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fang0705 2008-08-09 16:08

PATHS命令输出的意义?

}f'1x%RS^  
--- PATHS F}DD;K  
                                             OBJECTS WkIV  
Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... e>Y2q|S85  
   1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 u\?u4  
   2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 <%7 V`,*g/  
   3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 /~5YTe( F  
   4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 E-iBA(H  
   5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 1 *CWHs  
   6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 3) 0~:  
   7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 jdf@lb=5l  
   8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 I,3!uogn  
在这个输出中,hit表示和物体接触过几次吗?后面几个又是什么意思,知道的能告诉我一声,或告诉我到哪里去找这些的意思.谢谢啦!
xpwj 2008-08-10 13:11
到ASAP中文入门里有
fang0705 2008-08-14 09:52
中文入门里没找到呀,其它几个的都有。能告诉我具体什么地方能找到么,谢谢啦!
hemet 2008-08-14 16:54
在example中的PATHS例子中 0M98y!A 5^  
h'KtG<+  
!!++ <J`xCm K  
!! PATHS02.INR c10).zZ  
!! Title: Typical PATHS Output lHqx}n@e  
!! Category: Isolated Command A$6b=2hc>  
!! Keywords: PATHS, Tracing, stray, ghost LTct0Gh  
!! Description: Typical output from the PATHS [ 1GEe  
!! command for all currently defined rays. This D:EF@il  
!! output shows the default LONG form and listing 3~la/$?p0  
!! according to total flux. #B9[U} 8  
!! Notes: 8m<<tv.  
!! 1)  Negative 'Hits' indicate incident rays that 3Q)>gh*  
!! either got absorbed by the Current object (typical) -P&e4sV{  
!! or did not go through or interact with current AMz=HN  
!! object (such as with STEP -1). A,)ELVk1F  
!! 2)  The default LONG form provides for decimal places ?Fpl.t~  
!! under Current and Previous headings. This allows $SR]7GZ  
!! for further breakout of paths according to specific dR:iUw:V  
!! facets for edge-based objects. %/zZ~WIf  
!! 3)  Negative 'Split/Scatter' numbers indicate scatter 8l0 (6x$  
!! rays from that object number. Otherwise, they are v2sU$M  
!! specular split rays. They are traced back to the source :5J6rj;_  
!! from left to right (up to 10 levels possible). Refer to eov-"SJB  
!! chart under PATHS command description for decimal number NkI:  
!! meanings. I9>*Yy5RNS  
!! Edit History (latest first) yRkMR$5&  
!! 10/10/2000 - cp - modified format; added description 0g-ESf``{n  
!! 01/01/1996 - bro - creation J3;KQ}F.I  
!!-- (=rv `1  
J}CK|}  
--- PATHS W<o0Z OO  
                                             OBJECTS YYW70k:  
Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... *rT(dp!Y  
   1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 E2D8s=r  
   2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 +~O{ UGB=  
   3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 [CX?Tt  
   4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 UULL:vqq  
   5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 s#ZH.z@J  
   6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 \S@6@ UGv  
   7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 9zd/5|W  
   8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 @x +#ZD(  
-------------------- e~?]F 0/  
   8  1356 3.57E+01 mM>|fHGA  
\'*`te:{  
    177 ray flags changed 12dW:#[  
   3397 rays now selected
hemet 2008-08-14 16:55
在加上HELP文档里的说明 rK|&u v*b  
1st Digit    Definition    2nd/3rd Digits    Definition c\MDOD%9  
0    Random Scatter    0 0    Hemispherical \l5:A]J  
0    Random Scatter    # #    TOWARDS number ifZNl,  
1    Ordinary Reflection    # #    DIFFRACT number p>3'77 V  
2    Ordinary Transmission    # #    DIFFRACT number c@M@t0WT[  
3    Deterministic Scatter    0 0    Retro-reflected !H\GHA'DO]  
3    Deterministic Scatter    0 1    Near Reflected [zEP|  
3    Deterministic Scatter    0 2    Near Transmitted zAJUL  
4    Extraordinary Reflection    # #    DIFFRACT number uF"`y&go  
5    Extraordinary Transmission    ##    DIFFRACT number hATy 3*4  
6    Volume Scatter    # #    MEDIA number W[<":NX2  
! -@!u   
!!Copyright ?1998-2003 Breault Research Organization, Inc. All rights reserved
fang0705 2008-08-14 21:39
谢谢,我再看看.......
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