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    如何在lighttools内给导光板加上网点? [复制链接]

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    离线daoguang
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    只看该作者 20楼 发表于: 2007-05-06
    这个软件那里有下载的,请帮帮小弟,谢谢。
    离线trojan-1
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    只看该作者 21楼 发表于: 2007-07-01
    小弟是新手,请问相对于ASAP,在设计导光板方面,LT有什么优和缺,能比较下吗???谢了
    离线ycl641
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    只看该作者 22楼 发表于: 2007-07-07
    请问auto-cad的网点怎么导入啊,还有那个autolist是一个什么样的插件哦?
    离线286974144
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    只看该作者 23楼 发表于: 2007-10-19
    把网点参数写成.TXT格式,在导光板的TEXTURE中导入就可以在LT 中得到网点,只是中间要有个坐标转换,计算要精解. #U'}g *  
    多试几次就可以了.
    离线陈宏桂
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    只看该作者 24楼 发表于: 2007-10-30
    引用第23楼286974144于2007-10-19 15:17发表的  : Yh,,(V6  
    把网点参数写成.TXT格式,在导光板的TEXTURE中导入就可以在LT 中得到网点,只是中间要有个坐标转换,计算要精解. JWM4S4yZHR  
    多试几次就可以了.
    ,~=+]9t  
    能详细说明吗?谢谢!
    离线oring
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    只看该作者 25楼 发表于: 2007-10-31
    lighttools有一個插件叫DXF Tool,可以把autocad的圖檔先轉成DXF檔,然後再吃進去lighttools,也可以把lighttools的網點轉出成dxf檔,讓autocad讀。
    离线chm85
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    只看该作者 26楼 发表于: 2007-11-13
    Parameterize the Bumps K?S5C8  
    The Backlight Utility was helpful to build the backlight system quickly. However, {f6~Vwf  
    the bumps must be parameterized in order to get the desired output distribution. of_Om$  
    You can do this easily using the LightTools Properties dialog box. !&G& ~*.x  
    1.In the System Navigator, expand the items LightGuide, CubePrimitive_1,  *% ]&5  
    BottomSurface, and Zones. Then, select Texture, as shown in the following od/Q"5t[p  
    figure. GQ9H>Ssz  
    2.Right-click and select Properties on the shortcut menu. Cj)*JZV G  
    3.Select the Geometry tab.  ~Ctq  
    4.Select the arrow next to the Placement drop-down list, and select Bezier. Click (Ixmg=C6y  
    Apply. s=&x%0f%  
    ghtTools Introductory Tutorial
    离线chm85
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    只看该作者 27楼 发表于: 2007-11-13
    The default number of bumps is 100 (10 X 10). You need to change these enQev?8%  
    parameters to match your design. Note that LightTools allows many other ESY\!X:|  
    placement options, but you will use the Bezier placement option for this RZ9chTX/  
    example. <`=(Ui$fD  
    5.On both the X Placement tab and Y Placement tab, change the Number of oe1$;K>.7  
    Bumps parameter to 300, as shown in the following figure. Click Apply after N9AM% H$7  
    each change. wn>?r ?KIB  
    6.Click OK to close the dialog box. Cbr>\;sc2Z  
    Note that the number of bumps is 300 X 300, which results in about 90,000 ,6T3:qkkvF  
    bumps on the surface (~ 5143 bumps/in2). These bumps are arranged in a Ei\tn`I&  
    manner defined by the Bezier parameterization option. Please see Chapter 5 of !-|{B3"6  
    the LightTools Core Module User’s Guide for more information. With the >~* w  
    current parameter values, the Bezier option varies the bump spacing along the ,uhOf! |  
    length of the light guide. The spacing in the orthogonal direction is constant. -W"  w  
    The X and Y refer to the local coordinate system of the surface. T oK'Pd  
    LightTools Introductory Tutorial * 91 OO?BN!  
    ~&8bVA= .  
    HAPTER 5 Introduction to Backlight Design a.G;s2>  
    C "D/\&1.&  
    Examining Surface Properties y[~w2a&+  
    Using the methods described in previous chapters, you may want to check your mRD'@n  
    model before you run a simulation. l 1Ns~  
    Click on various parts of the model in the 3D Design View. Or use the System #s]`jdc  
    Navigator to select different surfaces and view their Properties. ,wH]|`w  
    1.In the System Navigator, click to open BottomSurface of the LightGuide, then Xp_G9I,+  
    click Zones, and then click Texture. %b3s|o3An  
    2.Select SphericalElement, and then right-click and select Properties from the ]@mV9:n{  
    shortcut menu. The Shape tab shows you a graphical representation of the 4X:S#z  
    spherical bump shape that is the bottom of the light guide. Hyz:i)2  
    You might be curious as to why you cannot see the 3D texture property zones you #bdSH)V  
    defined. They are invisible by default, because drawing thousands of texture ;{K/W.R  
    elements can make displaying and exploring the model somewhat slow. If you >_LZD4v! <  
    choose to make them visible, 3D textures are displayed in wireframe, even if the ZuVucP>>_d  
    display mode is set to translucent. Wireframe rendering displays a bit faster and ;=E!xfp5U  
    shows more of the technical details. t8upS u|  
    92 * LightTools Introductory Tutorial -|3feYb'  
    tFYo d#  
    HAPTER 5 Introduction to Backlight Design xe!6Pgcb  
    C C:@JLZB  
    1.Rotate and zoom the model to that you can see something like the illustration `l`)Cs;a  
    below: tU >?j1  
    . {Z{!tR?+  
    2.To reveal the Property Zones: rIZ^ix-N  
    a.Right-click in the Design View and select View Preferences to display this :]k`;;vh  
    dialog box. $Z{Xt*  
    b.On the Visibility tab, click the Property Zone check box to turn it on. EnnE@BJ"  
    c.Click OK. ^+'\ u;\  
    You will see the wire frame rendering of the spherical bumps on the +*ZF52hy|  
    bottom surface, and a solid color above it. The solid color is the 3D texture |$a!Zx94^  
    of the BEFs (brightness-enhancing films) built automatically by the utility.   
    离线chm85
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    只看该作者 28楼 发表于: 2007-11-13
    看看这个有点帮助!
    离线stars-man
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    只看该作者 29楼 发表于: 2007-12-01
    1 是autolisp 不是autolist j$jgEtPK9=  
    2 在autocad中是用autolisp编写插件,实现将网点参数之坐标和半径读取并另存为 p`2w\P3;)  
    txt档的命令,只要有坐标和半径就ok了,excel档也无所谓。看你喜欢 /yNLFL"  
    3 在lighttoools使用texture命令,建立一个圆点的矩阵,在坐标一栏中,把原有的删除 S1D=' k]  
    贴上你在cad中读出的数据就好了。半径的参数一样办理 t1MK5B5jH  
    4 关键是cad中网点的坐标位置要和lighttools模型的位置对应的上,否则,你贴上去网点位置在离模型很远的地方就不厚道了