The default number of bumps is 100 (10 X 10). You need to change these qk Hdr2
parameters to match your design. Note that LightTools allows many other SbrKNADH%
placement options, but you will use the Bezier placement option for this y$-;6zk\]
example. )g;*u,C
5.On both the X Placement tab and Y Placement tab, change the Number of P[Q3z$I}
Bumps parameter to 300, as shown in the following figure. Click Apply after BF >678h
each change. UqsJ44QEZ
6.Click OK to close the dialog box. b{X,0a{*
Note that the number of bumps is 300 X 300, which results in about 90,000 W#^W1j>_G
bumps on the surface (~ 5143 bumps/in2). These bumps are arranged in a {|:ro!&
manner defined by the Bezier parameterization option. Please see Chapter 5 of VR:4|_o
the LightTools Core Module User’s Guide for more information. With the xb6y=L
current parameter values, the Bezier option varies the bump spacing along the RQg7vv]%
length of the light guide. The spacing in the orthogonal direction is constant. $eqwn&$n
The X and Y refer to the local coordinate system of the surface. y+jOk6)W75
LightTools Introductory Tutorial * 91 qpjG_G5/
s1"dd7&g'
HAPTER 5 Introduction to Backlight Design SLGo/I*
C ~6bf-Wg'X
Examining Surface Properties yxz)32B?
Using the methods described in previous chapters, you may want to check your <d`ksZ+
model before you run a simulation. IZw>!KYG
Click on various parts of the model in the 3D Design View. Or use the System ',>Pz+XKc
Navigator to select different surfaces and view their Properties. Qg^Ga0Lf6
1.In the System Navigator, click to open BottomSurface of the LightGuide, then o=%pR|
click Zones, and then click Texture.
cZVVJUF
2.Select SphericalElement, and then right-click and select Properties from the l:'\3-2a
shortcut menu. The Shape tab shows you a graphical representation of the on0MhW
spherical bump shape that is the bottom of the light guide. 4 C7z6VWg
You might be curious as to why you cannot see the 3D texture property zones you m@A?'gD
defined. They are invisible by default, because drawing thousands of texture JJE3\
elements can make displaying and exploring the model somewhat slow. If you P84uEDY
choose to make them visible, 3D textures are displayed in wireframe, even if the 8Pgw_ 21N1
display mode is set to translucent. Wireframe rendering displays a bit faster and BNj@~uC{
shows more of the technical details. ZjB]pG+
92 * LightTools Introductory Tutorial R}T8cVxc
Of@LEEh6
HAPTER 5 Introduction to Backlight Design }I )%G w
C /RF=8,A
1.Rotate and zoom the model to that you can see something like the illustration I=;.o>
below: Q)lN7oD
. ].(l^W
2.To reveal the Property Zones: gS
VWv9+
a.Right-click in the Design View and select View Preferences to display this IGKtugU%
dialog box. :"im2J
b.On the Visibility tab, click the Property Zone check box to turn it on. PKxI09B
c.Click OK. #uc9eh}CWO
You will see the wire frame rendering of the spherical bumps on the 8c%Sd'+Pt
bottom surface, and a solid color above it. The solid color is the 3D texture O3*}L2j@
of the BEFs (brightness-enhancing films) built automatically by the utility.