The default number of bumps is 100 (10 X 10). You need to change these ,CvG 20>
parameters to match your design. Note that LightTools allows many other gU&%J4O
placement options, but you will use the Bezier placement option for this Pq9|WV#F5/
example. m8R9{LC
5.On both the X Placement tab and Y Placement tab, change the Number of ritBU:6
Bumps parameter to 300, as shown in the following figure. Click Apply after
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each change. t?c}L7ht
6.Click OK to close the dialog box. ;G |i^
Note that the number of bumps is 300 X 300, which results in about 90,000 ;5_{MCPM
bumps on the surface (~ 5143 bumps/in2). These bumps are arranged in a '1?\/,em
manner defined by the Bezier parameterization option. Please see Chapter 5 of <TGn=>u
the LightTools Core Module User’s Guide for more information. With the uo\ .7[1
current parameter values, the Bezier option varies the bump spacing along the n">u mM;Eh
length of the light guide. The spacing in the orthogonal direction is constant. 1Xu?(2;NF
The X and Y refer to the local coordinate system of the surface. q h/F
LightTools Introductory Tutorial * 91 +Hvc_Av''
)s_n
HAPTER 5 Introduction to Backlight Design ,`D~py,
C fKH7xu!V4+
Examining Surface Properties %`MQmXgM
Using the methods described in previous chapters, you may want to check your &;yH@@Z
model before you run a simulation. 1CU>L[W)
Click on various parts of the model in the 3D Design View. Or use the System {n#k,b&9B
Navigator to select different surfaces and view their Properties. ^I8Esl8
1.In the System Navigator, click to open BottomSurface of the LightGuide, then fyTAou6hI
click Zones, and then click Texture. {8$=[;
2.Select SphericalElement, and then right-click and select Properties from the x8Loyt_C
shortcut menu. The Shape tab shows you a graphical representation of the (*}yjUYLZ
spherical bump shape that is the bottom of the light guide. c'uhK8|
You might be curious as to why you cannot see the 3D texture property zones you C%d_@*82
defined. They are invisible by default, because drawing thousands of texture &LO"g0w
elements can make displaying and exploring the model somewhat slow. If you k.<]4iS
choose to make them visible, 3D textures are displayed in wireframe, even if the }%b;vzkG5
display mode is set to translucent. Wireframe rendering displays a bit faster and o[oM8o<
shows more of the technical details. L`f^y;Y.
92 * LightTools Introductory Tutorial 1"Z@Q`}
+#U|skl
HAPTER 5 Introduction to Backlight Design !+>v[(OzM
C =4V&*go*\
1.Rotate and zoom the model to that you can see something like the illustration ^;!0j9"*:
below: ,B?~-2cCz
. glD cUCF3
2.To reveal the Property Zones: lC:k7<0Ji
a.Right-click in the Design View and select View Preferences to display this ^b: (jI*l
dialog box. vEf4HZ&w
b.On the Visibility tab, click the Property Zone check box to turn it on. +$4(zPs@
c.Click OK. 'z76Sa
You will see the wire frame rendering of the spherical bumps on the !It`+0S
b
bottom surface, and a solid color above it. The solid color is the 3D texture B9p?8.[
of the BEFs (brightness-enhancing films) built automatically by the utility.