The default number of bumps is 100 (10 X 10). You need to change these RwAbIXG{0
parameters to match your design. Note that LightTools allows many other y:g7'+c
placement options, but you will use the Bezier placement option for this r/CEYEJ&X
example. ;Cr_NP[8|j
5.On both the X Placement tab and Y Placement tab, change the Number of i{tTUA
Bumps parameter to 300, as shown in the following figure. Click Apply after gx!*O<|e4
each change. +A8=R%&b)[
6.Click OK to close the dialog box. L4YVH2`0)
Note that the number of bumps is 300 X 300, which results in about 90,000 O+G~Qp0b>
bumps on the surface (~ 5143 bumps/in2). These bumps are arranged in a ]z-']R;
manner defined by the Bezier parameterization option. Please see Chapter 5 of 5i!V}hE
the LightTools Core Module User’s Guide for more information. With the =bs.2aN&^
current parameter values, the Bezier option varies the bump spacing along the !
Q|J']|
length of the light guide. The spacing in the orthogonal direction is constant. My]+?.Ru
The X and Y refer to the local coordinate system of the surface. WF ?/GN
LightTools Introductory Tutorial * 91 -yX.Jv
\6`v.B&v
HAPTER 5 Introduction to Backlight Design S2J#b"Y
C do:QH.q8)
Examining Surface Properties "n{9- VEmN
Using the methods described in previous chapters, you may want to check your YPF&U4CN
model before you run a simulation. x @1px&^
Click on various parts of the model in the 3D Design View. Or use the System +M44XhT
Navigator to select different surfaces and view their Properties. KY4d+~2
1.In the System Navigator, click to open BottomSurface of the LightGuide, then y#]}5gJ
click Zones, and then click Texture. `fQM
2.Select SphericalElement, and then right-click and select Properties from the 'RDWU7c9]
shortcut menu. The Shape tab shows you a graphical representation of the La`h$=#`
spherical bump shape that is the bottom of the light guide. JQ*D
You might be curious as to why you cannot see the 3D texture property zones you (bg}an
defined. They are invisible by default, because drawing thousands of texture "DVt3E
elements can make displaying and exploring the model somewhat slow. If you 7<h.KZPc
choose to make them visible, 3D textures are displayed in wireframe, even if the kx|me~I
display mode is set to translucent. Wireframe rendering displays a bit faster and yB-.sGu
shows more of the technical details. HzP.aw4
92 * LightTools Introductory Tutorial yJnPD/i
WwW"fkv
HAPTER 5 Introduction to Backlight Design !+m@AQ:,
C .D+RLO z
1.Rotate and zoom the model to that you can see something like the illustration ]}BB/KQy^
below: FQ+8J 7
. *Y8XP8u/
2.To reveal the Property Zones:
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a.Right-click in the Design View and select View Preferences to display this riID,aut
dialog box. 'b8R#R\P
b.On the Visibility tab, click the Property Zone check box to turn it on. aQ&uC )w
c.Click OK. {J{1`@
You will see the wire frame rendering of the spherical bumps on the jyNb(Z
bottom surface, and a solid color above it. The solid color is the 3D texture FI\IY
R
of the BEFs (brightness-enhancing films) built automatically by the utility.