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    [求助]问题求助 [复制链接]

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    离线寒门之士
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    只看该作者 10楼 发表于: 2015-03-11
    回 hopebox 的帖子
    hopebox: Kig.hHj@  
    I don't think there are many resources on UDS but the chapter in the user manual about surface types. ZEMAX people would expect that the users learn it from the examples provided in the directory I mentioned in the previous reply.
    About 角色散, I don't think there is a parameter that provides this information directly but you can make use of the relevant operand that returns the ray angle.   Hi9;i/  
    !w98 [BE7  
    您能详细解释一下这个程序吗? a)[XJLCQ  
    if (FD->cv == 0.0) gNzQ"W=  
                     { X1i6CEa<  
                     UD->ln =  0.0; \p.Byso,  
                     UD->mn =  0.0; JMOQDo  
                     UD->nn = -1.0; L$@^EENS  
                               if (Refract(FD->n1, FD->n2, &UD->l, &UD->m, &UD->n, UD->ln, UD->mn, UD->nn)) return(-FD->surf); 2[Q*?N  
                return(0); 6,0pkx&Nv  
                } ZsUxO%jP  
             /* okay, not a plane. */ _pKW($\  
                            a = (UD->n) * (UD->n) * FD->k + 1; }O@S ;[v S  
                            b = ((UD->n)/FD->cv) - (UD->x) * (UD->l) - (UD->y) * (UD->m); M&y!w   
                            c = (UD->x) * (UD->x) + (UD->y) * (UD->y); o 1#XM/Z  
                            rad = b * b - a * c; ^Y ~ ,s  
                            if (rad < 0) return(FD->surf);  /* ray missed this surface */ ]{nFB3vtB  
                            if (FD->cv > 0) t = c / (b + sqrt(rad)); =M 7FD  
                            else           t = c / (b - sqrt(rad)); $[[6N0}*:  
                            (UD->x) = (UD->l) * t + (UD->x); =2)5_/9au  
                            (UD->y) = (UD->m) * t + (UD->y); OcMd'fwO  
                            (UD->z) = (UD->n) * t + (UD->z); us4.-L  
                            UD->path = t; 5}~*,_J2Z  
                            zc = (UD->z) * FD->cv; Y+V*$73`  
                            rad = zc * FD->k * (zc * (FD->k + 1) - 2) + 1; [FC7+ Ey^  
                            casp = FD->cv / sqrt(rad); 1U~AupHE  
                            UD->ln = (UD->x) * casp; Nj.(iBmr  
                            UD->mn = (UD->y) * casp; <{YP=WYW  
                            UD->nn = ((UD->z) - ((1/FD->cv) - (UD->z) * FD->k)) * casp; )~O{jd  
             if (Refract(FD->n1, FD->n2, &UD->l, &UD->m, &UD->n, UD->ln, UD->mn, UD->nn)) return(-FD->surf); djPr 4Nog  
    麻烦您了,谢谢!
    本帖提到的人: @hopebox