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The plastic material with the rough diffusing surface can be modeled in * AsILK0
TracePro, but as two separate properties (select Define/EditPropertyData). $MW-c*5a
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MATERIAL PROPERTY {7EnM1]
A TracePro Material Property can be created, and the index of refraction of ^7b[spqE
the material is entered here, as well as an absorption coefficient if it is v67utISNI
known (this would be for absorption losses just from propogating through a Cu2eMUGt
given thickness of a clear polished sample of the material, unrelated to the k@}?!V*l
diffusing surface finish. Entering zero for the absorption coefficient is R1,.H92
propobly a reasonable estimate for a transparent material. %w9/gD
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The Material Property is applied to the Object (Define/Apply Properties). s,z$Vt"h*K
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SURFACE PROPERTY .>X0 $#
A TracePro Surface Property can specify 5 possible outcomes for light incident 4c})LAwd&
on a surface - Specular Transmission, Specular Reflection, Scattered ~Qg:_ @@\
Transmission (BTDF). Scattered Reflection (BRDF), and Absorption. &\n<pXQ
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For your property, I expect that Specular Transmission, Specular Reflection, W#|30RU.G
and Absorption would all be 0, leaving only Scattered Transmission (BTDF). [nSlkl
Scattered Reflection (BRDF). BTDF and BRDF are controlled by 3 coefficients - .$ o0$`}
A, B, and g. For an initial estimate, I would suggest entering BTDF(g) = L>trLD1pt
BRDF(g) = 0, which defines a Lambertian dsitribution. R=7,F6.
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The challenge is to determine the proper ratio of Transmittance vs *8I+D>x
Reflectance. You can enter a value for BRDF(A) and then use the Solve For B|fh 4FNy
feature to solve for BTDF, and the editor will display the resulting $m
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Integrated BTDF and Integrated BRDF values. You want these to sum to 1, and &XvSAw+D@
to have a ratio that matches the behavior of your surface. If the ratio of T AiF'*!1
vs R is dependent on the Incidence Angle, you can use the Add button in the ejFGeR
property to add Incidence ANgles to the table, and then define the BTDF and jH5VrN*Q
BRDF separately for each incidence angle.