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    如何在lighttools内给导光板加上网点? [复制链接]

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    离线daoguang
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    只看该作者 20楼 发表于: 2007-05-06
    这个软件那里有下载的,请帮帮小弟,谢谢。
    离线trojan-1
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    只看该作者 21楼 发表于: 2007-07-01
    小弟是新手,请问相对于ASAP,在设计导光板方面,LT有什么优和缺,能比较下吗???谢了
    离线ycl641
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    只看该作者 22楼 发表于: 2007-07-07
    请问auto-cad的网点怎么导入啊,还有那个autolist是一个什么样的插件哦?
    离线286974144
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    只看该作者 23楼 发表于: 2007-10-19
    把网点参数写成.TXT格式,在导光板的TEXTURE中导入就可以在LT 中得到网点,只是中间要有个坐标转换,计算要精解. E. @n Rj#  
    多试几次就可以了.
    离线陈宏桂
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    只看该作者 24楼 发表于: 2007-10-30
    引用第23楼286974144于2007-10-19 15:17发表的  : I f9t^T#  
    把网点参数写成.TXT格式,在导光板的TEXTURE中导入就可以在LT 中得到网点,只是中间要有个坐标转换,计算要精解. 7MXi_V;p<  
    多试几次就可以了.
    ZTV|rzE   
    能详细说明吗?谢谢!
    离线oring
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    只看该作者 25楼 发表于: 2007-10-31
    lighttools有一個插件叫DXF Tool,可以把autocad的圖檔先轉成DXF檔,然後再吃進去lighttools,也可以把lighttools的網點轉出成dxf檔,讓autocad讀。
    离线chm85
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    只看该作者 26楼 发表于: 2007-11-13
    Parameterize the Bumps XJ &'4h  
    The Backlight Utility was helpful to build the backlight system quickly. However, SGi(Zkc  
    the bumps must be parameterized in order to get the desired output distribution. dtHB@\1  
    You can do this easily using the LightTools Properties dialog box. ~(Wq 5<v  
    1.In the System Navigator, expand the items LightGuide, CubePrimitive_1, i7hWBd4wK  
    BottomSurface, and Zones. Then, select Texture, as shown in the following r+6=b"  
    figure. oWg"f*  
    2.Right-click and select Properties on the shortcut menu. |KF_h^  
    3.Select the Geometry tab. Fk01j;k.H  
    4.Select the arrow next to the Placement drop-down list, and select Bezier. Click @LQe[`  
    Apply. [ +w=  
    ghtTools Introductory Tutorial
    离线chm85
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    只看该作者 27楼 发表于: 2007-11-13
    The default number of bumps is 100 (10 X 10). You need to change these 8UY[$lc  
    parameters to match your design. Note that LightTools allows many other RM/q\100  
    placement options, but you will use the Bezier placement option for this 0)=U:y.  
    example. >NL4&MV:  
    5.On both the X Placement tab and Y Placement tab, change the Number of VJp; XM  
    Bumps parameter to 300, as shown in the following figure. Click Apply after "Dr8}g:X  
    each change. pP JhF8Dt  
    6.Click OK to close the dialog box. C !a#M{:  
    Note that the number of bumps is 300 X 300, which results in about 90,000 KmUH([#  
    bumps on the surface (~ 5143 bumps/in2). These bumps are arranged in a Rn(6Fk?   
    manner defined by the Bezier parameterization option. Please see Chapter 5 of [FhFeW>  
    the LightTools Core Module User’s Guide for more information. With the x6-bAf  
    current parameter values, the Bezier option varies the bump spacing along the F#<$yUf%  
    length of the light guide. The spacing in the orthogonal direction is constant. ,E YB E  
    The X and Y refer to the local coordinate system of the surface. rd#O ]   
    LightTools Introductory Tutorial * 91 /*v} .fH%  
    ZboY]1L[j  
    HAPTER 5 Introduction to Backlight Design t|/{oAj  
    C =a!w)z_rw  
    Examining Surface Properties ?H7YmN  
    Using the methods described in previous chapters, you may want to check your IYZ$a/{P  
    model before you run a simulation. ZT;8Wvo  
    Click on various parts of the model in the 3D Design View. Or use the System 9d5|rk8VS  
    Navigator to select different surfaces and view their Properties. jv<C#0E^  
    1.In the System Navigator, click to open BottomSurface of the LightGuide, then 9^D5Sl$g  
    click Zones, and then click Texture. \piHdVD  
    2.Select SphericalElement, and then right-click and select Properties from the K<#Q;(SFU  
    shortcut menu. The Shape tab shows you a graphical representation of the x(r>iy  
    spherical bump shape that is the bottom of the light guide. 2m! T .$  
    You might be curious as to why you cannot see the 3D texture property zones you R]Iv?)Y  
    defined. They are invisible by default, because drawing thousands of texture P LHiQ:  
    elements can make displaying and exploring the model somewhat slow. If you .=I:cniw\r  
    choose to make them visible, 3D textures are displayed in wireframe, even if the ONc-jU^  
    display mode is set to translucent. Wireframe rendering displays a bit faster and yu^n;gWH  
    shows more of the technical details. i.~*G8!DM  
    92 * LightTools Introductory Tutorial 2.6F5&:($  
    HutwgPvy  
    HAPTER 5 Introduction to Backlight Design /*$B  
    C wO>P< KBU  
    1.Rotate and zoom the model to that you can see something like the illustration e<.O'!=7Y  
    below: LBCat=d<  
    . ho J{C 0  
    2.To reveal the Property Zones: \DDR l{  
    a.Right-click in the Design View and select View Preferences to display this ZKk*2EK]2z  
    dialog box. G\\0N^v  
    b.On the Visibility tab, click the Property Zone check box to turn it on. ?WD JWp%  
    c.Click OK. f&ZFG>)6  
    You will see the wire frame rendering of the spherical bumps on the :4HZ >!i  
    bottom surface, and a solid color above it. The solid color is the 3D texture ggP#2I\  
    of the BEFs (brightness-enhancing films) built automatically by the utility.   
    离线chm85
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    只看该作者 28楼 发表于: 2007-11-13
    看看这个有点帮助!
    离线stars-man
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    只看该作者 29楼 发表于: 2007-12-01
    1 是autolisp 不是autolist $h)VKW^\  
    2 在autocad中是用autolisp编写插件,实现将网点参数之坐标和半径读取并另存为 3lW7auH4Y{  
    txt档的命令,只要有坐标和半径就ok了,excel档也无所谓。看你喜欢 &OXnZT3P  
    3 在lighttoools使用texture命令,建立一个圆点的矩阵,在坐标一栏中,把原有的删除 s{30#^1R  
    贴上你在cad中读出的数据就好了。半径的参数一样办理 #JLxM/5^1~  
    4 关键是cad中网点的坐标位置要和lighttools模型的位置对应的上,否则,你贴上去网点位置在离模型很远的地方就不厚道了