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fang0705 2008-08-09 16:08

PATHS命令输出的意义?

{7oPDP  
--- PATHS (FGy"o%TP'  
                                             OBJECTS ?m 5"|f\  
Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... @^ta)Ev  
   1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 m#[c]v{  
   2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 R*cef  
   3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 E83$(6z  
   4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 ]vR Ol.  
   5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 T[e+iv<8j  
   6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 U:7w8$_  
   7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 ;,]4A{|  
   8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 bYQ@!  
在这个输出中,hit表示和物体接触过几次吗?后面几个又是什么意思,知道的能告诉我一声,或告诉我到哪里去找这些的意思.谢谢啦!
xpwj 2008-08-10 13:11
到ASAP中文入门里有
fang0705 2008-08-14 09:52
中文入门里没找到呀,其它几个的都有。能告诉我具体什么地方能找到么,谢谢啦!
hemet 2008-08-14 16:54
在example中的PATHS例子中 p;, V  
D` cy.},L  
!!++ KMfIp:~  
!! PATHS02.INR @Kt!uKrI  
!! Title: Typical PATHS Output /8:e| ]  
!! Category: Isolated Command L?a4>uVY  
!! Keywords: PATHS, Tracing, stray, ghost \cX9!lHl  
!! Description: Typical output from the PATHS s H'FqV,)  
!! command for all currently defined rays. This &09~ D8f'  
!! output shows the default LONG form and listing H9BqE+  
!! according to total flux. oMM@{Jp  
!! Notes: /'VuMMJ2  
!! 1)  Negative 'Hits' indicate incident rays that 7,?ai6{  
!! either got absorbed by the Current object (typical) Y*lc ~X  
!! or did not go through or interact with current n]w%bKc-9  
!! object (such as with STEP -1). 32j#kJW  
!! 2)  The default LONG form provides for decimal places nip*Y@-F  
!! under Current and Previous headings. This allows I%[Tosud<  
!! for further breakout of paths according to specific pox;NdX7  
!! facets for edge-based objects. oWDn_GnG`h  
!! 3)  Negative 'Split/Scatter' numbers indicate scatter -; d{}F  
!! rays from that object number. Otherwise, they are -`spu)  
!! specular split rays. They are traced back to the source v?nGAn  
!! from left to right (up to 10 levels possible). Refer to sy(bL _%  
!! chart under PATHS command description for decimal number S:g6z'e1  
!! meanings. $mq+/|bn  
!! Edit History (latest first) O]="ggq&  
!! 10/10/2000 - cp - modified format; added description xjxX4_  
!! 01/01/1996 - bro - creation 9}K K]m6u}  
!!-- Mz) r'  
meap;p  
--- PATHS 8c%N+E]  
                                             OBJECTS K-.%1d@$y  
Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... D 7thLqA  
   1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 ?u{Mz9:?HT  
   2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 +-V4:@  
   3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 mH<|.7~0  
   4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 hf)R PG&  
   5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 t > 64^nS  
   6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 'wBOnGi6  
   7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 7oL:C  
   8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 (YPG4:[  
-------------------- B/~ubw  
   8  1356 3.57E+01 JAwEu79sh  
La7}zXx  
    177 ray flags changed V+|$H h8  
   3397 rays now selected
hemet 2008-08-14 16:55
在加上HELP文档里的说明 g+&wgyq5  
1st Digit    Definition    2nd/3rd Digits    Definition u!VrMH  
0    Random Scatter    0 0    Hemispherical ?^8.Sa{  
0    Random Scatter    # #    TOWARDS number mxc^IRj  
1    Ordinary Reflection    # #    DIFFRACT number JV2[jo}0 N  
2    Ordinary Transmission    # #    DIFFRACT number ady SwB  
3    Deterministic Scatter    0 0    Retro-reflected sG|,#XQ  
3    Deterministic Scatter    0 1    Near Reflected $S/WAw,/  
3    Deterministic Scatter    0 2    Near Transmitted 0o.h{BN  
4    Extraordinary Reflection    # #    DIFFRACT number dleLX%P  
5    Extraordinary Transmission    ##    DIFFRACT number d(Yuz#Qcrh  
6    Volume Scatter    # #    MEDIA number sv\=/F@n  
~dsx|G?p  
!!Copyright ?1998-2003 Breault Research Organization, Inc. All rights reserved
fang0705 2008-08-14 21:39
谢谢,我再看看.......
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