Parameterize the Bumps tee%E=P
The Backlight Utility was helpful to build the backlight system quickly. However, a>6p])Wh
the bumps must be parameterized in order to get the desired output distribution. (J;<&v}Gad
You can do this easily using the LightTools Properties dialog box. O #"O.GX<
1.In the System Navigator, expand the items LightGuide, CubePrimitive_1, T^ -RP
BottomSurface, and Zones. Then, select Texture, as shown in the following b~-9u5.L1
figure. Wk?XlCj
2.Right-click and select Properties on the shortcut menu. U.\kAEJ
3.Select the Geometry tab. MLl:)W*
4.Select the arrow next to the Placement drop-down list, and select Bezier. Click FK>rc3 q
Apply. n$>H } #q
ghtTools Introductory Tutorial