The default number of bumps is 100 (10 X 10). You need to change these zepop19
parameters to match your design. Note that LightTools allows many other vzzE-(\\e
placement options, but you will use the Bezier placement option for this !?f5>Bl
example. v$~QCtc
5.On both the X Placement tab and Y Placement tab, change the Number of j hYToMq
Bumps parameter to 300, as shown in the following figure. Click Apply after (2ur5uk+
each change. 3uU]kD^
6.Click OK to close the dialog box. wS+V]`b
Note that the number of bumps is 300 X 300, which results in about 90,000 ~"pKe~h
bumps on the surface (~ 5143 bumps/in2). These bumps are arranged in a 3K&4i'}V
manner defined by the Bezier parameterization option. Please see Chapter 5 of @WH@^u
the LightTools Core Module User’s Guide for more information. With the AWjJ{#W>9
current parameter values, the Bezier option varies the bump spacing along the
N#V.1<Y
length of the light guide. The spacing in the orthogonal direction is constant. /[:dp<
The X and Y refer to the local coordinate system of the surface. /-zXM;h
LightTools Introductory Tutorial * 91 =4uSFK_L
Y3kA?p0
HAPTER 5 Introduction to Backlight Design &uP~rEJl+
C YzosZ! L!<
Examining Surface Properties )}Q(Tl\$
Using the methods described in previous chapters, you may want to check your ?oZR.D|SZ
model before you run a simulation. 7e7 M@8+4
Click on various parts of the model in the 3D Design View. Or use the System Er/bO
Navigator to select different surfaces and view their Properties. ~pa!w?/bQ
1.In the System Navigator, click to open BottomSurface of the LightGuide, then ~/NKw:
click Zones, and then click Texture. ZnFi<@UB)
2.Select SphericalElement, and then right-click and select Properties from the A[G0 .>Wk
shortcut menu. The Shape tab shows you a graphical representation of the |r
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spherical bump shape that is the bottom of the light guide. zX5!vaEv
You might be curious as to why you cannot see the 3D texture property zones you %6Q4yk
defined. They are invisible by default, because drawing thousands of texture >56>*BHD
elements can make displaying and exploring the model somewhat slow. If you pZ`|iLNl-
choose to make them visible, 3D textures are displayed in wireframe, even if the bNT9 H`P
display mode is set to translucent. Wireframe rendering displays a bit faster and ob+euCuJ
shows more of the technical details. xw{-9k-~
92 * LightTools Introductory Tutorial #T`t79*N
0CSv10Tg
HAPTER 5 Introduction to Backlight Design y"]n:M:(
C Ehzo05/!
1.Rotate and zoom the model to that you can see something like the illustration zYXV;
below: [ dtbkQt,c
. d0'JC*
2.To reveal the Property Zones: ?!qY,9lhH
a.Right-click in the Design View and select View Preferences to display this r"$.4@gc
dialog box. =b;>?dP
b.On the Visibility tab, click the Property Zone check box to turn it on. Vcd.mE(t%
c.Click OK. Pxn,Qw*
You will see the wire frame rendering of the spherical bumps on the MO;X>D =
bottom surface, and a solid color above it. The solid color is the 3D texture
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of the BEFs (brightness-enhancing films) built automatically by the utility.