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    如何在lighttools内给导光板加上网点? [复制链接]

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    离线daoguang
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    只看该作者 20楼 发表于: 2007-05-06
    这个软件那里有下载的,请帮帮小弟,谢谢。
    离线trojan-1
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    只看该作者 21楼 发表于: 2007-07-01
    小弟是新手,请问相对于ASAP,在设计导光板方面,LT有什么优和缺,能比较下吗???谢了
    离线ycl641
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    只看该作者 22楼 发表于: 2007-07-07
    请问auto-cad的网点怎么导入啊,还有那个autolist是一个什么样的插件哦?
    离线286974144
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    只看该作者 23楼 发表于: 2007-10-19
    把网点参数写成.TXT格式,在导光板的TEXTURE中导入就可以在LT 中得到网点,只是中间要有个坐标转换,计算要精解. AZ0;3<FfLp  
    多试几次就可以了.
    离线陈宏桂
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    只看该作者 24楼 发表于: 2007-10-30
    引用第23楼286974144于2007-10-19 15:17发表的  : '{E@*T /<.  
    把网点参数写成.TXT格式,在导光板的TEXTURE中导入就可以在LT 中得到网点,只是中间要有个坐标转换,计算要精解. %JXE5l+pJ  
    多试几次就可以了.
    ]gmexa=(i  
    能详细说明吗?谢谢!
    离线oring
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    只看该作者 25楼 发表于: 2007-10-31
    lighttools有一個插件叫DXF Tool,可以把autocad的圖檔先轉成DXF檔,然後再吃進去lighttools,也可以把lighttools的網點轉出成dxf檔,讓autocad讀。
    离线chm85
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    只看该作者 26楼 发表于: 2007-11-13
    Parameterize the Bumps KAC6Snu1  
    The Backlight Utility was helpful to build the backlight system quickly. However, ko Z  
    the bumps must be parameterized in order to get the desired output distribution. @W va tD V  
    You can do this easily using the LightTools Properties dialog box. gg[WlRQK4A  
    1.In the System Navigator, expand the items LightGuide, CubePrimitive_1, ?3%` bY+3;  
    BottomSurface, and Zones. Then, select Texture, as shown in the following cV 5CaaL  
    figure. ~p1j`r;  
    2.Right-click and select Properties on the shortcut menu. ^.#jF#u~  
    3.Select the Geometry tab. vV[eWd.o6M  
    4.Select the arrow next to the Placement drop-down list, and select Bezier. Click T^w36}a  
    Apply. f#?fxUH~  
    ghtTools Introductory Tutorial
    离线chm85
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    只看该作者 27楼 发表于: 2007-11-13
    The default number of bumps is 100 (10 X 10). You need to change these %K\?E98M  
    parameters to match your design. Note that LightTools allows many other \<y`!"c  
    placement options, but you will use the Bezier placement option for this kD*2~Z?;  
    example. an|x$e7|?  
    5.On both the X Placement tab and Y Placement tab, change the Number of zY,r9<I8_x  
    Bumps parameter to 300, as shown in the following figure. Click Apply after _C(m<n  
    each change. #tZ4N7  
    6.Click OK to close the dialog box. !OA]s%u  
    Note that the number of bumps is 300 X 300, which results in about 90,000 V#cqRE3XNi  
    bumps on the surface (~ 5143 bumps/in2). These bumps are arranged in a ^;/b+ /B0  
    manner defined by the Bezier parameterization option. Please see Chapter 5 of JS*m65e  
    the LightTools Core Module User’s Guide for more information. With the bKrhIU[  
    current parameter values, the Bezier option varies the bump spacing along the 3jlh}t>$l  
    length of the light guide. The spacing in the orthogonal direction is constant. qjf[zF  
    The X and Y refer to the local coordinate system of the surface. eU<]o< \Qo  
    LightTools Introductory Tutorial * 91 s}jHl8  
    H2um|6>  
    HAPTER 5 Introduction to Backlight Design ag*mG*Z  
    C LM7$}#$R  
    Examining Surface Properties ^j" .  
    Using the methods described in previous chapters, you may want to check your J(c{y]`J  
    model before you run a simulation. @1DX  
    Click on various parts of the model in the 3D Design View. Or use the System r:F  
    Navigator to select different surfaces and view their Properties. _Y8hb!#(  
    1.In the System Navigator, click to open BottomSurface of the LightGuide, then e'0{?B  
    click Zones, and then click Texture. e XfZ5(na  
    2.Select SphericalElement, and then right-click and select Properties from the *d"DA[(  
    shortcut menu. The Shape tab shows you a graphical representation of the ve% xxn:  
    spherical bump shape that is the bottom of the light guide. *M$0J'-BQ  
    You might be curious as to why you cannot see the 3D texture property zones you Bx/L<J@  
    defined. They are invisible by default, because drawing thousands of texture _io+YzS  
    elements can make displaying and exploring the model somewhat slow. If you :{IO=^D=$  
    choose to make them visible, 3D textures are displayed in wireframe, even if the 1jc, Y.mP  
    display mode is set to translucent. Wireframe rendering displays a bit faster and du)~kU>l  
    shows more of the technical details. Dh5X/y  
    92 * LightTools Introductory Tutorial $OP7l>KZY  
    DdVF,  
    HAPTER 5 Introduction to Backlight Design /c2w/+ _  
    C 0&/b42W  
    1.Rotate and zoom the model to that you can see something like the illustration Iz ;G*W18  
    below: mml<9fbH  
    . tQ H+)*  
    2.To reveal the Property Zones: ^4,a8`  
    a.Right-click in the Design View and select View Preferences to display this (cN}Epi(D  
    dialog box. iVG-_RsKK  
    b.On the Visibility tab, click the Property Zone check box to turn it on. hi0R.V&  
    c.Click OK. _>9.v%5cs(  
    You will see the wire frame rendering of the spherical bumps on the | fSe>uVZ  
    bottom surface, and a solid color above it. The solid color is the 3D texture L2, 1Kt7  
    of the BEFs (brightness-enhancing films) built automatically by the utility.   
    离线chm85
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    只看该作者 28楼 发表于: 2007-11-13
    看看这个有点帮助!
    离线stars-man
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    只看该作者 29楼 发表于: 2007-12-01
    1 是autolisp 不是autolist ?}m']4p  
    2 在autocad中是用autolisp编写插件,实现将网点参数之坐标和半径读取并另存为 ei6AV1| p  
    txt档的命令,只要有坐标和半径就ok了,excel档也无所谓。看你喜欢 Gkp< o  
    3 在lighttoools使用texture命令,建立一个圆点的矩阵,在坐标一栏中,把原有的删除 04*6(L)h*  
    贴上你在cad中读出的数据就好了。半径的参数一样办理 #( 1j#\  
    4 关键是cad中网点的坐标位置要和lighttools模型的位置对应的上,否则,你贴上去网点位置在离模型很远的地方就不厚道了