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    如何在lighttools内给导光板加上网点? [复制链接]

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    离线daoguang
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    只看该作者 20楼 发表于: 2007-05-06
    这个软件那里有下载的,请帮帮小弟,谢谢。
    离线trojan-1
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    只看该作者 21楼 发表于: 2007-07-01
    小弟是新手,请问相对于ASAP,在设计导光板方面,LT有什么优和缺,能比较下吗???谢了
    离线ycl641
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    只看该作者 22楼 发表于: 2007-07-07
    请问auto-cad的网点怎么导入啊,还有那个autolist是一个什么样的插件哦?
    离线286974144
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    只看该作者 23楼 发表于: 2007-10-19
    把网点参数写成.TXT格式,在导光板的TEXTURE中导入就可以在LT 中得到网点,只是中间要有个坐标转换,计算要精解. aE.T%xR  
    多试几次就可以了.
    离线陈宏桂
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    只看该作者 24楼 发表于: 2007-10-30
    引用第23楼286974144于2007-10-19 15:17发表的  : cX"[#Em#  
    把网点参数写成.TXT格式,在导光板的TEXTURE中导入就可以在LT 中得到网点,只是中间要有个坐标转换,计算要精解. _m0H gLS~  
    多试几次就可以了.
    7 }(LO^,A  
    能详细说明吗?谢谢!
    离线oring
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    只看该作者 25楼 发表于: 2007-10-31
    lighttools有一個插件叫DXF Tool,可以把autocad的圖檔先轉成DXF檔,然後再吃進去lighttools,也可以把lighttools的網點轉出成dxf檔,讓autocad讀。
    离线chm85
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    只看该作者 26楼 发表于: 2007-11-13
    Parameterize the Bumps Sj(uc#  
    The Backlight Utility was helpful to build the backlight system quickly. However, wA) NB  
    the bumps must be parameterized in order to get the desired output distribution. qO[6?q=c:  
    You can do this easily using the LightTools Properties dialog box. @^} % o-:  
    1.In the System Navigator, expand the items LightGuide, CubePrimitive_1, %k{~Fa  
    BottomSurface, and Zones. Then, select Texture, as shown in the following U*, 8 ,C  
    figure. cH'*J/  
    2.Right-click and select Properties on the shortcut menu. :h0as!2@dp  
    3.Select the Geometry tab.  IPa08/  
    4.Select the arrow next to the Placement drop-down list, and select Bezier. Click neJNMdv@T  
    Apply. ;r>?V2,tm  
    ghtTools Introductory Tutorial
    离线chm85
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    只看该作者 27楼 发表于: 2007-11-13
    The default number of bumps is 100 (10 X 10). You need to change these B o.x  
    parameters to match your design. Note that LightTools allows many other (\.[pj%-O  
    placement options, but you will use the Bezier placement option for this -'3vQXj&  
    example. n_AW0i .  
    5.On both the X Placement tab and Y Placement tab, change the Number of f( hK>H  
    Bumps parameter to 300, as shown in the following figure. Click Apply after vTQQ d@  
    each change. ?c"No|@+  
    6.Click OK to close the dialog box. cQzd0X  
    Note that the number of bumps is 300 X 300, which results in about 90,000 jpZX5_o  
    bumps on the surface (~ 5143 bumps/in2). These bumps are arranged in a aoz+g,1 //  
    manner defined by the Bezier parameterization option. Please see Chapter 5 of ;gy_Qf2U  
    the LightTools Core Module User’s Guide for more information. With the 6Bmv1n[X^h  
    current parameter values, the Bezier option varies the bump spacing along the HI#}M|4n  
    length of the light guide. The spacing in the orthogonal direction is constant. "w= p@/C  
    The X and Y refer to the local coordinate system of the surface. NS-u,5Jt  
    LightTools Introductory Tutorial * 91 ~xGWL%og  
    EK_NN<So#  
    HAPTER 5 Introduction to Backlight Design G%;XJsFGp  
    C @jN!j*Y H  
    Examining Surface Properties KCq qwGM  
    Using the methods described in previous chapters, you may want to check your 5*[zIKdt2  
    model before you run a simulation. l Vo](#W  
    Click on various parts of the model in the 3D Design View. Or use the System 1Ls@|   
    Navigator to select different surfaces and view their Properties. )9##mUt'}  
    1.In the System Navigator, click to open BottomSurface of the LightGuide, then Vm_y,;/(-R  
    click Zones, and then click Texture. M3K+;-n^  
    2.Select SphericalElement, and then right-click and select Properties from the E0\ '  
    shortcut menu. The Shape tab shows you a graphical representation of the ss T o?WL|  
    spherical bump shape that is the bottom of the light guide. [ hm/B`t*e  
    You might be curious as to why you cannot see the 3D texture property zones you 35) ]R`f  
    defined. They are invisible by default, because drawing thousands of texture *y5d&4G2  
    elements can make displaying and exploring the model somewhat slow. If you eT[ ,k[#q  
    choose to make them visible, 3D textures are displayed in wireframe, even if the s!nFc{  
    display mode is set to translucent. Wireframe rendering displays a bit faster and :m_0WT  
    shows more of the technical details. ,[,+ _A  
    92 * LightTools Introductory Tutorial J*U,kyYF  
    3%{XJV   
    HAPTER 5 Introduction to Backlight Design }h5pM`|1  
    C zOLt)2-<  
    1.Rotate and zoom the model to that you can see something like the illustration K_Y0;!W  
    below: {F6hx9?  
    . J [2;&-@  
    2.To reveal the Property Zones: D@^ r  
    a.Right-click in the Design View and select View Preferences to display this .=3Sm%  
    dialog box. 0@C`QW%m  
    b.On the Visibility tab, click the Property Zone check box to turn it on. zu(/ c  
    c.Click OK. Z$X2*k6PK  
    You will see the wire frame rendering of the spherical bumps on the "^;'.~@e8  
    bottom surface, and a solid color above it. The solid color is the 3D texture }/x `w  
    of the BEFs (brightness-enhancing films) built automatically by the utility.   
    离线chm85
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    只看该作者 28楼 发表于: 2007-11-13
    看看这个有点帮助!
    离线stars-man
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    只看该作者 29楼 发表于: 2007-12-01
    1 是autolisp 不是autolist /_xwHiA  
    2 在autocad中是用autolisp编写插件,实现将网点参数之坐标和半径读取并另存为 G<4H~1?P  
    txt档的命令,只要有坐标和半径就ok了,excel档也无所谓。看你喜欢 JiDX|Q<c  
    3 在lighttoools使用texture命令,建立一个圆点的矩阵,在坐标一栏中,把原有的删除 1'"o; a]k/  
    贴上你在cad中读出的数据就好了。半径的参数一样办理 !a[ voUS  
    4 关键是cad中网点的坐标位置要和lighttools模型的位置对应的上,否则,你贴上去网点位置在离模型很远的地方就不厚道了