切换到宽版
  • 广告投放
  • 稿件投递
  • 繁體中文
    • 48645阅读
    • 77回复

    如何在lighttools内给导光板加上网点? [复制链接]

    上一主题 下一主题
    离线daoguang
    发帖
    41
    光币
    42
    光券
    0
    只看该作者 20楼 发表于: 2007-05-06
    这个软件那里有下载的,请帮帮小弟,谢谢。
    离线trojan-1
    发帖
    19
    光币
    28
    光券
    0
    只看该作者 21楼 发表于: 2007-07-01
    小弟是新手,请问相对于ASAP,在设计导光板方面,LT有什么优和缺,能比较下吗???谢了
    离线ycl641
    发帖
    80
    光币
    135
    光券
    0
    只看该作者 22楼 发表于: 2007-07-07
    请问auto-cad的网点怎么导入啊,还有那个autolist是一个什么样的插件哦?
    离线286974144
    发帖
    187
    光币
    188
    光券
    0
    只看该作者 23楼 发表于: 2007-10-19
    把网点参数写成.TXT格式,在导光板的TEXTURE中导入就可以在LT 中得到网点,只是中间要有个坐标转换,计算要精解. iN)@Cu7  
    多试几次就可以了.
    离线陈宏桂
    发帖
    31
    光币
    16
    光券
    0
    只看该作者 24楼 发表于: 2007-10-30
    引用第23楼286974144于2007-10-19 15:17发表的  : ~9n@MPS^!  
    把网点参数写成.TXT格式,在导光板的TEXTURE中导入就可以在LT 中得到网点,只是中间要有个坐标转换,计算要精解. b 9?w _  
    多试几次就可以了.
    8e-{S~@W  
    能详细说明吗?谢谢!
    离线oring
    发帖
    8
    光币
    4
    光券
    0
    只看该作者 25楼 发表于: 2007-10-31
    lighttools有一個插件叫DXF Tool,可以把autocad的圖檔先轉成DXF檔,然後再吃進去lighttools,也可以把lighttools的網點轉出成dxf檔,讓autocad讀。
    离线chm85
    发帖
    1287
    光币
    7
    光券
    0
    只看该作者 26楼 发表于: 2007-11-13
    Parameterize the Bumps *0iP*j/]  
    The Backlight Utility was helpful to build the backlight system quickly. However, kSJWQ  
    the bumps must be parameterized in order to get the desired output distribution. $""[( d?0  
    You can do this easily using the LightTools Properties dialog box. z(m*]kpL"  
    1.In the System Navigator, expand the items LightGuide, CubePrimitive_1, "au"\}   
    BottomSurface, and Zones. Then, select Texture, as shown in the following A ssf f;  
    figure. n% *u;iG  
    2.Right-click and select Properties on the shortcut menu. 0>'1|8+`(z  
    3.Select the Geometry tab. m}XI?[!s  
    4.Select the arrow next to the Placement drop-down list, and select Bezier. Click l5R H~F  
    Apply. tSm|U<  
    ghtTools Introductory Tutorial
    离线chm85
    发帖
    1287
    光币
    7
    光券
    0
    只看该作者 27楼 发表于: 2007-11-13
    The default number of bumps is 100 (10 X 10). You need to change these \nJr jH A  
    parameters to match your design. Note that LightTools allows many other 'UB<;6wy  
    placement options, but you will use the Bezier placement option for this j{HxX  
    example. `$i`i'S  
    5.On both the X Placement tab and Y Placement tab, change the Number of fer'2(G?W  
    Bumps parameter to 300, as shown in the following figure. Click Apply after 9LFg":  
    each change. J#D!J8KP7  
    6.Click OK to close the dialog box. L*5&hPU  
    Note that the number of bumps is 300 X 300, which results in about 90,000 tf/ f-S  
    bumps on the surface (~ 5143 bumps/in2). These bumps are arranged in a Q!"Li  
    manner defined by the Bezier parameterization option. Please see Chapter 5 of L7KHs'c*  
    the LightTools Core Module User’s Guide for more information. With the bc&:v$EGy  
    current parameter values, the Bezier option varies the bump spacing along the kL&^/([9  
    length of the light guide. The spacing in the orthogonal direction is constant. $;@s  
    The X and Y refer to the local coordinate system of the surface. :hevBBP  
    LightTools Introductory Tutorial * 91 MTF:mLJ  
    J>+Dv?Ni$  
    HAPTER 5 Introduction to Backlight Design P#yS]F/  
    C eag$i.^aS  
    Examining Surface Properties Z|7Y1W[  
    Using the methods described in previous chapters, you may want to check your YY.;J3C  
    model before you run a simulation.  \n`]QN  
    Click on various parts of the model in the 3D Design View. Or use the System O<+C$J|  
    Navigator to select different surfaces and view their Properties. VRxBi!d  
    1.In the System Navigator, click to open BottomSurface of the LightGuide, then C ]#R7G  
    click Zones, and then click Texture. H8\N~>  
    2.Select SphericalElement, and then right-click and select Properties from the Xu'u"amt  
    shortcut menu. The Shape tab shows you a graphical representation of the NfN#q:w1  
    spherical bump shape that is the bottom of the light guide. B4{A(-Tc  
    You might be curious as to why you cannot see the 3D texture property zones you Ck[Z(=b$$:  
    defined. They are invisible by default, because drawing thousands of texture xi.;`Q^#  
    elements can make displaying and exploring the model somewhat slow. If you !|`YNsR  
    choose to make them visible, 3D textures are displayed in wireframe, even if the E-Mp|y/V  
    display mode is set to translucent. Wireframe rendering displays a bit faster and +ivz  
    shows more of the technical details. >#V8l@IH  
    92 * LightTools Introductory Tutorial 7tyn?t0n  
    Gd'^vqo<  
    HAPTER 5 Introduction to Backlight Design (K2 p3M^  
    C sd=i!r)ya  
    1.Rotate and zoom the model to that you can see something like the illustration Pajr`gU  
    below: 1 ltoLd\{  
    . ;/YSQt)rc>  
    2.To reveal the Property Zones: HFf| >&c&  
    a.Right-click in the Design View and select View Preferences to display this UL{Xe&sT  
    dialog box. xXyzzr1[  
    b.On the Visibility tab, click the Property Zone check box to turn it on. 7g=Ze~aq  
    c.Click OK. M"P$hb'F  
    You will see the wire frame rendering of the spherical bumps on the a1Gy I  
    bottom surface, and a solid color above it. The solid color is the 3D texture Xe%n.DW m  
    of the BEFs (brightness-enhancing films) built automatically by the utility.   
    离线chm85
    发帖
    1287
    光币
    7
    光券
    0
    只看该作者 28楼 发表于: 2007-11-13
    看看这个有点帮助!
    离线stars-man
    发帖
    156
    光币
    11091
    光券
    0
    只看该作者 29楼 发表于: 2007-12-01
    1 是autolisp 不是autolist 6vmkDL8{A8  
    2 在autocad中是用autolisp编写插件,实现将网点参数之坐标和半径读取并另存为 c[Y7tj%y  
    txt档的命令,只要有坐标和半径就ok了,excel档也无所谓。看你喜欢 t<$yxD/R  
    3 在lighttoools使用texture命令,建立一个圆点的矩阵,在坐标一栏中,把原有的删除 7IFUsli]  
    贴上你在cad中读出的数据就好了。半径的参数一样办理 R (hq Ba/V  
    4 关键是cad中网点的坐标位置要和lighttools模型的位置对应的上,否则,你贴上去网点位置在离模型很远的地方就不厚道了