hopebox: uU8L 93 I don't think there are many resources on UDS but the chapter in the user manual about surface types. ZEMAX people would expect that the users learn it from the examples provided in the directory I mentioned in the previous reply.
About 角色散, I don't think there is a parameter that provides this information directly but you can make use of the relevant operand that returns the ray angle.
jTok1k
M3q7{w*bM 您能详细解释一下这个程序吗?
N*Xl0m(Q if (FD->cv == 0.0)
jx];=IC3tt {
zvbz3 a UD->ln = 0.0;
}ev+WIERQV UD->mn = 0.0;
5R#:ALwX: UD->nn = -1.0;
{?uswbk. if (Refract(FD->n1, FD->n2, &UD->l, &UD->m, &UD->n, UD->ln, UD->mn, UD->nn)) return(-FD->surf);
Qlhm:[ return(0);
pR~"p#Y }
V5d|Lpm /* okay, not a plane. */
; 5!8LmZ0# a = (UD->n) * (UD->n) * FD->k + 1;
Hd~fSXFl b = ((UD->n)/FD->cv) - (UD->x) * (UD->l) - (UD->y) * (UD->m);
vg[zRWh8 c = (UD->x) * (UD->x) + (UD->y) * (UD->y);
Um
I,?p rad = b * b - a * c;
g7]g0*gxXW if (rad < 0) return(FD->surf); /* ray missed this surface */
8"x\kSMb if (FD->cv > 0) t = c / (b + sqrt(rad));
`>{S?t< else t = c / (b - sqrt(rad));
N|s8PIcSp (UD->x) = (UD->l) * t + (UD->x);
C3 (PI,, (UD->y) = (UD->m) * t + (UD->y);
[N*`3UZk" (UD->z) = (UD->n) * t + (UD->z);
`qr.@0whP UD->path = t;
Th 5}?j7 zc = (UD->z) * FD->cv;
]+AgXUrbOD rad = zc * FD->k * (zc * (FD->k + 1) - 2) + 1;
yI$MqR casp = FD->cv / sqrt(rad);
8BM[c;-{g` UD->ln = (UD->x) * casp;
}719_DF UD->mn = (UD->y) * casp;
vXcgl UD->nn = ((UD->z) - ((1/FD->cv) - (UD->z) * FD->k)) * casp;
m\J"P'= if (Refract(FD->n1, FD->n2, &UD->l, &UD->m, &UD->n, UD->ln, UD->mn, UD->nn)) return(-FD->surf);
_."X# }W 麻烦您了,谢谢!