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    如何在lighttools内给导光板加上网点? [复制链接]

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    离线daoguang
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    只看该作者 20楼 发表于: 2007-05-06
    这个软件那里有下载的,请帮帮小弟,谢谢。
    离线trojan-1
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    只看该作者 21楼 发表于: 2007-07-01
    小弟是新手,请问相对于ASAP,在设计导光板方面,LT有什么优和缺,能比较下吗???谢了
    离线ycl641
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    只看该作者 22楼 发表于: 2007-07-07
    请问auto-cad的网点怎么导入啊,还有那个autolist是一个什么样的插件哦?
    离线286974144
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    只看该作者 23楼 发表于: 2007-10-19
    把网点参数写成.TXT格式,在导光板的TEXTURE中导入就可以在LT 中得到网点,只是中间要有个坐标转换,计算要精解. K{V.N</  
    多试几次就可以了.
    离线陈宏桂
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    只看该作者 24楼 发表于: 2007-10-30
    引用第23楼286974144于2007-10-19 15:17发表的  : `Mcg&Mi~  
    把网点参数写成.TXT格式,在导光板的TEXTURE中导入就可以在LT 中得到网点,只是中间要有个坐标转换,计算要精解. LU`)  
    多试几次就可以了.
    e"XolM0IM  
    能详细说明吗?谢谢!
    离线oring
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    只看该作者 25楼 发表于: 2007-10-31
    lighttools有一個插件叫DXF Tool,可以把autocad的圖檔先轉成DXF檔,然後再吃進去lighttools,也可以把lighttools的網點轉出成dxf檔,讓autocad讀。
    离线chm85
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    只看该作者 26楼 发表于: 2007-11-13
    Parameterize the Bumps x!pd50-   
    The Backlight Utility was helpful to build the backlight system quickly. However, b`^?nD7  
    the bumps must be parameterized in order to get the desired output distribution. Cw kQhj?  
    You can do this easily using the LightTools Properties dialog box. qe(C>qjMbG  
    1.In the System Navigator, expand the items LightGuide, CubePrimitive_1, $=  2[Q  
    BottomSurface, and Zones. Then, select Texture, as shown in the following ]n<B a7Y  
    figure. @T>^ >  
    2.Right-click and select Properties on the shortcut menu. R~hIoaiN  
    3.Select the Geometry tab. _^zs(  
    4.Select the arrow next to the Placement drop-down list, and select Bezier. Click ;E5XH"L\  
    Apply. [fb9;,x`  
    ghtTools Introductory Tutorial
    离线chm85
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    只看该作者 27楼 发表于: 2007-11-13
    The default number of bumps is 100 (10 X 10). You need to change these ]~f-8!$$R  
    parameters to match your design. Note that LightTools allows many other /l3Oi@\  
    placement options, but you will use the Bezier placement option for this tI#65ox#  
    example. f4NN?"W)  
    5.On both the X Placement tab and Y Placement tab, change the Number of D;+Y0B  
    Bumps parameter to 300, as shown in the following figure. Click Apply after ncOl}\Q9  
    each change. yT7{,Z7t  
    6.Click OK to close the dialog box. \ :q@I]2  
    Note that the number of bumps is 300 X 300, which results in about 90,000 t U~q4$qqE  
    bumps on the surface (~ 5143 bumps/in2). These bumps are arranged in a &G\C[L  
    manner defined by the Bezier parameterization option. Please see Chapter 5 of -HuIz6  
    the LightTools Core Module User’s Guide for more information. With the _,UYbD\[J}  
    current parameter values, the Bezier option varies the bump spacing along the %]tW2s"  
    length of the light guide. The spacing in the orthogonal direction is constant. n-qle5sj  
    The X and Y refer to the local coordinate system of the surface. cd=H4:<T5  
    LightTools Introductory Tutorial * 91 V2@( BliP  
    !O'p{dj][  
    HAPTER 5 Introduction to Backlight Design ';D>Z ?l  
    C aYHs35  
    Examining Surface Properties ^"vmIC.h  
    Using the methods described in previous chapters, you may want to check your  :fy,%su  
    model before you run a simulation. VAyAXN~  
    Click on various parts of the model in the 3D Design View. Or use the System N}{V*H^0QU  
    Navigator to select different surfaces and view their Properties. O<Ay`p5  
    1.In the System Navigator, click to open BottomSurface of the LightGuide, then `Jj b4]  
    click Zones, and then click Texture. wnLpf  
    2.Select SphericalElement, and then right-click and select Properties from the s+G( N$0U  
    shortcut menu. The Shape tab shows you a graphical representation of the ^%g 8OP  
    spherical bump shape that is the bottom of the light guide. ybv< 1  
    You might be curious as to why you cannot see the 3D texture property zones you +#(GU9_i+M  
    defined. They are invisible by default, because drawing thousands of texture ^U,C])n  
    elements can make displaying and exploring the model somewhat slow. If you <+b~E,  
    choose to make them visible, 3D textures are displayed in wireframe, even if the _ |HA\!  
    display mode is set to translucent. Wireframe rendering displays a bit faster and M;KeY[u  
    shows more of the technical details. GU Mf}y  
    92 * LightTools Introductory Tutorial p#r qe<Ua  
    '9<8<d7?  
    HAPTER 5 Introduction to Backlight Design ]<q!pE;t  
    C 4ISIg\:c*  
    1.Rotate and zoom the model to that you can see something like the illustration j0 Os]a  
    below: JlEfUg#*  
    . j{=}?+M  
    2.To reveal the Property Zones: "15frr?  
    a.Right-click in the Design View and select View Preferences to display this [W <j  
    dialog box. Jk{v (W#  
    b.On the Visibility tab, click the Property Zone check box to turn it on. .uN(44^+x  
    c.Click OK. XQ}7.u!  
    You will see the wire frame rendering of the spherical bumps on the 07ppq?,y  
    bottom surface, and a solid color above it. The solid color is the 3D texture r]~]-VZ/  
    of the BEFs (brightness-enhancing films) built automatically by the utility.   
    离线chm85
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    只看该作者 28楼 发表于: 2007-11-13
    看看这个有点帮助!
    离线stars-man
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    只看该作者 29楼 发表于: 2007-12-01
    1 是autolisp 不是autolist wg:\$_Og  
    2 在autocad中是用autolisp编写插件,实现将网点参数之坐标和半径读取并另存为 c <Q*g  
    txt档的命令,只要有坐标和半径就ok了,excel档也无所谓。看你喜欢 Q(BZg{  
    3 在lighttoools使用texture命令,建立一个圆点的矩阵,在坐标一栏中,把原有的删除 9u3P>a~b  
    贴上你在cad中读出的数据就好了。半径的参数一样办理 C}9|e?R[Rz  
    4 关键是cad中网点的坐标位置要和lighttools模型的位置对应的上,否则,你贴上去网点位置在离模型很远的地方就不厚道了