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    如何在lighttools内给导光板加上网点? [复制链接]

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    离线daoguang
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    只看该作者 20楼 发表于: 2007-05-06
    这个软件那里有下载的,请帮帮小弟,谢谢。
    离线trojan-1
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    只看该作者 21楼 发表于: 2007-07-01
    小弟是新手,请问相对于ASAP,在设计导光板方面,LT有什么优和缺,能比较下吗???谢了
    离线ycl641
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    只看该作者 22楼 发表于: 2007-07-07
    请问auto-cad的网点怎么导入啊,还有那个autolist是一个什么样的插件哦?
    离线286974144
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    只看该作者 23楼 发表于: 2007-10-19
    把网点参数写成.TXT格式,在导光板的TEXTURE中导入就可以在LT 中得到网点,只是中间要有个坐标转换,计算要精解. I<4Pur>"  
    多试几次就可以了.
    离线陈宏桂
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    只看该作者 24楼 发表于: 2007-10-30
    引用第23楼286974144于2007-10-19 15:17发表的  : Co_A/  
    把网点参数写成.TXT格式,在导光板的TEXTURE中导入就可以在LT 中得到网点,只是中间要有个坐标转换,计算要精解. ?|C2*?hZ+  
    多试几次就可以了.
    GR.^glG?6  
    能详细说明吗?谢谢!
    离线oring
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    只看该作者 25楼 发表于: 2007-10-31
    lighttools有一個插件叫DXF Tool,可以把autocad的圖檔先轉成DXF檔,然後再吃進去lighttools,也可以把lighttools的網點轉出成dxf檔,讓autocad讀。
    离线chm85
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    只看该作者 26楼 发表于: 2007-11-13
    Parameterize the Bumps GPv1fearl  
    The Backlight Utility was helpful to build the backlight system quickly. However, ~&_z2|UXp  
    the bumps must be parameterized in order to get the desired output distribution. vHc%z$-d  
    You can do this easily using the LightTools Properties dialog box. PfD.:amN7  
    1.In the System Navigator, expand the items LightGuide, CubePrimitive_1, D~iz+{Q4  
    BottomSurface, and Zones. Then, select Texture, as shown in the following ]e^&aR5f"  
    figure. ]BZA:dd.G  
    2.Right-click and select Properties on the shortcut menu. .x.]`b(  
    3.Select the Geometry tab. xY8$I6  
    4.Select the arrow next to the Placement drop-down list, and select Bezier. Click vY}g<*  
    Apply. w"|L:8  
    ghtTools Introductory Tutorial
    离线chm85
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    只看该作者 27楼 发表于: 2007-11-13
    The default number of bumps is 100 (10 X 10). You need to change these TnA-;Ha  
    parameters to match your design. Note that LightTools allows many other 2r4Uh1D~  
    placement options, but you will use the Bezier placement option for this }W8;=$jr  
    example. nYSiS}?S .  
    5.On both the X Placement tab and Y Placement tab, change the Number of cn3\kT*  
    Bumps parameter to 300, as shown in the following figure. Click Apply after 3m)0z{n  
    each change. gp?uHKsM  
    6.Click OK to close the dialog box. 6OIte -c  
    Note that the number of bumps is 300 X 300, which results in about 90,000 EU;9 *W<  
    bumps on the surface (~ 5143 bumps/in2). These bumps are arranged in a Fb>?1i`RN  
    manner defined by the Bezier parameterization option. Please see Chapter 5 of $G+@_'  
    the LightTools Core Module User’s Guide for more information. With the  vF+7V*<  
    current parameter values, the Bezier option varies the bump spacing along the ]Sz:|%JP1  
    length of the light guide. The spacing in the orthogonal direction is constant. )[IC?U:5I  
    The X and Y refer to the local coordinate system of the surface. RJ&RTo  
    LightTools Introductory Tutorial * 91 MUc$ j&  
    7"x;~X  
    HAPTER 5 Introduction to Backlight Design MK~8}x2K  
    C g2ixx+`?|:  
    Examining Surface Properties KqJs?Won  
    Using the methods described in previous chapters, you may want to check your  KC6.Fr{  
    model before you run a simulation. L}b.ulkMD  
    Click on various parts of the model in the 3D Design View. Or use the System 5m 4P\y^a  
    Navigator to select different surfaces and view their Properties. {duz\k2  
    1.In the System Navigator, click to open BottomSurface of the LightGuide, then 3M7/?TMw{6  
    click Zones, and then click Texture. i$#;Kpb`^  
    2.Select SphericalElement, and then right-click and select Properties from the Uz8ff  
    shortcut menu. The Shape tab shows you a graphical representation of the 783,s_  
    spherical bump shape that is the bottom of the light guide. 8MtGlW%Eh  
    You might be curious as to why you cannot see the 3D texture property zones you -f^tE,-  
    defined. They are invisible by default, because drawing thousands of texture q~o<*W   
    elements can make displaying and exploring the model somewhat slow. If you $( kF#  
    choose to make them visible, 3D textures are displayed in wireframe, even if the /Iokf@5  
    display mode is set to translucent. Wireframe rendering displays a bit faster and P|E| $)m  
    shows more of the technical details. "Gzz4D  
    92 * LightTools Introductory Tutorial v{N`.~,^  
    *OsQ}onv  
    HAPTER 5 Introduction to Backlight Design %)1?TU  
    C G~[x 3L'  
    1.Rotate and zoom the model to that you can see something like the illustration 3(N$nsi  
    below: P3=G1=47U  
    . Bm<`n;m  
    2.To reveal the Property Zones: \?-<4Bc@  
    a.Right-click in the Design View and select View Preferences to display this V)k4:H  
    dialog box. o5PO =AN  
    b.On the Visibility tab, click the Property Zone check box to turn it on. .2t4tb(SUw  
    c.Click OK. 8kIksy  
    You will see the wire frame rendering of the spherical bumps on the ? :%@vM  
    bottom surface, and a solid color above it. The solid color is the 3D texture *:7rdzn  
    of the BEFs (brightness-enhancing films) built automatically by the utility.   
    离线chm85
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    只看该作者 28楼 发表于: 2007-11-13
    看看这个有点帮助!
    离线stars-man
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    只看该作者 29楼 发表于: 2007-12-01
    1 是autolisp 不是autolist H*R"ntI?w  
    2 在autocad中是用autolisp编写插件,实现将网点参数之坐标和半径读取并另存为 hn@08t G  
    txt档的命令,只要有坐标和半径就ok了,excel档也无所谓。看你喜欢 uGGt\.$]s  
    3 在lighttoools使用texture命令,建立一个圆点的矩阵,在坐标一栏中,把原有的删除 h438`  
    贴上你在cad中读出的数据就好了。半径的参数一样办理 h[Y1?ln&h  
    4 关键是cad中网点的坐标位置要和lighttools模型的位置对应的上,否则,你贴上去网点位置在离模型很远的地方就不厚道了