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    [求助]问题求助 [复制链接]

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    离线寒门之士
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    只看该作者 10楼 发表于: 2015-03-11
    回 hopebox 的帖子
    hopebox: aX~7NslR  
    I don't think there are many resources on UDS but the chapter in the user manual about surface types. ZEMAX people would expect that the users learn it from the examples provided in the directory I mentioned in the previous reply.
    About 角色散, I don't think there is a parameter that provides this information directly but you can make use of the relevant operand that returns the ray angle.   2`x[y?Tn  
    AV?*r-vWL.  
    您能详细解释一下这个程序吗? (%".=x-  
    if (FD->cv == 0.0) [/I4Pe1Yj%  
                     { `5 bHZ  
                     UD->ln =  0.0; <~]s+"oVc  
                     UD->mn =  0.0; Al! P=h  
                     UD->nn = -1.0; y5>H>NS  
                               if (Refract(FD->n1, FD->n2, &UD->l, &UD->m, &UD->n, UD->ln, UD->mn, UD->nn)) return(-FD->surf); 1 #_R`(C{  
                return(0);  {sbQf7)  
                } WVKzh  
             /* okay, not a plane. */ cu |{cy-  
                            a = (UD->n) * (UD->n) * FD->k + 1; /P320[B}m&  
                            b = ((UD->n)/FD->cv) - (UD->x) * (UD->l) - (UD->y) * (UD->m); kZeb^Q+,  
                            c = (UD->x) * (UD->x) + (UD->y) * (UD->y); mN, Od?q[  
                            rad = b * b - a * c; Q\}5q3  
                            if (rad < 0) return(FD->surf);  /* ray missed this surface */ Vg0Rc t  
                            if (FD->cv > 0) t = c / (b + sqrt(rad)); ~R3@GaL1  
                            else           t = c / (b - sqrt(rad)); 94A re<  
                            (UD->x) = (UD->l) * t + (UD->x); J 5~bs*a8  
                            (UD->y) = (UD->m) * t + (UD->y); 8^2Q ~{i  
                            (UD->z) = (UD->n) * t + (UD->z); qWdL|8  
                            UD->path = t; AFyf7^^k  
                            zc = (UD->z) * FD->cv; P@)z Nik[  
                            rad = zc * FD->k * (zc * (FD->k + 1) - 2) + 1; E` BL3+kQ  
                            casp = FD->cv / sqrt(rad); t!v#rn[  
                            UD->ln = (UD->x) * casp;  ,_HVPE  
                            UD->mn = (UD->y) * casp; x)s`j(pYC  
                            UD->nn = ((UD->z) - ((1/FD->cv) - (UD->z) * FD->k)) * casp; aqtQGK57"%  
             if (Refract(FD->n1, FD->n2, &UD->l, &UD->m, &UD->n, UD->ln, UD->mn, UD->nn)) return(-FD->surf); +n7bbuxj(X  
    麻烦您了,谢谢!
    本帖提到的人: @hopebox