The default number of bumps is 100 (10 X 10). You need to change these %rW}x[M%w?
parameters to match your design. Note that LightTools allows many other h[
.
placement options, but you will use the Bezier placement option for this }.&nEi`
example. 37U8<
5.On both the X Placement tab and Y Placement tab, change the Number of `0d0T~
Bumps parameter to 300, as shown in the following figure. Click Apply after V*p[6{U0
each change. 7H7
Xbi@
6.Click OK to close the dialog box. )@g[aRFa
Note that the number of bumps is 300 X 300, which results in about 90,000 b;i*}4h!
bumps on the surface (~ 5143 bumps/in2). These bumps are arranged in a 8em'7hR9
manner defined by the Bezier parameterization option. Please see Chapter 5 of V%,,GmiU]
the LightTools Core Module User’s Guide for more information. With the x5lVb$!G
current parameter values, the Bezier option varies the bump spacing along the d<m;Q}/l&h
length of the light guide. The spacing in the orthogonal direction is constant. &;BhL%)}
The X and Y refer to the local coordinate system of the surface. ^{Y, `F
LightTools Introductory Tutorial * 91 C;BO6$*_e
5aQ)qUgAW
HAPTER 5 Introduction to Backlight Design $S6(V}yh
C LRJX>+@
Examining Surface Properties `Skvqo(5:
Using the methods described in previous chapters, you may want to check your QQJGqM3a2
model before you run a simulation. Aiq Kf=
Click on various parts of the model in the 3D Design View. Or use the System
?8>a;0
Navigator to select different surfaces and view their Properties. PR{ubMn
1.In the System Navigator, click to open BottomSurface of the LightGuide, then #7uH>\r
click Zones, and then click Texture. 6{2y$'m8
2.Select SphericalElement, and then right-click and select Properties from the *p{p.%Qs:
shortcut menu. The Shape tab shows you a graphical representation of the
|~9rak,
spherical bump shape that is the bottom of the light guide. l)u%`Hcn
You might be curious as to why you cannot see the 3D texture property zones you dwA"QVp{
defined. They are invisible by default, because drawing thousands of texture zEQ]5>mG
elements can make displaying and exploring the model somewhat slow. If you ^twyy9VR
choose to make them visible, 3D textures are displayed in wireframe, even if the /X}1%p
display mode is set to translucent. Wireframe rendering displays a bit faster and ql?w6qFs]
shows more of the technical details. <a R
92 * LightTools Introductory Tutorial bmT%?it
5wK==hZ
HAPTER 5 Introduction to Backlight Design 1mFH7A($
C 4H8r[
1.Rotate and zoom the model to that you can see something like the illustration }&v}S6T
below: Qf:e;1F!
. t>[QW`EeP
2.To reveal the Property Zones: (kL"*y/"p
a.Right-click in the Design View and select View Preferences to display this P]+B}))
dialog box. ~kc#"^sJ
b.On the Visibility tab, click the Property Zone check box to turn it on. !'$*Z(
c.Click OK. =ejcP&-V/
You will see the wire frame rendering of the spherical bumps on the H I9/
bottom surface, and a solid color above it. The solid color is the 3D texture cW3'057
of the BEFs (brightness-enhancing films) built automatically by the utility.