The default number of bumps is 100 (10 X 10). You need to change these .RpJZ[E
parameters to match your design. Note that LightTools allows many other xJ3C^b%H
placement options, but you will use the Bezier placement option for this jC&fnt,O
example. lgews"
5.On both the X Placement tab and Y Placement tab, change the Number of yv-R<c!'
Bumps parameter to 300, as shown in the following figure. Click Apply after uq3pk3
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each change. k>ErDv8
6.Click OK to close the dialog box. O1v)*&NAI
Note that the number of bumps is 300 X 300, which results in about 90,000 .,u>WIUxj
bumps on the surface (~ 5143 bumps/in2). These bumps are arranged in a 3l=q@72
manner defined by the Bezier parameterization option. Please see Chapter 5 of cb_C2+%8NA
the LightTools Core Module User’s Guide for more information. With the QVjHGY*R
current parameter values, the Bezier option varies the bump spacing along the O=A R`r# u
length of the light guide. The spacing in the orthogonal direction is constant. <%^/uS
The X and Y refer to the local coordinate system of the surface. U =J5lo
LightTools Introductory Tutorial * 91 Mqr]e#"o
qy|bOl
HAPTER 5 Introduction to Backlight Design F>\,`wP
C CmB_g?K
Examining Surface Properties Q# hRnM
Using the methods described in previous chapters, you may want to check your _&l8^MD
model before you run a simulation. 0~U0s3
Click on various parts of the model in the 3D Design View. Or use the System d>f;N+O%
Navigator to select different surfaces and view their Properties. oB 1Qw'J
w
1.In the System Navigator, click to open BottomSurface of the LightGuide, then O: :FB.k
click Zones, and then click Texture. LtB5;ByeQ0
2.Select SphericalElement, and then right-click and select Properties from the ZFLmD|q#{
shortcut menu. The Shape tab shows you a graphical representation of the p8,=K<
spherical bump shape that is the bottom of the light guide. nWsRauY
You might be curious as to why you cannot see the 3D texture property zones you <PSz`)SN
defined. They are invisible by default, because drawing thousands of texture Owf!dMA;nF
elements can make displaying and exploring the model somewhat slow. If you THwM',6
choose to make them visible, 3D textures are displayed in wireframe, even if the TFkG"ev
display mode is set to translucent. Wireframe rendering displays a bit faster and JA4Zg*7I
shows more of the technical details. p&Qb&nWk<
92 * LightTools Introductory Tutorial Tu(:?
k5< n:dS
HAPTER 5 Introduction to Backlight Design +c_AAMe
C o'lG9ePM|
1.Rotate and zoom the model to that you can see something like the illustration Z0&^(Fb
below: ()6%1zCO
. <lB2Nv-,
2.To reveal the Property Zones: "\*)KH`C
a.Right-click in the Design View and select View Preferences to display this IX+Jf? &^
dialog box. D#<y
pJR
b.On the Visibility tab, click the Property Zone check box to turn it on. -`4]u!A
c.Click OK. {APfSD_4
You will see the wire frame rendering of the spherical bumps on the St?mq* ,
bottom surface, and a solid color above it. The solid color is the 3D texture '5aA+XP|
of the BEFs (brightness-enhancing films) built automatically by the utility.