切换到宽版
  • 广告投放
  • 稿件投递
  • 繁體中文
    • 3221阅读
    • 10回复

    [求助]问题求助 [复制链接]

    上一主题 下一主题
    离线寒门之士
    发帖
    257
    光币
    -28
    光券
    0
    只看该作者 10楼 发表于: 2015-03-11
    回 hopebox 的帖子
    hopebox: t79MBgZ  
    I don't think there are many resources on UDS but the chapter in the user manual about surface types. ZEMAX people would expect that the users learn it from the examples provided in the directory I mentioned in the previous reply.
    About 角色散, I don't think there is a parameter that provides this information directly but you can make use of the relevant operand that returns the ray angle.   /K<Nlxcm  
    IWgC6)n@n  
    您能详细解释一下这个程序吗? 0iHI "9z  
    if (FD->cv == 0.0) {IvCe0`  
                     { ~s_$a8  
                     UD->ln =  0.0; Fu/CX4R_|  
                     UD->mn =  0.0; { Se93o  
                     UD->nn = -1.0; 9E+lriyY  
                               if (Refract(FD->n1, FD->n2, &UD->l, &UD->m, &UD->n, UD->ln, UD->mn, UD->nn)) return(-FD->surf); Vi_|m?E  
                return(0); @Q!j7I  
                } \m!."~%  
             /* okay, not a plane. */ "/"k50%  
                            a = (UD->n) * (UD->n) * FD->k + 1; 5EUkp6Y  
                            b = ((UD->n)/FD->cv) - (UD->x) * (UD->l) - (UD->y) * (UD->m); AF-.Nwp   
                            c = (UD->x) * (UD->x) + (UD->y) * (UD->y); [PT_y3'%  
                            rad = b * b - a * c; O.dNhd$  
                            if (rad < 0) return(FD->surf);  /* ray missed this surface */ yw0uF  
                            if (FD->cv > 0) t = c / (b + sqrt(rad)); aRmS{X3  
                            else           t = c / (b - sqrt(rad)); =l+p nG  
                            (UD->x) = (UD->l) * t + (UD->x); ^-_!:7TH]  
                            (UD->y) = (UD->m) * t + (UD->y); $;1~JOZh  
                            (UD->z) = (UD->n) * t + (UD->z); u4'Lm+&O  
                            UD->path = t; \ck3y]a[  
                            zc = (UD->z) * FD->cv; z6qC6Ck|  
                            rad = zc * FD->k * (zc * (FD->k + 1) - 2) + 1; 4 #N#[;M  
                            casp = FD->cv / sqrt(rad); PhS"tOGtX  
                            UD->ln = (UD->x) * casp; 4o8!p\a  
                            UD->mn = (UD->y) * casp; 49m/UeNZ  
                            UD->nn = ((UD->z) - ((1/FD->cv) - (UD->z) * FD->k)) * casp; A UK7a  
             if (Refract(FD->n1, FD->n2, &UD->l, &UD->m, &UD->n, UD->ln, UD->mn, UD->nn)) return(-FD->surf); ajAEGD2Zq  
    麻烦您了,谢谢!
    本帖提到的人: @hopebox