The default number of bumps is 100 (10 X 10). You need to change these o+A1-&qhN
parameters to match your design. Note that LightTools allows many other > 0MP[
placement options, but you will use the Bezier placement option for this 'R79,)|;[
example. eKvr1m- -
5.On both the X Placement tab and Y Placement tab, change the Number of Iz09O:ER
Bumps parameter to 300, as shown in the following figure. Click Apply after >8"Svt$
each change. /;#kV]nF
6.Click OK to close the dialog box. ],pB:=
Note that the number of bumps is 300 X 300, which results in about 90,000 05q760I+
bumps on the surface (~ 5143 bumps/in2). These bumps are arranged in a p8~lGuH
manner defined by the Bezier parameterization option. Please see Chapter 5 of 1N8] ~j
the LightTools Core Module User’s Guide for more information. With the *x|%Nua"
current parameter values, the Bezier option varies the bump spacing along the N3|:MMl
length of the light guide. The spacing in the orthogonal direction is constant. A_zCSRF,
The X and Y refer to the local coordinate system of the surface. C~qZ&
LightTools Introductory Tutorial * 91 q`'f
/CS
/'rj L<M
HAPTER 5 Introduction to Backlight Design %Hbq3U30
C THp_ dTD
Examining Surface Properties FBNLszT{L
Using the methods described in previous chapters, you may want to check your ^?`fN'!p
model before you run a simulation. RW. qw4
Click on various parts of the model in the 3D Design View. Or use the System
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Navigator to select different surfaces and view their Properties. z3tx]Ade
1.In the System Navigator, click to open BottomSurface of the LightGuide, then @-!P1]V|
click Zones, and then click Texture. SN}K=)KF#
2.Select SphericalElement, and then right-click and select Properties from the xz8e1M
shortcut menu. The Shape tab shows you a graphical representation of the )t|:_Z
spherical bump shape that is the bottom of the light guide. l/'GbuECm
You might be curious as to why you cannot see the 3D texture property zones you 2!sPgIz
defined. They are invisible by default, because drawing thousands of texture qPq]%G*{
elements can make displaying and exploring the model somewhat slow. If you |q*yuK/
choose to make them visible, 3D textures are displayed in wireframe, even if the ?$f.[;mh
display mode is set to translucent. Wireframe rendering displays a bit faster and ?% 24M\
shows more of the technical details. MeEa| .
92 * LightTools Introductory Tutorial i<^X z
u?Ffqt9'
HAPTER 5 Introduction to Backlight Design c| ^I}
C 'v6@5t19j
1.Rotate and zoom the model to that you can see something like the illustration Zd[rn:9\
below: =GX5T(P8k
. +;KUL6
2.To reveal the Property Zones: Ib# -M;{
a.Right-click in the Design View and select View Preferences to display this *-nO,K>y`
dialog box. eJ?oz^
b.On the Visibility tab, click the Property Zone check box to turn it on. ZbYC3_7w
c.Click OK. u5oM;#{@-
You will see the wire frame rendering of the spherical bumps on the MYS`@%ZV#k
bottom surface, and a solid color above it. The solid color is the 3D texture 90Ki.K 0
of the BEFs (brightness-enhancing films) built automatically by the utility.