The default number of bumps is 100 (10 X 10). You need to change these 1
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parameters to match your design. Note that LightTools allows many other {e9@-
placement options, but you will use the Bezier placement option for this 1&evG-#<:
example. 6x[}g
5.On both the X Placement tab and Y Placement tab, change the Number of m6&~HfwN
Bumps parameter to 300, as shown in the following figure. Click Apply after ?;+1)> {
each change. a /l)qB#
6.Click OK to close the dialog box. i&66Fi1
Note that the number of bumps is 300 X 300, which results in about 90,000
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bumps on the surface (~ 5143 bumps/in2). These bumps are arranged in a cr?Q[8%t1
manner defined by the Bezier parameterization option. Please see Chapter 5 of L Mbn
the LightTools Core Module User’s Guide for more information. With the ex9g?*Q
current parameter values, the Bezier option varies the bump spacing along the 5Y'qaIFR
length of the light guide. The spacing in the orthogonal direction is constant. aweV#j(y
The X and Y refer to the local coordinate system of the surface. 2%@4]
LightTools Introductory Tutorial * 91 E=CsIK
#Z`q+@@]A
HAPTER 5 Introduction to Backlight Design ,+vy,<e&
C m=A(NKZ
Examining Surface Properties m}aB?+i
Using the methods described in previous chapters, you may want to check your kmsb hYM)
model before you run a simulation. A gg<tM{yB
Click on various parts of the model in the 3D Design View. Or use the System aS{n8P6vW
Navigator to select different surfaces and view their Properties. AJ?r,!)
1.In the System Navigator, click to open BottomSurface of the LightGuide, then EZy)A$|
click Zones, and then click Texture. gk[aM~p
2.Select SphericalElement, and then right-click and select Properties from the nE&