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    如何在lighttools内给导光板加上网点? [复制链接]

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    离线daoguang
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    只看该作者 20楼 发表于: 2007-05-06
    这个软件那里有下载的,请帮帮小弟,谢谢。
    离线trojan-1
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    只看该作者 21楼 发表于: 2007-07-01
    小弟是新手,请问相对于ASAP,在设计导光板方面,LT有什么优和缺,能比较下吗???谢了
    离线ycl641
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    只看该作者 22楼 发表于: 2007-07-07
    请问auto-cad的网点怎么导入啊,还有那个autolist是一个什么样的插件哦?
    离线286974144
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    只看该作者 23楼 发表于: 2007-10-19
    把网点参数写成.TXT格式,在导光板的TEXTURE中导入就可以在LT 中得到网点,只是中间要有个坐标转换,计算要精解. WwUhwY1o!L  
    多试几次就可以了.
    离线陈宏桂
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    只看该作者 24楼 发表于: 2007-10-30
    引用第23楼286974144于2007-10-19 15:17发表的  : I1 pnF61U  
    把网点参数写成.TXT格式,在导光板的TEXTURE中导入就可以在LT 中得到网点,只是中间要有个坐标转换,计算要精解. 57wHo[CJ  
    多试几次就可以了.
    H@xHkqan  
    能详细说明吗?谢谢!
    离线oring
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    只看该作者 25楼 发表于: 2007-10-31
    lighttools有一個插件叫DXF Tool,可以把autocad的圖檔先轉成DXF檔,然後再吃進去lighttools,也可以把lighttools的網點轉出成dxf檔,讓autocad讀。
    离线chm85
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    只看该作者 26楼 发表于: 2007-11-13
    Parameterize the Bumps *sQ.y {  
    The Backlight Utility was helpful to build the backlight system quickly. However, h`dHk]O  
    the bumps must be parameterized in order to get the desired output distribution. c,^W/:CQAB  
    You can do this easily using the LightTools Properties dialog box. w@"Zjbs`  
    1.In the System Navigator, expand the items LightGuide, CubePrimitive_1, w`DcnQK'  
    BottomSurface, and Zones. Then, select Texture, as shown in the following :_,a%hb+8  
    figure. * >/w,E]  
    2.Right-click and select Properties on the shortcut menu. ~:L5Ar<  
    3.Select the Geometry tab. -9~$Ll+2h  
    4.Select the arrow next to the Placement drop-down list, and select Bezier. Click xw}rFY $  
    Apply. QOX'ZAB`  
    ghtTools Introductory Tutorial
    离线chm85
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    只看该作者 27楼 发表于: 2007-11-13
    The default number of bumps is 100 (10 X 10). You need to change these [p' A?-  
    parameters to match your design. Note that LightTools allows many other 6 .9C 4  
    placement options, but you will use the Bezier placement option for this `ZZ3!$czR  
    example. fW Pa1E@  
    5.On both the X Placement tab and Y Placement tab, change the Number of q:nUn?zB  
    Bumps parameter to 300, as shown in the following figure. Click Apply after \!hd|j?&6  
    each change. )Z/$;7]#  
    6.Click OK to close the dialog box. !rs }83w!  
    Note that the number of bumps is 300 X 300, which results in about 90,000 ^rs{1S  
    bumps on the surface (~ 5143 bumps/in2). These bumps are arranged in a lI%RdA[  
    manner defined by the Bezier parameterization option. Please see Chapter 5 of E,F^!4 rJ$  
    the LightTools Core Module User’s Guide for more information. With the MQDLC7Y.p5  
    current parameter values, the Bezier option varies the bump spacing along the ,{\Ae"{6  
    length of the light guide. The spacing in the orthogonal direction is constant. fs yVu|G  
    The X and Y refer to the local coordinate system of the surface. 'gXD?ARW  
    LightTools Introductory Tutorial * 91 rg ; 4INs#  
    Z t4q= Lr  
    HAPTER 5 Introduction to Backlight Design MLlvsa0  
    C e$teh` p3  
    Examining Surface Properties p0y|pD  
    Using the methods described in previous chapters, you may want to check your skXzck  
    model before you run a simulation. >Tjl?CS  
    Click on various parts of the model in the 3D Design View. Or use the System 1;KJUf[N  
    Navigator to select different surfaces and view their Properties. *|j4>W\J  
    1.In the System Navigator, click to open BottomSurface of the LightGuide, then g_n_Qlo  
    click Zones, and then click Texture. tK@7t0  
    2.Select SphericalElement, and then right-click and select Properties from the R>Dr1fc}  
    shortcut menu. The Shape tab shows you a graphical representation of the H)h^|A/vO  
    spherical bump shape that is the bottom of the light guide. BW6Ox=sr<  
    You might be curious as to why you cannot see the 3D texture property zones you ;&gk)w6*  
    defined. They are invisible by default, because drawing thousands of texture St(jrZb  
    elements can make displaying and exploring the model somewhat slow. If you p^}`^>OL  
    choose to make them visible, 3D textures are displayed in wireframe, even if the 3.Yg3&"Z  
    display mode is set to translucent. Wireframe rendering displays a bit faster and ZXL'R |?  
    shows more of the technical details. {]U \HE1w  
    92 * LightTools Introductory Tutorial ~ES%=if~Y  
    %I9f_5BlT8  
    HAPTER 5 Introduction to Backlight Design vNs`UkA  
    C q.<)0nk  
    1.Rotate and zoom the model to that you can see something like the illustration x_I*6?  
    below: Sk"hqF.2  
    . ?&zi{N  
    2.To reveal the Property Zones:  3s| :7  
    a.Right-click in the Design View and select View Preferences to display this OiXO<1'$  
    dialog box. i-;#FT+ Xc  
    b.On the Visibility tab, click the Property Zone check box to turn it on. =-~))!(  
    c.Click OK. Aqmw#X  
    You will see the wire frame rendering of the spherical bumps on the -9 .lFuI  
    bottom surface, and a solid color above it. The solid color is the 3D texture <"6\\#}VG  
    of the BEFs (brightness-enhancing films) built automatically by the utility.   
    离线chm85
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    只看该作者 28楼 发表于: 2007-11-13
    看看这个有点帮助!
    离线stars-man
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    只看该作者 29楼 发表于: 2007-12-01
    1 是autolisp 不是autolist %7 yQ0'P  
    2 在autocad中是用autolisp编写插件,实现将网点参数之坐标和半径读取并另存为 N%>h>HJ  
    txt档的命令,只要有坐标和半径就ok了,excel档也无所谓。看你喜欢 F .Zk};lb  
    3 在lighttoools使用texture命令,建立一个圆点的矩阵,在坐标一栏中,把原有的删除 ;+(_stxqV9  
    贴上你在cad中读出的数据就好了。半径的参数一样办理 DZ\ '7%c  
    4 关键是cad中网点的坐标位置要和lighttools模型的位置对应的上,否则,你贴上去网点位置在离模型很远的地方就不厚道了