Parameterize the Bumps M!jW=^\
The Backlight Utility was helpful to build the backlight system quickly. However, jI V? p
the bumps must be parameterized in order to get the desired output distribution. pnG8c<
You can do this easily using the LightTools Properties dialog box. y;>I'e
1.In the System Navigator, expand the items LightGuide, CubePrimitive_1, SBoF(0<
BottomSurface, and Zones. Then, select Texture, as shown in the following \9?<E[
figure. GJuD
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2.Right-click and select Properties on the shortcut menu. @ixX?N)V
3.Select the Geometry tab. ).boe& .
4.Select the arrow next to the Placement drop-down list, and select Bezier. Click KN`z68c4L
Apply. <EUSl|6
ghtTools Introductory Tutorial