The default number of bumps is 100 (10 X 10). You need to change these z`>a,X
parameters to match your design. Note that LightTools allows many other wC'KI8-
placement options, but you will use the Bezier placement option for this -md2Z0^ Kc
example. dUOjPq97
5.On both the X Placement tab and Y Placement tab, change the Number of eey <:n/Z
Bumps parameter to 300, as shown in the following figure. Click Apply after QVn!60[lj
each change. /M v\~vg$1
6.Click OK to close the dialog box. T*-*U/
Note that the number of bumps is 300 X 300, which results in about 90,000 4x e:+sA.N
bumps on the surface (~ 5143 bumps/in2). These bumps are arranged in a </:f-J%U/
manner defined by the Bezier parameterization option. Please see Chapter 5 of /=,^fCCN
the LightTools Core Module User’s Guide for more information. With the 9SC#N5V
current parameter values, the Bezier option varies the bump spacing along the @ g~kp
length of the light guide. The spacing in the orthogonal direction is constant. G/2@Mn-
The X and Y refer to the local coordinate system of the surface. 6:ZqS~-
LightTools Introductory Tutorial * 91 Ml+.\'r
CH`4FR.-
HAPTER 5 Introduction to Backlight Design Wy)|-Q7
C zP
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Examining Surface Properties [M@i,d-;A
Using the methods described in previous chapters, you may want to check your pWbzBgM?nU
model before you run a simulation. UFouIS#L
Click on various parts of the model in the 3D Design View. Or use the System }@SZ!-t%rD
Navigator to select different surfaces and view their Properties. @bfaAh~
1.In the System Navigator, click to open BottomSurface of the LightGuide, then 6\OSIxJZF
click Zones, and then click Texture. [3t
N-aj[
2.Select SphericalElement, and then right-click and select Properties from the ^dYFFKQ
shortcut menu. The Shape tab shows you a graphical representation of the F@"Xd9q?
spherical bump shape that is the bottom of the light guide. TjgX' j
You might be curious as to why you cannot see the 3D texture property zones you z})H$]: $
defined. They are invisible by default, because drawing thousands of texture y !47!Dn
elements can make displaying and exploring the model somewhat slow. If you R4E0avt
choose to make them visible, 3D textures are displayed in wireframe, even if the j05ahquI
display mode is set to translucent. Wireframe rendering displays a bit faster and vb{&T<
shows more of the technical details. _
nS';48
92 * LightTools Introductory Tutorial Vu^J'>X
j=PQoEtU'<
HAPTER 5 Introduction to Backlight Design oel3H5Nz
C
|cWW5\/
1.Rotate and zoom the model to that you can see something like the illustration <W|{zAyv
below: *)L%pH>`
. b0riiF
2.To reveal the Property Zones: T>kJB.V:oQ
a.Right-click in the Design View and select View Preferences to display this fnL!@WF
dialog box. K&D
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b.On the Visibility tab, click the Property Zone check box to turn it on. W-7yi`5
c.Click OK. x%vt$dy*8
You will see the wire frame rendering of the spherical bumps on the k-b_
<Tbo|
bottom surface, and a solid color above it. The solid color is the 3D texture 0N_Ma')i
of the BEFs (brightness-enhancing films) built automatically by the utility.