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    [求助]问题求助 [复制链接]

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    离线寒门之士
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    只看该作者 10楼 发表于: 2015-03-11
    回 hopebox 的帖子
    hopebox: '{D%\w5{  
    I don't think there are many resources on UDS but the chapter in the user manual about surface types. ZEMAX people would expect that the users learn it from the examples provided in the directory I mentioned in the previous reply.
    About 角色散, I don't think there is a parameter that provides this information directly but you can make use of the relevant operand that returns the ray angle.   By/bVZks  
    #6FaIq92V  
    您能详细解释一下这个程序吗? z`9l<Q/  
    if (FD->cv == 0.0) 59qnEIi  
                     { WB"$u2{|i  
                     UD->ln =  0.0; v=+k"gm6  
                     UD->mn =  0.0; j[T%'%  
                     UD->nn = -1.0; F9D"kG;Dk  
                               if (Refract(FD->n1, FD->n2, &UD->l, &UD->m, &UD->n, UD->ln, UD->mn, UD->nn)) return(-FD->surf); Fr/QW7B5  
                return(0); ]EX--d<_`  
                } H5^Y->  
             /* okay, not a plane. */ v=bv@c  
                            a = (UD->n) * (UD->n) * FD->k + 1; uk{J@&F  
                            b = ((UD->n)/FD->cv) - (UD->x) * (UD->l) - (UD->y) * (UD->m); KH)pJG|NY  
                            c = (UD->x) * (UD->x) + (UD->y) * (UD->y); hd=j56P5P  
                            rad = b * b - a * c; }moz9a  
                            if (rad < 0) return(FD->surf);  /* ray missed this surface */ .??rqaZ=  
                            if (FD->cv > 0) t = c / (b + sqrt(rad)); @{de$ ODu  
                            else           t = c / (b - sqrt(rad)); e>(Wvb&4  
                            (UD->x) = (UD->l) * t + (UD->x); s_` V*`n&  
                            (UD->y) = (UD->m) * t + (UD->y); r2)pAiTM*  
                            (UD->z) = (UD->n) * t + (UD->z); D1~^\)*  
                            UD->path = t; @>9A$w$H|a  
                            zc = (UD->z) * FD->cv; H.;yLL=  
                            rad = zc * FD->k * (zc * (FD->k + 1) - 2) + 1; k%a?SU<f  
                            casp = FD->cv / sqrt(rad); a:xgjUt&5  
                            UD->ln = (UD->x) * casp; <W9) Bq4  
                            UD->mn = (UD->y) * casp; 6 cr^<]v!  
                            UD->nn = ((UD->z) - ((1/FD->cv) - (UD->z) * FD->k)) * casp; %1@.7 uTN  
             if (Refract(FD->n1, FD->n2, &UD->l, &UD->m, &UD->n, UD->ln, UD->mn, UD->nn)) return(-FD->surf); ]LY^9eK)>{  
    麻烦您了,谢谢!
    本帖提到的人: @hopebox