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    [求助]问题求助 [复制链接]

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    离线寒门之士
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    只看该作者 10楼 发表于: 2015-03-11
    回 hopebox 的帖子
    hopebox: Dp@XAyiA[  
    I don't think there are many resources on UDS but the chapter in the user manual about surface types. ZEMAX people would expect that the users learn it from the examples provided in the directory I mentioned in the previous reply.
    About 角色散, I don't think there is a parameter that provides this information directly but you can make use of the relevant operand that returns the ray angle.   LK^|JEu  
    Hq3|>OqC2Q  
    您能详细解释一下这个程序吗? (o^tmH*  
    if (FD->cv == 0.0) 7aG.?Ca%  
                     { *;7y5ZJ  
                     UD->ln =  0.0; ( ;FxKm<P@  
                     UD->mn =  0.0; CWj_K2=d  
                     UD->nn = -1.0; K`4rUEf}V"  
                               if (Refract(FD->n1, FD->n2, &UD->l, &UD->m, &UD->n, UD->ln, UD->mn, UD->nn)) return(-FD->surf); m5\T,  
                return(0); w+M/VsL  
                } jh5QIZf=  
             /* okay, not a plane. */ YB#fAU  
                            a = (UD->n) * (UD->n) * FD->k + 1; ]%\,.&=hT  
                            b = ((UD->n)/FD->cv) - (UD->x) * (UD->l) - (UD->y) * (UD->m); @KN+)qP  
                            c = (UD->x) * (UD->x) + (UD->y) * (UD->y); !NXjax\r  
                            rad = b * b - a * c; pGbfdX  
                            if (rad < 0) return(FD->surf);  /* ray missed this surface */ A~zn;  
                            if (FD->cv > 0) t = c / (b + sqrt(rad)); Y"Cf84E  
                            else           t = c / (b - sqrt(rad)); ke4E 1T-1n  
                            (UD->x) = (UD->l) * t + (UD->x); Y-VDi.]W  
                            (UD->y) = (UD->m) * t + (UD->y); x.SfB[SZ  
                            (UD->z) = (UD->n) * t + (UD->z); y7Po$)8l  
                            UD->path = t; d t/AAk6  
                            zc = (UD->z) * FD->cv; oV|O`n  
                            rad = zc * FD->k * (zc * (FD->k + 1) - 2) + 1; ?w3RqF@}  
                            casp = FD->cv / sqrt(rad); XlmX3RU  
                            UD->ln = (UD->x) * casp; L\:|95Yq  
                            UD->mn = (UD->y) * casp; K9!HW&?<|  
                            UD->nn = ((UD->z) - ((1/FD->cv) - (UD->z) * FD->k)) * casp;  ~?ab_CY  
             if (Refract(FD->n1, FD->n2, &UD->l, &UD->m, &UD->n, UD->ln, UD->mn, UD->nn)) return(-FD->surf); /x VHd  
    麻烦您了,谢谢!
    本帖提到的人: @hopebox