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    如何在lighttools内给导光板加上网点? [复制链接]

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    离线daoguang
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    只看该作者 20楼 发表于: 2007-05-06
    这个软件那里有下载的,请帮帮小弟,谢谢。
    离线trojan-1
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    只看该作者 21楼 发表于: 2007-07-01
    小弟是新手,请问相对于ASAP,在设计导光板方面,LT有什么优和缺,能比较下吗???谢了
    离线ycl641
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    只看该作者 22楼 发表于: 2007-07-07
    请问auto-cad的网点怎么导入啊,还有那个autolist是一个什么样的插件哦?
    离线286974144
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    只看该作者 23楼 发表于: 2007-10-19
    把网点参数写成.TXT格式,在导光板的TEXTURE中导入就可以在LT 中得到网点,只是中间要有个坐标转换,计算要精解. yVgC1-8i*  
    多试几次就可以了.
    离线陈宏桂
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    只看该作者 24楼 发表于: 2007-10-30
    引用第23楼286974144于2007-10-19 15:17发表的  : OxYAM,F  
    把网点参数写成.TXT格式,在导光板的TEXTURE中导入就可以在LT 中得到网点,只是中间要有个坐标转换,计算要精解. D;NL*4zt  
    多试几次就可以了.
    bD0l^?Hu!  
    能详细说明吗?谢谢!
    离线oring
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    只看该作者 25楼 发表于: 2007-10-31
    lighttools有一個插件叫DXF Tool,可以把autocad的圖檔先轉成DXF檔,然後再吃進去lighttools,也可以把lighttools的網點轉出成dxf檔,讓autocad讀。
    离线chm85
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    只看该作者 26楼 发表于: 2007-11-13
    Parameterize the Bumps m~5 unB9  
    The Backlight Utility was helpful to build the backlight system quickly. However, @k&6\1/U  
    the bumps must be parameterized in order to get the desired output distribution. J<;io!  
    You can do this easily using the LightTools Properties dialog box. &U7v=a  
    1.In the System Navigator, expand the items LightGuide, CubePrimitive_1, I09 W=  
    BottomSurface, and Zones. Then, select Texture, as shown in the following Tj#S')s8  
    figure. ~c35Y9-5  
    2.Right-click and select Properties on the shortcut menu. ?!P0UTe~  
    3.Select the Geometry tab. J`U]Ux/L  
    4.Select the arrow next to the Placement drop-down list, and select Bezier. Click xeSch?}  
    Apply. 6X*vCylI  
    ghtTools Introductory Tutorial
    离线chm85
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    只看该作者 27楼 发表于: 2007-11-13
    The default number of bumps is 100 (10 X 10). You need to change these 0[l}@K?  
    parameters to match your design. Note that LightTools allows many other Y7.+ Ma#|  
    placement options, but you will use the Bezier placement option for this A7Ql%$v7^  
    example. |@u2/U9  
    5.On both the X Placement tab and Y Placement tab, change the Number of ^A@f{g$KB+  
    Bumps parameter to 300, as shown in the following figure. Click Apply after /AD&z?My+E  
    each change. F<,pAxl~@  
    6.Click OK to close the dialog box. Xe %J{  
    Note that the number of bumps is 300 X 300, which results in about 90,000 bgi_QB#k\  
    bumps on the surface (~ 5143 bumps/in2). These bumps are arranged in a ?Fl}@EA#M  
    manner defined by the Bezier parameterization option. Please see Chapter 5 of &))d],tJX  
    the LightTools Core Module User’s Guide for more information. With the t2o{=!$WH  
    current parameter values, the Bezier option varies the bump spacing along the CW+kKN  
    length of the light guide. The spacing in the orthogonal direction is constant. 9 8|sWI3 B  
    The X and Y refer to the local coordinate system of the surface. X[o+Y@bc  
    LightTools Introductory Tutorial * 91 <R]m(  
    w 0_P9g:  
    HAPTER 5 Introduction to Backlight Design [7I bT:ph  
    C >J7slDRo  
    Examining Surface Properties }ssV"5M  
    Using the methods described in previous chapters, you may want to check your m[}k]PB>  
    model before you run a simulation. -i`jS_-Cv-  
    Click on various parts of the model in the 3D Design View. Or use the System _ p\L,No  
    Navigator to select different surfaces and view their Properties. ]eKuR"ob0  
    1.In the System Navigator, click to open BottomSurface of the LightGuide, then uCDe>Q4@/  
    click Zones, and then click Texture. ;d6Dm)/(  
    2.Select SphericalElement, and then right-click and select Properties from the P\j\p =  
    shortcut menu. The Shape tab shows you a graphical representation of the XPX?+W=mv  
    spherical bump shape that is the bottom of the light guide. ['IH*gi  
    You might be curious as to why you cannot see the 3D texture property zones you 7 ~~ug  
    defined. They are invisible by default, because drawing thousands of texture  O`@Nl  
    elements can make displaying and exploring the model somewhat slow. If you ^aSb~lce  
    choose to make them visible, 3D textures are displayed in wireframe, even if the YCbvCw$Ob  
    display mode is set to translucent. Wireframe rendering displays a bit faster and !q2zuxq!R  
    shows more of the technical details. B>fZH \Y  
    92 * LightTools Introductory Tutorial !zX() V  
    5skN'*oG  
    HAPTER 5 Introduction to Backlight Design G4@r_VP\  
    C }3{eVct#|  
    1.Rotate and zoom the model to that you can see something like the illustration {$^'oRk  
    below: Vgm'&YT  
    . SboHo({5VA  
    2.To reveal the Property Zones: 1C<cwd;9  
    a.Right-click in the Design View and select View Preferences to display this c<_%KL&R  
    dialog box. |{N{VK  
    b.On the Visibility tab, click the Property Zone check box to turn it on. x(Bt[=,K3  
    c.Click OK. >5CK&6  
    You will see the wire frame rendering of the spherical bumps on the ,.<mj !YE  
    bottom surface, and a solid color above it. The solid color is the 3D texture ~!$"J}d}<  
    of the BEFs (brightness-enhancing films) built automatically by the utility.   
    离线chm85
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    只看该作者 28楼 发表于: 2007-11-13
    看看这个有点帮助!
    离线stars-man
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    只看该作者 29楼 发表于: 2007-12-01
    1 是autolisp 不是autolist Y}ogwg&  
    2 在autocad中是用autolisp编写插件,实现将网点参数之坐标和半径读取并另存为 fu5L)P^T  
    txt档的命令,只要有坐标和半径就ok了,excel档也无所谓。看你喜欢 a:cci?cb  
    3 在lighttoools使用texture命令,建立一个圆点的矩阵,在坐标一栏中,把原有的删除 bT ,_=7F  
    贴上你在cad中读出的数据就好了。半径的参数一样办理 p [Po*c.b  
    4 关键是cad中网点的坐标位置要和lighttools模型的位置对应的上,否则,你贴上去网点位置在离模型很远的地方就不厚道了