The default number of bumps is 100 (10 X 10). You need to change these 1% ` Rs
parameters to match your design. Note that LightTools allows many other XiWmV ?
placement options, but you will use the Bezier placement option for this %|oym.-I6
example. f o3}W^0
5.On both the X Placement tab and Y Placement tab, change the Number of ~}
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Bumps parameter to 300, as shown in the following figure. Click Apply after P%n>Tg80M
each change. $`8wJf9@w
6.Click OK to close the dialog box. 8oGRLYU N
Note that the number of bumps is 300 X 300, which results in about 90,000 307I$*%W
bumps on the surface (~ 5143 bumps/in2). These bumps are arranged in a QT}tvm@PMq
manner defined by the Bezier parameterization option. Please see Chapter 5 of 2=}FBA,2
the LightTools Core Module User’s Guide for more information. With the Q>z8IlJ}
current parameter values, the Bezier option varies the bump spacing along the V7/Rby Q
length of the light guide. The spacing in the orthogonal direction is constant. 53h0UL
The X and Y refer to the local coordinate system of the surface. H5an%kU|j
LightTools Introductory Tutorial * 91 bN.Pex
HzJz+ x:
HAPTER 5 Introduction to Backlight Design 6A ah9
C lB4WKn=?Kl
Examining Surface Properties 7tp36 TE
Using the methods described in previous chapters, you may want to check your *Pr )%
model before you run a simulation. "dlVk~
Click on various parts of the model in the 3D Design View. Or use the System WIGi51yC.x
Navigator to select different surfaces and view their Properties. 0g;|y4SN=
1.In the System Navigator, click to open BottomSurface of the LightGuide, then E{(;@PzE
click Zones, and then click Texture. kx^/*~ex
2.Select SphericalElement, and then right-click and select Properties from the ar,7S&s