hopebox: Kig.hHj@ I don't think there are many resources on UDS but the chapter in the user manual about surface types. ZEMAX people would expect that the users learn it from the examples provided in the directory I mentioned in the previous reply.
About 角色散, I don't think there is a parameter that provides this information directly but you can make use of the relevant operand that returns the ray angle.
Hi9 ;i/
!w98[BE7 您能详细解释一下这个程序吗?
a)[XJLCQ if (FD->cv == 0.0)
gNzQ"W= {
X1i6CEa< UD->ln = 0.0;
\p.Byso, UD->mn = 0.0;
JMOQDo UD->nn = -1.0;
L$@^EENS if (Refract(FD->n1, FD->n2, &UD->l, &UD->m, &UD->n, UD->ln, UD->mn, UD->nn)) return(-FD->surf);
2[Q*?N return(0);
6,0pkx&Nv }
ZsUxO%jP /* okay, not a plane. */
_pKW($\ a = (UD->n) * (UD->n) * FD->k + 1;
}O@S;[v
S b = ((UD->n)/FD->cv) - (UD->x) * (UD->l) - (UD->y) * (UD->m);
M&y!w
c = (UD->x) * (UD->x) + (UD->y) * (UD->y);
o
1#XM/Z rad = b * b - a * c;
^Y~ ,s if (rad < 0) return(FD->surf); /* ray missed this surface */
]{nFB3vtB if (FD->cv > 0) t = c / (b + sqrt(rad));
= M7FD else t = c / (b - sqrt(rad));
$[[6N0}*: (UD->x) = (UD->l) * t + (UD->x);
=2)5_/9au (UD->y) = (UD->m) * t + (UD->y);
OcMd'fwO (UD->z) = (UD->n) * t + (UD->z);
us4.-L UD->path = t;
5}~*,_J2Z zc = (UD->z) * FD->cv;
Y+V*$73` rad = zc * FD->k * (zc * (FD->k + 1) - 2) + 1;
[FC7+
Ey^ casp = FD->cv / sqrt(rad);
1U~AupHE UD->ln = (UD->x) * casp;
Nj.(iBmr UD->mn = (UD->y) * casp;
<{YP=WYW UD->nn = ((UD->z) - ((1/FD->cv) - (UD->z) * FD->k)) * casp;
)~O{jd
if (Refract(FD->n1, FD->n2, &UD->l, &UD->m, &UD->n, UD->ln, UD->mn, UD->nn)) return(-FD->surf);
djPr 4Nog 麻烦您了,谢谢!