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    如何在lighttools内给导光板加上网点? [复制链接]

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    离线daoguang
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    只看该作者 20楼 发表于: 2007-05-06
    这个软件那里有下载的,请帮帮小弟,谢谢。
    离线trojan-1
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    只看该作者 21楼 发表于: 2007-07-01
    小弟是新手,请问相对于ASAP,在设计导光板方面,LT有什么优和缺,能比较下吗???谢了
    离线ycl641
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    只看该作者 22楼 发表于: 2007-07-07
    请问auto-cad的网点怎么导入啊,还有那个autolist是一个什么样的插件哦?
    离线286974144
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    只看该作者 23楼 发表于: 2007-10-19
    把网点参数写成.TXT格式,在导光板的TEXTURE中导入就可以在LT 中得到网点,只是中间要有个坐标转换,计算要精解. *]}CSZ[>  
    多试几次就可以了.
    离线陈宏桂
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    只看该作者 24楼 发表于: 2007-10-30
    引用第23楼286974144于2007-10-19 15:17发表的  : csH2_+uG  
    把网点参数写成.TXT格式,在导光板的TEXTURE中导入就可以在LT 中得到网点,只是中间要有个坐标转换,计算要精解. <Rcu%&;i  
    多试几次就可以了.
    CS/Mpmsp  
    能详细说明吗?谢谢!
    离线oring
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    只看该作者 25楼 发表于: 2007-10-31
    lighttools有一個插件叫DXF Tool,可以把autocad的圖檔先轉成DXF檔,然後再吃進去lighttools,也可以把lighttools的網點轉出成dxf檔,讓autocad讀。
    离线chm85
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    只看该作者 26楼 发表于: 2007-11-13
    Parameterize the Bumps ze`1fO|%  
    The Backlight Utility was helpful to build the backlight system quickly. However, \|CPR6I  
    the bumps must be parameterized in order to get the desired output distribution. DH 6q7"@  
    You can do this easily using the LightTools Properties dialog box. \+-zRR0  
    1.In the System Navigator, expand the items LightGuide, CubePrimitive_1, rwiw Rh  
    BottomSurface, and Zones. Then, select Texture, as shown in the following RFw(]o,9cR  
    figure. sLb8*fak  
    2.Right-click and select Properties on the shortcut menu. H&M1>JtE  
    3.Select the Geometry tab. lC0~c=?J  
    4.Select the arrow next to the Placement drop-down list, and select Bezier. Click !; IJ   
    Apply. U^MuZ  
    ghtTools Introductory Tutorial
    离线chm85
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    只看该作者 27楼 发表于: 2007-11-13
    The default number of bumps is 100 (10 X 10). You need to change these k<H%vg>{~s  
    parameters to match your design. Note that LightTools allows many other $B\ H  
    placement options, but you will use the Bezier placement option for this tJNIr5o  
    example. YutQ]zYA.  
    5.On both the X Placement tab and Y Placement tab, change the Number of H$!+A  
    Bumps parameter to 300, as shown in the following figure. Click Apply after GF8 -_X  
    each change. J! {Al  
    6.Click OK to close the dialog box. ow$q7uf  
    Note that the number of bumps is 300 X 300, which results in about 90,000 \R(R9cry  
    bumps on the surface (~ 5143 bumps/in2). These bumps are arranged in a *m9{V8Yi2  
    manner defined by the Bezier parameterization option. Please see Chapter 5 of En(7(qP6}  
    the LightTools Core Module User’s Guide for more information. With the g+xw$A ou  
    current parameter values, the Bezier option varies the bump spacing along the .wmnnvtl,  
    length of the light guide. The spacing in the orthogonal direction is constant. K/txD20 O|  
    The X and Y refer to the local coordinate system of the surface. [$pmPr2  
    LightTools Introductory Tutorial * 91 ciudRK63M  
    Rf)ke("  
    HAPTER 5 Introduction to Backlight Design ?c]n^GvG  
    C 5,1{Tv`  
    Examining Surface Properties _T5)n=|  
    Using the methods described in previous chapters, you may want to check your "xe=N  
    model before you run a simulation. Tk*w3c"$  
    Click on various parts of the model in the 3D Design View. Or use the System UZGDdP  
    Navigator to select different surfaces and view their Properties. .6 3=(o  
    1.In the System Navigator, click to open BottomSurface of the LightGuide, then !4WEk  
    click Zones, and then click Texture. r3qf[?3`6  
    2.Select SphericalElement, and then right-click and select Properties from the Gh}yb-$N`&  
    shortcut menu. The Shape tab shows you a graphical representation of the 0w %[  
    spherical bump shape that is the bottom of the light guide. UL( lf}M  
    You might be curious as to why you cannot see the 3D texture property zones you Ye5jB2Z  
    defined. They are invisible by default, because drawing thousands of texture g JjN<&,  
    elements can make displaying and exploring the model somewhat slow. If you */z??fI27  
    choose to make them visible, 3D textures are displayed in wireframe, even if the tu0aD%C  
    display mode is set to translucent. Wireframe rendering displays a bit faster and bUZ_UW  
    shows more of the technical details. 1D F/6y  
    92 * LightTools Introductory Tutorial d;7 uFh|o  
    ]E3<UR  
    HAPTER 5 Introduction to Backlight Design  Ow:1?Z{4  
    C BQ/PGY>  
    1.Rotate and zoom the model to that you can see something like the illustration 5|I55CTx  
    below: A(8n  
    . yHeEobvb  
    2.To reveal the Property Zones: C3XmK}h  
    a.Right-click in the Design View and select View Preferences to display this /6K Il  
    dialog box. Pf <[|yu4?  
    b.On the Visibility tab, click the Property Zone check box to turn it on. =8Ehrlq  
    c.Click OK. `y^sITr  
    You will see the wire frame rendering of the spherical bumps on the -r<#rITH"  
    bottom surface, and a solid color above it. The solid color is the 3D texture hePPxKQ-  
    of the BEFs (brightness-enhancing films) built automatically by the utility.   
    离线chm85
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    只看该作者 28楼 发表于: 2007-11-13
    看看这个有点帮助!
    离线stars-man
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    只看该作者 29楼 发表于: 2007-12-01
    1 是autolisp 不是autolist 'heJ"k?  
    2 在autocad中是用autolisp编写插件,实现将网点参数之坐标和半径读取并另存为 tV;`fV   
    txt档的命令,只要有坐标和半径就ok了,excel档也无所谓。看你喜欢 6w[}&pX"z  
    3 在lighttoools使用texture命令,建立一个圆点的矩阵,在坐标一栏中,把原有的删除 j;1-p>z  
    贴上你在cad中读出的数据就好了。半径的参数一样办理 px;/8c-  
    4 关键是cad中网点的坐标位置要和lighttools模型的位置对应的上,否则,你贴上去网点位置在离模型很远的地方就不厚道了