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    如何在lighttools内给导光板加上网点? [复制链接]

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    离线daoguang
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    只看该作者 20楼 发表于: 2007-05-06
    这个软件那里有下载的,请帮帮小弟,谢谢。
    离线trojan-1
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    只看该作者 21楼 发表于: 2007-07-01
    小弟是新手,请问相对于ASAP,在设计导光板方面,LT有什么优和缺,能比较下吗???谢了
    离线ycl641
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    只看该作者 22楼 发表于: 2007-07-07
    请问auto-cad的网点怎么导入啊,还有那个autolist是一个什么样的插件哦?
    离线286974144
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    只看该作者 23楼 发表于: 2007-10-19
    把网点参数写成.TXT格式,在导光板的TEXTURE中导入就可以在LT 中得到网点,只是中间要有个坐标转换,计算要精解. I ]1fH  
    多试几次就可以了.
    离线陈宏桂
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    只看该作者 24楼 发表于: 2007-10-30
    引用第23楼286974144于2007-10-19 15:17发表的  : !2}Q9a  
    把网点参数写成.TXT格式,在导光板的TEXTURE中导入就可以在LT 中得到网点,只是中间要有个坐标转换,计算要精解. ln7.>.F  
    多试几次就可以了.
    ;k]pq4E  
    能详细说明吗?谢谢!
    离线oring
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    只看该作者 25楼 发表于: 2007-10-31
    lighttools有一個插件叫DXF Tool,可以把autocad的圖檔先轉成DXF檔,然後再吃進去lighttools,也可以把lighttools的網點轉出成dxf檔,讓autocad讀。
    离线chm85
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    只看该作者 26楼 发表于: 2007-11-13
    Parameterize the Bumps zoU.\]#C  
    The Backlight Utility was helpful to build the backlight system quickly. However, ;DTNw=  
    the bumps must be parameterized in order to get the desired output distribution. N>_7Ltw/  
    You can do this easily using the LightTools Properties dialog box. iy 5  
    1.In the System Navigator, expand the items LightGuide, CubePrimitive_1, yLP0w^Q  
    BottomSurface, and Zones. Then, select Texture, as shown in the following t +_G%tv  
    figure. 1N &U{#4  
    2.Right-click and select Properties on the shortcut menu. '%,Re-8O  
    3.Select the Geometry tab. +Muyp]_  
    4.Select the arrow next to the Placement drop-down list, and select Bezier. Click shB(kb{{  
    Apply. <~3 a aO  
    ghtTools Introductory Tutorial
    离线chm85
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    只看该作者 27楼 发表于: 2007-11-13
    The default number of bumps is 100 (10 X 10). You need to change these R[(,wY_1  
    parameters to match your design. Note that LightTools allows many other &P;x<7h$t?  
    placement options, but you will use the Bezier placement option for this :A$6Y*s\  
    example. O]>Or3oO  
    5.On both the X Placement tab and Y Placement tab, change the Number of d3\8BKp  
    Bumps parameter to 300, as shown in the following figure. Click Apply after ` C1LR,J  
    each change. sM-*[Q=_  
    6.Click OK to close the dialog box. 4Y]`> ;w  
    Note that the number of bumps is 300 X 300, which results in about 90,000 "YBA$ef$  
    bumps on the surface (~ 5143 bumps/in2). These bumps are arranged in a >@X=E3  
    manner defined by the Bezier parameterization option. Please see Chapter 5 of Um~jp:6p  
    the LightTools Core Module User’s Guide for more information. With the bMZ0%(q  
    current parameter values, the Bezier option varies the bump spacing along the ><=af 9T  
    length of the light guide. The spacing in the orthogonal direction is constant. h\5 7t@A  
    The X and Y refer to the local coordinate system of the surface. ;# {x_>M  
    LightTools Introductory Tutorial * 91 lbPxZ'YO#  
    _I9TG.AA.  
    HAPTER 5 Introduction to Backlight Design sk5\"jna  
    C 17GyE=Uu  
    Examining Surface Properties (mEZ4yM  
    Using the methods described in previous chapters, you may want to check your v6GWD}HH,  
    model before you run a simulation. ,iyIF~1~#>  
    Click on various parts of the model in the 3D Design View. Or use the System #yqcUbJY0R  
    Navigator to select different surfaces and view their Properties. m} V,+E  
    1.In the System Navigator, click to open BottomSurface of the LightGuide, then B}Qo8i7 z  
    click Zones, and then click Texture. ovl@[>OB  
    2.Select SphericalElement, and then right-click and select Properties from the #wo_  
    shortcut menu. The Shape tab shows you a graphical representation of the ] !H<vR$8  
    spherical bump shape that is the bottom of the light guide. 9 7g\nq<  
    You might be curious as to why you cannot see the 3D texture property zones you S.I<Hs  
    defined. They are invisible by default, because drawing thousands of texture ]mc,FlhU@  
    elements can make displaying and exploring the model somewhat slow. If you P$Dr6;  
    choose to make them visible, 3D textures are displayed in wireframe, even if the oH;Y}h  
    display mode is set to translucent. Wireframe rendering displays a bit faster and VKlD"UTk  
    shows more of the technical details. T:-Uy&pBEN  
    92 * LightTools Introductory Tutorial VS` S@+p  
    bIH2cJ  
    HAPTER 5 Introduction to Backlight Design ~UnfS};U  
    C 3lJK[V{'#'  
    1.Rotate and zoom the model to that you can see something like the illustration q<1@ut  
    below: >[p+L='  
    . j}|6k6t  
    2.To reveal the Property Zones: t!~mbx+  
    a.Right-click in the Design View and select View Preferences to display this G{J9Fb8  
    dialog box. e0q a ~5  
    b.On the Visibility tab, click the Property Zone check box to turn it on. `S VR_  
    c.Click OK. B)(A#&nrb  
    You will see the wire frame rendering of the spherical bumps on the 2@H~nw 0  
    bottom surface, and a solid color above it. The solid color is the 3D texture s)C.e# xl  
    of the BEFs (brightness-enhancing films) built automatically by the utility.   
    离线chm85
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    只看该作者 28楼 发表于: 2007-11-13
    看看这个有点帮助!
    离线stars-man
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    只看该作者 29楼 发表于: 2007-12-01
    1 是autolisp 不是autolist c>^_4QQ  
    2 在autocad中是用autolisp编写插件,实现将网点参数之坐标和半径读取并另存为 CzK X}  
    txt档的命令,只要有坐标和半径就ok了,excel档也无所谓。看你喜欢 T^79p$  
    3 在lighttoools使用texture命令,建立一个圆点的矩阵,在坐标一栏中,把原有的删除 mr;WxxO5  
    贴上你在cad中读出的数据就好了。半径的参数一样办理 S`-z$ph}  
    4 关键是cad中网点的坐标位置要和lighttools模型的位置对应的上,否则,你贴上去网点位置在离模型很远的地方就不厚道了