hopebox: '{D%\w5{ I don't think there are many resources on UDS but the chapter in the user manual about surface types. ZEMAX people would expect that the users learn it from the examples provided in the directory I mentioned in the previous reply.
About 角色散, I don't think there is a parameter that provides this information directly but you can make use of the relevant operand that returns the ray angle.
By/bVZks
#6FaIq92V 您能详细解释一下这个程序吗?
z`9l<Q/ if (FD->cv == 0.0)
59qnEIi {
WB"$u2{|i UD->ln = 0.0;
v =+k"gm6 UD->mn = 0.0;
j[T%'% UD->nn = -1.0;
F9D"kG;Dk if (Refract(FD->n1, FD->n2, &UD->l, &UD->m, &UD->n, UD->ln, UD->mn, UD->nn)) return(-FD->surf);
F r/QW7B5 return(0);
]EX--d<_` }
H5^Y-> /* okay, not a plane. */
v =bv@c a = (UD->n) * (UD->n) * FD->k + 1;
uk{J@&F b = ((UD->n)/FD->cv) - (UD->x) * (UD->l) - (UD->y) * (UD->m);
KH)pJG|NY c = (UD->x) * (UD->x) + (UD->y) * (UD->y);
hd=j56P5P rad = b * b - a * c;
}moz9a if (rad < 0) return(FD->surf); /* ray missed this surface */
.??rqaZ= if (FD->cv > 0) t = c / (b + sqrt(rad));
@{de$ODu else t = c / (b - sqrt(rad));
e>(Wvb&4 (UD->x) = (UD->l) * t + (UD->x);
s_` V*`n& (UD->y) = (UD->m) * t + (UD->y);
r2)pAiTM* (UD->z) = (UD->n) * t + (UD->z);
D1~^\)* UD->path = t;
@>9A$w$H|a zc = (UD->z) * FD->cv;
H.;yLL= rad = zc * FD->k * (zc * (FD->k + 1) - 2) + 1;
k%a?SU<f casp = FD->cv / sqrt(rad);
a:xgjUt&5 UD->ln = (UD->x) * casp;
<W9) Bq4 UD->mn = (UD->y) * casp;
6 cr^<]v ! UD->nn = ((UD->z) - ((1/FD->cv) - (UD->z) * FD->k)) * casp;
%1@.7uTN if (Refract(FD->n1, FD->n2, &UD->l, &UD->m, &UD->n, UD->ln, UD->mn, UD->nn)) return(-FD->surf);
]LY^9eK)>{ 麻烦您了,谢谢!