The default number of bumps is 100 (10 X 10). You need to change these >7W8_6sC<
parameters to match your design. Note that LightTools allows many other }1sd<<\`
placement options, but you will use the Bezier placement option for this f=4q]y#& X
example. >DzW OB
5.On both the X Placement tab and Y Placement tab, change the Number of 6-{wo)p
Bumps parameter to 300, as shown in the following figure. Click Apply after "QtkNy%E
each change. AX )dZdd
6.Click OK to close the dialog box. =`V9{$i
Note that the number of bumps is 300 X 300, which results in about 90,000 r6 pz(rCs}
bumps on the surface (~ 5143 bumps/in2). These bumps are arranged in a x:]_z.5
manner defined by the Bezier parameterization option. Please see Chapter 5 of 5'(#Sf
the LightTools Core Module User’s Guide for more information. With the T^X um2Ec
current parameter values, the Bezier option varies the bump spacing along the JVPLE*T
length of the light guide. The spacing in the orthogonal direction is constant. GN|xd+O_
The X and Y refer to the local coordinate system of the surface. !JjNm*F[
LightTools Introductory Tutorial * 91
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-li;w
tCS
HAPTER 5 Introduction to Backlight Design w~e$ul(IQM
C 5 ^tetDz}
Examining Surface Properties ^p\n/#B
Using the methods described in previous chapters, you may want to check your pr1>:0dg
model before you run a simulation. %b ^.Gw\L
Click on various parts of the model in the 3D Design View. Or use the System hBW,J$B
Navigator to select different surfaces and view their Properties. M_;hfpJZ
1.In the System Navigator, click to open BottomSurface of the LightGuide, then nh"LdHqiDB
click Zones, and then click Texture. @Y&(1Wl
2.Select SphericalElement, and then right-click and select Properties from the 9 NC'iFQ#
shortcut menu. The Shape tab shows you a graphical representation of the Qu|<1CrZj]
spherical bump shape that is the bottom of the light guide. c 9zMI
You might be curious as to why you cannot see the 3D texture property zones you 1tCe#*|95
defined. They are invisible by default, because drawing thousands of texture U {sT %G
elements can make displaying and exploring the model somewhat slow. If you x.U:v20`
choose to make them visible, 3D textures are displayed in wireframe, even if the MrS~u
display mode is set to translucent. Wireframe rendering displays a bit faster and 6
&MATMR
shows more of the technical details. <\\,L@
92 * LightTools Introductory Tutorial .+`Z:{:BC&
B%Z ,Xjq
HAPTER 5 Introduction to Backlight Design I h 19&D
C 'v&f
1.Rotate and zoom the model to that you can see something like the illustration XSo$;q\
below: Eg]tDPN1
. /p[lO g
2.To reveal the Property Zones: *W1:AGpz
a.Right-click in the Design View and select View Preferences to display this Hl*/s
dialog box. PZCOJK
b.On the Visibility tab, click the Property Zone check box to turn it on. !}&f2!?.W
c.Click OK. um
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You will see the wire frame rendering of the spherical bumps on the !
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bottom surface, and a solid color above it. The solid color is the 3D texture ,Je9]XT
of the BEFs (brightness-enhancing films) built automatically by the utility.