最近闲的无聊,看zemax的macro 下面有个宏里自带的macro,原样附下,讨论下标记为 ****************************的作用,为什么要以渐晕为判断标准,这个渐晕的真正作用是干什么的?附下RAYV()->如果无渐晕则为0,否则为渐晕面的编号。(0 if ray was not vignetted,else vignetted surface number.valid only after a RAYTRACE or RAYTRACEEX call)。若大神赐教,小弟感激流涕············· (j;6}@
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macro 正文:········· H:HJHd"W
! centroid.zpl .5x+FHu7
! .\>I-
! Written by Kenneth Moore 9/1/92 zWh[U'6
! Added TIMER function 4/18/96 -dn\*n5
! hup<U+p
TIMER 9
6'{ES9D
! Gp/yr
! The delta controls how many rays will be traced. A e.|_=Gd2/
! delta of .025 will trace a 80 x 80 grid in the pupil. 3yfq*\_uXw
! D,rs)
delta = .025 c{u~=24;%#
! z@0*QZ.y1
print "This program computes the chief ray coordinates," Ysk,9MR(F
print "centroid coordinates, and middle coordinates for" H `V3oS~}
print "the primary wave spot at each field position." Gq/f|43}@O
maxfield = maxf() n8 eR?'4
if maxfield == 0 then maxfield = 1 'B>%5'SdD
n = nsur() Z)zWfv}
f = 1 %?3\gFvBo
label 1 N}3$1=@Y
hx = fldx(f)/maxfield |E)Es!dr
hy = fldy(f)/maxfield tzhkdG
raytrace hx,hy,0,0 \&p MF
format 10.4 N@>,gm@UU
print #D$vH
print " X Field = ", fldx(f), ji[O?
print " Y Field = ", fldy(f) x^|J-
print " X Chief = ",rayx(n), *kXSl73 k
print " Y Chief = ",rayy(n) 7lvUIc?krW
xraymax = -9e9 <z*SO
a
yraymax = -9e9 S3=M k~_&
xraymin = 9e9 Uk02VuS
yraymin = 9e9 Gw$sL&1m\
xraytot = 0 y4HOKJxI
yraytot = 0 zOpl#%"
numray = 0 6N&S3<c4JO
numrayattempt = 0 2@
>04]
px = -1 - delta *@q+A1P7@
label 2 ~O)Uz|
px = px + delta y#AwuC K
py = -1 - delta NW`.RGLI<
label 3 :4"SJ
py = py + delta U/2g N
H
rad = px*px + py*py }TZ5/zn.Dw
if rad <= 0.9999999 7 N?x29
raytrace hx, hy, px, py Oph4&Ip[w
numrayattempt = numrayattempt+1 fn zj@_{|
if !rayv(n) **************************** )*I=>v.Jq
numray = numray + 1 X3DXEeBEL
x = rayx(n) oQC* d}_E}
y = rayy(n) K2TO,J3 E
if (x < xraymin) then xraymin = x hv'~S
if (x > xraymax) then xraymax = x h94SLj]
if (y < yraymin) then yraymin = y OYJy;u3"
if (y > yraymax) then yraymax = y
';x .ry
xraytot = xraytot + x @^y/V@lDm
yraytot = yraytot + y N7%+n*Z
endif 6u3DxFiTm
endif 5#.uA_Fov
if py < 1.0 then goto 3 N5rY*S
if px < 1.0 then goto 2 _F^k>Lq&