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    如何在lighttools内给导光板加上网点? [复制链接]

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    离线daoguang
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    只看该作者 20楼 发表于: 2007-05-06
    这个软件那里有下载的,请帮帮小弟,谢谢。
    离线trojan-1
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    只看该作者 21楼 发表于: 2007-07-01
    小弟是新手,请问相对于ASAP,在设计导光板方面,LT有什么优和缺,能比较下吗???谢了
    离线ycl641
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    只看该作者 22楼 发表于: 2007-07-07
    请问auto-cad的网点怎么导入啊,还有那个autolist是一个什么样的插件哦?
    离线286974144
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    只看该作者 23楼 发表于: 2007-10-19
    把网点参数写成.TXT格式,在导光板的TEXTURE中导入就可以在LT 中得到网点,只是中间要有个坐标转换,计算要精解. .0]<k,JZZ  
    多试几次就可以了.
    离线陈宏桂
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    只看该作者 24楼 发表于: 2007-10-30
    引用第23楼286974144于2007-10-19 15:17发表的  : }Ud*TOo`  
    把网点参数写成.TXT格式,在导光板的TEXTURE中导入就可以在LT 中得到网点,只是中间要有个坐标转换,计算要精解. 0^K">  
    多试几次就可以了.
    XuM'_FN`A<  
    能详细说明吗?谢谢!
    离线oring
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    只看该作者 25楼 发表于: 2007-10-31
    lighttools有一個插件叫DXF Tool,可以把autocad的圖檔先轉成DXF檔,然後再吃進去lighttools,也可以把lighttools的網點轉出成dxf檔,讓autocad讀。
    离线chm85
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    只看该作者 26楼 发表于: 2007-11-13
    Parameterize the Bumps *d4 eK+U$5  
    The Backlight Utility was helpful to build the backlight system quickly. However, }l} Bo.C  
    the bumps must be parameterized in order to get the desired output distribution. x\G'kEd  
    You can do this easily using the LightTools Properties dialog box. |"CZT#  
    1.In the System Navigator, expand the items LightGuide, CubePrimitive_1, aNspMJ  
    BottomSurface, and Zones. Then, select Texture, as shown in the following DAr1C+Dy  
    figure. 4yA+ h2  
    2.Right-click and select Properties on the shortcut menu. O`t&ldU  
    3.Select the Geometry tab. 9gK` E  
    4.Select the arrow next to the Placement drop-down list, and select Bezier. Click gu.}M:u  
    Apply. qHlQ+:n  
    ghtTools Introductory Tutorial
    离线chm85
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    只看该作者 27楼 发表于: 2007-11-13
    The default number of bumps is 100 (10 X 10). You need to change these 6wjw^m0  
    parameters to match your design. Note that LightTools allows many other Ww+IWW@  
    placement options, but you will use the Bezier placement option for this !")tU+:  
    example. T<Z &kYU:R  
    5.On both the X Placement tab and Y Placement tab, change the Number of paE[rS\  
    Bumps parameter to 300, as shown in the following figure. Click Apply after Ee%%d  
    each change. `MN4uC  
    6.Click OK to close the dialog box. V1 `o%;j  
    Note that the number of bumps is 300 X 300, which results in about 90,000 K+K#+RBK  
    bumps on the surface (~ 5143 bumps/in2). These bumps are arranged in a Z4w!p?Wqa  
    manner defined by the Bezier parameterization option. Please see Chapter 5 of ,pQZ@I\z  
    the LightTools Core Module User’s Guide for more information. With the $2M$?4S/T  
    current parameter values, the Bezier option varies the bump spacing along the +`3)oPV)  
    length of the light guide. The spacing in the orthogonal direction is constant. BLf>_b Uk  
    The X and Y refer to the local coordinate system of the surface. V]e8a"/[{  
    LightTools Introductory Tutorial * 91 Vl=l?A8  
    vm7z,FfN  
    HAPTER 5 Introduction to Backlight Design +RMSA^  
    C SaAFz&WRl  
    Examining Surface Properties .*S#aq4S  
    Using the methods described in previous chapters, you may want to check your ^Hnb }L  
    model before you run a simulation. P90yI  
    Click on various parts of the model in the 3D Design View. Or use the System 'ud{m[|  
    Navigator to select different surfaces and view their Properties. li'YDtMKCY  
    1.In the System Navigator, click to open BottomSurface of the LightGuide, then $)ijN^hV  
    click Zones, and then click Texture. o!Ieb  
    2.Select SphericalElement, and then right-click and select Properties from the 6"5A%{ J  
    shortcut menu. The Shape tab shows you a graphical representation of the gpvYb7Of0  
    spherical bump shape that is the bottom of the light guide. *-=(Q`3  
    You might be curious as to why you cannot see the 3D texture property zones you Zd}9O jz5  
    defined. They are invisible by default, because drawing thousands of texture gw3K+P  
    elements can make displaying and exploring the model somewhat slow. If you PI:4m%[  
    choose to make them visible, 3D textures are displayed in wireframe, even if the .*?wF  
    display mode is set to translucent. Wireframe rendering displays a bit faster and FQ7T'G![  
    shows more of the technical details. t?-n*9,#S  
    92 * LightTools Introductory Tutorial 8f)?{AX0  
    z2_*%S@  
    HAPTER 5 Introduction to Backlight Design =_ ./~  
    C HU8900k+  
    1.Rotate and zoom the model to that you can see something like the illustration ~Z?TFg  
    below: Vl /+;6_  
    . ]7F=u!/`<C  
    2.To reveal the Property Zones: 2~1SQ.Q<RY  
    a.Right-click in the Design View and select View Preferences to display this 9`A;U|~E@  
    dialog box. $%CF8\0  
    b.On the Visibility tab, click the Property Zone check box to turn it on. $m%f wB  
    c.Click OK. ,c$_t+  
    You will see the wire frame rendering of the spherical bumps on the kHghPn?8]  
    bottom surface, and a solid color above it. The solid color is the 3D texture . y-D16V  
    of the BEFs (brightness-enhancing films) built automatically by the utility.   
    离线chm85
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    只看该作者 28楼 发表于: 2007-11-13
    看看这个有点帮助!
    离线stars-man
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    只看该作者 29楼 发表于: 2007-12-01
    1 是autolisp 不是autolist 7 S#J>*  
    2 在autocad中是用autolisp编写插件,实现将网点参数之坐标和半径读取并另存为 dUeN*Nq&(,  
    txt档的命令,只要有坐标和半径就ok了,excel档也无所谓。看你喜欢 E"\<s3  
    3 在lighttoools使用texture命令,建立一个圆点的矩阵,在坐标一栏中,把原有的删除 DkY4MH?  
    贴上你在cad中读出的数据就好了。半径的参数一样办理 q1$N>;&  
    4 关键是cad中网点的坐标位置要和lighttools模型的位置对应的上,否则,你贴上去网点位置在离模型很远的地方就不厚道了