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    如何在lighttools内给导光板加上网点? [复制链接]

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    离线daoguang
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    只看该作者 20楼 发表于: 2007-05-06
    这个软件那里有下载的,请帮帮小弟,谢谢。
    离线trojan-1
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    只看该作者 21楼 发表于: 2007-07-01
    小弟是新手,请问相对于ASAP,在设计导光板方面,LT有什么优和缺,能比较下吗???谢了
    离线ycl641
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    只看该作者 22楼 发表于: 2007-07-07
    请问auto-cad的网点怎么导入啊,还有那个autolist是一个什么样的插件哦?
    离线286974144
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    只看该作者 23楼 发表于: 2007-10-19
    把网点参数写成.TXT格式,在导光板的TEXTURE中导入就可以在LT 中得到网点,只是中间要有个坐标转换,计算要精解. "j9,3yJT  
    多试几次就可以了.
    离线陈宏桂
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    只看该作者 24楼 发表于: 2007-10-30
    引用第23楼286974144于2007-10-19 15:17发表的  : Z*nC ;5Kd  
    把网点参数写成.TXT格式,在导光板的TEXTURE中导入就可以在LT 中得到网点,只是中间要有个坐标转换,计算要精解. $\$5::}r  
    多试几次就可以了.
    ooByGQ90V:  
    能详细说明吗?谢谢!
    离线oring
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    只看该作者 25楼 发表于: 2007-10-31
    lighttools有一個插件叫DXF Tool,可以把autocad的圖檔先轉成DXF檔,然後再吃進去lighttools,也可以把lighttools的網點轉出成dxf檔,讓autocad讀。
    离线chm85
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    只看该作者 26楼 发表于: 2007-11-13
    Parameterize the Bumps b|wCR%  
    The Backlight Utility was helpful to build the backlight system quickly. However, 6YQ&+4   
    the bumps must be parameterized in order to get the desired output distribution. %?y ?rt  
    You can do this easily using the LightTools Properties dialog box. ]&qujH^Dd*  
    1.In the System Navigator, expand the items LightGuide, CubePrimitive_1, pA+W 8v#*  
    BottomSurface, and Zones. Then, select Texture, as shown in the following a [iC!F2  
    figure. iQZgs@  
    2.Right-click and select Properties on the shortcut menu. P(d4~hS  
    3.Select the Geometry tab. M$ `b$il  
    4.Select the arrow next to the Placement drop-down list, and select Bezier. Click S>aN#  
    Apply. u}JL*}Q  
    ghtTools Introductory Tutorial
    离线chm85
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    只看该作者 27楼 发表于: 2007-11-13
    The default number of bumps is 100 (10 X 10). You need to change these +g<2t,  
    parameters to match your design. Note that LightTools allows many other 5v=%pQbY  
    placement options, but you will use the Bezier placement option for this 9Y- Sqk+  
    example. 9;k_"@A6  
    5.On both the X Placement tab and Y Placement tab, change the Number of ny| ni\6  
    Bumps parameter to 300, as shown in the following figure. Click Apply after } '.l'%  
    each change. =4"D8 UaHr  
    6.Click OK to close the dialog box. t]#y} V  
    Note that the number of bumps is 300 X 300, which results in about 90,000 4iBp!k7  
    bumps on the surface (~ 5143 bumps/in2). These bumps are arranged in a B@Ez,u5  
    manner defined by the Bezier parameterization option. Please see Chapter 5 of b!J21cg<L  
    the LightTools Core Module User’s Guide for more information. With the KcglpKV`  
    current parameter values, the Bezier option varies the bump spacing along the =LL5E}xP  
    length of the light guide. The spacing in the orthogonal direction is constant. PCH&eTKN  
    The X and Y refer to the local coordinate system of the surface. # nwEF QA  
    LightTools Introductory Tutorial * 91 .vj`[?T  
    }a,j1r_Hl&  
    HAPTER 5 Introduction to Backlight Design ^<'5 V)  
    C 9; HR  
    Examining Surface Properties 'xm_oGWE  
    Using the methods described in previous chapters, you may want to check your OWx YV$  
    model before you run a simulation. z/)HJo2#  
    Click on various parts of the model in the 3D Design View. Or use the System ]vMr@JM-G  
    Navigator to select different surfaces and view their Properties. U,yU-8z/  
    1.In the System Navigator, click to open BottomSurface of the LightGuide, then y~w2^VN=  
    click Zones, and then click Texture. ZMy0iQ@  
    2.Select SphericalElement, and then right-click and select Properties from the mVg-z~44T  
    shortcut menu. The Shape tab shows you a graphical representation of the X#j-Ld{j  
    spherical bump shape that is the bottom of the light guide. rP>iPDf  
    You might be curious as to why you cannot see the 3D texture property zones you n$g g$<  
    defined. They are invisible by default, because drawing thousands of texture nPj%EKdY4  
    elements can make displaying and exploring the model somewhat slow. If you 'due'|#^  
    choose to make them visible, 3D textures are displayed in wireframe, even if the 3 k py3z[%  
    display mode is set to translucent. Wireframe rendering displays a bit faster and !jL|HwlA  
    shows more of the technical details. ,di'279|  
    92 * LightTools Introductory Tutorial dFFJw[$8w  
    8bLA6qmM\  
    HAPTER 5 Introduction to Backlight Design +pZ, RW.D  
    C cJd~UQ<k  
    1.Rotate and zoom the model to that you can see something like the illustration 1-r# v  
    below: &u( eu'Q3  
    . Q3vC^}Dmr  
    2.To reveal the Property Zones: laG@SV  
    a.Right-click in the Design View and select View Preferences to display this BoE;,s>]NW  
    dialog box. 6e3s |  
    b.On the Visibility tab, click the Property Zone check box to turn it on. o7)<pfif  
    c.Click OK. Gkv<)}G  
    You will see the wire frame rendering of the spherical bumps on the 1O>wXq7q  
    bottom surface, and a solid color above it. The solid color is the 3D texture G.OAzA13!t  
    of the BEFs (brightness-enhancing films) built automatically by the utility.   
    离线chm85
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    只看该作者 28楼 发表于: 2007-11-13
    看看这个有点帮助!
    离线stars-man
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    只看该作者 29楼 发表于: 2007-12-01
    1 是autolisp 不是autolist WJbdsPs  
    2 在autocad中是用autolisp编写插件,实现将网点参数之坐标和半径读取并另存为 DG,CL8bv  
    txt档的命令,只要有坐标和半径就ok了,excel档也无所谓。看你喜欢  =+9.X8SP  
    3 在lighttoools使用texture命令,建立一个圆点的矩阵,在坐标一栏中,把原有的删除 F(c~D0  
    贴上你在cad中读出的数据就好了。半径的参数一样办理 V9[-# Ti  
    4 关键是cad中网点的坐标位置要和lighttools模型的位置对应的上,否则,你贴上去网点位置在离模型很远的地方就不厚道了