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    如何在lighttools内给导光板加上网点? [复制链接]

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    离线daoguang
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    只看该作者 20楼 发表于: 2007-05-06
    这个软件那里有下载的,请帮帮小弟,谢谢。
    离线trojan-1
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    只看该作者 21楼 发表于: 2007-07-01
    小弟是新手,请问相对于ASAP,在设计导光板方面,LT有什么优和缺,能比较下吗???谢了
    离线ycl641
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    只看该作者 22楼 发表于: 2007-07-07
    请问auto-cad的网点怎么导入啊,还有那个autolist是一个什么样的插件哦?
    离线286974144
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    只看该作者 23楼 发表于: 2007-10-19
    把网点参数写成.TXT格式,在导光板的TEXTURE中导入就可以在LT 中得到网点,只是中间要有个坐标转换,计算要精解. Js2_&?}3f  
    多试几次就可以了.
    离线陈宏桂
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    只看该作者 24楼 发表于: 2007-10-30
    引用第23楼286974144于2007-10-19 15:17发表的  : !suiqP1\*  
    把网点参数写成.TXT格式,在导光板的TEXTURE中导入就可以在LT 中得到网点,只是中间要有个坐标转换,计算要精解. K`Zb;R X  
    多试几次就可以了.
     G6ES]  
    能详细说明吗?谢谢!
    离线oring
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    只看该作者 25楼 发表于: 2007-10-31
    lighttools有一個插件叫DXF Tool,可以把autocad的圖檔先轉成DXF檔,然後再吃進去lighttools,也可以把lighttools的網點轉出成dxf檔,讓autocad讀。
    离线chm85
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    只看该作者 26楼 发表于: 2007-11-13
    Parameterize the Bumps JF=ABJ=  
    The Backlight Utility was helpful to build the backlight system quickly. However, zt%Fvn4/pF  
    the bumps must be parameterized in order to get the desired output distribution. f__WnW5h  
    You can do this easily using the LightTools Properties dialog box. eBKIdR%k  
    1.In the System Navigator, expand the items LightGuide, CubePrimitive_1, *N+aZV}`Z  
    BottomSurface, and Zones. Then, select Texture, as shown in the following S.4YC>E  
    figure. uk/+ i`=  
    2.Right-click and select Properties on the shortcut menu. V2* |j8|  
    3.Select the Geometry tab. k.Nu(j"z  
    4.Select the arrow next to the Placement drop-down list, and select Bezier. Click E%:zE Q  
    Apply. "x^bl+_"  
    ghtTools Introductory Tutorial
    离线chm85
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    只看该作者 27楼 发表于: 2007-11-13
    The default number of bumps is 100 (10 X 10). You need to change these PFw"ICs  
    parameters to match your design. Note that LightTools allows many other JH;DVPX9z  
    placement options, but you will use the Bezier placement option for this iR OM?/$  
    example. dG$0d_Pq  
    5.On both the X Placement tab and Y Placement tab, change the Number of .e+UgC wi  
    Bumps parameter to 300, as shown in the following figure. Click Apply after /)|y+<E]}  
    each change. 7rg[5hP T  
    6.Click OK to close the dialog box. F'*&-l  
    Note that the number of bumps is 300 X 300, which results in about 90,000 0G 1o3[F  
    bumps on the surface (~ 5143 bumps/in2). These bumps are arranged in a f}!26[_9{  
    manner defined by the Bezier parameterization option. Please see Chapter 5 of #|i{#~gxM  
    the LightTools Core Module User’s Guide for more information. With the o$ k$  
    current parameter values, the Bezier option varies the bump spacing along the %Q~Lk]B?t  
    length of the light guide. The spacing in the orthogonal direction is constant. #4u; `j"4=  
    The X and Y refer to the local coordinate system of the surface. *p!dd?8  
    LightTools Introductory Tutorial * 91 \ChcJth@o<  
    UQ~rVUo.c  
    HAPTER 5 Introduction to Backlight Design [40 YoVlfM  
    C TI  
    Examining Surface Properties b1o(CG(}*  
    Using the methods described in previous chapters, you may want to check your k 'b|#c9c  
    model before you run a simulation. h`j gF  
    Click on various parts of the model in the 3D Design View. Or use the System PEl]HI_H  
    Navigator to select different surfaces and view their Properties. ,;18:  
    1.In the System Navigator, click to open BottomSurface of the LightGuide, then _F E F+I  
    click Zones, and then click Texture. xw H`alu  
    2.Select SphericalElement, and then right-click and select Properties from the 20)Il:x  
    shortcut menu. The Shape tab shows you a graphical representation of the !W7ekPnK  
    spherical bump shape that is the bottom of the light guide. 2[hl^f^%,  
    You might be curious as to why you cannot see the 3D texture property zones you 5i?U-  
    defined. They are invisible by default, because drawing thousands of texture I,;)pWX=@  
    elements can make displaying and exploring the model somewhat slow. If you kv b-=  
    choose to make them visible, 3D textures are displayed in wireframe, even if the |_*1/Wz@  
    display mode is set to translucent. Wireframe rendering displays a bit faster and O=/Tx2i;  
    shows more of the technical details. _C\b,D}p  
    92 * LightTools Introductory Tutorial }tPl?P'`  
    ](D [T  
    HAPTER 5 Introduction to Backlight Design Yw<:I&  
    C oJ+$&P(  
    1.Rotate and zoom the model to that you can see something like the illustration )^+$5OR\c  
    below: Fu/CX4R_|  
    . <-pbLL9  
    2.To reveal the Property Zones: NU[{oI<a  
    a.Right-click in the Design View and select View Preferences to display this Dn?L   
    dialog box. 5P!17.W'u  
    b.On the Visibility tab, click the Property Zone check box to turn it on. :u0433z:  
    c.Click OK. 6dUP's_  
    You will see the wire frame rendering of the spherical bumps on the ='j  
    bottom surface, and a solid color above it. The solid color is the 3D texture W| p?KJk)  
    of the BEFs (brightness-enhancing films) built automatically by the utility.   
    离线chm85
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    只看该作者 28楼 发表于: 2007-11-13
    看看这个有点帮助!
    离线stars-man
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    只看该作者 29楼 发表于: 2007-12-01
    1 是autolisp 不是autolist i=4bY[y  
    2 在autocad中是用autolisp编写插件,实现将网点参数之坐标和半径读取并另存为 Ow I?(ruL'  
    txt档的命令,只要有坐标和半径就ok了,excel档也无所谓。看你喜欢 iR-O6*PTC  
    3 在lighttoools使用texture命令,建立一个圆点的矩阵,在坐标一栏中,把原有的删除 l?q^j;{Dw  
    贴上你在cad中读出的数据就好了。半径的参数一样办理 m[pz u2R  
    4 关键是cad中网点的坐标位置要和lighttools模型的位置对应的上,否则,你贴上去网点位置在离模型很远的地方就不厚道了