The default number of bumps is 100 (10 X 10). You need to change these u$\.aWol
parameters to match your design. Note that LightTools allows many other /!]K+6>u
placement options, but you will use the Bezier placement option for this ~c EN=(Z~r
example. 2*cNd}qr
5.On both the X Placement tab and Y Placement tab, change the Number of
3f`Uoh+
Bumps parameter to 300, as shown in the following figure. Click Apply after G*=HjLmZg
each change. ] &8em1
6.Click OK to close the dialog box. $DDO9
Note that the number of bumps is 300 X 300, which results in about 90,000 Ua}R3^_)a
bumps on the surface (~ 5143 bumps/in2). These bumps are arranged in a ;]LQ}^MP(
manner defined by the Bezier parameterization option. Please see Chapter 5 of $_<[kci%
the LightTools Core Module User’s Guide for more information. With the QbJ7$, 4
current parameter values, the Bezier option varies the bump spacing along the y" =?l
length of the light guide. The spacing in the orthogonal direction is constant. ?p{-Yp*h
The X and Y refer to the local coordinate system of the surface. < se ~wR
LightTools Introductory Tutorial * 91 h4n~V:nNm
,a5q62)q
HAPTER 5 Introduction to Backlight Design hC$e8t60
C <aPZE6z
Examining Surface Properties D1RQkAZS
Using the methods described in previous chapters, you may want to check your 3o rSk
model before you run a simulation. #VhdYDbW
Click on various parts of the model in the 3D Design View. Or use the System /Z2u0jNArP
Navigator to select different surfaces and view their Properties. {MtJP:8Jp
1.In the System Navigator, click to open BottomSurface of the LightGuide, then c]*yo
click Zones, and then click Texture. JAxzXAsAR
2.Select SphericalElement, and then right-click and select Properties from the c44s@E
shortcut menu. The Shape tab shows you a graphical representation of the ! Vl)aL
spherical bump shape that is the bottom of the light guide. Ic3a\FTr\
You might be curious as to why you cannot see the 3D texture property zones you y>C
!cYB
defined. They are invisible by default, because drawing thousands of texture gbdzS6XW~
elements can make displaying and exploring the model somewhat slow. If you PcsYy]Q/
choose to make them visible, 3D textures are displayed in wireframe, even if the u&*[
display mode is set to translucent. Wireframe rendering displays a bit faster and R*6TS"aL
shows more of the technical details. 5%TSUU+<I
92 * LightTools Introductory Tutorial N1Y
uLG:
`@y~ JNf!
HAPTER 5 Introduction to Backlight Design H ezbCwsx&
C ^2dQVV.
1.Rotate and zoom the model to that you can see something like the illustration D?BegF
below: 4l0>['K&{
. OI Fjc0
2.To reveal the Property Zones: xjp0w7L)J
a.Right-click in the Design View and select View Preferences to display this "C}<umJ'
dialog box. 3X Y"s"
b.On the Visibility tab, click the Property Zone check box to turn it on. 1!zd#TX
c.Click OK. n{W(8K6d@[
You will see the wire frame rendering of the spherical bumps on the 5xc e1[
bottom surface, and a solid color above it. The solid color is the 3D texture d\-*Fmp(S
of the BEFs (brightness-enhancing films) built automatically by the utility.