The default number of bumps is 100 (10 X 10). You need to change these ~ YCZvJ
parameters to match your design. Note that LightTools allows many other (eF "[,z
placement options, but you will use the Bezier placement option for this j+QE~L
example. Xmaj7*f>p
5.On both the X Placement tab and Y Placement tab, change the Number of '7/c7m/$X<
Bumps parameter to 300, as shown in the following figure. Click Apply after xBKis\b
each change. #tQ__V
6.Click OK to close the dialog box. vHxLn/
Note that the number of bumps is 300 X 300, which results in about 90,000 "o>gX'm*
bumps on the surface (~ 5143 bumps/in2). These bumps are arranged in a Q[.HoqWK
manner defined by the Bezier parameterization option. Please see Chapter 5 of KPMId`kf
the LightTools Core Module User’s Guide for more information. With the b0!ZA/YC-
current parameter values, the Bezier option varies the bump spacing along the EiWsVic[
length of the light guide. The spacing in the orthogonal direction is constant. c:sk1I,d~^
The X and Y refer to the local coordinate system of the surface. a<mM
)[U
LightTools Introductory Tutorial * 91 )NL_))\
C9%2}E3Z$)
HAPTER 5 Introduction to Backlight Design qQx5n
C v* /}s :a
Examining Surface Properties $g!~T!p=
Using the methods described in previous chapters, you may want to check your rk .tLk
model before you run a simulation. p}O[A`
Click on various parts of the model in the 3D Design View. Or use the System W<s5rM x
Navigator to select different surfaces and view their Properties. oV Hh
1.In the System Navigator, click to open BottomSurface of the LightGuide, then xRPUGGv
click Zones, and then click Texture. $mq@g
2.Select SphericalElement, and then right-click and select Properties from the ?wYvBFRn7"
shortcut menu. The Shape tab shows you a graphical representation of the l!YjDm{E
spherical bump shape that is the bottom of the light guide. S67>yqha
You might be curious as to why you cannot see the 3D texture property zones you v'H\KR-;
defined. They are invisible by default, because drawing thousands of texture e:kd0)9
elements can make displaying and exploring the model somewhat slow. If you m03]SF(#3
choose to make them visible, 3D textures are displayed in wireframe, even if the t~@~XI5
display mode is set to translucent. Wireframe rendering displays a bit faster and O[/l';i
shows more of the technical details. ;E]^7T
92 * LightTools Introductory Tutorial r&?i>.Kz8
|$aTJ9 Iq:
HAPTER 5 Introduction to Backlight Design NM:\T1
C AEr8^6
1.Rotate and zoom the model to that you can see something like the illustration @Ap~Wok
below: ^t#W?rxp&
. XDcA&cM}p
2.To reveal the Property Zones: S@PAtB5
a.Right-click in the Design View and select View Preferences to display this xD3Y-d9
dialog box. l!^+Xeg~
b.On the Visibility tab, click the Property Zone check box to turn it on. VLO!hA#
c.Click OK. "<5su5]
You will see the wire frame rendering of the spherical bumps on the I!OV+utF
bottom surface, and a solid color above it. The solid color is the 3D texture ;&v~tD7
of the BEFs (brightness-enhancing films) built automatically by the utility.