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    如何在lighttools内给导光板加上网点? [复制链接]

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    离线daoguang
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    只看该作者 20楼 发表于: 2007-05-06
    这个软件那里有下载的,请帮帮小弟,谢谢。
    离线trojan-1
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    只看该作者 21楼 发表于: 2007-07-01
    小弟是新手,请问相对于ASAP,在设计导光板方面,LT有什么优和缺,能比较下吗???谢了
    离线ycl641
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    只看该作者 22楼 发表于: 2007-07-07
    请问auto-cad的网点怎么导入啊,还有那个autolist是一个什么样的插件哦?
    离线286974144
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    只看该作者 23楼 发表于: 2007-10-19
    把网点参数写成.TXT格式,在导光板的TEXTURE中导入就可以在LT 中得到网点,只是中间要有个坐标转换,计算要精解. HzV+g/8>A  
    多试几次就可以了.
    离线陈宏桂
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    只看该作者 24楼 发表于: 2007-10-30
    引用第23楼286974144于2007-10-19 15:17发表的  : d4>-a^)V  
    把网点参数写成.TXT格式,在导光板的TEXTURE中导入就可以在LT 中得到网点,只是中间要有个坐标转换,计算要精解. y/I ~x+ y  
    多试几次就可以了.
    UT<b v}(J  
    能详细说明吗?谢谢!
    离线oring
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    只看该作者 25楼 发表于: 2007-10-31
    lighttools有一個插件叫DXF Tool,可以把autocad的圖檔先轉成DXF檔,然後再吃進去lighttools,也可以把lighttools的網點轉出成dxf檔,讓autocad讀。
    离线chm85
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    只看该作者 26楼 发表于: 2007-11-13
    Parameterize the Bumps @52=3  
    The Backlight Utility was helpful to build the backlight system quickly. However, 7cmr *y  
    the bumps must be parameterized in order to get the desired output distribution. y~c4:*L3  
    You can do this easily using the LightTools Properties dialog box. O4d^ig-xaH  
    1.In the System Navigator, expand the items LightGuide, CubePrimitive_1, Y0X94k.u  
    BottomSurface, and Zones. Then, select Texture, as shown in the following {iIg 4PzrU  
    figure. EM 54  
    2.Right-click and select Properties on the shortcut menu. }:9|*m<$t  
    3.Select the Geometry tab. yp2'KES>  
    4.Select the arrow next to the Placement drop-down list, and select Bezier. Click "o#)vA`  
    Apply. v(@+6#&  
    ghtTools Introductory Tutorial
    离线chm85
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    只看该作者 27楼 发表于: 2007-11-13
    The default number of bumps is 100 (10 X 10). You need to change these snTJe[^d  
    parameters to match your design. Note that LightTools allows many other AY/-j$5+?  
    placement options, but you will use the Bezier placement option for this *Nf4bH%MN  
    example. z)W#&JFF  
    5.On both the X Placement tab and Y Placement tab, change the Number of Sp`fh7d.(  
    Bumps parameter to 300, as shown in the following figure. Click Apply after kf^-m/  
    each change. i^sDh>$J  
    6.Click OK to close the dialog box. i_9Cc$Qh<  
    Note that the number of bumps is 300 X 300, which results in about 90,000 zN)|g  
    bumps on the surface (~ 5143 bumps/in2). These bumps are arranged in a 7<QYT+6xV  
    manner defined by the Bezier parameterization option. Please see Chapter 5 of _]=TFz2O  
    the LightTools Core Module User’s Guide for more information. With the !|Xl 8lV`  
    current parameter values, the Bezier option varies the bump spacing along the <^*+8{*  
    length of the light guide. The spacing in the orthogonal direction is constant. )Vg{Y [!  
    The X and Y refer to the local coordinate system of the surface. ."F'5eTT~  
    LightTools Introductory Tutorial * 91 3vRL g b  
    N}}PlGp$  
    HAPTER 5 Introduction to Backlight Design K.#,O+-Kg`  
    C 0XR;5kd%  
    Examining Surface Properties &w;^m/zP3  
    Using the methods described in previous chapters, you may want to check your }/7.+yD  
    model before you run a simulation. !4 4mT'Y  
    Click on various parts of the model in the 3D Design View. Or use the System K.V!@bPlw9  
    Navigator to select different surfaces and view their Properties. s;-78ejj7  
    1.In the System Navigator, click to open BottomSurface of the LightGuide, then vh. Wm?qQ  
    click Zones, and then click Texture. ^T}}4I_Y  
    2.Select SphericalElement, and then right-click and select Properties from the O{")i;v @  
    shortcut menu. The Shape tab shows you a graphical representation of the 9 N*S-Po=  
    spherical bump shape that is the bottom of the light guide. k}I5x1>&  
    You might be curious as to why you cannot see the 3D texture property zones you wv7p,9Z[  
    defined. They are invisible by default, because drawing thousands of texture *3.yumcv{L  
    elements can make displaying and exploring the model somewhat slow. If you W>q*.9}Y"  
    choose to make them visible, 3D textures are displayed in wireframe, even if the e}](6"t`5  
    display mode is set to translucent. Wireframe rendering displays a bit faster and EDq$vB  
    shows more of the technical details. 0gv3v@QO  
    92 * LightTools Introductory Tutorial 9*-pden l  
    J3lG"Ww  
    HAPTER 5 Introduction to Backlight Design r}_Lb.1]  
    C eN<>#: `  
    1.Rotate and zoom the model to that you can see something like the illustration 0.J1!RIK/  
    below: Xc8= 2n  
    . )tN?: l  
    2.To reveal the Property Zones: 'B:Z=0{>N  
    a.Right-click in the Design View and select View Preferences to display this y"|K |QT  
    dialog box. #uD)0zdw  
    b.On the Visibility tab, click the Property Zone check box to turn it on. G!!-+n<  
    c.Click OK. v2M"b?Q  
    You will see the wire frame rendering of the spherical bumps on the |n|U;|'^  
    bottom surface, and a solid color above it. The solid color is the 3D texture 3r~>~ueZ  
    of the BEFs (brightness-enhancing films) built automatically by the utility.   
    离线chm85
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    只看该作者 28楼 发表于: 2007-11-13
    看看这个有点帮助!
    离线stars-man
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    只看该作者 29楼 发表于: 2007-12-01
    1 是autolisp 不是autolist s jL*I  
    2 在autocad中是用autolisp编写插件,实现将网点参数之坐标和半径读取并另存为 NqiB8hZ~  
    txt档的命令,只要有坐标和半径就ok了,excel档也无所谓。看你喜欢 n~1tm  
    3 在lighttoools使用texture命令,建立一个圆点的矩阵,在坐标一栏中,把原有的删除 MuDFdbtR  
    贴上你在cad中读出的数据就好了。半径的参数一样办理 :0 W6uFNOU  
    4 关键是cad中网点的坐标位置要和lighttools模型的位置对应的上,否则,你贴上去网点位置在离模型很远的地方就不厚道了