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    如何在lighttools内给导光板加上网点? [复制链接]

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    离线daoguang
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    只看该作者 20楼 发表于: 2007-05-06
    这个软件那里有下载的,请帮帮小弟,谢谢。
    离线trojan-1
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    只看该作者 21楼 发表于: 2007-07-01
    小弟是新手,请问相对于ASAP,在设计导光板方面,LT有什么优和缺,能比较下吗???谢了
    离线ycl641
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    只看该作者 22楼 发表于: 2007-07-07
    请问auto-cad的网点怎么导入啊,还有那个autolist是一个什么样的插件哦?
    离线286974144
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    只看该作者 23楼 发表于: 2007-10-19
    把网点参数写成.TXT格式,在导光板的TEXTURE中导入就可以在LT 中得到网点,只是中间要有个坐标转换,计算要精解. `6RccEm  
    多试几次就可以了.
    离线陈宏桂
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    只看该作者 24楼 发表于: 2007-10-30
    引用第23楼286974144于2007-10-19 15:17发表的  : |Qb@.  
    把网点参数写成.TXT格式,在导光板的TEXTURE中导入就可以在LT 中得到网点,只是中间要有个坐标转换,计算要精解. 8Q"1I7U  
    多试几次就可以了.
    Bz|/TV?X(  
    能详细说明吗?谢谢!
    离线oring
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    只看该作者 25楼 发表于: 2007-10-31
    lighttools有一個插件叫DXF Tool,可以把autocad的圖檔先轉成DXF檔,然後再吃進去lighttools,也可以把lighttools的網點轉出成dxf檔,讓autocad讀。
    离线chm85
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    只看该作者 26楼 发表于: 2007-11-13
    Parameterize the Bumps <r(D\rmD  
    The Backlight Utility was helpful to build the backlight system quickly. However, UI'fzlB  
    the bumps must be parameterized in order to get the desired output distribution. th<>%e}5c  
    You can do this easily using the LightTools Properties dialog box. UR S=1+  
    1.In the System Navigator, expand the items LightGuide, CubePrimitive_1, .,U4 ATO  
    BottomSurface, and Zones. Then, select Texture, as shown in the following "!fwIEG  
    figure. HuK Ob4g  
    2.Right-click and select Properties on the shortcut menu. c.5u \ I9"  
    3.Select the Geometry tab. aR'~=t&;z1  
    4.Select the arrow next to the Placement drop-down list, and select Bezier. Click `I4E': ZG  
    Apply. bE@Eiac  
    ghtTools Introductory Tutorial
    离线chm85
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    只看该作者 27楼 发表于: 2007-11-13
    The default number of bumps is 100 (10 X 10). You need to change these WS?Y8~+{5  
    parameters to match your design. Note that LightTools allows many other 4Ssy (gt  
    placement options, but you will use the Bezier placement option for this 9 '(m"c_  
    example. l<<9H-O  
    5.On both the X Placement tab and Y Placement tab, change the Number of t<$J 3h/"  
    Bumps parameter to 300, as shown in the following figure. Click Apply after >6@,L+-6r  
    each change. dTlEEgR  
    6.Click OK to close the dialog box. Kb-m  
    Note that the number of bumps is 300 X 300, which results in about 90,000 _34%St!lg  
    bumps on the surface (~ 5143 bumps/in2). These bumps are arranged in a GU9p'E  
    manner defined by the Bezier parameterization option. Please see Chapter 5 of Pj_DI)^  
    the LightTools Core Module User’s Guide for more information. With the oIMS >&  
    current parameter values, the Bezier option varies the bump spacing along the -w8?Ur1x:  
    length of the light guide. The spacing in the orthogonal direction is constant. h(3-/4  
    The X and Y refer to the local coordinate system of the surface. Y=O-^fL  
    LightTools Introductory Tutorial * 91 }jU)s{>fb  
    h|i b*%P_  
    HAPTER 5 Introduction to Backlight Design 9C7HL;MF  
    C Dkh=(+> <  
    Examining Surface Properties Fpwhyls  
    Using the methods described in previous chapters, you may want to check your Nez '1  
    model before you run a simulation. :_nGh]%  
    Click on various parts of the model in the 3D Design View. Or use the System %K06owV(S)  
    Navigator to select different surfaces and view their Properties. qV,x)y:V  
    1.In the System Navigator, click to open BottomSurface of the LightGuide, then B(6*U~Kn%  
    click Zones, and then click Texture. ]1|7V|N6  
    2.Select SphericalElement, and then right-click and select Properties from the l8_RA  
    shortcut menu. The Shape tab shows you a graphical representation of the _\= /~>Xl  
    spherical bump shape that is the bottom of the light guide. II[-6\d!  
    You might be curious as to why you cannot see the 3D texture property zones you 5Z"N2D)."  
    defined. They are invisible by default, because drawing thousands of texture hst Ge>f[6  
    elements can make displaying and exploring the model somewhat slow. If you ~ahu{A4Bw  
    choose to make them visible, 3D textures are displayed in wireframe, even if the '"ze Im~  
    display mode is set to translucent. Wireframe rendering displays a bit faster and N pQOLX/<?  
    shows more of the technical details. Z@$'fX?~9  
    92 * LightTools Introductory Tutorial e 0Z2B2  
    ]"YXa~b  
    HAPTER 5 Introduction to Backlight Design x")Bmw$  
    C %|f@WxNrU  
    1.Rotate and zoom the model to that you can see something like the illustration $BB^xJ\O  
    below: cS@p`A7Tpo  
    . [9Tnp]q  
    2.To reveal the Property Zones: 9}42s+  
    a.Right-click in the Design View and select View Preferences to display this JS<w43/j  
    dialog box. &_j<! 3*  
    b.On the Visibility tab, click the Property Zone check box to turn it on. A1z<2.R  
    c.Click OK. QA)"3g   
    You will see the wire frame rendering of the spherical bumps on the BJLeE}=H  
    bottom surface, and a solid color above it. The solid color is the 3D texture 8,VEuBZ  
    of the BEFs (brightness-enhancing films) built automatically by the utility.   
    离线chm85
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    只看该作者 28楼 发表于: 2007-11-13
    看看这个有点帮助!
    离线stars-man
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    只看该作者 29楼 发表于: 2007-12-01
    1 是autolisp 不是autolist t+^__~IX  
    2 在autocad中是用autolisp编写插件,实现将网点参数之坐标和半径读取并另存为 &XXr5ne~C  
    txt档的命令,只要有坐标和半径就ok了,excel档也无所谓。看你喜欢 x8wsx F  
    3 在lighttoools使用texture命令,建立一个圆点的矩阵,在坐标一栏中,把原有的删除 ?#nk}=;g8  
    贴上你在cad中读出的数据就好了。半径的参数一样办理 LA(/UA3Izd  
    4 关键是cad中网点的坐标位置要和lighttools模型的位置对应的上,否则,你贴上去网点位置在离模型很远的地方就不厚道了