The default number of bumps is 100 (10 X 10). You need to change these f(w>(1&/B
parameters to match your design. Note that LightTools allows many other aE5-b ub c
placement options, but you will use the Bezier placement option for this &]o-ZZX
example. 8C@u+tx
5.On both the X Placement tab and Y Placement tab, change the Number of H%@f ^
Bumps parameter to 300, as shown in the following figure. Click Apply after 'JMW.;Lh?X
each change. 8xO
6.Click OK to close the dialog box. =0d|F
8
Note that the number of bumps is 300 X 300, which results in about 90,000
Fn@`Bi?#q
bumps on the surface (~ 5143 bumps/in2). These bumps are arranged in a " _2k3
manner defined by the Bezier parameterization option. Please see Chapter 5 of uVn"L:_
the LightTools Core Module User’s Guide for more information. With the qX-ptsQ
current parameter values, the Bezier option varies the bump spacing along the _M`ZF*o=c
length of the light guide. The spacing in the orthogonal direction is constant. a{T.U-0
The X and Y refer to the local coordinate system of the surface. 6i[Ts0H%<!
LightTools Introductory Tutorial * 91 'NlhLu
pNb2t/8%%
HAPTER 5 Introduction to Backlight Design gQ{ #C'
C Jr!BDg
Examining Surface Properties %LMpErZO
Using the methods described in previous chapters, you may want to check your nXRa_M(z8
model before you run a simulation. 6]?%1HSi
Click on various parts of the model in the 3D Design View. Or use the System skcyLIb
Navigator to select different surfaces and view their Properties. cb9-~*1
1.In the System Navigator, click to open BottomSurface of the LightGuide, then F<I*?${[
click Zones, and then click Texture. tS2&S 6u
2.Select SphericalElement, and then right-click and select Properties from the .kBkYK8*t
shortcut menu. The Shape tab shows you a graphical representation of the M
5sk&>
spherical bump shape that is the bottom of the light guide. src9EeiV
You might be curious as to why you cannot see the 3D texture property zones you =PRQ3/?5
defined. They are invisible by default, because drawing thousands of texture dxs5woP
elements can make displaying and exploring the model somewhat slow. If you ZW [&7[4
choose to make them visible, 3D textures are displayed in wireframe, even if the .#QE*<T)]
display mode is set to translucent. Wireframe rendering displays a bit faster and $t;:"i>
shows more of the technical details. `yv?PlKL
92 * LightTools Introductory Tutorial 2&4nf/sE
MIZdk'.U
HAPTER 5 Introduction to Backlight Design A2 +%
C dS6 $
1.Rotate and zoom the model to that you can see something like the illustration 0*XsAz1,9
below: |c/=9Bb
. U*C^g}iA
2.To reveal the Property Zones: x2B8G;6u
a.Right-click in the Design View and select View Preferences to display this `"=>lu2H
dialog box. ?sk>Mzr
b.On the Visibility tab, click the Property Zone check box to turn it on. A] |w1nq
c.Click OK. D -tRy~}
You will see the wire frame rendering of the spherical bumps on the /2Wg=&H
bottom surface, and a solid color above it. The solid color is the 3D texture vS8&,wJ!
of the BEFs (brightness-enhancing films) built automatically by the utility.