The default number of bumps is 100 (10 X 10). You need to change these ThJLaNS
parameters to match your design. Note that LightTools allows many other ws?p2$ Cla
placement options, but you will use the Bezier placement option for this U>:CX
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example. qZKU=HM
5.On both the X Placement tab and Y Placement tab, change the Number of +s1+;VUs3
Bumps parameter to 300, as shown in the following figure. Click Apply after -$dnUXFsj[
each change. ~`T(mh',
6.Click OK to close the dialog box. lG%oqxJ+ L
Note that the number of bumps is 300 X 300, which results in about 90,000 3|9)A+,#
bumps on the surface (~ 5143 bumps/in2). These bumps are arranged in a Q&`$:h.~
manner defined by the Bezier parameterization option. Please see Chapter 5 of A3$
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the LightTools Core Module User’s Guide for more information. With the &IXr*I
current parameter values, the Bezier option varies the bump spacing along the ^4B6IF*
length of the light guide. The spacing in the orthogonal direction is constant. sw{EV0&>m
The X and Y refer to the local coordinate system of the surface. c!{.BgGN
LightTools Introductory Tutorial * 91 =ZzhH};aX
~}83\LI}
HAPTER 5 Introduction to Backlight Design 78dmXOZ'_h
C (tyo4Tz1
Examining Surface Properties g 4Vt"2|
Using the methods described in previous chapters, you may want to check your f[ %\LHq
model before you run a simulation. e)!X9><J
Click on various parts of the model in the 3D Design View. Or use the System
S3)JEZi
Navigator to select different surfaces and view their Properties. &Vnet7LfU
1.In the System Navigator, click to open BottomSurface of the LightGuide, then {YK6IgEsJe
click Zones, and then click Texture. 2}~1poyi>
2.Select SphericalElement, and then right-click and select Properties from the UupQ*,dJ
shortcut menu. The Shape tab shows you a graphical representation of the u"X8(\pOn
spherical bump shape that is the bottom of the light guide. ,0lRs
You might be curious as to why you cannot see the 3D texture property zones you P1Re7/
defined. They are invisible by default, because drawing thousands of texture N7+K$)3
elements can make displaying and exploring the model somewhat slow. If you iu*u|e
choose to make them visible, 3D textures are displayed in wireframe, even if the !G`w@E9M)
display mode is set to translucent. Wireframe rendering displays a bit faster and rZ:
shows more of the technical details.
6$fC
R
92 * LightTools Introductory Tutorial =*"Amd,
!Aunwq^
HAPTER 5 Introduction to Backlight Design C(e!cOG
C 5!tmG- 'b
1.Rotate and zoom the model to that you can see something like the illustration [RC|W%<Z>
below: hLx*$Z>
. {\C$Bz
2.To reveal the Property Zones: kJJQcjAP:
a.Right-click in the Design View and select View Preferences to display this r-4I{GPb
dialog box. if#$wm%
b.On the Visibility tab, click the Property Zone check box to turn it on. n9cWvy&f
c.Click OK. VR*5}Qp
You will see the wire frame rendering of the spherical bumps on the f=}u;^
bottom surface, and a solid color above it. The solid color is the 3D texture rAP+nh ans
of the BEFs (brightness-enhancing films) built automatically by the utility.