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    如何在lighttools内给导光板加上网点? [复制链接]

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    离线daoguang
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    只看该作者 20楼 发表于: 2007-05-06
    这个软件那里有下载的,请帮帮小弟,谢谢。
    离线trojan-1
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    只看该作者 21楼 发表于: 2007-07-01
    小弟是新手,请问相对于ASAP,在设计导光板方面,LT有什么优和缺,能比较下吗???谢了
    离线ycl641
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    只看该作者 22楼 发表于: 2007-07-07
    请问auto-cad的网点怎么导入啊,还有那个autolist是一个什么样的插件哦?
    离线286974144
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    只看该作者 23楼 发表于: 2007-10-19
    把网点参数写成.TXT格式,在导光板的TEXTURE中导入就可以在LT 中得到网点,只是中间要有个坐标转换,计算要精解. `xFgYyiQd  
    多试几次就可以了.
    离线陈宏桂
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    只看该作者 24楼 发表于: 2007-10-30
    引用第23楼286974144于2007-10-19 15:17发表的  : g42Z*+P6N  
    把网点参数写成.TXT格式,在导光板的TEXTURE中导入就可以在LT 中得到网点,只是中间要有个坐标转换,计算要精解. )zvjsx*e=J  
    多试几次就可以了.
    "l 1z@  
    能详细说明吗?谢谢!
    离线oring
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    只看该作者 25楼 发表于: 2007-10-31
    lighttools有一個插件叫DXF Tool,可以把autocad的圖檔先轉成DXF檔,然後再吃進去lighttools,也可以把lighttools的網點轉出成dxf檔,讓autocad讀。
    离线chm85
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    只看该作者 26楼 发表于: 2007-11-13
    Parameterize the Bumps I8{ohFFo  
    The Backlight Utility was helpful to build the backlight system quickly. However, wVtBH_>  
    the bumps must be parameterized in order to get the desired output distribution. ?/^x)Nm  
    You can do this easily using the LightTools Properties dialog box. Tlz~o[`&  
    1.In the System Navigator, expand the items LightGuide, CubePrimitive_1, `NARJ9M   
    BottomSurface, and Zones. Then, select Texture, as shown in the following (pkq{: Fs  
    figure. h&m4"HBL_  
    2.Right-click and select Properties on the shortcut menu. m$bDWxm#e  
    3.Select the Geometry tab. }X^CH2,R  
    4.Select the arrow next to the Placement drop-down list, and select Bezier. Click Q(ec>+oi  
    Apply. W3-g]#\?  
    ghtTools Introductory Tutorial
    离线chm85
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    只看该作者 27楼 发表于: 2007-11-13
    The default number of bumps is 100 (10 X 10). You need to change these :dj=kuUTbu  
    parameters to match your design. Note that LightTools allows many other W#lt_2!j  
    placement options, but you will use the Bezier placement option for this rEG!A87Zz  
    example. =E4~/F}9/T  
    5.On both the X Placement tab and Y Placement tab, change the Number of EK<ly"S.  
    Bumps parameter to 300, as shown in the following figure. Click Apply after 37nGFH`K2m  
    each change. $>!tpJw  
    6.Click OK to close the dialog box. 1n|K   
    Note that the number of bumps is 300 X 300, which results in about 90,000 %8~g#Z  
    bumps on the surface (~ 5143 bumps/in2). These bumps are arranged in a 7=[/J*-m  
    manner defined by the Bezier parameterization option. Please see Chapter 5 of Onj)AJ9M0r  
    the LightTools Core Module User’s Guide for more information. With the d2[R{eNX=  
    current parameter values, the Bezier option varies the bump spacing along the |;MW98 A  
    length of the light guide. The spacing in the orthogonal direction is constant. 4'BZ+A,p  
    The X and Y refer to the local coordinate system of the surface. "?#O*x  
    LightTools Introductory Tutorial * 91 #5}v?  
    g.d~`R@v  
    HAPTER 5 Introduction to Backlight Design L|A.;Gq  
    C l fJ lXD  
    Examining Surface Properties {;E]#=|  
    Using the methods described in previous chapters, you may want to check your }D7} %P]  
    model before you run a simulation. dId&tTMmC  
    Click on various parts of the model in the 3D Design View. Or use the System >}'WL($5U  
    Navigator to select different surfaces and view their Properties. 66%4p%#b4  
    1.In the System Navigator, click to open BottomSurface of the LightGuide, then U<jAZU[L  
    click Zones, and then click Texture. &n-)Alx  
    2.Select SphericalElement, and then right-click and select Properties from the %Tm8sQ)1  
    shortcut menu. The Shape tab shows you a graphical representation of the CwQRHi  
    spherical bump shape that is the bottom of the light guide. BNpc-O~  
    You might be curious as to why you cannot see the 3D texture property zones you ypV>*  
    defined. They are invisible by default, because drawing thousands of texture 6UnWtLE  
    elements can make displaying and exploring the model somewhat slow. If you 2(iv+<t  
    choose to make them visible, 3D textures are displayed in wireframe, even if the ] R-<v&O  
    display mode is set to translucent. Wireframe rendering displays a bit faster and 6;{E-y  
    shows more of the technical details. N,~"8YSo  
    92 * LightTools Introductory Tutorial [[gfR'79{  
     O)?  
    HAPTER 5 Introduction to Backlight Design 3}25=%;[  
    C >P[BwL]  
    1.Rotate and zoom the model to that you can see something like the illustration F=l.2t*9  
    below: Kb,#Ot  
    . 2"C,u V@F!  
    2.To reveal the Property Zones: 6V^KOG  
    a.Right-click in the Design View and select View Preferences to display this ,J ZM%f  
    dialog box. 'ghwc:Og|%  
    b.On the Visibility tab, click the Property Zone check box to turn it on. {H[3[  
    c.Click OK. sm96Ye{O{  
    You will see the wire frame rendering of the spherical bumps on the T,SCK^  
    bottom surface, and a solid color above it. The solid color is the 3D texture )3A%Un#B  
    of the BEFs (brightness-enhancing films) built automatically by the utility.   
    离线chm85
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    只看该作者 28楼 发表于: 2007-11-13
    看看这个有点帮助!
    离线stars-man
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    只看该作者 29楼 发表于: 2007-12-01
    1 是autolisp 不是autolist ;$>wuc'L  
    2 在autocad中是用autolisp编写插件,实现将网点参数之坐标和半径读取并另存为 *Qe{CE  
    txt档的命令,只要有坐标和半径就ok了,excel档也无所谓。看你喜欢 g{%2*{;i  
    3 在lighttoools使用texture命令,建立一个圆点的矩阵,在坐标一栏中,把原有的删除 3PU'd^  
    贴上你在cad中读出的数据就好了。半径的参数一样办理 Zk#?.z}  
    4 关键是cad中网点的坐标位置要和lighttools模型的位置对应的上,否则,你贴上去网点位置在离模型很远的地方就不厚道了