The default number of bumps is 100 (10 X 10). You need to change these fEwifSp.
parameters to match your design. Note that LightTools allows many other V:Mk)8Gf|
placement options, but you will use the Bezier placement option for this d}+W"j;
example. 5\'AD^{
5.On both the X Placement tab and Y Placement tab, change the Number of l9J*um-
Bumps parameter to 300, as shown in the following figure. Click Apply after F 7LiG9H6`
each change. <u0,Fp
6.Click OK to close the dialog box. bo>E"<
Note that the number of bumps is 300 X 300, which results in about 90,000 QC7k~I8
bumps on the surface (~ 5143 bumps/in2). These bumps are arranged in a FM\[].
manner defined by the Bezier parameterization option. Please see Chapter 5 of p+ Lv=e)0u
the LightTools Core Module User’s Guide for more information. With the Mk5RHDh
current parameter values, the Bezier option varies the bump spacing along the hKN6 y%
length of the light guide. The spacing in the orthogonal direction is constant. ) rpq+~b
The X and Y refer to the local coordinate system of the surface. b# ='^W3
LightTools Introductory Tutorial * 91 T1zi0fa'
MI*Sq\-i
HAPTER 5 Introduction to Backlight Design x0<^<D &Q
C FN\GE\H
Examining Surface Properties Q0>q:aj\
Using the methods described in previous chapters, you may want to check your 1-o V-K
model before you run a simulation. 0Oap39
Click on various parts of the model in the 3D Design View. Or use the System 1EsqQz*$u
Navigator to select different surfaces and view their Properties. n&d/?aJ7a\
1.In the System Navigator, click to open BottomSurface of the LightGuide, then /b%Q[
Ck_
click Zones, and then click Texture. $[z<oN_Q
2.Select SphericalElement, and then right-click and select Properties from the "~\*If
shortcut menu. The Shape tab shows you a graphical representation of the Ep ">v>"
spherical bump shape that is the bottom of the light guide. X-/Ban
You might be curious as to why you cannot see the 3D texture property zones you _ECB^s_
defined. They are invisible by default, because drawing thousands of texture IU9,
(E
elements can make displaying and exploring the model somewhat slow. If you GFL-.?
0
choose to make them visible, 3D textures are displayed in wireframe, even if the #pA[k-
display mode is set to translucent. Wireframe rendering displays a bit faster and e=>%^F
shows more of the technical details. 5[R?iSGL1
92 * LightTools Introductory Tutorial (0C&z/
"b%FmM
HAPTER 5 Introduction to Backlight Design Y[G9Vok
VX
C BY(
eV!
1.Rotate and zoom the model to that you can see something like the illustration *eGM7o*\X
below: N!c
gN
. D=&K&6rr
2.To reveal the Property Zones: $$4W}Ug3U
a.Right-click in the Design View and select View Preferences to display this RxG^
dialog box. P%)b+H{$h
b.On the Visibility tab, click the Property Zone check box to turn it on. <L&eh&4c
c.Click OK. hW'
HT
You will see the wire frame rendering of the spherical bumps on the '9q6aM/&
bottom surface, and a solid color above it. The solid color is the 3D texture m UgRm]
of the BEFs (brightness-enhancing films) built automatically by the utility.