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    如何在lighttools内给导光板加上网点? [复制链接]

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    离线daoguang
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    只看该作者 20楼 发表于: 2007-05-06
    这个软件那里有下载的,请帮帮小弟,谢谢。
    离线trojan-1
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    只看该作者 21楼 发表于: 2007-07-01
    小弟是新手,请问相对于ASAP,在设计导光板方面,LT有什么优和缺,能比较下吗???谢了
    离线ycl641
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    只看该作者 22楼 发表于: 2007-07-07
    请问auto-cad的网点怎么导入啊,还有那个autolist是一个什么样的插件哦?
    离线286974144
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    只看该作者 23楼 发表于: 2007-10-19
    把网点参数写成.TXT格式,在导光板的TEXTURE中导入就可以在LT 中得到网点,只是中间要有个坐标转换,计算要精解. Kw/7X[|'G  
    多试几次就可以了.
    离线陈宏桂
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    只看该作者 24楼 发表于: 2007-10-30
    引用第23楼286974144于2007-10-19 15:17发表的  : UG,<\k&  
    把网点参数写成.TXT格式,在导光板的TEXTURE中导入就可以在LT 中得到网点,只是中间要有个坐标转换,计算要精解. zHg1K,t:  
    多试几次就可以了.
    {gkY:$xnrG  
    能详细说明吗?谢谢!
    离线oring
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    只看该作者 25楼 发表于: 2007-10-31
    lighttools有一個插件叫DXF Tool,可以把autocad的圖檔先轉成DXF檔,然後再吃進去lighttools,也可以把lighttools的網點轉出成dxf檔,讓autocad讀。
    离线chm85
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    只看该作者 26楼 发表于: 2007-11-13
    Parameterize the Bumps ;%YAiW8{Xk  
    The Backlight Utility was helpful to build the backlight system quickly. However, CYH o~VIK  
    the bumps must be parameterized in order to get the desired output distribution. iAn]hVW  
    You can do this easily using the LightTools Properties dialog box. n%&+yg   
    1.In the System Navigator, expand the items LightGuide, CubePrimitive_1, >J['so2Bf  
    BottomSurface, and Zones. Then, select Texture, as shown in the following \ 0J &^C  
    figure. rsPo~nA  
    2.Right-click and select Properties on the shortcut menu. `;v5o4.`  
    3.Select the Geometry tab. B4kJ 7Pdny  
    4.Select the arrow next to the Placement drop-down list, and select Bezier. Click DRy,n)U&  
    Apply. hTS?+l  
    ghtTools Introductory Tutorial
    离线chm85
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    只看该作者 27楼 发表于: 2007-11-13
    The default number of bumps is 100 (10 X 10). You need to change these @";zM&  
    parameters to match your design. Note that LightTools allows many other Re]7G.y  
    placement options, but you will use the Bezier placement option for this qf?X:9Wt  
    example. 3?Tk[m1b  
    5.On both the X Placement tab and Y Placement tab, change the Number of ?_BK(kL_  
    Bumps parameter to 300, as shown in the following figure. Click Apply after 7]pi.1i  
    each change. tMOhH #  
    6.Click OK to close the dialog box. 1J?x2  
    Note that the number of bumps is 300 X 300, which results in about 90,000 $PbwC6>8  
    bumps on the surface (~ 5143 bumps/in2). These bumps are arranged in a "qxu9Hg!  
    manner defined by the Bezier parameterization option. Please see Chapter 5 of =1e>$E#  
    the LightTools Core Module User’s Guide for more information. With the #57D10j  
    current parameter values, the Bezier option varies the bump spacing along the 0hoi=W6AQ  
    length of the light guide. The spacing in the orthogonal direction is constant. $9PscubM4  
    The X and Y refer to the local coordinate system of the surface. J<27w3bs~p  
    LightTools Introductory Tutorial * 91 jFPD SR5  
    j" ~gEGfK  
    HAPTER 5 Introduction to Backlight Design m0[JiwPI  
    C d"~-D;  
    Examining Surface Properties o3kVcX^  
    Using the methods described in previous chapters, you may want to check your }MCJ$=5  
    model before you run a simulation. %D $+Z(  
    Click on various parts of the model in the 3D Design View. Or use the System @/ G$ C9<  
    Navigator to select different surfaces and view their Properties.  /gUD!@  
    1.In the System Navigator, click to open BottomSurface of the LightGuide, then z]33_[G1U  
    click Zones, and then click Texture. 9%6W_ 0>  
    2.Select SphericalElement, and then right-click and select Properties from the 0.kQqy~5  
    shortcut menu. The Shape tab shows you a graphical representation of the  _7P#?:h  
    spherical bump shape that is the bottom of the light guide. N2/t  
    You might be curious as to why you cannot see the 3D texture property zones you R0DWjN$j  
    defined. They are invisible by default, because drawing thousands of texture 5FQtlB9F  
    elements can make displaying and exploring the model somewhat slow. If you Di>B:=  
    choose to make them visible, 3D textures are displayed in wireframe, even if the , HHCgN  
    display mode is set to translucent. Wireframe rendering displays a bit faster and e%K oecq  
    shows more of the technical details. BE LxaV,  
    92 * LightTools Introductory Tutorial o@j)clf  
    YIZ+BVa  
    HAPTER 5 Introduction to Backlight Design C[IY9s:Pf  
    C w$j!89@)  
    1.Rotate and zoom the model to that you can see something like the illustration HHXm 4}!;<  
    below: ^!yJ;'H\  
    . l?J|Ip2W  
    2.To reveal the Property Zones: wD|I^y;  
    a.Right-click in the Design View and select View Preferences to display this 9aKt (g6  
    dialog box. ,'z=cB`+o  
    b.On the Visibility tab, click the Property Zone check box to turn it on. HI%#S&d  
    c.Click OK. c$AwJhl^]  
    You will see the wire frame rendering of the spherical bumps on the Z`{ZV5  
    bottom surface, and a solid color above it. The solid color is the 3D texture X|wg7>kh*`  
    of the BEFs (brightness-enhancing films) built automatically by the utility.   
    离线chm85
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    只看该作者 28楼 发表于: 2007-11-13
    看看这个有点帮助!
    离线stars-man
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    只看该作者 29楼 发表于: 2007-12-01
    1 是autolisp 不是autolist q[Ed6FM$~  
    2 在autocad中是用autolisp编写插件,实现将网点参数之坐标和半径读取并另存为 @kmOz(  
    txt档的命令,只要有坐标和半径就ok了,excel档也无所谓。看你喜欢 Exu>%  
    3 在lighttoools使用texture命令,建立一个圆点的矩阵,在坐标一栏中,把原有的删除 6<>T{2b:(p  
    贴上你在cad中读出的数据就好了。半径的参数一样办理 Yp(F}<f?  
    4 关键是cad中网点的坐标位置要和lighttools模型的位置对应的上,否则,你贴上去网点位置在离模型很远的地方就不厚道了