The default number of bumps is 100 (10 X 10). You need to change these f?zK"
parameters to match your design. Note that LightTools allows many other FKnQwX.0
placement options, but you will use the Bezier placement option for this oHd0
<TO
example. KVpAV$|e
5.On both the X Placement tab and Y Placement tab, change the Number of -G#@BtB2+
Bumps parameter to 300, as shown in the following figure. Click Apply after {<4?o?
1g
each change. ]G~N+\8]U
6.Click OK to close the dialog box. wf<`J/7u
Note that the number of bumps is 300 X 300, which results in about 90,000 fUKdC\WL
bumps on the surface (~ 5143 bumps/in2). These bumps are arranged in a 8;f<q u|w
manner defined by the Bezier parameterization option. Please see Chapter 5 of IYg3ve`x
the LightTools Core Module User’s Guide for more information. With the BBE1}V!u
current parameter values, the Bezier option varies the bump spacing along the dQ`ZrWd_U
length of the light guide. The spacing in the orthogonal direction is constant. ur,"K'w
The X and Y refer to the local coordinate system of the surface. NG!cEo:2aa
LightTools Introductory Tutorial * 91 r9a!,^}F
O8~U<'=*
HAPTER 5 Introduction to Backlight Design ::Q);
C Mth`s{sATa
Examining Surface Properties qs1.@l("
Using the methods described in previous chapters, you may want to check your bW.zxQ:
model before you run a simulation. )LrCoI =|
Click on various parts of the model in the 3D Design View. Or use the System 7cP[o+
Navigator to select different surfaces and view their Properties. "q>I?UcZ
1.In the System Navigator, click to open BottomSurface of the LightGuide, then pMZf!&tM
click Zones, and then click Texture. :Z]hI+7
2.Select SphericalElement, and then right-click and select Properties from the uQtk|)T E
shortcut menu. The Shape tab shows you a graphical representation of the h)l&K%4;
spherical bump shape that is the bottom of the light guide. fQTA@WAr
You might be curious as to why you cannot see the 3D texture property zones you &G|jzXE
defined. They are invisible by default, because drawing thousands of texture xnuv4Z}]t
elements can make displaying and exploring the model somewhat slow. If you cU5"c)$'
choose to make them visible, 3D textures are displayed in wireframe, even if the *5_8\7d
display mode is set to translucent. Wireframe rendering displays a bit faster and QDgEJ%U-
shows more of the technical details. 9_A0:S9Z
92 * LightTools Introductory Tutorial vWi.[]
X)iWb(@k"7
HAPTER 5 Introduction to Backlight Design +s(IQt
C 5az
4N T
1.Rotate and zoom the model to that you can see something like the illustration 7}tZ?vD
below: ZR-s{2sl
. {F6dSF`
2.To reveal the Property Zones: U>_\
a.Right-click in the Design View and select View Preferences to display this CNRU"I+jU
dialog box. "kBqY+:Cn
b.On the Visibility tab, click the Property Zone check box to turn it on. BXK::M+
c.Click OK. )4L%zl7
You will see the wire frame rendering of the spherical bumps on the fov=Yd!
bottom surface, and a solid color above it. The solid color is the 3D texture qzlMn)e
of the BEFs (brightness-enhancing films) built automatically by the utility.