,在导光板的TEXTURE中导入就可以在LT 中得到网点,只是中间要有个坐标转换,计算要精解. v++&%  
    多试几次就可以了.
    Ju"c!vu~  
    能详细说明吗?谢谢!
    离线oring
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    只看该作者 25楼 发表于: 2007-10-31
    lighttools有一個插件叫DXF Tool,可以把autocad的圖檔先轉成DXF檔,然後再吃進去lighttools,也可以把lighttools的網點轉出成dxf檔,讓autocad讀。
    离线chm85
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    只看该作者 26楼 发表于: 2007-11-13
    Parameterize the Bumps =9:gW5F69  
    The Backlight Utility was helpful to build the backlight system quickly. However, 7gRR/&ZK  
    the bumps must be parameterized in order to get the desired output distribution. xg'xuz$U  
    You can do this easily using the LightTools Properties dialog box. IJ7wUZp"  
    1.In the System Navigator, expand the items LightGuide, CubePrimitive_1, Y3H5}4QD  
    BottomSurface, and Zones. Then, select Texture, as shown in the following R I:kp.V  
    figure. Q$Sp'  
    2.Right-click and select Properties on the shortcut menu. CSBDSz  
    3.Select the Geometry tab. 8\+DSA  
    4.Select the arrow next to the Placement drop-down list, and select Bezier. Click u Vo"_c w  
    Apply. ,@zw  
    ghtTools Introductory Tutorial
    离线chm85
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    只看该作者 27楼 发表于: 2007-11-13
    The default number of bumps is 100 (10 X 10). You need to change these /RWD\u<l  
    parameters to match your design. Note that LightTools allows many other r,:acK  
    placement options, but you will use the Bezier placement option for this ~G.MaSm  
    example. (g1Op~EM  
    5.On both the X Placement tab and Y Placement tab, change the Number of `w)yR>lqh  
    Bumps parameter to 300, as shown in the following figure. Click Apply after *Xh#W7,<  
    each change. zd{sw}  
    6.Click OK to close the dialog box. 7/)0{B4U'  
    Note that the number of bumps is 300 X 300, which results in about 90,000 1yFIIj:^|  
    bumps on the surface (~ 5143 bumps/in2). These bumps are arranged in a |fo#pwX  
    manner defined by the Bezier parameterization option. Please see Chapter 5 of ``>z8t[ks  
    the LightTools Core Module User’s Guide for more information. With the C(M?$s`  
    current parameter values, the Bezier option varies the bump spacing along the (&X/n=UI  
    length of the light guide. The spacing in the orthogonal direction is constant. \$gA2r  
    The X and Y refer to the local coordinate system of the surface. Qm_;o(  
    LightTools Introductory Tutorial * 91 .fS{j$  
    i9T<(sdK+  
    HAPTER 5 Introduction to Backlight Design {e0(M*u  
    C $Z8riVJ7j-  
    Examining Surface Properties ^UFNds'q  
    Using the methods described in previous chapters, you may want to check your .9UrWBW\I  
    model before you run a simulation. ]2A2<Q_,  
    Click on various parts of the model in the 3D Design View. Or use the System U U#tm  
    Navigator to select different surfaces and view their Properties. sH]T1z  
    1.In the System Navigator, click to open BottomSurface of the LightGuide, then ,V{Bpr  
    click Zones, and then click Texture. }nSu7)3$B  
    2.Select SphericalElement, and then right-click and select Properties from the ~(:0&w%e  
    shortcut menu. The Shape tab shows you a graphical representation of the s|X_:3\x  
    spherical bump shape that is the bottom of the light guide. _9?v?mL5;  
    You might be curious as to why you cannot see the 3D texture property zones you  \+:`nz3m  
    defined. They are invisible by default, because drawing thousands of texture x{/-&`F  
    elements can make displaying and exploring the model somewhat slow. If you ]@}o"Td  
    choose to make them visible, 3D textures are displayed in wireframe, even if the ^)h&s*  
    display mode is set to translucent. Wireframe rendering displays a bit faster and j3u!lZ}U  
    shows more of the technical details. b*4aUpW  
    92 * LightTools Introductory Tutorial +-|}<mq  
    Y=y 0`?K  
    HAPTER 5 Introduction to Backlight Design {Z178sik  
    C b~(S;1NS'  
    1.Rotate and zoom the model to that you can see something like the illustration IYa(B+nB)  
    below: ,$RXN8x1  
    . _rz\[{)  
    2.To reveal the Property Zones: x6^FpNgQ  
    a.Right-click in the Design View and select View Preferences to display this ?a'EkZ.dB  
    dialog box. :)h4SD8Y  
    b.On the Visibility tab, click the Property Zone check box to turn it on. ?[%.4i;-h  
    c.Click OK. Qh* }v!3Jo  
    You will see the wire frame rendering of the spherical bumps on the yV31OBC:  
    bottom surface, and a solid color above it. The solid color is the 3D texture BgY|v [M&  
    of the BEFs (brightness-enhancing films) built automatically by the utility.   
    离线chm85
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    只看该作者 28楼 发表于: 2007-11-13
    看看这个有点帮助!
    离线stars-man
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    只看该作者 29楼 发表于: 2007-12-01
    1 是autolisp 不是autolist X7gB.=\X  
    2 在autocad中是用autolisp编写插件,实现将网点参数之坐标和半径读取并另存为 g;:3I\ L  
    txt档的命令,只要有坐标和半径就ok了,excel档也无所谓。看你喜欢 >)mF'w  
    3 在lighttoools使用texture命令,建立一个圆点的矩阵,在坐标一栏中,把原有的删除 c;=St1eoz  
    贴上你在cad中读出的数据就好了。半径的参数一样办理 =PnNett}a  
    4 关键是cad中网点的坐标位置要和lighttools模型的位置对应的上,否则,你贴上去网点位置在离模型很远的地方就不厚道了