The default number of bumps is 100 (10 X 10). You need to change these R#4f_9e<Z
parameters to match your design. Note that LightTools allows many other oQK,#>rv
placement options, but you will use the Bezier placement option for this p
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example. 'RZ0,SK'
5.On both the X Placement tab and Y Placement tab, change the Number of He1~27+99
Bumps parameter to 300, as shown in the following figure. Click Apply after =4
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each change. Xa_:B\ic
6.Click OK to close the dialog box. ?G 'sb}.
Note that the number of bumps is 300 X 300, which results in about 90,000 mNKcaM?h
bumps on the surface (~ 5143 bumps/in2). These bumps are arranged in a +zZ]Txb(
manner defined by the Bezier parameterization option. Please see Chapter 5 of S~U5xM^s
the LightTools Core Module User’s Guide for more information. With the O:Wd
,3_
current parameter values, the Bezier option varies the bump spacing along the 2Ws'3Jz
length of the light guide. The spacing in the orthogonal direction is constant. rm4t
The X and Y refer to the local coordinate system of the surface. lw_@(E]E
LightTools Introductory Tutorial * 91 iz3Hoj
: eFyd`Syw
HAPTER 5 Introduction to Backlight Design %J+k.UrM
C j+[oZfH
Examining Surface Properties &(h@]F!
Using the methods described in previous chapters, you may want to check your xtK}XEhG!
model before you run a simulation. &n]]OPo
Click on various parts of the model in the 3D Design View. Or use the System TGuCIc0B{
Navigator to select different surfaces and view their Properties. L'O=;C"f
1.In the System Navigator, click to open BottomSurface of the LightGuide, then }c=YiH,o
click Zones, and then click Texture. zQoJ8i>
2.Select SphericalElement, and then right-click and select Properties from the /$^SiE+N
shortcut menu. The Shape tab shows you a graphical representation of the J|CCTXT
spherical bump shape that is the bottom of the light guide. y\Wp}}
You might be curious as to why you cannot see the 3D texture property zones you Lw`}o` D
defined. They are invisible by default, because drawing thousands of texture 3:bP>l!
elements can make displaying and exploring the model somewhat slow. If you 8i
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choose to make them visible, 3D textures are displayed in wireframe, even if the y\R-=Am".
display mode is set to translucent. Wireframe rendering displays a bit faster and pV*d"~T
shows more of the technical details. (dP9`Na]
92 * LightTools Introductory Tutorial zz #IY'dwT
(@Eb+8Zd
HAPTER 5 Introduction to Backlight Design qdo_YPG
C >nO[5
1.Rotate and zoom the model to that you can see something like the illustration j43i:c;F
below: Awe'MG p%
. zC`ediyu
2.To reveal the Property Zones: ,{d=<j_
a.Right-click in the Design View and select View Preferences to display this 5hfx2O)
dialog box. {BZ0x2
b.On the Visibility tab, click the Property Zone check box to turn it on. U04)XfO;]
c.Click OK. m5l&
You will see the wire frame rendering of the spherical bumps on the q#`;G,rs
bottom surface, and a solid color above it. The solid color is the 3D texture uFL!*#A
of the BEFs (brightness-enhancing films) built automatically by the utility.