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    如何在lighttools内给导光板加上网点? [复制链接]

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    离线daoguang
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    只看该作者 20楼 发表于: 2007-05-06
    这个软件那里有下载的,请帮帮小弟,谢谢。
    离线trojan-1
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    只看该作者 21楼 发表于: 2007-07-01
    小弟是新手,请问相对于ASAP,在设计导光板方面,LT有什么优和缺,能比较下吗???谢了
    离线ycl641
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    只看该作者 22楼 发表于: 2007-07-07
    请问auto-cad的网点怎么导入啊,还有那个autolist是一个什么样的插件哦?
    离线286974144
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    只看该作者 23楼 发表于: 2007-10-19
    把网点参数写成.TXT格式,在导光板的TEXTURE中导入就可以在LT 中得到网点,只是中间要有个坐标转换,计算要精解.  h.D^1  
    多试几次就可以了.
    离线陈宏桂
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    只看该作者 24楼 发表于: 2007-10-30
    引用第23楼286974144于2007-10-19 15:17发表的  : y "<JE<X  
    把网点参数写成.TXT格式,在导光板的TEXTURE中导入就可以在LT 中得到网点,只是中间要有个坐标转换,计算要精解. ~(M*6b  
    多试几次就可以了.
    5 5a@)>h  
    能详细说明吗?谢谢!
    离线oring
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    只看该作者 25楼 发表于: 2007-10-31
    lighttools有一個插件叫DXF Tool,可以把autocad的圖檔先轉成DXF檔,然後再吃進去lighttools,也可以把lighttools的網點轉出成dxf檔,讓autocad讀。
    离线chm85
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    只看该作者 26楼 发表于: 2007-11-13
    Parameterize the Bumps ;%M2x5  
    The Backlight Utility was helpful to build the backlight system quickly. However, _8Pmv$   
    the bumps must be parameterized in order to get the desired output distribution. D~XU `;~u  
    You can do this easily using the LightTools Properties dialog box. m<~>&mWr  
    1.In the System Navigator, expand the items LightGuide, CubePrimitive_1, 9{T 8M  
    BottomSurface, and Zones. Then, select Texture, as shown in the following |yuGK  
    figure. 6_x}.bkIx=  
    2.Right-click and select Properties on the shortcut menu. -i2D#i'  
    3.Select the Geometry tab. se }pdL}  
    4.Select the arrow next to the Placement drop-down list, and select Bezier. Click T,A!5V>cX  
    Apply. 3KB| NS  
    ghtTools Introductory Tutorial
    离线chm85
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    只看该作者 27楼 发表于: 2007-11-13
    The default number of bumps is 100 (10 X 10). You need to change these h2im sjf  
    parameters to match your design. Note that LightTools allows many other 3Pw %[q=g  
    placement options, but you will use the Bezier placement option for this nD^{Q[E6=  
    example. " 6 uTo0  
    5.On both the X Placement tab and Y Placement tab, change the Number of JS }_q1H  
    Bumps parameter to 300, as shown in the following figure. Click Apply after 9[6G8;<D&  
    each change. b\<lNE!L  
    6.Click OK to close the dialog box. <>ZBW9  
    Note that the number of bumps is 300 X 300, which results in about 90,000 DKe6?PG  
    bumps on the surface (~ 5143 bumps/in2). These bumps are arranged in a u<BHf@AI  
    manner defined by the Bezier parameterization option. Please see Chapter 5 of $w 5#2Za  
    the LightTools Core Module User’s Guide for more information. With the V,99N'o~x  
    current parameter values, the Bezier option varies the bump spacing along the "H wVK  
    length of the light guide. The spacing in the orthogonal direction is constant. ,<R>Hiwg/s  
    The X and Y refer to the local coordinate system of the surface. R (+h)#![  
    LightTools Introductory Tutorial * 91 Nv}U/$$S  
    6{Krw \0  
    HAPTER 5 Introduction to Backlight Design fU\k?'x_  
    C h0'8NvalQ  
    Examining Surface Properties 9;;]q?*  
    Using the methods described in previous chapters, you may want to check your }[XB]Xf  
    model before you run a simulation. 44<9zHK  
    Click on various parts of the model in the 3D Design View. Or use the System cij]&$;Q  
    Navigator to select different surfaces and view their Properties. +H2m<  
    1.In the System Navigator, click to open BottomSurface of the LightGuide, then FU [8:o62  
    click Zones, and then click Texture.  r{; VTQ  
    2.Select SphericalElement, and then right-click and select Properties from the T%;k%  
    shortcut menu. The Shape tab shows you a graphical representation of the Ngm O0H  
    spherical bump shape that is the bottom of the light guide. IG2`9rR  
    You might be curious as to why you cannot see the 3D texture property zones you kMfc"JXF  
    defined. They are invisible by default, because drawing thousands of texture :pL1F)-*  
    elements can make displaying and exploring the model somewhat slow. If you $9LGdKZ_D  
    choose to make them visible, 3D textures are displayed in wireframe, even if the &etL&s v  
    display mode is set to translucent. Wireframe rendering displays a bit faster and e _SoM!;  
    shows more of the technical details. %RfY`n  
    92 * LightTools Introductory Tutorial llTQ\7zP  
    VuJfo9 `E  
    HAPTER 5 Introduction to Backlight Design 1 Ovx$ *  
    C tkm~KLWV&7  
    1.Rotate and zoom the model to that you can see something like the illustration B` t6H  
    below: 'PmHBQvt&  
    . XZUB*P}]D  
    2.To reveal the Property Zones: iMOPD}`IX  
    a.Right-click in the Design View and select View Preferences to display this Y%n{`9=  
    dialog box. T_5*iwI  
    b.On the Visibility tab, click the Property Zone check box to turn it on. 0{U]STj  
    c.Click OK. df21t^0/  
    You will see the wire frame rendering of the spherical bumps on the !.tL"U~4  
    bottom surface, and a solid color above it. The solid color is the 3D texture B J:E,P`_  
    of the BEFs (brightness-enhancing films) built automatically by the utility.   
    离线chm85
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    只看该作者 28楼 发表于: 2007-11-13
    看看这个有点帮助!
    离线stars-man
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    只看该作者 29楼 发表于: 2007-12-01
    1 是autolisp 不是autolist pO7{3%  
    2 在autocad中是用autolisp编写插件,实现将网点参数之坐标和半径读取并另存为 vt(}ga  
    txt档的命令,只要有坐标和半径就ok了,excel档也无所谓。看你喜欢 x9{Sl[2&  
    3 在lighttoools使用texture命令,建立一个圆点的矩阵,在坐标一栏中,把原有的删除 1VPN#Q!  
    贴上你在cad中读出的数据就好了。半径的参数一样办理 yo Q?lh  
    4 关键是cad中网点的坐标位置要和lighttools模型的位置对应的上,否则,你贴上去网点位置在离模型很远的地方就不厚道了