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    如何在lighttools内给导光板加上网点? [复制链接]

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    离线daoguang
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    只看该作者 20楼 发表于: 2007-05-06
    这个软件那里有下载的,请帮帮小弟,谢谢。
    离线trojan-1
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    只看该作者 21楼 发表于: 2007-07-01
    小弟是新手,请问相对于ASAP,在设计导光板方面,LT有什么优和缺,能比较下吗???谢了
    离线ycl641
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    只看该作者 22楼 发表于: 2007-07-07
    请问auto-cad的网点怎么导入啊,还有那个autolist是一个什么样的插件哦?
    离线286974144
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    只看该作者 23楼 发表于: 2007-10-19
    把网点参数写成.TXT格式,在导光板的TEXTURE中导入就可以在LT 中得到网点,只是中间要有个坐标转换,计算要精解. {nWtNyJpS  
    多试几次就可以了.
    离线陈宏桂
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    只看该作者 24楼 发表于: 2007-10-30
    引用第23楼286974144于2007-10-19 15:17发表的  : T+( A7Qrx%  
    把网点参数写成.TXT格式,在导光板的TEXTURE中导入就可以在LT 中得到网点,只是中间要有个坐标转换,计算要精解. clV/i&]Qa  
    多试几次就可以了.
    :jCaDhK  
    能详细说明吗?谢谢!
    离线oring
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    只看该作者 25楼 发表于: 2007-10-31
    lighttools有一個插件叫DXF Tool,可以把autocad的圖檔先轉成DXF檔,然後再吃進去lighttools,也可以把lighttools的網點轉出成dxf檔,讓autocad讀。
    离线chm85
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    只看该作者 26楼 发表于: 2007-11-13
    Parameterize the Bumps CKx}.<_  
    The Backlight Utility was helpful to build the backlight system quickly. However, $RO=r90o  
    the bumps must be parameterized in order to get the desired output distribution. ~0:c{v;4  
    You can do this easily using the LightTools Properties dialog box. cV,URUD  
    1.In the System Navigator, expand the items LightGuide, CubePrimitive_1, epe}^Pl  
    BottomSurface, and Zones. Then, select Texture, as shown in the following ]>j_ Y ,  
    figure. 53xq%  
    2.Right-click and select Properties on the shortcut menu. KO7cZME  
    3.Select the Geometry tab. )`0 j\  
    4.Select the arrow next to the Placement drop-down list, and select Bezier. Click w Nnb@  
    Apply. \6L=^q=  
    ghtTools Introductory Tutorial
    离线chm85
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    只看该作者 27楼 发表于: 2007-11-13
    The default number of bumps is 100 (10 X 10). You need to change these 3._fbAN%e  
    parameters to match your design. Note that LightTools allows many other GW#Wy=(_  
    placement options, but you will use the Bezier placement option for this pj`-T"Q  
    example. +g&W423k_  
    5.On both the X Placement tab and Y Placement tab, change the Number of Mf"B!WU>]B  
    Bumps parameter to 300, as shown in the following figure. Click Apply after )i>KgX  
    each change. 4B 6Aw?  
    6.Click OK to close the dialog box. 8X5XwFf}  
    Note that the number of bumps is 300 X 300, which results in about 90,000 ,GlK_-6>  
    bumps on the surface (~ 5143 bumps/in2). These bumps are arranged in a =nl,5^  
    manner defined by the Bezier parameterization option. Please see Chapter 5 of J!>oC_0]8  
    the LightTools Core Module User’s Guide for more information. With the agzG  
    current parameter values, the Bezier option varies the bump spacing along the {I ,'  
    length of the light guide. The spacing in the orthogonal direction is constant. kzT'  
    The X and Y refer to the local coordinate system of the surface. i)ctrdP-  
    LightTools Introductory Tutorial * 91 ,\ i q'}i  
    V8/o@I{U[  
    HAPTER 5 Introduction to Backlight Design !ywc).]e  
    C |iI`p-L9  
    Examining Surface Properties t+tGN\q  
    Using the methods described in previous chapters, you may want to check your /r6DPR0\  
    model before you run a simulation. hb{(r@[WHv  
    Click on various parts of the model in the 3D Design View. Or use the System 195(Kr<5$  
    Navigator to select different surfaces and view their Properties. fi)ypv*  
    1.In the System Navigator, click to open BottomSurface of the LightGuide, then Yv)/DsSyL  
    click Zones, and then click Texture. eAj}/2y"  
    2.Select SphericalElement, and then right-click and select Properties from the YL+W 4 ld  
    shortcut menu. The Shape tab shows you a graphical representation of the 4$rO,W/&0  
    spherical bump shape that is the bottom of the light guide. 'n=D$j]X  
    You might be curious as to why you cannot see the 3D texture property zones you '1+ Bgf  
    defined. They are invisible by default, because drawing thousands of texture pI4<` K  
    elements can make displaying and exploring the model somewhat slow. If you gQ[4{+DSf  
    choose to make them visible, 3D textures are displayed in wireframe, even if the "x)W3C%*S  
    display mode is set to translucent. Wireframe rendering displays a bit faster and *4bV8T>0Z  
    shows more of the technical details. l`k3!EZDS  
    92 * LightTools Introductory Tutorial //(c 1/s  
    (~#9KA1A}  
    HAPTER 5 Introduction to Backlight Design G(- `FH  
    C 9b0Z Ey{  
    1.Rotate and zoom the model to that you can see something like the illustration 9/Ls3U?  
    below: &}oDSD H^,  
    . Gu-Sv!4p  
    2.To reveal the Property Zones: N78Ev7PN  
    a.Right-click in the Design View and select View Preferences to display this #{(rOb6H)  
    dialog box. [3s~Z8 pP  
    b.On the Visibility tab, click the Property Zone check box to turn it on. p5*Y&aKj  
    c.Click OK. Je'$V%{E  
    You will see the wire frame rendering of the spherical bumps on the 8`D_"3j3g\  
    bottom surface, and a solid color above it. The solid color is the 3D texture Z7Kc`9.0|  
    of the BEFs (brightness-enhancing films) built automatically by the utility.   
    离线chm85
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    只看该作者 28楼 发表于: 2007-11-13
    看看这个有点帮助!
    离线stars-man
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    只看该作者 29楼 发表于: 2007-12-01
    1 是autolisp 不是autolist h:|aQJG5  
    2 在autocad中是用autolisp编写插件,实现将网点参数之坐标和半径读取并另存为 milU,!7J  
    txt档的命令,只要有坐标和半径就ok了,excel档也无所谓。看你喜欢 .e6:/x~p*  
    3 在lighttoools使用texture命令,建立一个圆点的矩阵,在坐标一栏中,把原有的删除 ]'"$qm:  
    贴上你在cad中读出的数据就好了。半径的参数一样办理 %bAv.'C  
    4 关键是cad中网点的坐标位置要和lighttools模型的位置对应的上,否则,你贴上去网点位置在离模型很远的地方就不厚道了