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寒门之士 2014-10-20 16:57

问题求助

我想用zemax仿真出声光偏转器,但是不知道该怎么弄,没有头绪.求大神指导!
hopebox 2014-10-21 15:48
There is a potential but not direct method; you could write your own User Define Surface to support the modelling.
寒门之士 2015-02-14 22:26
hopebox:There is a potential but not direct method; you could write your own User Define Surface to support the modelling. (2014-10-21 15:48)  Ge q]wv8  
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请问一下,这个能不能具体一点啊,如何写自定义面?求大神指导
hopebox 2015-02-24 17:48
寒门之士:请问一下,这个能不能具体一点啊,如何写自定义面?求大神指导 (2015-02-14 22:26)  \YvG+7a  
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Check some of the User Defined Surface examples, say diffraction grating, saved under o 4F'z  
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C:\Program Files\Zemax OpticStudio\DLL\Objects or C:\Program Files\Zemax\DLL\Objects D$ds[if$U,  
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I am sorry for the late reply, if acoustic device has a equation that can describe how it deflects light then you could write up a surface like diffraction grating  
寒门之士 2015-03-02 09:31
hopebox:Check some of the User Defined Surface examples, say diffraction grating, saved under vj?{={Y  
C:\Program Files\Zemax OpticStudio\DLL\Objects or C:\Program Files\Zemax\DLL\Objects !U`4  
....... (2015-02-24 17:48)  ?N{\qF1Mz  
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非常感谢您,我去试一试!
寒门之士 2015-03-02 09:37
hopebox:Check some of the User Defined Surface examples, say diffraction grating, saved under SS/vw%  
C:\Program Files\Zemax OpticStudio\DLL\Objects or C:\Program Files\Zemax\DLL\Objects b`e_}^,c  
....... (2015-02-24 17:48)  `n>/MY  
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大神,您有没有关于自定义表面的资料啊,能不能给我分享一下?拜托了,好人
寒门之士 2015-03-02 20:02
hopebox:Check some of the User Defined Surface examples, say diffraction grating, saved under ";U~wZW_  
C:\Program Files\Zemax OpticStudio\DLL\Objects or C:\Program Files\Zemax\DLL\Objects +~=a$xA[C  
....... (2015-02-24 17:48)  N:|``n>  
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对了,请问,您知道在zemax中如何表示角色散吗?
hopebox 2015-03-04 19:13
I don't think there are many resources on UDS but the chapter in the user manual about surface types. ZEMAX people would expect that the users learn it from the examples provided in the directory I mentioned in the previous reply. {n>.Y -=  
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About 角色散, I don't think there is a parameter that provides this information directly but you can make use of the relevant operand that returns the ray angle.
寒门之士 2015-03-08 14:29
hopebox:I don't think there are many resources on UDS but the chapter in the user manual about surface types. ZEMAX people would expect that the users learn it from the examples provided in the directory I mentioned in the previous reply. AxEdQRGk  
About 角色散, I don' .. (2015-03-04 19:13)  #[i3cn  
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您好,我想问您一个问题,我现在在看standard 面的DLL中的C语言,我现在有个问题。 1OvoW Nx  
switch(FD->type)中的FD->type是怎么获取的啊?我知道type数值代表的意思,但是它的数值是怎么得到的呢?
寒门之士 2015-03-08 14:34
hopebox:I don't think there are many resources on UDS but the chapter in the user manual about surface types. ZEMAX people would expect that the users learn it from the examples provided in the directory I mentioned in the previous reply. D'%M#S0   
About 角色散, I don' .. (2015-03-04 19:13)  CXuMNa  
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谢谢您的回答,我还有个问题先要问一下您,我现在在看standard 面的DLL中的C语言,我现在有个问题。 switch(FD->type)中的FD->type是怎么获取的啊?我知道type数值代表的意思,但是它的数值是怎么得到的呢?
寒门之士 2015-03-11 10:39
hopebox: ^U*1_|Jh  
I don't think there are many resources on UDS but the chapter in the user manual about surface types. ZEMAX people would expect that the users learn it from the examples provided in the directory I mentioned in the previous reply.  JJs*2y  
About 角色散, I don't think there is a parameter that provides this information directly but you can make use of the relevant operand that returns the ray angle.   *)?'!  
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您能详细解释一下这个程序吗? F|'u0JQ)$  
if (FD->cv == 0.0) b>#=7;  
                 { Q.3:"dT  
                 UD->ln =  0.0; 0DnOO0Nc  
                 UD->mn =  0.0; Vo.~1^  
                 UD->nn = -1.0; ,_<|e\>~  
                           if (Refract(FD->n1, FD->n2, &UD->l, &UD->m, &UD->n, UD->ln, UD->mn, UD->nn)) return(-FD->surf); 'R- g:X\{  
            return(0); \"L0d1DK)  
            } 6kAGOjO  
         /* okay, not a plane. */ WjSu4   
                        a = (UD->n) * (UD->n) * FD->k + 1; ^B}q@/KV  
                        b = ((UD->n)/FD->cv) - (UD->x) * (UD->l) - (UD->y) * (UD->m); wZJbI[r  
                        c = (UD->x) * (UD->x) + (UD->y) * (UD->y); M ' %zA;Wl  
                        rad = b * b - a * c; \hEIQjfi  
                        if (rad < 0) return(FD->surf);  /* ray missed this surface */ #_K<-m%9  
                        if (FD->cv > 0) t = c / (b + sqrt(rad)); mC-wPi8  
                        else           t = c / (b - sqrt(rad)); O.\\)8xA  
                        (UD->x) = (UD->l) * t + (UD->x); <R~;|&o,$  
                        (UD->y) = (UD->m) * t + (UD->y); 8<ev5af  
                        (UD->z) = (UD->n) * t + (UD->z); 8^_e>q*W  
                        UD->path = t; /?b{*<TK  
                        zc = (UD->z) * FD->cv; C9""sVs  
                        rad = zc * FD->k * (zc * (FD->k + 1) - 2) + 1; ] O~$|Wk  
                        casp = FD->cv / sqrt(rad); darbL_1  
                        UD->ln = (UD->x) * casp; 5:5d=7WX  
                        UD->mn = (UD->y) * casp; <Ter\o5%  
                        UD->nn = ((UD->z) - ((1/FD->cv) - (UD->z) * FD->k)) * casp; Jt<J#M<}7  
         if (Refract(FD->n1, FD->n2, &UD->l, &UD->m, &UD->n, UD->ln, UD->mn, UD->nn)) return(-FD->surf); C(8!("tU  
麻烦您了,谢谢!
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