The default number of bumps is 100 (10 X 10). You need to change these Hnc<)_DF
parameters to match your design. Note that LightTools allows many other My JG2C#R
placement options, but you will use the Bezier placement option for this ~Y'j8W
example. rLOdQN
5.On both the X Placement tab and Y Placement tab, change the Number of R3Ka^l8R|
Bumps parameter to 300, as shown in the following figure. Click Apply after F 5FzT^
each change. (k&r^V/=
6.Click OK to close the dialog box. 4m3pF0k
Note that the number of bumps is 300 X 300, which results in about 90,000 52d8EGC
bumps on the surface (~ 5143 bumps/in2). These bumps are arranged in a mY !LGN
manner defined by the Bezier parameterization option. Please see Chapter 5 of O\KSPy7YQ
the LightTools Core Module User’s Guide for more information. With the *;yn_zg
current parameter values, the Bezier option varies the bump spacing along the hz~jyH.h_
length of the light guide. The spacing in the orthogonal direction is constant. LX_{39?<{
The X and Y refer to the local coordinate system of the surface. bjYaJtn
LightTools Introductory Tutorial * 91 2%(RB4+
=Frbhh57
HAPTER 5 Introduction to Backlight Design o:"^@3
C j: /cJt
Examining Surface Properties !_SIq`5]@
Using the methods described in previous chapters, you may want to check your 58H%#3Fy
model before you run a simulation. +F3`?6UXz
Click on various parts of the model in the 3D Design View. Or use the System kw.IVz<
Navigator to select different surfaces and view their Properties. }MV=I$S2U
1.In the System Navigator, click to open BottomSurface of the LightGuide, then R x.]m0
click Zones, and then click Texture. a#G]5TZ
2.Select SphericalElement, and then right-click and select Properties from the -!b@\=
shortcut menu. The Shape tab shows you a graphical representation of the A T'P=)F@
spherical bump shape that is the bottom of the light guide. %1jApCJ
You might be curious as to why you cannot see the 3D texture property zones you EU"J'?
defined. They are invisible by default, because drawing thousands of texture iu(+
N~
elements can make displaying and exploring the model somewhat slow. If you b&1-tYV
choose to make them visible, 3D textures are displayed in wireframe, even if the j}$Up7pW
display mode is set to translucent. Wireframe rendering displays a bit faster and ~ok i s
shows more of the technical details. :[ AP^
92 * LightTools Introductory Tutorial Ee?+IZ H7|
dn)pVti_
HAPTER 5 Introduction to Backlight Design
?Ok@1
C XU19+mW=P
1.Rotate and zoom the model to that you can see something like the illustration |U4t 8
below:
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. ';0NWFP
2.To reveal the Property Zones: R1=ir# U|D
a.Right-click in the Design View and select View Preferences to display this -d8||X[
dialog box. Ud8*yB
b.On the Visibility tab, click the Property Zone check box to turn it on. (66DKG
c.Click OK. p/f!\
You will see the wire frame rendering of the spherical bumps on the 6Y[|xu:N8Y
bottom surface, and a solid color above it. The solid color is the 3D texture AZTn!hrU
of the BEFs (brightness-enhancing films) built automatically by the utility.