The default number of bumps is 100 (10 X 10). You need to change these %g.cE}^
parameters to match your design. Note that LightTools allows many other 'Uf?-t*LT@
placement options, but you will use the Bezier placement option for this SNH 3C1
example. X4!7/&
5.On both the X Placement tab and Y Placement tab, change the Number of #H>{>0q
Bumps parameter to 300, as shown in the following figure. Click Apply after )XK\[tL
each change. @q/g%-WNz
6.Click OK to close the dialog box. SXOAa<u5
Note that the number of bumps is 300 X 300, which results in about 90,000 l_+@Xpl
bumps on the surface (~ 5143 bumps/in2). These bumps are arranged in a >dt*^}*
manner defined by the Bezier parameterization option. Please see Chapter 5 of M[YFyM(
the LightTools Core Module User’s Guide for more information. With the \{lv~I
current parameter values, the Bezier option varies the bump spacing along the J}X{8Ds9
length of the light guide. The spacing in the orthogonal direction is constant. HN{c)DIm]
The X and Y refer to the local coordinate system of the surface. _f^KP@^j
LightTools Introductory Tutorial * 91 IFX$\+-
UlE%\L0GD&
HAPTER 5 Introduction to Backlight Design fj5g\m
C qMNWw\k
Examining Surface Properties 5h#h>0F
Using the methods described in previous chapters, you may want to check your cu0IFNF}[
model before you run a simulation. XTJD>
Click on various parts of the model in the 3D Design View. Or use the System e}e8WR=B
Navigator to select different surfaces and view their Properties. <s'de$[
1.In the System Navigator, click to open BottomSurface of the LightGuide, then +&`W\?.~
click Zones, and then click Texture. EE!}$qOR
2.Select SphericalElement, and then right-click and select Properties from the ,94<j,"
shortcut menu. The Shape tab shows you a graphical representation of the EbQLMLD%
spherical bump shape that is the bottom of the light guide. PX
8 UVA
You might be curious as to why you cannot see the 3D texture property zones you [s{!
defined. They are invisible by default, because drawing thousands of texture 7mi!yTr}
elements can make displaying and exploring the model somewhat slow. If you mUh]`/MK$
choose to make them visible, 3D textures are displayed in wireframe, even if the #]@HsVXh7
display mode is set to translucent. Wireframe rendering displays a bit faster and d qn5G!fI
shows more of the technical details. Bvn3:+(47
92 * LightTools Introductory Tutorial $>XeC}"x68
i/ilG3m>
HAPTER 5 Introduction to Backlight Design c~Ka) dF|
C } p'ZMj&
1.Rotate and zoom the model to that you can see something like the illustration /9w>:i81
below: I9*cEZ!l=e
. d!y*z
2.To reveal the Property Zones: =^nb+}Nz(
a.Right-click in the Design View and select View Preferences to display this +J X;T(T
dialog box. M<fhQJ
b.On the Visibility tab, click the Property Zone check box to turn it on. H$(bSw$
c.Click OK. \n)',4mY
You will see the wire frame rendering of the spherical bumps on the QOF@DvQ
bottom surface, and a solid color above it. The solid color is the 3D texture jmM|on!
of the BEFs (brightness-enhancing films) built automatically by the utility.