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    如何在lighttools内给导光板加上网点? [复制链接]

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    离线daoguang
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    只看该作者 20楼 发表于: 2007-05-06
    这个软件那里有下载的,请帮帮小弟,谢谢。
    离线trojan-1
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    只看该作者 21楼 发表于: 2007-07-01
    小弟是新手,请问相对于ASAP,在设计导光板方面,LT有什么优和缺,能比较下吗???谢了
    离线ycl641
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    只看该作者 22楼 发表于: 2007-07-07
    请问auto-cad的网点怎么导入啊,还有那个autolist是一个什么样的插件哦?
    离线286974144
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    只看该作者 23楼 发表于: 2007-10-19
    把网点参数写成.TXT格式,在导光板的TEXTURE中导入就可以在LT 中得到网点,只是中间要有个坐标转换,计算要精解. ev8 E.ehD  
    多试几次就可以了.
    离线陈宏桂
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    只看该作者 24楼 发表于: 2007-10-30
    引用第23楼286974144于2007-10-19 15:17发表的  : j ^_ G  
    把网点参数写成.TXT格式,在导光板的TEXTURE中导入就可以在LT 中得到网点,只是中间要有个坐标转换,计算要精解. .5 dZaI)  
    多试几次就可以了.
    |xf%1(Rl@  
    能详细说明吗?谢谢!
    离线oring
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    只看该作者 25楼 发表于: 2007-10-31
    lighttools有一個插件叫DXF Tool,可以把autocad的圖檔先轉成DXF檔,然後再吃進去lighttools,也可以把lighttools的網點轉出成dxf檔,讓autocad讀。
    离线chm85
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    只看该作者 26楼 发表于: 2007-11-13
    Parameterize the Bumps Wc]Fg9E  
    The Backlight Utility was helpful to build the backlight system quickly. However, {;-$;\D  
    the bumps must be parameterized in order to get the desired output distribution. *=sU+x&X  
    You can do this easily using the LightTools Properties dialog box. st+Kz uK  
    1.In the System Navigator, expand the items LightGuide, CubePrimitive_1, xeHu-J!P  
    BottomSurface, and Zones. Then, select Texture, as shown in the following d9^=#ot  
    figure. GB !3Z  
    2.Right-click and select Properties on the shortcut menu. b uhxC5i%  
    3.Select the Geometry tab. 7P\sn<  
    4.Select the arrow next to the Placement drop-down list, and select Bezier. Click Yb6\+}th  
    Apply. _n_i*p '2  
    ghtTools Introductory Tutorial
    离线chm85
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    只看该作者 27楼 发表于: 2007-11-13
    The default number of bumps is 100 (10 X 10). You need to change these @ =,J6  
    parameters to match your design. Note that LightTools allows many other ~j 4=PT  
    placement options, but you will use the Bezier placement option for this ]':C~-RV{  
    example. K{iay g!k  
    5.On both the X Placement tab and Y Placement tab, change the Number of tou^p-)GQ|  
    Bumps parameter to 300, as shown in the following figure. Click Apply after utTek5/  
    each change. TxiJ?sDh*  
    6.Click OK to close the dialog box. 2 43DdIG$  
    Note that the number of bumps is 300 X 300, which results in about 90,000 !*cf}<Kmw  
    bumps on the surface (~ 5143 bumps/in2). These bumps are arranged in a \UC4ai2MK  
    manner defined by the Bezier parameterization option. Please see Chapter 5 of '*-SvA\Cx  
    the LightTools Core Module User’s Guide for more information. With the P9'5=e@jB  
    current parameter values, the Bezier option varies the bump spacing along the awawq9)Y  
    length of the light guide. The spacing in the orthogonal direction is constant. l9jcoVo .  
    The X and Y refer to the local coordinate system of the surface. Hv=coS>g:  
    LightTools Introductory Tutorial * 91 h!Q >h7  
    F-R`'{ ka  
    HAPTER 5 Introduction to Backlight Design ~q4y'dBy*  
    C ydFY<Mb(o  
    Examining Surface Properties rvG qUmSUs  
    Using the methods described in previous chapters, you may want to check your Xmnq ZWB  
    model before you run a simulation. "s*{0'jo  
    Click on various parts of the model in the 3D Design View. Or use the System q{@Wn]!k  
    Navigator to select different surfaces and view their Properties. Oh^X^*I$@  
    1.In the System Navigator, click to open BottomSurface of the LightGuide, then  [:k'VXL  
    click Zones, and then click Texture. t"L:3<U7  
    2.Select SphericalElement, and then right-click and select Properties from the lfKknp#B/O  
    shortcut menu. The Shape tab shows you a graphical representation of the *H$nydQ:  
    spherical bump shape that is the bottom of the light guide. /qCYNwWH9  
    You might be curious as to why you cannot see the 3D texture property zones you nJ?C4\#3  
    defined. They are invisible by default, because drawing thousands of texture G]SE A  
    elements can make displaying and exploring the model somewhat slow. If you PU>;4l  
    choose to make them visible, 3D textures are displayed in wireframe, even if the QZfPd\Q5  
    display mode is set to translucent. Wireframe rendering displays a bit faster and :vr,@1c  
    shows more of the technical details. 2ReulL8j  
    92 * LightTools Introductory Tutorial kj8zWG4KH  
    (r|T&'yK  
    HAPTER 5 Introduction to Backlight Design = MXF`k^}  
    C <V, ?!}V  
    1.Rotate and zoom the model to that you can see something like the illustration ufJFS+?  
    below: xvkof 'Q)  
    . }iC~B}  
    2.To reveal the Property Zones: 01dx}L@hz  
    a.Right-click in the Design View and select View Preferences to display this y >OZ<!`  
    dialog box. Zu$f[U)X  
    b.On the Visibility tab, click the Property Zone check box to turn it on. Dux`BKl  
    c.Click OK. ]`NbNr]K  
    You will see the wire frame rendering of the spherical bumps on the Q\oUZnD$=  
    bottom surface, and a solid color above it. The solid color is the 3D texture _(jE](,  
    of the BEFs (brightness-enhancing films) built automatically by the utility.   
    离线chm85
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    只看该作者 28楼 发表于: 2007-11-13
    看看这个有点帮助!
    离线stars-man
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    只看该作者 29楼 发表于: 2007-12-01
    1 是autolisp 不是autolist K8 Y/XEK  
    2 在autocad中是用autolisp编写插件,实现将网点参数之坐标和半径读取并另存为 +E:(-$"R  
    txt档的命令,只要有坐标和半径就ok了,excel档也无所谓。看你喜欢 oL@ou{iQ  
    3 在lighttoools使用texture命令,建立一个圆点的矩阵,在坐标一栏中,把原有的删除 >(CoXSV5  
    贴上你在cad中读出的数据就好了。半径的参数一样办理 S3'g(+S  
    4 关键是cad中网点的坐标位置要和lighttools模型的位置对应的上,否则,你贴上去网点位置在离模型很远的地方就不厚道了