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    如何在lighttools内给导光板加上网点? [复制链接]

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    离线daoguang
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    只看该作者 20楼 发表于: 2007-05-06
    这个软件那里有下载的,请帮帮小弟,谢谢。
    离线trojan-1
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    只看该作者 21楼 发表于: 2007-07-01
    小弟是新手,请问相对于ASAP,在设计导光板方面,LT有什么优和缺,能比较下吗???谢了
    离线ycl641
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    只看该作者 22楼 发表于: 2007-07-07
    请问auto-cad的网点怎么导入啊,还有那个autolist是一个什么样的插件哦?
    离线286974144
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    只看该作者 23楼 发表于: 2007-10-19
    把网点参数写成.TXT格式,在导光板的TEXTURE中导入就可以在LT 中得到网点,只是中间要有个坐标转换,计算要精解. 8<X; 8R  
    多试几次就可以了.
    离线陈宏桂
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    只看该作者 24楼 发表于: 2007-10-30
    引用第23楼286974144于2007-10-19 15:17发表的  : xr1,D5  
    把网点参数写成.TXT格式,在导光板的TEXTURE中导入就可以在LT 中得到网点,只是中间要有个坐标转换,计算要精解. 8iUj9r_  
    多试几次就可以了.
    c R6:AGr  
    能详细说明吗?谢谢!
    离线oring
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    只看该作者 25楼 发表于: 2007-10-31
    lighttools有一個插件叫DXF Tool,可以把autocad的圖檔先轉成DXF檔,然後再吃進去lighttools,也可以把lighttools的網點轉出成dxf檔,讓autocad讀。
    离线chm85
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    只看该作者 26楼 发表于: 2007-11-13
    Parameterize the Bumps GX ;~K  
    The Backlight Utility was helpful to build the backlight system quickly. However, VQwF9Iq]`  
    the bumps must be parameterized in order to get the desired output distribution. }*s`R;B|,  
    You can do this easily using the LightTools Properties dialog box. 2c1L[]h'  
    1.In the System Navigator, expand the items LightGuide, CubePrimitive_1, 6-J%Z%yT #  
    BottomSurface, and Zones. Then, select Texture, as shown in the following ?n(OH~@$i  
    figure. fuF!3Q  
    2.Right-click and select Properties on the shortcut menu. kBg8:bo~  
    3.Select the Geometry tab. ,v$Q:n|  
    4.Select the arrow next to the Placement drop-down list, and select Bezier. Click VHqHG`}:  
    Apply. T1=T  
    ghtTools Introductory Tutorial
    离线chm85
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    只看该作者 27楼 发表于: 2007-11-13
    The default number of bumps is 100 (10 X 10). You need to change these h yK&)y?~  
    parameters to match your design. Note that LightTools allows many other w;;9YFBdM  
    placement options, but you will use the Bezier placement option for this 2mEvoWnJ  
    example. h0a|R4J  
    5.On both the X Placement tab and Y Placement tab, change the Number of #ADm^UT^  
    Bumps parameter to 300, as shown in the following figure. Click Apply after <NWq0 3:&  
    each change. ]p!)8[<  
    6.Click OK to close the dialog box. yQ0:M/r;0  
    Note that the number of bumps is 300 X 300, which results in about 90,000 -}(2}~{e(  
    bumps on the surface (~ 5143 bumps/in2). These bumps are arranged in a 7>lM^ :A  
    manner defined by the Bezier parameterization option. Please see Chapter 5 of w)C5XX30;  
    the LightTools Core Module User’s Guide for more information. With the ?W2u0N  
    current parameter values, the Bezier option varies the bump spacing along the ,49Z/P  
    length of the light guide. The spacing in the orthogonal direction is constant. {B-*w%}HU  
    The X and Y refer to the local coordinate system of the surface. h8dFW"cpC  
    LightTools Introductory Tutorial * 91 6=:s3I^  
    s  }Ql9  
    HAPTER 5 Introduction to Backlight Design sGa}Cf;H@g  
    C 6n^@Ps  
    Examining Surface Properties u4j"U6"]M  
    Using the methods described in previous chapters, you may want to check your vUCmm<y  
    model before you run a simulation. 0j;q^>  
    Click on various parts of the model in the 3D Design View. Or use the System ocu,qL)W  
    Navigator to select different surfaces and view their Properties. $,P:B%]  
    1.In the System Navigator, click to open BottomSurface of the LightGuide, then dIfy!B"  
    click Zones, and then click Texture. ||?@pn\  
    2.Select SphericalElement, and then right-click and select Properties from the  TJ1h[  
    shortcut menu. The Shape tab shows you a graphical representation of the Z&O6<=bg!  
    spherical bump shape that is the bottom of the light guide. @fb"G4o`:  
    You might be curious as to why you cannot see the 3D texture property zones you | kP utB  
    defined. They are invisible by default, because drawing thousands of texture s VHk;:e>x  
    elements can make displaying and exploring the model somewhat slow. If you 0(*L)s,5  
    choose to make them visible, 3D textures are displayed in wireframe, even if the qV6WT&)T  
    display mode is set to translucent. Wireframe rendering displays a bit faster and ^=5x1<a9$  
    shows more of the technical details. L$BV`JWPw  
    92 * LightTools Introductory Tutorial :AS`1\ C  
    <Se9 aD  
    HAPTER 5 Introduction to Backlight Design X8">DR&>Y  
    C }opw_h+/F  
    1.Rotate and zoom the model to that you can see something like the illustration G:p85k `  
    below: nwh@F1|  
    . H>A6VDu  
    2.To reveal the Property Zones: B0%=! &  
    a.Right-click in the Design View and select View Preferences to display this "i\#L`TkzX  
    dialog box. |-G2pu;  
    b.On the Visibility tab, click the Property Zone check box to turn it on. |/vJ+aKq  
    c.Click OK. oFf9KHorW  
    You will see the wire frame rendering of the spherical bumps on the Id##367R  
    bottom surface, and a solid color above it. The solid color is the 3D texture 8lL|j  
    of the BEFs (brightness-enhancing films) built automatically by the utility.   
    离线chm85
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    只看该作者 28楼 发表于: 2007-11-13
    看看这个有点帮助!
    离线stars-man
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    只看该作者 29楼 发表于: 2007-12-01
    1 是autolisp 不是autolist UJ)pae  
    2 在autocad中是用autolisp编写插件,实现将网点参数之坐标和半径读取并另存为 HUi?\4  
    txt档的命令,只要有坐标和半径就ok了,excel档也无所谓。看你喜欢 c+9L6}D  
    3 在lighttoools使用texture命令,建立一个圆点的矩阵,在坐标一栏中,把原有的删除 W]9*dabem  
    贴上你在cad中读出的数据就好了。半径的参数一样办理 hfaU-IPcFX  
    4 关键是cad中网点的坐标位置要和lighttools模型的位置对应的上,否则,你贴上去网点位置在离模型很远的地方就不厚道了