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    如何在lighttools内给导光板加上网点? [复制链接]

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    离线daoguang
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    只看该作者 20楼 发表于: 2007-05-06
    这个软件那里有下载的,请帮帮小弟,谢谢。
    离线trojan-1
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    只看该作者 21楼 发表于: 2007-07-01
    小弟是新手,请问相对于ASAP,在设计导光板方面,LT有什么优和缺,能比较下吗???谢了
    离线ycl641
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    只看该作者 22楼 发表于: 2007-07-07
    请问auto-cad的网点怎么导入啊,还有那个autolist是一个什么样的插件哦?
    离线286974144
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    只看该作者 23楼 发表于: 2007-10-19
    把网点参数写成.TXT格式,在导光板的TEXTURE中导入就可以在LT 中得到网点,只是中间要有个坐标转换,计算要精解. 6'wP?=  
    多试几次就可以了.
    离线陈宏桂
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    只看该作者 24楼 发表于: 2007-10-30
    引用第23楼286974144于2007-10-19 15:17发表的  : %OzxR9  
    把网点参数写成.TXT格式,在导光板的TEXTURE中导入就可以在LT 中得到网点,只是中间要有个坐标转换,计算要精解. N:&Gv'`  
    多试几次就可以了.
    n ~ =]/  
    能详细说明吗?谢谢!
    离线oring
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    只看该作者 25楼 发表于: 2007-10-31
    lighttools有一個插件叫DXF Tool,可以把autocad的圖檔先轉成DXF檔,然後再吃進去lighttools,也可以把lighttools的網點轉出成dxf檔,讓autocad讀。
    离线chm85
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    只看该作者 26楼 发表于: 2007-11-13
    Parameterize the Bumps XLOk+Fn  
    The Backlight Utility was helpful to build the backlight system quickly. However, CaK 0o*D  
    the bumps must be parameterized in order to get the desired output distribution. R2r0'Yx  
    You can do this easily using the LightTools Properties dialog box. G:A` n;E0  
    1.In the System Navigator, expand the items LightGuide, CubePrimitive_1, "S6d ^  
    BottomSurface, and Zones. Then, select Texture, as shown in the following gI T"nG=a4  
    figure. `XI1,&Wp7  
    2.Right-click and select Properties on the shortcut menu. 8vchLl#  
    3.Select the Geometry tab. `A?/Ww>;  
    4.Select the arrow next to the Placement drop-down list, and select Bezier. Click sdrE4-zd  
    Apply. g9 g &]  
    ghtTools Introductory Tutorial
    离线chm85
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    只看该作者 27楼 发表于: 2007-11-13
    The default number of bumps is 100 (10 X 10). You need to change these ^|OxlfS  
    parameters to match your design. Note that LightTools allows many other ql^n=+U  
    placement options, but you will use the Bezier placement option for this PYW~x@]k%,  
    example. CSIW|R@   
    5.On both the X Placement tab and Y Placement tab, change the Number of ys09W+B7  
    Bumps parameter to 300, as shown in the following figure. Click Apply after wR\%tumk  
    each change. q,kdr)-  
    6.Click OK to close the dialog box. Fb.wm   
    Note that the number of bumps is 300 X 300, which results in about 90,000 b$%W<D  
    bumps on the surface (~ 5143 bumps/in2). These bumps are arranged in a U H `=  
    manner defined by the Bezier parameterization option. Please see Chapter 5 of 1@;Dn'  
    the LightTools Core Module User’s Guide for more information. With the +>Y2luR1  
    current parameter values, the Bezier option varies the bump spacing along the CO-9-sQx  
    length of the light guide. The spacing in the orthogonal direction is constant. t 8|i>(O  
    The X and Y refer to the local coordinate system of the surface. f6u<.b  
    LightTools Introductory Tutorial * 91 =J<3B H^m  
    0.=dOz r  
    HAPTER 5 Introduction to Backlight Design !w{4FE74  
    C G[@RZ~o4  
    Examining Surface Properties d3<7t  
    Using the methods described in previous chapters, you may want to check your /Rf:Z.L  
    model before you run a simulation. Y'mtMLfMc  
    Click on various parts of the model in the 3D Design View. Or use the System K>N\U@@8i  
    Navigator to select different surfaces and view their Properties. :tdN#m6&  
    1.In the System Navigator, click to open BottomSurface of the LightGuide, then xN'$ Yh  
    click Zones, and then click Texture. U]ynnw4  
    2.Select SphericalElement, and then right-click and select Properties from the jH({Qc,97  
    shortcut menu. The Shape tab shows you a graphical representation of the I w~R@,  
    spherical bump shape that is the bottom of the light guide. 58V`I5_  
    You might be curious as to why you cannot see the 3D texture property zones you 4hz T4!15  
    defined. They are invisible by default, because drawing thousands of texture Y;-$w|&P>  
    elements can make displaying and exploring the model somewhat slow. If you +Hgil  
    choose to make them visible, 3D textures are displayed in wireframe, even if the of659~EIW  
    display mode is set to translucent. Wireframe rendering displays a bit faster and TD!--l*gL  
    shows more of the technical details. <Z5-?wgf9  
    92 * LightTools Introductory Tutorial l|9' M'a  
    <A^sg?s<'  
    HAPTER 5 Introduction to Backlight Design %|AebxB'o  
    C @IhC:Yc  
    1.Rotate and zoom the model to that you can see something like the illustration #oW" 3L{,  
    below: XXPn)kmWR  
    . 9sG]Q[:.]  
    2.To reveal the Property Zones: VkdGGY  
    a.Right-click in the Design View and select View Preferences to display this iO+,U}&  
    dialog box. xsu9DzPf&{  
    b.On the Visibility tab, click the Property Zone check box to turn it on. )0+6^[Tqq  
    c.Click OK. 4PjC[A*  
    You will see the wire frame rendering of the spherical bumps on the _rM?g1}5j  
    bottom surface, and a solid color above it. The solid color is the 3D texture }@x!r=O)I  
    of the BEFs (brightness-enhancing films) built automatically by the utility.   
    离线chm85
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    只看该作者 28楼 发表于: 2007-11-13
    看看这个有点帮助!
    离线stars-man
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    只看该作者 29楼 发表于: 2007-12-01
    1 是autolisp 不是autolist #u}%r{T  
    2 在autocad中是用autolisp编写插件,实现将网点参数之坐标和半径读取并另存为 &rGB58  
    txt档的命令,只要有坐标和半径就ok了,excel档也无所谓。看你喜欢 * xCY^_  
    3 在lighttoools使用texture命令,建立一个圆点的矩阵,在坐标一栏中,把原有的删除 z',Fa4@z  
    贴上你在cad中读出的数据就好了。半径的参数一样办理  0:f]&Ng  
    4 关键是cad中网点的坐标位置要和lighttools模型的位置对应的上,否则,你贴上去网点位置在离模型很远的地方就不厚道了