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2007-11-13 13:40 |
The default number of bumps is 100 (10 X 10). You need to change these X,ok 3c4X parameters to match your design. Note that LightTools allows many other cBDOA<]r, placement options, but you will use the Bezier placement option for this _2rxDd1#. example. e*hCf5=- 5.On both the X Placement tab and Y Placement tab, change the Number of 1SY3 Bumps parameter to 300, as shown in the following figure. Click Apply after &C.m*^`^ each change. aT}?-CUxx 6.Click OK to close the dialog box. k*o>ZpjNH Note that the number of bumps is 300 X 300, which results in about 90,000 %lqrq<Xn bumps on the surface (~ 5143 bumps/in2). These bumps are arranged in a Ct pc]lJ} manner defined by the Bezier parameterization option. Please see Chapter 5 of )d7U3i the LightTools Core Module User’s Guide for more information. With the HVaKy+RU current parameter values, the Bezier option varies the bump spacing along the ^_XV }&7Q length of the light guide. The spacing in the orthogonal direction is constant. oPC
qv The X and Y refer to the local coordinate system of the surface. S\W&{+3 LightTools Introductory Tutorial * 91 4KZ)`KPE MB3
N3,yL HAPTER 5 Introduction to Backlight Design 5gH'CzU? C (qg~l@rf Examining Surface Properties nCPIpw,]M Using the methods described in previous chapters, you may want to check your /*hS0xN* model before you run a simulation. zJT,Hv . Click on various parts of the model in the 3D Design View. Or use the System k{ibD5B Navigator to select different surfaces and view their Properties. sT+\
z 1.In the System Navigator, click to open BottomSurface of the LightGuide, then ^5~)m6=2 click Zones, and then click Texture. 15wwu} X 2.Select SphericalElement, and then right-click and select Properties from the VQHQvFRZ) shortcut menu. The Shape tab shows you a graphical representation of the ?PDrj/: * spherical bump shape that is the bottom of the light guide. m_,j)A% You might be curious as to why you cannot see the 3D texture property zones you p^i]{"sjbU defined. They are invisible by default, because drawing thousands of texture O`FuXB(t elements can make displaying and exploring the model somewhat slow. If you VIg=|Oe), choose to make them visible, 3D textures are displayed in wireframe, even if the *&vi3#ur display mode is set to translucent. Wireframe rendering displays a bit faster and hsHtLH+@ shows more of the technical details. ,7*-%05[\ 92 * LightTools Introductory Tutorial b@yFqgJ_
z+F:_ HAPTER 5 Introduction to Backlight Design VO+3@d: C KSy. 1.Rotate and zoom the model to that you can see something like the illustration iYl$25k/1 below: eVB.g@%T . 4{J'p19 2.To reveal the Property Zones: ?%RR+(2m a.Right-click in the Design View and select View Preferences to display this v m)'CC dialog box. 77o&$l,A| b.On the Visibility tab, click the Property Zone check box to turn it on. eKek~U& c.Click OK. $,#,yl ol You will see the wire frame rendering of the spherical bumps on the J&jig?t bottom surface, and a solid color above it. The solid color is the 3D texture O!.mc=Gx7 of the BEFs (brightness-enhancing films) built automatically by the utility.
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